[Top 10] MTG Arena Best Brawl Decks

Top 10 MTG Arena Best Brawl Decks (Nov 2020)
Updated:
18 Sep 2023

Rough ‘em up with these powerful decks.

To play Brawl, players choose a legendary commander and build a singleton deck out of cards available in Standard. It has a metagame that’s distinct from the Standard format even though they share the same card pool. If you’re looking for a Brawl deck that can take all comers, please check out this top ten list!

10. Chevill, Bane of Monsters

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Chevill hunts big-game in the Zagoth wetlands of Ikoria.

Chevill rewards you with three life and a card whenever the target of his bounty dies. This makes him a great fit for a deck focused on killing your opponent’s creatures and planeswalkers. This list uses permanents that double as removal, so you can reuse them via effects that return a card from the graveyard back to your hand.

What's good about this deck:

  • It’s a great choice against Brawl decks led by Kinnan, Bonder Prodigy or Heliod, Sun-Crowned. Those two are a big part of the Brawl metagame right now.
  • You have no problem against creature decks. If they can’t kill Chevill, your advantage will snowball. If they spend their removal on him, they won't have any left for your haymakers.
  • You get a lot of wins from opponents conceding out of frustration. Most players won’t be happy seeing every creature they play killed.

How to play this deck effectively:

  • Look for a hand with a good mix of removal and value cards. Mulligan away hands that have too many high-cost spells.
  • Cast Chevill only when you have something to put a bounty counter on and a way to kill it immediately on the same turn.
  • Don't hesitate to use your removal against threats that generate a lot of value even if you haven't put a bounty counter on it yet.
  • Be more aggressive in trading off creatures when you have an Erebos, Bleak-Hearted on the battlefield because you'll be ahead in cards after the exchange.
  • Polukranos, Unchained or Cragplate Baloth are your best mutate targets. If possible, target the same creature you've mutated on before to get extra use out of the trigger.

Cards:

Commander
1 Chevill, Bane of Monsters

Deck
1 Gilded Goose
1 Ilysian Caryatid
1 Scavenging Ooze
1 Skull Prophet
1 Tangled Florahedron
1 Woodland Mystic
1 Llanowar Visionary
1 Murderous Rider
1 Woe Strider
1 Acolyte of Affliction
1 Boneyard Lurker
1 Dirge Bat
1 Erebos, Bleak-Hearted
1 Gemrazer
1 Polukranos, Unchained
1 Solemn Simulacrum
1 Wicked Wolf
1 Kogla, the Titan Ape
1 Massacre Wurm
1 Cragplate Baloth
1 Thorn Mammoth
1 Garruk, Cursed Huntsman
1 Ugin, the Spirit Dragon
1 Bloodchief's Thirst
1 Erebos's Intervention
1 Agonizing Remorse
1 Feed the Swarm
1 Heartless Act
1 Bala Ged Recovery
1 Cultivate
1 Soul Shatter
1 Hagra Mauling
1 Arcane Signet
1 The Great Henge
1 Elspeth's Nightmare
1 Castle Garenbrig
1 Castle Locthwain
1 Command Tower
1 Evolving Wilds
1 Fabled Passage
1 Field of Ruin
1 Jungle Hollow
1 Temple of Malady
8 Forest
8 Swamp

9. Nethroi, Apex of Death

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Nethroi is the apex monster of the Indatha triome on Ikoria.

Nethroi's Mutate ability lets you bring back any number of creatures with up to 10 power in total. The plan is to ramp with mana creatures and self mill to get creatures in the graveyard for a big Mutate turn. This build plays a lot of low power creatures with good Enter the Battlefield (ETB) abilities to make the most out of Nethroi.

What's good about this deck:

  • The sheer value Nethroi generates can overpower other value-oriented decks. Brawl decks lean towards midrange in general, so you will rarely get run over before you can start generating value with your ETB creatures.
  • This is the perfect deck if you want long drawn out matches. It grows more powerful as the game goes longer and you get more creatures in your graveyard.
  • Abzan is a great color combination to take advantage of all the ramp that green provides. Cards like Eeriee Ultimatum can bring back a double-digit number of permanents.

