What makes everyone excited about the upcoming release of Assassin’s Creed Syndicate?
The working class sleepwalks through life, unaware of the machine that drives them.
The beauty of London was just a mask, covering its gruesome insides.
The Industrial Revolution brought a golden age when technology improved the standard of living. Ironically, only those who didn’t work for it reaped most of its benefits.
Nobility earned a living from the working class; the latter exposed to harsh labor, leaving the ones in the higher ranks profiting from it. With daily work almost synonymous to legalized slavery, people became painfully aware of the situation, yet they were unable to successfully speak their minds.
Is there a way to wake up from this nightmare?
Assassin’s Creed Syndicate offers the signature assassination techniques common in the previous titles with new characters and features that blend well with modern atmosphere of Victorian London. Here are 7 new things to know about the upcoming game:
The Modern Era
New world, new life.
The Assassin’s Creed games were commonly set in the medieval times. In Syndicate, the game world is closer to the modern day era. Situated in 1868 London, the rise of industrialization drives the storyline.
Major conflicts had already been concluded; it was a relatively peaceful time in history when people started to rebuild and improve their way of life several years past the French Revolution and Napoleonic Wars.
1868 London remains alive, even at night.
This time, the game shifts from the old-fashioned cityscape to a modern, industrialized setting: tall buildings and brick roads replacing castle forts and cobblestone walkways, modes of transport being readily available, and switching from almost barren villages to livelier, busier streets full of people. Victorian London presents a more dynamic, fast-paced background that has not been used in the former titles.
New Characters
Jacob (left) and Evie (right) discusses their next move in a pub.
For the first time in the main series, a female main character will become playable.
Assassin’s Creed Syndicate features Jacob and Evie Frye, twins coming from the lower class of London’s society. They mastered assassination techniques that could help them lead the change in the underground world of 1868 London. The two characters have unique skill trees, and they will explore the story in different perspectives.
Assassins look good in hats...
Jacob Frye is the brash, hot-headed one who prefers taking the initiative. His melee combos prove effective in scenarios requiring players to get up close and personal. Despite his efficiency in direct combat; his assassin training assures that he can execute an enemy with ease and without detection.
...while lady Assassins look way better donning the signature hood.
Evie Frye takes a more subtle approach using her mastery in stealth and tactical decision-making. She could be the cunning one, using her wits and map awareness to shut down her targets instead of joining the bloody fight. While there’s no information yet about Evie’s combat techniques and abilities, we expect to hear more during the Assassin’s Creed Syndicate European Tour on June 16-18 this year.
Transportation
When will the next train arrive?
Traveling the seven boroughs of Syndicate’s London can be troublesome; it will take too much time. As this new reality sinks in, Assassin’s Creed Syndicate’s gameplay introduces the use of transportation.
Think you can outrun me?
Horse carriages allow you to travel farther and faster – as long as you successfully steal the said ride from its driver.
Carriages use real-world physics; they shake a lot on bumpy roads, and you might end up toppling over if you make a sharp turn while moving too fast. Due to these mechanics, you can use the horse carts for different purposes like intentionally crashing it against another object to send Jacob flying – consider it as an offensive move when you dive-bomb into a fight, or an escape tactic when you grab a ledge and jump over, getting away from the scene.
These vehicles can sustain damage and get ultimately destroyed; you could probably get yourself killed if you’re not very careful. In addition, the carriage can be used as a hiding spot for stealth kills or evading your enemies.
You won't get a violation ticket for this...maybe.
When there’s transportation, there must be traffic rules.
Stealing a carriage already warrants you a bad record if you get caught. You are expected to use the left side of the street when ‘driving’; see the police question you should you choose to use the other lane. Making a carriage crash incident can keep the law enforcers busy as they investigate the ‘accident’ site – such diversion offers Jacob an opportunity to escape or do other things for a short time without the police following his tail.
Other modes of transport such as steamboats and trains will make its way to the game, although there is no official information about the mechanics yet.
Stealth Reinvented
A quick, painless death awaits.
Stealth contributes to the majority of Assassin’s Creed Syndicate’s gameplay mechanics; creeping behind the enemy before slitting their throats or plunging a dagger through their necks, or moving from one location to another without being noticed.
In this game’s version of London, it might not be applicable at all times. There will be lots of people on the streets and in other locations, making stealth techniques of the previous titles a little awkward to use. Hiding Jacob’s identity won’t be needed this time around.
The previous titles use the ‘hard snap’ stealth mechanic. You are forced to find and camp behind rocks, walls and bushes for extended periods, waiting for the right chance to strike. If you’re familiar with the old game Tenchu: Stealth Assassins, you’ll probably get what I mean.
Syndicate will now use ‘soft snap’ stealth typical of modern games, giving players the freedom to switch from navigation to stealth mode with a quick keystroke, thus allowing smoother and more natural movement.
Imagine sneaking with several people near you.
The easy transition allows you to make use of the environment in any way possible to approach the enemy without waiting too much in the shadows. Sneaking and outsmarting the enemy seems to be the way to go.
You can bait your enemies by getting yourself seen for a bit, running for a while, take a sharp turn, then silently jumping over a wall to go around them as they try to follow your tracks, then stabbing them from behind while they’re busy discussing where you probably went. There are other ways to do it, and a simple yet effective item makes it easier to do so.
You have the right to remain silent - forever.
Along with the changes in stealth, Assassin’s Creed Syndicate gives the main character a whistle, its sound luring any opponents from nearby areas. This gives you the option to deal with them immediately, or quickly flee from your current place, fooling them to check out your previous location as you run away.
