[Top 7] Clash of Clans TH12 Best Army for Attacks and More

Clash of Clans TH12 Best Army, coc th12 best attack
Updated:
19 Sep 2024

Town Hall 12 is certainly a huge difference in terms of strength but also army size. It might take time to get a hang of new attack strategies. That is why this article will tackle the basics of the best Army Compositions at TH12.

So obviously, when upgrading your Town Hall you unlock new buildings, traps, and Heroes and you can upgrade each to a higher and better level. Because of that, the best army compositions may differ at different town hall levels. At TH12 you will be facing a Town Hall defense for the very first time so brace yourself. This means that you have to use the best Army Composition to succeed.

Having a good army composition is vital in Clash of Clans. Depending on your goal, whether it is to earn trophies, or win in your Clan Wars or Clan War League battles, you need to have a good army. With each level, you will have to face stronger enemies, as the loot from weaker opponents will only get smaller. Because of that, you will need a good army composition that will allow you to overcome stronger or similarly powerful opponents.

 

7. Sneaky Goblins (Farming)

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The view on the Sneaky Goblin

Every single Town Hall has its own Army Composition that will be good for farming. In the case of Town Hall 12, it is a Sneaky Goblins composition. Maybe it is not the strongest tactic, but it sure is one of the more profitable ones.

One of the biggest benefits of this composition is how easy it is to use it. There is no need to learn any huge and complicated mechanics. You simply try to get as many resources as you can and that’s it.

Be sure to never use this tactic to get three stars. This Army Composition is not meant for it. However, if your goal is to get resources, upgrade your buildings quicker and obtain a higher level along the way, then this composition is perfect to use.

How To Use This Composition:

  • use your Sneaky Goblins around the base to farm and get all collectors and mines destroyed
  • once all the outside is dealt with use Jump Spells around the base
  • deploy Haste Spells to make goblins’ attack quicker
  • make sure that your Sneaky Goblins get to Storages quickly
  • use your Grand Warden as a support
  • when Sneaky Goblins start to circle the Town Hall deploy your Battle Blimp
  • use Rage Spell on the troops from the Blimp
  • deploy Earthquake Spell to deal additional damage and your Heroes
  • use for Farming

Sneaky Goblins details:

  • x93 Sneaky Goblins
  • x1 Archer
  • Barbarian King with Equipment: Giant Gauntlet and Rage Vial
  • Archer Queen with Equipment: Frozen Arrow and Invisibility Vial
  • Grand Warden with Equipment: Eternal Tome and Life Gem
  • x3 Jump Spells
  • x1 Poison Spell
  • x1 Earthquake Spell
  • x3 Haste Spell
  • Clan Castle: x2 Yetis, x4 Barbarians and x1 Rage Spell

 

6. Electro LaLoon (Clan War)

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The main force of the Electro LaLoon

Electro LaLoon is certainly one of the easiest Army Compositions to use. It doesn’t require a ton of skill to get a very good outcome with this one. That is why this composition is a perfect fit to use when your Town Hall level is 12 and isn’t yet as difficult as it can be at later stages of the game.

The biggest power of this composition is that you can practically destroy a huge portion of the base right from the beginning. If you do this, then the rest of the attack becomes easier. However, you have to make sure that you destroy the enemy’s Town Hall.

As I mentioned before, if you can’t destroy the Town Hall with your Battle Blimp, then this attack won’t work so make sure you use Clone Spells and Rage Spell right. The other thing is to make sure to get rid of the Air Defense and Air Sweeper quickly. Lastly, make sure that your Heroes stay alive as long as possible and do as much damage as they can.

How To Use This Composition:

  • use your Lightning Spell to get rid of the Air Sweeper
  • use a few Balloons and a Lava Hound to get rid of the Air Defense
  • send in the Battle Blimp
  • once Battle Blimp gets inside the base use x2 Clone Spells on the troops inside it and a Rage Spell
  • deploy Barbarian King and Archer Queen along with support troops like Wizard and Baby Dragon on one side of the base e
  • attack the other side of the base with your Balloons and Lava Hound
  • support them with the Grand Warden and the Head Hunters
  • deploy your Balloons all along the line
  • use Minions to clear out the rest of the base
  • use for Clan War

Electro LaLoon details:

  • x2 Archers
  • x5 Wall Breakers
  • x26 Balloons
  • x1 Wizard
  • x1 Baby Dragon
  • x11 Minions
  • x3 Lava Hounds
  • x2 Head Hunters
  • Barbarian King with Equipment: Giant Gauntlet and Rage Vial
  • Archer Queen with Equipment: Frozen Arrow and Invisibility Vial
  • Grand Warden with Equipment: Eternal Tome and Life Gem
  • x2 Lightning Spells
  • x1 Freeze Spell
  • x2 Clone Spells
  • x2 Haste Spells
  • Clan Castle: x2 Balloons, x1 Electro Dragon and x1 Rage Spell
  • Battle Blimp

 

5. Zap Dragons (Clan War League)

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The Zap Dragons Army Composition

Zap Dragons is certainly one of my favorites. It is very easy to use and it is a quick and deadly Army Composition. All the best things brought up in one place make for a great composition.

