[Top 5] Dead By Daylight Best Feng Min Builds
Many builds can be used with Feng Min's perks, and in this review, we will discuss the top 5 best builds that are highly appropriate and powerful when used in the game.
Feng Min is a character that is described as a human being with potential, as she pushes her limits to prove she is the best. However, this all changed as she moved too far - sleeping too little, her performance decreased. Wandering through streets and bars, she slept in different places until she woke up somewhere other, a swirling fog that was soon to be her nightmare.
Nonetheless, let's take a look at the builds that Feng could use to escape her nightmare in the game:
5. Feng Min EXE Build
Feng Min exe is considered a compelling build, as the perks specified in this build can be used in all the situations throughout the game.
When being the last survivor, the perk self-care is beneficial when healing yourself, especially when using the perk resilience, which would increase the healing speed and other actions that will help you escape individually. Nevertheless, when in a teamwork moment, borrowed time is a powerful perk that will allow saving time when saving a survivor from the hook; however, it is risky as the killer hits you instead of the survivor if the survivor doesn't take a hit for you, making the perk useless. Therefore, I would recommend this build, especially for teammates communicating in the game; otherwise, it would be difficult.
What Feng Min EXE Excels In:
- The Combination of perks in all areas: self-care for self-recovery during an independent survival. Borrowed time for the support of other teammates, making this game more effective and challenging for the killer, especially with more time added.
- Resilience is perfect for increasing all actions, and lithe with the support of resilience will help improve the chase with the killer, saving more game time.
- All perks have their strengths in different game areas, creating an all-rounder survivor.
Build details & Perks:
- Self-Care: Unlocks the Self-Care ability, allowing to self-heal without needing a Med-Kit, reduces Personal Healing speed by -50 %, and decreases the Depletion rate of Med-Kits while self-healing by 10/15/20%.
- Borrowed Time: Survivors you unhook benefit from the following effects: Extends the duration of their Endurance Status Effect by 6/8/10 seconds. Extends the course of their Haste Status Effect by +10 seconds.
- Lithe: After performing a rushed vault, break into a sprint of 150 % of your average Running Movement speed for 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds.
- Resilience: Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by 3/6/9 % when in the Injured State
4. The Silent Survivor Build
The Silent survivor build is a build that is recommended for individual survivors who either prefer to play on their own or play as the bait, helping their teammates by taking the chase with the killer and saving time. This build is excellent, especially where you don't want to make as much sound in the game and try to progress without hesitation and without alerting the killer. Nevertheless, apart from the quiet perks such as Quick & quiet, iron will and bite the bullet, we have dead hard, which is a powerful exhaustion perk just in case something goes wrong. Therefore, I recommend this build for new players starting this game and trying to progress without facing the killer.
What The Silent Survivor Build Excels In:
- The survivor's silence where all the perks create an atmosphere making it invisible for the killer to notice.
- Highly effective during a chase, where the survivor can easily escape, especially with the additional perk of dead hard just in case something went wrong.
Build details & Perks:
- Quick & Quiet: Suppresses the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or running to enter or exit Lockers. Quick & Quiet has a cool-down of 30/25/20 seconds.
- Dead Hard: This perk allows you to dash forward when pressing the perk ability button, avoiding damage. Causes exhausted status effect for 60/50/40 seconds.
- Iron Will: Lowers the volume of Grunts of Pain by 50/75/100%.
- Bite the Bullet: When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed: Failed Healing Skill Checks do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 %.
3. The Solo Getaway Build
The Solo Getaway build is a build that is perfect for escaping. Full stop. All the perks are the ones that will help you if you are on the ground, the killer or the hook. Therefore it is an enjoyable build to play around with and, at the same time, very safe, especially if you are tunnelled by the killer, in which case, this build is compelling. Nevertheless, the disadvantage comes from the build's lack of progress towards the game. It is a build that saves up time for other survivors, such as carrying the killer whilst your teammates are doing generators, therefore saving time.
