The Collector is a fun card that you can unlock in pool 2, but the real support and the really fun decks are unlocked once you get some good support for him in pool 3. The playstyles of these decks rely on adding a lot of cards to your hand, so The Collector is a great card, that’s hard to remove since common tech cards like Enchantress and Killmonger won’t have any effect on him, and he’s rather cheap for only 2 mana.
The way to maximize The Collector’s potential in a game is to add as many cards to your hand without drawing them. This is usually done by pairing The Collector up with cards that bounce back your cheap cards, or generate random cards in your hand, either way, The Collector is a really fun card with an effect that fits well with the character’s lore in the comics.
3.Morbius Discard
This deck isn’t the most meta efficient deck, and it hasn’t been for some time now, but this is one of the most fun decks that you can play in Marvel Snap, in my opinion. It‘s based around playing Morbius, The Collector and Mystique and then discard as many cards as possible, preferably Swarm, many times, to buff the 3 cards that we’ve mentioned, you have a lot of great options for finishing the game including Apocalypse and whatever Helicarrier will give you once you discard it.
Morbius is a great card, but he gets countered by a lot of things, like Enchantress, Rogue, often Shang-Chi is going to destroy him as well, so you have to be a little careful about playing him, and keep in mind that your opponent might counter you. The Collector is a little harder to remove, since he isn’t Ongoing so only Shang-Chi can destroy him. The combo that’s gonna get you the most power on the board is playing Wong and then MODOK, if you’ve set up the board previously with Morbius and The Collector, MODOK, will discard your hand twice, which adds a lot of value to Morbius, and if Swarm was in your hand before you began discarding, this is just insane value for both Morbius and The Collector, and you’ll be able to play out a lot of free Swarms on the last turn, alongside Apocalypse if you’re lucky.
What This Deck Excels At:
- Your opponent won’t have an accurate representation of your power on the screen, since the cards that you play out early like Morbius and The Collector have low power, but get significantly stronger as the game goes on, and you can make it so that they get a huge power boost on the last turn by playing MODOK then
- MODOK is a great value generator in this deck, since he pairs well with almost every other card included in the deck, discarding Swarms will give you free cards to play on the next turn, discarding Apocalypse gives you a big body for the last turn of the game, and discarding anything just buffs up Morbius and probably The Collector as well
- Morbius and The Collector are a great duo in this deck, since both of them grow in power significantly over the course of the game, there aren’t many decks in Marvel Snap that function like this
- Pairing up Wong and MODOK is a really interesting combo, as long as you have Swarm in your hand, this generates insane value, both in your hand and on the board
- Lady Sif is another card that can really make this deck more powerful, since whenever you play her, you will either have Apocalypse or Helicarrier in your hand to discard, both options are great at generating value, but you’re going to want to discard Helicarrier more often so that The Collector gets +3 power if he’s on the board
Card List:
- Morbius
- The Collector
- Swarm
- Colleen Wing
- Mystique
- Gambit
- Agent Coulson
- Lady Sif
- Wong
- MODOK
- Apocalypse
- Helicarrier
2.Devil Dinosaur
This is a simple deck that’s rather easy to pilot and fun to play with, since you’ll often want to play some of the random cards that you’ve gotten, making each game feel unique and interesting. This deck is based around playing Devil Dinosaur, and then filling up your hand as much as possible to be able to overpower your opponent on 2 locations.
You have a lot of tools that can help you put power on the board. Quinjet is a great card in this deck, since the SHIELD agents in your deck will all be adding cards to your hand, and being able to play some of those cards for a little cheaper, can usually give you some really good value on the board. The more cards that are generated by Agent 13, Agent Coulson, Nick Fury and Helicarrier - the more power for Collector and Devil Dinosaur. You also have other really good synergies like Moon Girl and Devil Dinosaur, which can let you play two Devil Dinosaurs on the last turns of the game, while keeping an almost full hand, for a really big swing in power at the end of the game.
What This Deck Excels At:
- This deck has a lot of SHIELD cards that will add random cards to your hand, sometimes the random card you get will synergize with the locations of your game, so you might get a secret win condition and win a really tight and interesting game
- White Queen is a great card that will not only give you information about what your opponent is going to play, but she will also add that card to your hand, which buffs Devil Dinosaur and The Collector up and it also gives you another possibly good card to play
- Lady Sif is a great card that has good synergy with Helicarrier, if you discard Helicarrier, you will get 3 6-cost cards added to your hand
- Devil Dinosaur and The Collector get buffed by a lot of cards in this deck - The Hood, Agent 13, Sentinel, Agent Coulson, Moongirl, White Queen and Helicarrier
- Moongirl has a lot of synergy with Devil Dinosaur, and playing her on turn 4, can let you play him out twice, for a lot of power
Card List:
- The Hood
- Agent 13
- Quinjet
- The Collector
- Sentinel
- Agent Coulson
- Lady Sif
- Moongirl
- White Queen
- Devil Dinosaur
- Nick Fury
- Helicarrier
1.Bounce Collector
This deck buffs The Collector, not by adding extra cards to your hand, but returning the already existing cards from your board back into your hand. Bounce is a really fun archetype to play, and the archetype has become a lot more powerful since the release of Hitmonkey.
Falcon and Beast are your cards that can bring cards from the field back to your hand. You’re going to want to use them to bring back key cards with good On Reveal effects, that you can activate multiple times per game and disrupt your opponent with them. Bast is a really good card in this deck, since there aren’t any cards, besides America Chavez and Mysterio that have more than 3 power, but even then, using Bast with Mysterio in hand is a good choice, since all 3 copies of Mysterio will have 3 power once you play them. This really makes a big difference in power when used on cards like Bishop and Angela who will start at 3 power and then become significantly more powerful as the game goes on. You can use Falcon and Beast to bring back useful cards like The Hood, Bast, Hitmonkey and Black Widow and then play them all out again on the last turn for a big swing in power.
What This Deck Excels At:
- This deck doesn’t rely as much on The Collector to bring power to the field, but instead he’s there as a nice bonus, since he will bring you decent value for only 2 energy
- Hitmonkey is a great card to play on the last turn in Bounce decks, since you’re going to be able to play out a lot of cards on turn 6, and Hitmonkey will be really powerful and probably even win you a location by himself
- Beast and Falcon are your engines for returning cards back to your hand, Beast is especially good, since not only does he return useful cards to your hand, he also lowers their cost, meaning that he enables a powerful late game Hitmonkey
- Bishop and Angela are great cards that give you a lot of value since their power gets increased as the game goes on, you can even play 2 cards and Beast on Angela’s location, bring her back to your hand, and replay her on an empty location to get even more value out of her when you need it
- Mysterio is incredibly useful in this deck, since he has synergy with Bast, making all 3 copies of him have 3 power at the end of the game, but he also goes incredibly well with Hitmonkey, since he counts as being played 3 times, which instantly bumps your Hitmonkey up to 6 power, without playing anything else
Card List:
- The Hood
- Bast
- Angela
- Hitmonkey
- Black Widow
- Beast
- The Collector
- Falcon
- Mysterio
- Bishop
- Killmonger
- America Chavez
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