[Top 5] Dead By Daylight Best Demogorgon Builds

dbd, dead by daylight, stranger things, demogorgon
Updated:
21 Jul 2022

[Top 5] Dead By Daylight Best Demogorgon Builds

The Demogorgon was introduced to Dead By Daylight in the Chapter 13: Stranger Things DLC along with the survivors Nancy and Steve. With the recent announcement that soon the Stranger Thing Chapter will not be available to purchase anymore, it is best to buy the Demodoggy now so you can keep him forever. Here are the best builds you can run with the Demogorgon.

5. Beginner Demo

1 Hour of Demogorgon (5 Builds) - Dead by Daylight

The Beginner Demo build is a good build if you are just starting out in Dead by Daylight and have the Demogorgon. It uses only Demo’s perks as well as perks that are already available in the bloodweb by default, so you don’t need to have anyone else’s teachable perks unlocked.

First, we have Demp’s perks Cruel Limits and Surge. Surge is a good perk to help have some type of gen slow down. When you down a survivor with your basic attack, then all generators within 32 meters will immediately get an 8% progression penalty. Keep in mind that you will need to use a basic attack for this to go into effect.

Cruel Limits on the other hand is a perk that will help you out in chases, by blocking off all windows and vault locations within 32 meters of a generator after it has been completed for 30 seconds.

To synergize with Cruel Limits we have Bitter Murmur, which will show you the auras of all survivors within 16 meters of a completed generator for 5 seconds. This lets you know where they are running towards and you can cut them off, and if they are still around the area, they shouldn’t have any windows that they can vault because of Cruel Limits.

Lastly, we have Sloppy Butcher, which will make survivors bleed considerably more as well as slow down their healing pretty significantly.

It is important to note that you do have to use your basic attacks and not your shred to get Surge and Sloppy Butcher to activate.

What Beginner Demo Excels In:

  • Doesn’t require perks from other killers.
  • Slight gen slowdown.
  • Loop denial.
  • Healing slowdown.

Perks Used:

Bitter Murmur: Each time a Generator is completed, the Auras of Survivors who are within 16 meters of the completed Generator will be revealed to you for 5 seconds.

  • When the last Generator is completed, the Auras of all Survivors are shown for 5/7/10 seconds.

Cruel Limits: Whenever a Generator is completed, all Windows and Vault locations within 32 meters of it become blocked for all Survivors for the next 20/25/30 seconds. 

Surge: When you put a Survivor into the Dying State with your Basic Attack, all Generators within 32 meters of you instantly explode and start regressing.

  • Applies an immediate 8% Progression penalty.
  • Surge has a cool-down of 60/50/40 seconds. 

Sloppy Butcher: Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects:

  • Haemorrhage increases the Survivor's Bleeding frequency by 50/75/100%.
  • Both Status Effects are removed once the Survivor is fully healed.

4. Devour Hope

1 Hour of Demogorgon (5 Builds) - Dead by Daylight

The Devour Hope build is all about getting max stacks of Devour Hope so you can simply kill any survivor that gets in your way and hopefully have a quick match.

Hex Devour Hope gets a token every time a survivor is rescued from a Hook while you are at least 24 meters away.

To help you find your next target after hooking somebody we have Barbecue and Chilli which will show you the aura of any survivor further than 40 meters away from the hook.

And to help you make sure they don’t get your Devour Hope totem right away we have Hex Undying, which will be destroyed if somebody cleanses your Devour Hope totem first. So you still have a second chance of using Devour.

Lastly, we have Save The Best For Last (STBFL). STBFL is a staple perk that is used by Demogorgon because you can perpetually always keep max stacks. For each stack of STBFL you have you get a 5% stackable cooldown-reduction on your successful attacks. Normally if you attack the obsession, you would lose two stacks, but if you use your shred attack on them, you will not lose stacks, which is why it’s such a staple perk to run on Demo.