New Weapons
It's the Swiss knife of a modern-day Assassin.
It would be a hard task blending in the public if you have a naked blade in your hand as you walk on the streets. The police of 1868 London would arrest you on the spot once they notice that you carry a sharp weapon in broad daylight.
Hidden weapons provide the benefit of staying alert to kill or defend yourself at all times without getting the attention of law enforcers on the city streets.
The Assassin’s trademark gauntlet returns, housing a hidden blade for general assassination procedures like silently slitting necks or stabbing backs. While this would be enough for the routine assassin work, the shift to the modern era presents a collection of up-to-date weapons to help you do your tasks efficiently and provide you a fighting chance should you face an opponent head-on.
Slice n' dice. Fling to the enemy's head for added effect.
Melee weapons shine in close-quarters combat. The Nepalese kukri (although some English-speakers refer to it as a Gurkha knife) is a small blade with a unique curved shape. This gives a nice balance in blade-handling, making Jacob swing the kukri with ease, hacking through the enemies’ bone and flesh.
Deadly meets fashionable in one neat package.
A cane sword makes its way to the collection; not only that walking canes are considered a trend during that time, it’s a good way to avert unnecessary attention by disguising a deadly blade as a fashion item. When unsheathed, the sword can be used for slashing and thrusting.
Jawbreaker - in a literal sense.
Jacob is one hot-headed brawler; a pair of brass knuckles makes sure that his punches can crack someone’s jaw, crucial in situations where drawing a blade or a gun would rouse too much attention.
Eat lead.
Ranged weapons offer good utility. Revolvers can be easily hidden under one’s coat, making a quick draw deadly from afar, even deadlier when shot at point blank range as a combo finisher.
Ninjas are not the only ones licensed to wield these.
Throwing knives prove useful in carefully-planned one hit, long-range assassinations. These can cut ropes that hold cargo or barrels, effectively taking down the targets below or drawing a commotion thanks to the noise and mess it would make. The knives can be used to inflict burns too by flinging them at fire source.
This will keep them high for a while.
While drug-tipped darts cannot poison someone to death, these induce hallucinations to its victims, making the enemies attack their own team mates. Want more chaos? Flick a dart to a fire and unleash a cloud of mind-bending smoke for a widespread hallucination effect.
Jacob doesn't need a bat suit.
A rope launcher is something new to Assassin’s Creed Syndicate. The rooftops of London are higher compared to the previous titles, so a parkour slip could mean instant death. Here’s where the launcher becomes useful. Please keep in mind that Jacob is not Batman, however.
It is mainly used for climbing and securing a safer trip down a wall or building when simply jumping can lead to fatal results. The tool also allows you to move quickly from building to building by creating a makeshift zipline. Not only does it provide faster movement from roof to roof, it can also be a perfect setup for aerial assassinations when enemies are just below the zipline.
Welcome to the Rooftop Express.
Interestingly, the hook attaches to any surface and the any rope setup will hold your weight each and every time. The launcher is always ready too; you can use it in rapid succession without bothering to retrieve the hooked end. That’s probably the most high-tech piece of gadget in the era, don’t you think?
Combat
It's gonna hurt.
Former titles tell players to avoid enemy detection as much as possible since being noticed might cause your mission to fail and fighting a number of reinforcements can overwhelm you since assassins usually work alone.
However, Assassin’s Creed Syndicate’s gameplay brings the inevitability of engaging into face-to-face combat. In cases that your stealth maneuver didn’t work or you’re confronting an enemy leader, you definitely need to abandon stealth and fight it out.
Jacob excels in melee combat, equipping his brass knuckles for good measure. He can deliver punishing blows and combos to his opponent before ending it with a straight hook or a gunshot, perform evasive moves especially when he faces someone armed with an edged weapon, and intelligently relocate within the fight so his reinforcements can aid him if possible.
Fights become more realistic too; when Jacob alone is facing a group, all of the enemies may attack at the same time, unlike the former games where the AI can be a little dumb and take turns in the assault.
One down, more to go.
Gang fights is a new feature included in the upcoming title. Jacob is a leader of a gang himself, and you will be able to recruit followers who will join you in such mob fights later in the game. In this situation, crowd control tactics fare better since taking out enemies one by one could leave you open to consecutive attacks.
Gaining control of the crowd would be the best option to take: using diversions such as explosions, using hallucinogenic smoke to stir confusion, or stunning them to buy time for a counterattack.
There would be more to see when the playable demo would be accessible at the European tour this June.
Questing Revamp
Side quests in most games are usually used to give a little more understanding about its characters, show scenarios that are related but not really essential to the main story, or provide the player some EXP for levelling up or some game currency for shopping.
Stronghold secured.
Assassin’s Creed Syndicate begs to differ. The developers stated that the main story quests and the side quests will merge as one as you play Assassin’s Creed Syndicate, making the two categories join together smoothly without leaving the players thinking that a side quest has nothing to do with the main game. Quest outcomes and actions taken will affect future game scenarios; every choice a player picks will make an impact on how the story unfolds.
It seems that there could be several ending scenarios in the game, and going through a main-quest only route might have a different result compared to getting a 100% completion rating.
Assassin’s Creed Syndicate preserves most of the features that came from its former titles like stealth kills and general parkour movements. With the addition of a bigger game world, remade stealth mechanics, mob assaults, transportation, and two main characters, this upcoming title might be worthy of a pre-order. While waiting for more details, have a glimpse of Jacob living the Assassin life:
Experience Jacob Frye's first 9 minutes in the streets of 1868 London.
Ubisoft will release the said game on PC this Holiday 2015.
Are you ready to free London?