How to play this deck effectively:

  • Against aggressive decks, mulligan for hands that have early game interaction. For slower decks, look for hands that have mana acceleration so you can get to your payoff cards faster.
  • Unless you have no other plays, cast Nethroi only when you can bring back several creatures from the graveyard. An exception is against decks like Torbran, where a 5/5 creature is very useful for defense.
  • Remember to take advantage of Kogla, the Titan Ape's ability to return humans to your hand. You have three humans in this deck and he works exceptionally well with Acolyte of Affliction.
  • Memorize your decklist by heart or have a copy of it nearby. Fiend Artisan lets you search for creatures in your deck and you need to know what you can potentially hit with self mill cards.
  • When facing midrange or control decks, play around Ugin if possible. His -X ability is devastating to your strategy because it exiles instead of destroys.

Cards:

Commander
1 Nethroi, Apex of Death

Deck
1 Gilded Goose
1 Fiend Artisan
1 Humble Naturalist
1 Ilysian Caryatid
1 Mire Triton
1 Skull Prophet
1 Tangled Florahedron
1 Excavation Mole
1 Faeburrow Elder
1 Llanowar Visionary
1 Murderous Rider
1 Skyclave Apparition
1 Thrashing Brontodon
1 Woe Strider
1 Acolyte of Affliction
1 Boneyard Lurker
1 Luminous Broodmoth
1 Polukranos, Unchained
1 Rankle, Master of Pranks
1 Solemn Simulacrum
1 World Shaper
1 Kogla, the Titan Ape
1 Massacre Wurm
1 Cragplate Baloth
1 Realm-Cloaked Giant
1 Vivien, Monsters' Advocate
1 Garruk, Cursed Huntsman
1 Agadeem's Awakening
1 Cultivate
1 Eerie Ultimatum
1 Ondu Inversion
1 Arcane Signet
1 The Binding of the Titans
1 Elspeth Conquers Death
1 Blossoming Sands
1 Branchloft Pathway
1 Brightclimb Pathway
1 Castle Ardenvale
1 Castle Garenbrig
1 Castle Locthwain
1 Command Tower
1 Evolving Wilds
1 Fabled Passage
1 Indatha Triome
1 Jungle Hollow
1 Scoured Barrens
1 Temple of Malady
1 Temple of Plenty
1 Temple of Silence
4 Forest
4 Swamp
2 Plains

8. Narset of the Ancient Way

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Narset is a martial arts master committed to the pursuit of knowledge.

Narset does a little bit of everything. Her +1 ability giving extra mana and life while her -2 can draw a card or kill opposing threats. In true Jeskai fashion, non-creature spells make up the majority of a typical Narset deck. This version plays as many powerful non-creature spells as possible with the rest of the deck set up so you can reach the late game to cast them.

What's good about this deck:

  • Aggressive decks are not much of a problem. Board wipes and life gain help you survive until your haymakers start taking over the game.
  • You have a decent matchup against opposing control decks. You only have a few dead cards and you have a threat that counterspells can’t stop at all.
  • Your win conditions are fun! You can flood the board with flying sharks or kill them with a huge Hexproof Kraken, to name a few.

How to play this deck effectively:

  • Against creature decks, mulligan for a hand that has cheap removal or board wipes. For slower decks, look for things that generate value like Felidar Retreat and cards to protect it.
  • Play Midnight Clock as early as you can. Not only does it help you ramp, but you’ll also be able to get to the twelfth counter faster.
  • Look for an opportunity to play Whirlwind of Thought. You will gain a massive advantage if your opponent can't destroy it immediately.
  • Set things up so you have a target to bring back when you play Elspeth Conquers Death (ECD). You can let your planeswalker die on purpose if you’re guaranteed to resolve ECD’s third trigger.
  • Hold on to your Double-Faced Modal Lands and play other lands first if possible. This way, you’ll have more options like if you want to cast them, discard to Narset’s -2 or just play as a land.

