Devil Jin has always been one of the hottest Tekken characters, and the community just keeps growing fonder of him. However, in Tekken 7, he becomes so strong that he is considered an S-tier character until season 5 of Tekken 7 comes out. The new season has given the character substantial nerfs, and one might argue that the character is barely in the top 10 right now. However, this highly dangerous character still has tools and methods for every situation.
Here are the top 10 Devil Jin combos that you can learn to excel with this character:
10- Double Lift Kick 9-hit Combo
Starts at 00:14
Tekken 7 Devil Jin Combos
This is a very easy Devil Jin combo that gives you 64 damage on 9-hits. An easy combo that you must learn. The combo can be fruitful against aggressive opponents that like to rush a lot.
The starting move D+3+4 is a mid move that is -14~-15 and can be launch-punched by your opponent on-block. So, you cannot throw it very often at your opponent if he knows how to punish this move.
This combo name tells us that the combo starts with Double Lift Kick move and is a 9-hit combo. Making the name helpful to remember the whole combo.
How to perform this combo:
- D+3+4
- 1
- fF+4 (screw)
- fF+3,4, FF
- 2
- F+3+4
9- Malicious Mace Rage Art Combo
Starts at 04:28
Tekken 7 Devil Jin Combos
This fantastic yet the easiest Devil JIn combo causes a damage of 60 to your opponents and is only an 8-hit combo. The combo needs a counter-hit low that will give you a rage art follow up guaranteed.
The low hitbox move starts with DB+2 which is -13~-12 on-block. However, it is not very easily detectable by your opponent, so it could be a deal in your favor.
This combo name has its first part that shows the combo launcher move and the other part of the name explains that the rage drive is utilized in this combo. A great name for the combo.
How to perform this combo:
- CH DB+2
- (during rage) B+1+2
8- Devil Twister 8-hit Combo
Starts at 01:23
Tekken 7 Devil Jin Combos
This time Devil Jin delivers 80 damage in this combo with 8-hits in total. This is a beautiful combo which requires a side step move as the combo launcher. If your opponent throws a lot of linear attacks (not homing) at you, you can throw this move at them to make your way in.
However, this launcher move is -22~-21, a launch punishable move no matter how you look at it. So, throw it at your own risk. The rest of the combo is fairly easy to deliver and can even cause more damage with a wall in access.
Like always, the name tells us the combo starting move followed by the number of hits. A good way to communicate the whole combo in one's mind.
How to perform this combo:
- side step 2
- UF+1+2
- fF+4 (screw)
- fF+3,1, FF
- 2
- DF+3,2,4
7- Hell-Sweep 10-hit Combo
Starts at 00:28
Tekken 7 Devil Jin Combos
This combo is commonly referred to as a hellsweep combo and it can generate up to 42 damage with 10 hits. A must-have combo because low hitbox launcher moves are always necessary to open up your opponent.
This hell-sweep move is -23 on-block, making it highly unsafe. This move isn't very detectable and is fast, but your opponent can severely punish you in a guessing mind game. Anyhow, don't hesitate to use it once in a while.
Any Tekken fan will easily understand the combo just by looking at the name.
How to perform this combo:
- f,n,d,df+4
- 1+3
- 2
- DASH
- 1
- B+2,3 (screw)
- DEEP DASH
- B+2,1,uf
6- Rage Drive Hell-Sweep 10-hit Combo
Starts at 02:29
Tekken 7 Devil Jin Combos
Another hell-sweep combo, only this time it is a Rage Drive hell-sweep. This combo delivers 69 damage on 10 hits. Another must have, Devil Jin combo that is a rage drive move. It is the rage drive version of the hell-sweep move and could be scary for your opponents.
Unlike the normal hell-sweep, this is a bit safe with -14 on-block. You can still be punished if your opponent successfully saves it. However, this move is also not easily seeable and you can get away with it if you use it successfully.
Once again, this combo name will also not be strange to most of the Tekken community as everyone is familiar with the names of "Hell-Sweep" and "Rage Drive".
How to perform this combo:
- (during rage) f,n,d,df+4,3+4
- fF+4 (screw)
- fF+3,1, FF
- 2
- B+2,1,uf
5- CH Wrist Chuck 7-hit Combo
Starts at 03:21
Tekken 7 Devil Jin Combos
This is a counter hit combo which can guarantee 63 damage if it is executed accordingly. And it is a 7-hit combo. Once again, a must-have combo which will make your opponent respect you a lot.