What the Solo Getaway Build Excels In:
- Highly effective in dire situations where you don't usually have the chance of escaping without using solo getaway perks.
- The perk combination of unbreakable and tenacity is perfect, as you can escape and hide from the killer on the ground whilst recovering.
Build details & Perks:
- Deliverance: After performing a Safe Hook Rescue on another Survivor, Deliverance activates: Your Self-Unhook attempts will succeed 100 % of the time. Deliverance causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself.
- Unbreakable: Once per Trial, you can completely recover from the Dying State. Your Recovery speed is increased by 25/30/35 %.
- Decisive Strike: Whilst getting picked up by the killer, the perk enables you to escape their grasp by succeeding in the perks' skill check and automatically stunning the killer for 5 seconds.
- Tenacity: Increases your Crawling speed by 30/40/50 %. It grants the ability to crawl and recover at the same time. Reduces the volume of Grunts of Pain while in the Dying State by -75 %.
2. The Bunny Feng Build
The Bunny Feng Build is opposite to the Solo Getaway build, which we have for the number 3 spot on this list. First of all, the bunny Feng make consists of perfect combinations of perks, allowing maximum game progress. For instance, the use of quick and quiet and sprint burst will enable you to close eye contact with the killer and perform an action which would confuse the killer; for instance, whilst running in the corner of a loop, you can quickly jump into a locker without making any noise, making the killer think you are continuing the loop and therefore saving time. Spine chill will save your life and make you aware of the killer, saving lots of health and jump scares in the game. Therefore, I rank this build in the top 2 due to the working combination of perks that will help progress in different game areas.
What the Bunny Feng Build Excels In:
- The Combination of perks is highly effective when focusing on the awareness of the killer, whereas the perks are advantageous when in a chase, especially when escaping.
- When injured, iron will and spine chill help to avoid the killer at all costs, making it highly difficult for the killer to find you.
- Spring burst and iron will allow you to escape the killer fast, and with quick and quiet, it will enable you to hide from the killer, such as jumping into a locker quickly, making all these perks teamwork to the situation.
Build details & Perks:
- Quick & Quiet: Suppresses the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or running to enter or exit Lockers. Quick & Quiet has a cool-down of 30/25/20 seconds.
- Sprint Burst: When starting to run, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
- Spine Chill: The perk Spine Chill increases your action speeds by 2/4/6%, but only when the killer looks at you within 36 meters.
- Iron Will: Lowers the volume of Grunts of Pain by 50/75/100%.
1. Quick Thinking Min Build
The Quick thinking Min build is a build for quick-thinking players. This build is partially interesting to use as it does strongly come towards the chase category, with two exhaustion perks to use in different situations. A situation can go in. For instance, when doing a generator, it will allow you to either use dead hard if there aren't any looping places and you are in an open space or use lithe where you are in a situation where there are vaults, or you are just in a chase with the killer. Nonetheless, using iron will make the situation more complicated for the killer, and quick and quiet will top it off by making chasing and looping the most challenging part of the game. I recommend this build for advanced players who can progress without using advantageous perks and enjoy the powerful perks when in a chase with the killer.
What the Quick Thinking Min Build Excels In:
- Having two exhaustion perks for use in different situations where Lithe can be used during the looping with the killer, and dead hard to be used in a critical condition where you are about to be downed.
- Perk combination in Iron Will and Quick and Quiet, where you can avoid the killer very quietly and quickly without alerting the killer.
Build details & Perks:
- Dead Hard: This perk allows you to dash forward when pressing the perk ability button, avoiding damage. Causes exhausted status effect for 60/50/40 seconds.
- Lithe: After performing a rushed vault, break into a sprint of 150 % of your normal Running Movement speed for 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds.
- Iron Will: Lowers the volume of Grunts of Pain by 50/75/100%.
- Quick and Quiet: Suppresses the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or running to enter or exit Lockers. Quick & Quiet has a cool-down of 30/25/20 seconds.
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