Cards:

Commander
1 Narset of the Ancient Way

Deck
1 Skyclave Cleric
1 Brazen Borrower
1 Skyclave Apparition
1 Voracious Greatshark
1 Dream Trawler
1 Realm-Cloaked Giant
1 Ugin, the Spirit Dragon
1 Shock
1 Into the Roil
1 Jwari Disruption
1 Negate
1 Scorching Dragonfire
1 Shatterskull Smashing
1 Swift Response
1 Mystical Dispute
1 Neutralize
1 Silundi Vision
1 Soul Sear
1 Thirst for Meaning
1 Shatter the Sky
1 Storm's Wrath
1 Emeria's Call
1 Inspired Ultimatum
1 Sea Gate Restoration
1 Ondu Inversion
1 Witching Well
1 Arcane Signet
1 Mazemind Tome
1 Midnight Clock
1 Skyclave Relic
1 Mystic Subdual
1 The Birth of Meletis
1 Felidar Retreat
1 Whirlwind of Thought
1 Elspeth Conquers Death
1 Shark Typhoon
1 Kiora Bests the Sea God
1 Castle Ardenvale
1 Castle Vantress
1 Command Tower
1 Evolving Wilds
1 Fabled Passage
1 Field of Ruin
1 Labyrinth of Skophos
1 Needleverge Pathway
1 Raugrin Triome
1 Riverglide Pathway
1 Swiftwater Cliffs
1 Temple of Enlightenment
1 Temple of Epiphany
1 Temple of Triumph
1 Tranquil Cove
1 Wind-Scarred Crag
2 Island
2 Mountain
2 Plains

7. Torbran, Thane of Red Fell

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Torbran leads the dwarven clan of Red Fell on Eldraine.

Torbran is more or less Mono-Red Aggro from Standard adopted to the Brawl format. As a rule, singleton aggro decks suffer due to lack of consistency, but guaranteed access to Torbran makes all the difference. This build has a higher mana curve than its Standard counterpart to include the devastating power of Fiery Emancipation.

What's good about this deck:

  • It’s a good choice for players making their first Brawl deck. It doesn't cost a lot of wildcards to build and you can replace most cards with budget alternatives.
  • You can finish most games in only a few turns. That's great if you want a quick way to finish daily wins or complete your quests.
  • Most Brawl decks tend to be on the slow side, so you can get easy wins from greedy decks or slow starts.

How to play this deck effectively:

  • Take advantage of the free mulligan to get a hand with creatures that you can curve out into a turn four Torbran.
  • Combine Blazing Volley with Torbran for a one-sided board wipe against opposing decks with small creatures.
  • If you have Raid Bombardment in hand, play out your creatures that have two power or less first. This lets you get the highest amount of triggers when you cast it.
  • Don’t forget that Sneaking Guide is also a Rogue. This means you can cast cards exiled with Robber of the Rich when you attack with this goblin.
  • Target the biggest creature on the battlefield with Brash Taunter’s ability to inflict the most amount of damage to your opponent.

Cards:

Commander
1 Torbran, Thane of Red Fell

Deck
1 Blisterspit Gremlin
1 Fervent Champion
1 Goblin Arsonist
1 Sneaking Guide
1 Tin Street Cadet
1 Weaselback Redcap
1 Chandra's Magmutt
1 Heartfire Immolator
1 Kargan Intimidator
1 Rimrock Knight
1 Robber of the Rich
1 Anax, Hardened in the Forge
1 Bonecrusher Giant
1 Phoenix of Ash
1 Tectonic Giant
1 Brash Taunter
1 Terror of the Peaks
1 Blazing Volley
1 Shock
1 Spikefield Hazard
1 Fire Prophecy
1 Roil Eruption
1 Scorching Dragonfire
1 Shatterskull Smashing
1 Thundering Rebuke
1 Flame Spill
1 Slaying Fire
1 Soul Sear
1 Inescapable Blaze
1 Arcane Signet
1 Heraldic Banner
1 Embercleave
1 Weaponize the Monsters
1 Omen of the Forge
1 Raid Bombardment
1 Fires of Invention
1 Fiery Emancipation
1 Castle Embereth
1 Dwarven Mine
20 Mountain

6. Ashiok, Nightmare Muse

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Ashiok searches the Multiverse for the perfect embodiment of fear.

