No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend.
She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.
This is a full guide on how to play Karma in TFT, making sure you bring peace to your team and knock off your enemies.
My spirit is an unquenchable fire.
Darha “Karma,” the enlightened one, is the embodiment of an ancient Ionian soul who serves as a spiritual beacon to each generation of her people.
Raised in the northern highlands of Shon-Xan, she was headstrong and independent, always dreaming of a life beyond her provincial village. But Darha began to suffer strange, fitful visions that felt like memories, yet she was certain they had not happened to her.
The visions grew in intensity until Darha was convinced she was descending into madness.
A group of monks visited her village from a place where the divine leader Karma had passed away months earlier. But when Noxus invaded her homeland, she could feel the immense destructive potential that swelled in her soul.
She confronted a Noxian commander on the deck of his own war frigate, and obliterated the entire vessel and its crew in a heartbeat.
Karma has pledged to guide as many of them as she can to a more enlightened path—to peace when possible, to action when necessary.
Best Karma builds in TFT Season 4 - Stage II
Karma’s stats:
- Cost: 1 Gold
- Health: 500 / 900 / 1620
- Mana: 50
- Armor: 20
- MR: 20
- DPS: 28 / 50 / 91
- Damage: 40 / 72 / 130
- Atk Spd: 0.7
- Crit Rate: 25%
- Range: 4
Karma’s traits:
1-Jade
Summon movable Jade Statues that grow in power. Each combat, allies who start combat adjacent to a statue gain maximum Health healing every 2 seconds and bonus Attack Speed. When a statue is destroyed, it deals 33% of its Health as magic damage to nearby enemies.
- 3 1 statue, +2% healing, +10% Attack Speed
- 5 2 statues, +3% healing, +22% Attack Speed
- 7 3 statues, +5% healing, +55% Attack Speed
- 9 4 statues, +8% healing, +88% Attack Speed
2-Dragonmancer
Use the Dragonmancer Blessing item to choose a Hero.
The Hero gains massively increased Health and Ability Power, which increases by 20% per star level of your Dragonmancers.
- 2 275 Health, +25 Ability Power
- 4 650 Health, +40 Ability Power
- 6 850 Health, +50 Ability Power
- 8 1000 Health, +70 Ability Power
Karma’s ability
Karma fires a burst of energy towards her target, dealing magic damage in a small area around the first enemy hit.
Damage: 200/265/380
Karma’s best items
1-Infinity Edge
Grant 60% bonus Critical Strike Chance and 10% bonus Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to 1% Critical Strike Damage.
2-Jeweled Gauntlet
Grant 10% Critical Strike Damage and 30 bonus Ability Power. Magic and true damage from an ability can critically strike.
3-Blue buff
Combat Start: Grant 20 bonus starting Mana.
After casting an Ability, set Mana to 20.
Best comps for Karma
3) INNER FLAME
This comp revolves around Karma being your dragonmancer hero as she gains tons of extra ability power, which would make her a true beast.
This is a slow reroll to level 8, as you HAVE to get Karma along with the other champions to 3 stars to get the most out of the Dragonmancer trait.
Best team for this build:
1-Karma is the main source of damage being the hero as a Dragonmancer.
2-Lee Sin is a great fit as he shares both Dragonmancer and Tempest traits.
3-Volibear is an excellent frontline tank with the Dragonmancer trait.
4-Yasuo is the high-cost Dragonmancer, which deals tons of damage and knocks up enemies.
5-Sett is counted as an additional Dragonmancer.
6-Qiyana can deal some good damage to enemies’ backlines as an assassin while activating the Tempest trait.
7-Kai’Sa would make it a set of six Dragonmancers.
8-Bard would stun enemies, making them vulnerable for more damage.
2) DRAGONMANCERS AND IDAS
This game is all about protecting Karma as much as possible so she can deal the necessary damage.
This is a slow reroll to level 8 as you MUST get Karma, Volibear, Kai’sa, and Lee Sin to 3 stars.
Best team for this build:
1-Karma is the main source of damage as the Dragonmancer hero.
2-Kai’sa is counted as an additional Dragonmancer.
3-Lee Sin would deal a lot of damage, kicking enemies backward, while sharing the Dragonmancer trait.
4-Volibear would set the Dragonmancer trait to 4.
5-Idas is the main tank on the frontline, sustaining a lot of damage and shielding the team, while also granting the team an extra item as the Shimmerscale dragon.
6-Jax stuns enemies while activating the Jade trait.
7-Soraka would greatly increase the teams’ utility as she would heal them, while sharing the Jade trait.
1) THE DRAGON NUNU
This comp is a really slow reroll to level 8, trying to get everyone on your board to 3 stars, but what’s more important is that you will need 2 Dragonmancer emblems for Nunu and Hecarim.
Having 1 emblem would be fine, placing it on Nunu, but having 8 Dragonmancers would make Nunu a beast.
TIP: In this comp, replace Nunu’s items with Bloodthirster and Hand of Justice to make him sustain more.
Best team for this build:
1-Nunu being your dragonmancer hero would make him a huge monster, consuming every single enemy champion.
2-Hecarim as a dragonmancer, cavalier, and ragewing make him the best choice.
3-Lee sin, knocking off champions, and adding to the Dragonmancer trait.
4-Volibear is a really good tank using his skill. He is also counted as a Dragonmancer.
5-Sett is a Ragewing and Dragonmancer, which is a great fit.
6-Karma counted as an additional Dragonmancer while dealing some pretty good damage from the backlines.
7-Yasuo is a Dragonmancer beast that has both damage and CC mechanics.
8-Kai’sa is an additional Dragonmancer, dealing tons of damage from the backline.