There are a few major advantages to using this Army Composition. Firstly, it is easy to use, all you have to do is create a funnel. Second of all, you get to launch all your offense from one place which is great and easy to do.

To succeed you will have to destroy most of the enemy’s defenses with the Zap Attack. You also have to create a funnel and try to keep your Heroes alive while doing it. Lastly, make sure that your Dragons and Balloons are supported by the Rage Spell and the Grand Warden well.

How To Use This Composition:

  • begin the attack by targeting the Inferno Towers and Air Defenses
  • use x4 Lightning Spells and x1 Earthquake Spell on each Inferno Tower
  • hit the Air Defenses with the zap attack as well
  • create a funnel with the use of Baby Dragon and Electro Dragon on one side
  • on the other side deploy Barbarian King and Archer Queen
  • on the other side of the base use Flame Flinger and Balloon to do some additional damage
  • send Dragons and Balloons down the funnel along with the Grand Warden
  • try to target your troops at Air Defenses that are left first
  • before approaching major defencesuse your Rage Spell and a Warden Ability
  • use for Clan War League

Zap Dragons details:

  • x12 Balloons
  • x9 Dragons
  • x1 Baby Dragon
  • x1 Electro Dragon
  • Barbarian King with Equipment: Giant Gauntlet and Rage Vial
  • Archer Queen with Equipment: Frozen Arrow and Invisibility Vial
  • Grand Warden with Equipment: Eternal Tome and Life Gem
  • x8 Lightning Spells
  • x1 Freeze Spell
  • x2 Earthquake Spells
  • Clan Castle: x3 Balloons, x1 Dragon Rider and x1 Rage Spell
  • Flame Flinger

 

4. Zap Witches (Clan War)

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The Zap Witches Army Composition

Zap Witches is one of the most popular Army Compositions regardless of the Town Hall level. That’s the same case here. This attack is always good and always delivers great results.

The best thing about this attack is that you get rid of two out of three Inferno Towers right before you deploy any troops. Then, after this is done, you need to make sure that your troops overwhelm the opponent. All that is left to do afterwards is to use Rage Spell at the right time and your three star win is a sure thing.

Remember that the most important thing is to place your Zap attack correctly, so don’t miss it. Also, try to destroy as many buildings next to the Inferno Towers as possible. Lastly, make sure that your troops go into a variety of directions, don’t make them all go one way.

How To Use This Composition:

  • start your attack with Lightning and Earthquake Spells
  • use x4 Lightning Spells and x1 Earthquake Spell on two Inferno Towers to destroy them
  • try to get rid of the Eagle Artillery and remaining Inferno Tower as soon as possible
  • place your Golems along the line supported by Ice Golem in the center
  • deploy all your Witches along the same line
  • use your Log Launcher and your Heroes in the center of the attack line
  • along the push through use early Warden Ability
  • deploy your Rage Spell later on to support Yetis and witches
  • use for Clan War

Zap Witches details:

  • x1 Archer
  • x1 Wizard
  • x1 Minion
  • x3 Golems
  • x14 Witches
  • x1 Ice Golem
  • Barbarian King with Equipment: Giant Gauntlet and Rage Vial
  • Archer Queen with Equipment: Frozen Arrow and Invisibility Vial
  • Grand Warden with Equipment: Eternal Tome and Life Gem
  • x7 Lightning Spells
  • x1 Rage Spell
  • x2 Earthquake Spells
  • Clan Castle: x2 Wall Breakers, x2 Yetis, x1 Lightning Spell and x1 Poison Spell
  • Log Launcher

 

3. Super Witch Smash (Multiplayer Battles)

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View on the Super Witch

This particular Army Composition is an upgraded version of Zap Witches. It is a brilliant composition to use and very powerful at that. When done correctly you can simply sit back and see your troops smash the enemy’s base.

I think that the biggest capability of this composition is that it makes the offensive so deadly that there isn’t much anyone can do to stop it. After a slow start, you get a chance to obliterate your enemy, which is very satisfying. Try it out yourselves.

Make sure that you get the funnel and that you don’t rush it. If you manage to create the funnel and join your Warden forces with your heavy hitters, then the attack will certainly be successful. Combine the attack with the good timing to use your spells and you have a winner.

How To Use This Composition:

  • start the attack with the Warden Walk on one side of the base to create a funnel
  • support your Grand Warden with Wizards to create the passage
  • destroy the Inferno Tower and some surrounding buildings with the Lightning and Earthquake Spells
  • deploy Healers to support your Grand Warden
  • on the other side of the funnel deploy one Wizard, Siege Barracks and Barbarian King
  • along the line deploy Baby Dragon as well
  • in the middle of the funnel send in the Ice Golem, Super Witches and Archer Queen while making sure that the Grand Warden joins up with them
  • use Jump Spell to get your troops inside the base
  • deploy your spells along the way to get rid of the defences and destroy the base
  • use for Multiplayer Battles

Super Witch Smash details:

  • x1 Super Wall Breaker
  • x1 Balloon
  • x3 Wizards
  • x5 Healers
  • x1 Baby Dragon
  • x4 Super Witches
  • x1 Ice Golem
  • Barbarian King with Equipment: Giant Gauntlet and Vampstache
  • Archer Queen with Equipment: Invisibility Vial and Healer Puppet
  • Grand Warden with Equipment: Eternal Tome and Rage Gem
  • x5 Lightning Spells
  • x1 Rage Spell
  • x1 Jump Spell
  • x1 Freeze Spell
  • x1 Earthquake Spell
  • Clan Castle: x2 Root Riders and x1 Jump Spell
  • Siege Barracks

 

2. Overgrowth Super Dragons (Clan War)

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The Super Dragon becomes the most powerful with the perfect Army Composition

This one is really fun and easy to use. You will have to get your Super Dragons first and they will become the crucial part of this Army Composition. After practice, you can certainly three star most bases with the Overgrowth Super Dragons.

The best thing about this composition is that you have a huge power and a lot of spells are used only to influence damage inside the base. Your offensive is really strong with this attack strategy. The one crucial part is the correct use of spells.

You have to remember that to succeed with this composition, you need to deploy Overgrowth Spells at the right places. Make sure that your troops stay inside the enemy’s base. Also, be sure to use Rage Spells at the right moments to guarantee a swift victory.

How To Use This Composition:

  • begin by setting your funnel in the top corner of the base
  • send in the Barbarian King, Archer Queen and Siege Barracks
  • afterwards send in the Ice Golems and Baby Dragon
  • Baby Dragon should be used to cut out the side of the funnel
  • send in the Super Dragons, Balloons and Grand Warden
  • deploy Overgrowth Spells to make sure your Super Dragons stay inside the base
  • use Rage Spells when necessary
  • when you need use the Warden Ability
  • deploy your spells at the right moments to make sure you destroy the enemy’s base
  • use for Clan War

Overgrowth Super Dragon details:

  • x1 Archer
  • x1 Super Wall Breaker
  • x5 Balloons
  • x5 Super Dragons
  • x1 Baby Dragon
  • x2 Ice Golems
  • x1 Head Hunter
  • Barbarian King with Equipment: Giant Gauntlet and Rage Vial
  • Archer Queen with Equipment: Frozen Arrow and Invisibility Vial
  • Grand Warden with Equipment: Eternal Tome and Rage Gem
  • x2 Lightning Spells
  • x3 Rage Spells
  • x1 Poison Spell
  • x1 Overgrowth Spell
  • Clan Castle: x2 Root Riders and x1 Overgrowth Spell
  • Siege Barracks

 

1. Queen Charge LavaLoon (Clan War League)

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The Queen Charge LavaLoon Army Composition with all troops and spells

Any tactic that involves the use of Overgrowth Spell is worth trying. The Queen Charge is a perfect combination with the use of this Spell as it makes your Queen do the Charge perfectly. It is a perfect League composition to use.

The biggest advantage of using this Army Composition is that the Queen Charge can take care of a good portion of the base right from the beginning of the battle. If done correctly, this will help you significantly. Later on, you will just have to clear out the rest of the base.

To succeed in using this Army Composition you will have to use the Battle Blimp correctly. Make sure that it goes all the way inside the enemy’s base. Once you have dealt massive damage with the blimp, the rest of your Charge and the whole attack will be much easier.

How To Use This Composition:

  • begin the attack with your Archer Queen to perform Queen Charge
  • deploy all Healers to support your Archer Queen
  • create a funnel with the use of Baby Dragon to the side of the Queen
  • use Battle Blimp and a Rage Spell on your Yetis and Poison Spell on CC troops to get rid of them and deal internal damage to your opponent’s base
  • to get your Queen inside the base and perform a heavy hitting Queen Charge use your Super Wall Breakers
  • create a cutting with the Overgrowth Spell to direct your Archer Queen inside the base and deploy your Barbarian King to clear out the other line
  • deploy one or two Balloons to avoid your Healers from getting damaged
  • on one of the lines send in your LavaLoon attack, distribute Balloons carefully along the attack line and support the troops with the Grand Warden
  • use Haste Spells to deal with Splash Damage defenses
  • use for Clan War League

Queen Charge LavaLoon details:

  • x1 Archer
  • x2 Super Wall Breakers
  • x23 Balloons
  • x5 Healers
  • x1 Baby Dragon
  • x10 Minions
  • x1 Lava Hound
  • x3 Head Hunters
  • Barbarian King with Equipment: Giant Gauntlet and Rage Vial
  • Archer Queen with Equipment: Frozen Arrow and Invisibility Vial
  • Grand Warden with Equipment: Eternal Tome and Rage Gem
  • x2 Rage Spells
  • x3 Freeze Spells
  • x1 Poison Spell
  • x3 Haste Spell
  • Clan Castle: x2 Wall Breakers, x2 Yetis and x1 Overgrowth Spell
  • Battle Blimp

 

Here was the whole article regarding the best army compositions you can use at Town Hall 12. Go try them out and see for yourselves why I like them so much. I hope you use them well!

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