Ashiok is the commander of choice for players looking to play Dimir control in Brawl. You’ll give your opponents nightmares as you counter or destroy any threat they cast. This deck's strategy is to trade resources one for one until you can cast your late game haymakers like Shark Typhoon and Ugin, the Spirit Dragon.

What's good about this deck:

  • You can win by using your opponent's cards against them. Ashiok only needs three turns to ultimate and their +1 ability creates blockers making them easy to defend.
  • It's consistent as far as singleton decks go. Although Brawl only lets you use one copy of a card, there are plenty of cards that do similar things when it comes to counterspells and removal.
  • You get a lot of wins from opponents conceding in disgust. Most players already hate getting their creatures destroyed, but adding counterspells on top of that can be too much for some.

How to play this deck effectively:

  • When facing creature decks, mulligan for a hand that has early game removal. For slower decks, make sure you have a plan to answer their mid to late game threats.
  • If your opponent has a creature commander, use Mystic Subdual or Ichthyomorphosis on it. Those are even better than kill spells because your opponent can’t just recast.
  • Remember that Ashiok’s ultimate includes all exiled face-up cards. The more cards you exile, the better choices you will have.
  • In the late game, use Thassa’s Intervention to find your haymakers like Kiora Bests the Sea God or Ugin, The Spirit Dragon.
  • Always cast Jace, Mirror Mage with Kicker. Use the Jace token to Scry such that you can you’ll draw a land or a cheap spell with the original Jace.

Cards:

Commander
1 Ashiok, Nightmare Muse

Deck
1 Brazen Borrower
1 Murderous Rider
1 Lochmere Serpent
1 Massacre Wurm
1 Jace, Mirror Mage
1 Ugin, the Spirit Dragon
1 Duress
1 Erebos's Intervention
1 Agonizing Remorse
1 Drown in the Loch
1 Epic Downfall
1 Essence Scatter
1 Feed the Swarm
1 Heartless Act
1 Into the Roil
1 Jwari Disruption
1 Negate
1 Thassa's Intervention
1 Didn't Say Please
1 Murder
1 Mystical Dispute
1 Neutralize
1 Thirst for Meaning
1 Covetous Urge
1 Extinction Event
1 Shadows' Verdict
1 Arcane Signet
1 Midnight Clock
1 Mystic Subdual
1 Elspeth's Nightmare
1 Ichthyomorphosis
1 Enthralling Hold
1 Shark Typhoon
1 Kiora Bests the Sea God
1 Castle Locthwain
1 Castle Vantress
1 Clearwater Pathway
1 Command Tower
1 Dismal Backwater
1 Fabled Passage
1 Field of Ruin
1 Mystic Sanctuary
1 Temple of Deceit
9 Island
7 Swamp

5. Radha, Heart of Keld

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Radha is the half-elf Grand Warlord of the warrior nation, Keld.

As a typical Gruul deck, it’s excellent at doing one thing: smacking around your opponent with powerful creatures. Radha makes sure you can hit your land drops and can use all that excess mana to make herself a huge threat. You have several creatures with haste that hit hard, so your opponent is always in danger of taking a big hit if they don't have an instant speed removal.

What's good about this deck:

  • You’re a natural predator of counter-based blue decks. You have a good mix of threatening creatures and planeswalkers and some can't be countered at all.
  • Unlike other aggressive decks, you ramp up to bigger threats so your board does not get outclassed in the late game.
  • Klothys, God of Destiny and Scavenging Ooze denies any graveyard shenanigans your opponents might have in mind.