Keep in mind when you get 3 stacks of Devour Hope you have to use your basic attack to get the instant down, rather than your shred. 

What Devour Hope Excels In:

  • Strong informational perk.
  • Potential for one hits and moris.
  • Good cooldown reduction on basic attacks.

Perks Used:

Hex Undying: The Auras of Survivors within 2/3/4 meters of any Dull Totem are revealed to you.

  • When another Perk's Hex Totem is cleansed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.
  • The Hex effects persist as long as the related Hex Totem is standing.

Hex Devour Hope: Each time a Survivor is rescued from a Hook when you are at least 24 meters away, Devour Hope receives 1 Token:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5% Haste Status Effect for the next 10 seconds.
  • 3 Tokens: Survivors suffer permanently from the Exposed Status Effect.
  • 5 Tokens: You are granted the ability to kill all Survivors by your own hand.
  • The Hex effects persist as long as the related Hex Totem is standing. 

Save The Best For Last: Each time you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:

  • Gain a stack-able 5% Cool-down reduction on successful attacks per Token, up to a maximum of 40%.
  • Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.
  • When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.
  • You can only be obsessed with one Survivor at a time. 

Barbecue & Chilli: After hooking a Survivor, all other Survivors' Auras are revealed to you for 4 seconds when they are farther than 40 meters from the Hook.

  • Each time a Survivor is hooked for the first time, gain a stack-able 25% bonus to all Bloodpoint gains, up to a maximum of 50/75/100%.
  • The bonus Bloodpoints are only awarded post-Trial. 

3. Uncounterable Demo

The Uncounterable Demogorgon Build

The Uncounterable Demo is Uncounterable in the 1v1 game. It is not to be confused with a build that is unbeatable, but it is a build where the survivor doesn’t have much choice in the chase game.

First, we have Spirit Fury, which you will build up really quick as Demogorgon since it is so easy for you to destroy pallets with your shred. After destroying 2 pallets and you are stunned by a pallet the next time, you will instantly break it.

To pair with this, we have Enduring, which will reduce the duration of stuns by 50%.

We don’t really need to worry about windows, because with Demogorgon if you use your shred properly, they shouldn’t be able to make it through a window unless they have a good amount of distance on you.

To help slow down generators around the map we have Hex Ruin which will automatically regress generators that aren’t being repaired.

Lastly, we have Barbecue and Chilli which will show you the aura of any survivor past 40 meters of the survivor you just hooked for 4 seconds.

With this build, you will also want to bring in specific addons. You will want Barb’s Glasses which will destroy pallets 20% faster and Black Heart which help you recover from your shred much faster. It is because of Black Heart that you don’t need Save The Best For Last for the recovery speed.

What Uncounterable Demo Excels In:

  • Very strong chases.
  • Don’t have to worry about pallets.
  • Strong informational perk.
  • Strong slowdown perk.

Perks Used:

Spirit Fury: After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it.

  • You still suffer from the Stun penalty.

Enduring: The duration of Pallet Stuns is reduced by 40/45/50%. 

Hex Ruin: All Generators automatically regress at 100/150/200% of the normal Regression speed whenever they are not being repaired.

  • The Hex effects persist as long as the related Hex Totem is standing. 

Barbecue & Chilli: After hooking a Survivor, all other Survivors' Auras are revealed to you for 4 seconds when they are farther than 40 meters from the Hook.

  • Each time a Survivor is hooked for the first time, gain a stack-able 25% bonus to all Bloodpoint gains, up to a maximum of 50/75/100%.
  • The bonus Bloodpoints are only awarded post-Trial. 

2. Basement Demo

1 Hour of Demogorgon (5 Builds) - Dead by Daylight

Basement Demo is a fun option to play (for you, not so much for the survivors) and a very strong one when you’re able to get the ball rolling. Simply put, your goal is to get people in the basement, and then use your teleport to intercept their rescue attempts.