The launching move DF+2 is a safe mid with -7~-6 on block. You definitely cannot be punished for that, which means you can spam this move and throw it quite often without worrying a lot. This is what makes this combo so amazing.
This combo name tells us that it is a counter-hit (CH) combo. It starts with the Wrist Chuck move and is a 7-hit combo. A great way to name a combo so anyone can understand what the name is about.
How to perform this combo:
- CH DF+2
- fF+4 (screw)
- fF+3,1, FF
- 2 B+2,3
4- Electric 8-hit Combo
Starts at 01:49
Tekken 7 Devil Jin Combos
This could be an iconic Devil Jin combo which gives you 76 damage with 8-hits in total. The Mishima signature electric move is the launcher as always and is a go to move for Devil Jin to keep your opponents respecting your space.
This electric launcher move has a high hitbox and is very good as it is +6 on-block. Your opponent gets a little push-back even on-block, leaving you to try out any other move on your opponent after that. This launcher move requires execution so you need to practice it quite often. Besides that, the rest of the combo is easy to execute.
Another very familiar combo name for our Tekken community which makes it great.
How to perform this combo:
- f,n,d,df+:2
- UF+1+2
- fF+4 (screw)
- fF+3,1, FF
- 2
- F+3+4
3- Hopkick 8-hit Combo
Starts at 00:42
Tekken 7 Devil Jin Combos
This Devil Jin combo enables you to deal 64 damage to your opponent and it is an 8-hit combo. The hopkick, which is a very good panic move. It is always a good keep-out surprise for your opponent and is good against opponents that like to throw offense at you a lot.
However, you can't be careless with this move as it is easily launch-punishable if your opponent blocks it. If you throw only U+4 at your opponent, then it is a mid -36~-35 on block which is quite a window for a launch-punish.
Whereas, if you "do U+4, u," then it is still launch-punishable as it is still a mid -17~-16 on-block.
And… Once again, a familiar name for Tekken fans. This name can also tell the whole story about the combo. Which makes this combo name very great.
How to perform this combo:
- U+4,u (during fly) 1 (screw)
- DASH
- f,n,d,df+:2
- 1
- DASH 1
- B+2,1,uf
2- WS Uppercut 8-hit Combo
Starts at 01:02
Tekken 7 Devil Jin Combos
This is a 'while standing' combo of Devil Jin that gives off 56 damage on 8-hits. While standing moves are very essential because without them, you can always have a fear of being treated with multiple low hitbox moves by your opponents.
"While standing 2" is a mid-homing move with -12~-11 on-block. This makes it slightly punishable by a lot of characters. It gives you a screw and you always have to dash up to your opponent to follow this move for a complete combo.
This combo name tells you every major thing that is going on in this combo. "While Standing Uppercut is the combo starter (launcher) move here and the combo also tells the number of hits for this combo.
How to perform this combo:
- while standing 2 (screw)
- DASH f,n,d,df+:2
- 1
- DASH 1
- DASH 1
- B+2,1,uf
1- Howard Estate Wall-Bounce 23-hit High Damaging Combo
Starts at 06:27
Tekken 7 Devil Jin Combos
This bad boy combo is for Howard Estate stage. By executing this combo you deal a fearful damage of 134 (which is a ton of damage). This could be the highest number of hits in a Devil Jin combo.
Howard Estate has the potential for huge damaging combos, so you have to learn this combo at some point. This can be a game changer for you and kill your opponent in a complete turn around.
Let's look at the launcher move as usual, which is "F+1+2" in this case. This move is a mid with -15~-14 on block. This makes it launch-punishable by a lot of characters, so you have to be careful with that. Except that the move has wall bounce properties and you can definitely mix it with some low moves to successfully hit your opponents with this.
The combo needs a lot of practicing as you need to do a bunch of wall carries, wall splats and wall breaks.
Another name that contains all the hints about our combo and all Tekken fan's will easily understand what kind of combo it is just by looking at the name. A great way of combo communication.
How to perform this combo:
- F+1+2 (wall bounce)
- UF+1+2 (high wall splat)
- DASH db+1+2 HOLD (wall break)
- fF+3,1, FF
- 2
- F+3+4 (2nd wall splat)
- FFF+3 (2nd wall break)
- U+2 (screw)
- RUN
- F+3+4
- DASH BF+2,1,2 (3rd wall break)
- (during rage) B+1+2
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