How to play this deck effectively:

  • Spend the first two to three turns developing your mana. While it's tempting to cast Radha early to attack, having more mana lets you make stronger plays later.
  • Cragplate Baloth and Nylea are your threats against decks with countermagic. Sneak Nylea in early before they have the mana for counters or use your other cards as bait.
  • Cast Radha before making your land drop for a chance to play a free land from the top of your library. The same principle applies when Radha is on the battlefield, and you have an effect that changes the top of your library like shuffling or card draw.
  • Against more aggressive decks, focus on playing defense in the early game. You'll be able to turn the corner once you have a better board presence than your opponent.
  • When you have Klothys or Ooze, exile the most threatening cards in your opponent’s graveyard first. Many Brawl decks have cards that let your opponent reshuffle or reuse cards in the graveyard.

Cards:

Commander
1 Radha, Heart of Keld

Deck
1 Crashing Drawbridge
1 Ilysian Caryatid
1 Scavenging Ooze
1 Tangled Florahedron
1 Azusa, Lost but Seeking
1 Bonecrusher Giant
1 Dryad of the Ilysian Grove
1 Klothys, God of Destiny
1 Llanowar Visionary
1 Gemrazer
1 Leafkin Avenger
1 Questing Beast
1 Brash Taunter
1 Elder Gargaroth
1 Terror of the Peaks
1 Kogla, the Titan Ape
1 Beanstalk Giant
1 Cragplate Baloth
1 Chandra, Heart of Fire
1 Vivien, Monsters' Advocate
1 Ugin, the Spirit Dragon
1 Primal Might
1 Roil Eruption
1 Thundering Rebuke
1 Soul Sear
1 Escape to the Wilds
1 Turntimber Symbiosis
1 Shadowspear
1 Arcane Signet
1 Mazemind Tome
1 Mirror Shield
1 Embercleave
1 The Great Henge
1 Fires of Invention
1 Bonders' Enclave
1 Castle Garenbrig
1 Command Tower
1 Crawling Barrens
1 Fabled Passage
1 Rugged Highlands
1 Temple of Abandon
9 Forest
9 Mountain

4. Kenrith, the Returned King

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Algenus Kenrith is the High King of the Realm on Eldraine.

Kenrith is the king of versatility when it comes to Brawl commanders. On the offense, he can grant haste, trample, and +1/+1 to your creatures. For defense, he can gain life, draw cards, and reanimate creatures from the graveyard. This build focuses on playing powerful permanents that synergize with two different Ultimatums.

What's good about this deck:

  • You’re able to play spells from all colors. As an infamous five-color good stuff deck, you’re able to cast both Genesis and Eeerie Ultimatum.
  • You always have access to a haymaker from your command zone. From an empty board, you can cast Kenrith, reanimate Beanstalk Giant, give them both Haste and Trample and attack for lethal out of nowhere.
  • It can be tuned to whatever metagame you’re facing. Facing more aggro decks? Add more board wipes. Want an answer to opposing haymakers? Add counterspells.

How to play this deck effectively:

  • Mulligan for hands that have early mana acceleration. You need to have all access to all colors so you can your Spells and use all of Kenrith’s abilities.
  • This deck is mana hungry, so making all your land drops is critical. Lean toward keeping lands instead of expensive spells during mulligans.
  • Spend the first two to three turns developing your mana. While it's tempting to cast Kenrith early, having more mana lets you cast him and use his abilities on the same turn.
  • Figure out what permanents you can play if you have Ugin in hand and plan to use his -X ability. You don’t want to end up exiling your permanents unnecessarily.
  • Terror of the Peaks combos with Beanstalk Giant and Ashaya for double-digit damage out of nowhere.