To help get the survivors to the basement, we have Iron Grasp and Agitation.

Iron Grasp increases the time for survivors to wiggle out by 12%.

Agitation increases your movement speed by 18% while carrying a survivor on your shoulders. With these two perks combined, you can get to a hook very far away. But do keep in mind, you won’t always be able to secure them into the basement. 

Now once you leave the basement, make sure to keep a portal nearby, so when other survivors go to the basement to rescue, you can quickly teleport back.

To know when other survivors get to the basement we have Territorial Imperative. When a survivor enters the basement and you are at least 32 meters away it will show their aura to you for 3 seconds.

Lastly, we have Make Your Choice, so when a survivor is rescued and you are 32 meters away, their rescuer will be exposed, meaning they are a one hit down with a basic attack.

It doesn’t take much to see the combo here, get a survivor to the basement, watch for Territorial Imperative to be ready to teleport, once they rescue, teleport, and get easy downs. Rinse and repeat.

What Basement Demo Excels In:

  • Locking survivors in the basement.
  • Carry survivors long distances.
  • Instant downs.

Perks Used:

Make Your Choice: Each time a Survivor is rescued from a Hook when you are at least 32 meters away, Make Your Choice activates:

  • The Rescuer suffers from the Exposed Status Effect for the next 40/50/60 seconds.
  • Make Your Choice has a cool-down of 40/50/60 seconds. 

Iron Grasp: While carrying a Survivor:

  • The Survivor's Struggle Effects from Wiggling, causing you to strafe sideways, are reduced by 75%.
  • The time for the Survivor to wiggle free from your grasp is increased by 4/8/12%.

Agitation: While carrying a Survivor, your Movement speed is increased by 6/12/18% and your Terror Radius is increased by 12 meters. 

Territorial Imperative: The Aura of a Survivor entering the Basement when you are at least 32 meters away is revealed to you for 3 seconds.

  • Territorial Imperative has a cool-down of 30/25/20 seconds. 

1. Gen Watcher

Best Demogorgon Build - Dead by Daylight

Gen Watcher is a build that is made to help you keep generators done as slow as possible. We have 3 whole perks that are dedicated to this.

First, we have Corrupt Intervention. Right out of the gate we block 3 generators for 2 whole minutes from being worked on. These generators will always be the ones that are farthest away from you and are typically where the survivors spawn.

Then we have Pop Goes The Weasel, which will allow you to kick a generator after hooking someone and take away 25% of the progress towards that generator instantly. This is a very strong perk that will save you a lot of time with generators.

And then we have Tinkerer, which will notify you with a loud noise notification when a generator is repaired to 70% progress. After this, your terror radius disappears for the next 16 seconds as well.

So when Tinkerer pops up, you are going to want to book it towards that generator and stop them from completing it. When you down somebody near there, use Pop Goes The Weasel to knock it back down 25%.

For our final perk, we have Save The Best For Last. When you hit someone with a basic attack you will get a stack of STBFL which will give you a stack-able 5% cooldown reduction on successful attacks. Normally when you attack the obsession with this, you will lose stacks, but if you use your shred attack, you will not lose any stacks whatsoever.

What Gen Watcher Excels In:

  • Very strong generator slow down perks.
  • Strong perk synergy.

Perks Used:

Save The Best For Last: Each time you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:

  • Gain a stack-able 5% Cool-down reduction on successful attacks per Token, up to a maximum of 40%.
  • Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.
  • When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.
  • You can only be obsessed with one Survivor at a time. 

Tinkerer: Whenever a Generator is repaired to 70%, it triggers a Loud Noise notification and you are granted the Undetectable Status Effect for the next 12/14/16 seconds.

Pop Goes The Weasel: After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • The next Generator you damage instantly loses 25% Progression.
  • Regular Generator Regression applies afterwards and Pop Goes the Weasel deactivates.

Corrupt Intervention: At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds. 

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