Cards:

Commander
1 Kenrith, the Returned King

Deck
1 Gilded Goose
1 Ilysian Caryatid
1 Lotus Cobra
1 Tangled Florahedron
1 Llanowar Visionary
1 Scute Swarm
1 Uro, Titan of Nature's Wrath
1 Atris, Oracle of Half-Truths
1 Omnath, Locus of Creation
1 Solemn Simulacrum
1 Ashaya, Soul of the Wild
1 Terror of the Peaks
1 Kogla, the Titan Ape
1 Beanstalk Giant
1 Realm-Cloaked Giant
1 Garruk, Cursed Huntsman
1 Ugin, the Spirit Dragon
1 Shatterskull Smashing
1 Bala Ged Recovery
1 Cultivate
1 Mythos of Nethroi
1 Roiling Regrowth
1 Migration Path
1 Shatter the Sky
1 Eerie Ultimatum
1 Genesis Ultimatum
1 Arcane Signet
1 Felidar Retreat
1 Fires of Invention
1 Elspeth Conquers Death
1 Kiora Bests the Sea God
1 Branchloft Pathway
1 Brightclimb Pathway
1 Clearwater Pathway
1 Command Tower
1 Cragcrown Pathway
1 Fabled Passage
1 Indatha Triome
1 Ketria Triome
1 Needleverge Pathway
1 Raugrin Triome
1 Riverglide Pathway
1 Savai Triome
1 Temple of Deceit
1 Temple of Enlightenment
1 Temple of Malady
1 Temple of Mystery
1 Temple of Triumph
1 Zagoth Triome
2 Forest
2 Island
2 Mountain
2 Plains
2 Swamp

3. Heliod, Sun-Crowned

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Heliod is the leader of the pantheon of gods on Theros.

Heliod Brawl decks function like its Standard format counterpart, Mono-White Lifegain. The goal is to use Heliod’s ability to grow Lifelink attackers after each combat. This build uses the theme of playing small creatures that trigger life gain on ETB.

What's good about this deck:

  • It has a great matchup against other aggressive decks. Because you also gain life while you attack, they have to inflict at least twice as much damage to you to keep pace.
  • As a mono-colored deck, it doesn't cost a lot of wildcards to build and you can replace most cards with budget alternatives.
  • Your creatures have cheap mana costs so you can play them before control decks have enough mana for counterspells.

How to play this deck effectively:

  • Look for a hand that has an early Lifelink creature, and several other creatures you can cast on curve.
  • Lead with Soul Mender instead of your other one-mana creatures because you’ll still be able to gain life for your triggers even if your opponent has a blocker.
  • Play your Hallowed Priest early so it has the best chance to grow into a huge threat. The same principle applies to your Lifelink creatures if you already have Heliod on the board.
  • Always keep mana open to activate Alseid of Life’s Bounty at any time. This makes it difficult for your opponent to line up their removal against your creatures.
  • When Heliod triggers several times, distribute the counters depending on your opponent's removal. Spread it around against targetted removal or put it on one creature you can protect if they use board wipes.

Cards:

Commander
1 Heliod, Sun-Crowned

Deck
1 Alseid of Life's Bounty
1 Beloved Princess
1 Giant Killer
1 Selfless Savior
1 Soulmender
1 Speaker of the Heavens
1 Charming Prince
1 Daxos, Blessed by the Sun
1 Hushbringer
1 Impassioned Orator
1 Luminarch Aspirant
1 Seasoned Hallowblade
1 Skyclave Cleric
1 Angel of Vitality
1 Hallowed Priest
1 Kor Celebrant
1 Linden, the Steadfast Queen
1 Archon of Sun's Grace
1 Cubwarden
1 Leonin Warleader
1 Luminous Broodmoth
1 Baneslayer Angel
1 Realm-Cloaked Giant
1 Basri Ket
1 Sejiri Shelter
1 Emeria's Call
1 Shadowspear
1 Altar of the Pantheon
1 Heraldic Banner
1 Maul of the Skyclaves
1 Heliod's Punishment
1 Banishing Light
1 Nahiri's Binding
1 Faith's Fetters
1 Felidar Retreat
1 Elspeth Conquers Death
1 Castle Ardenvale
1 Idyllic Grange
1 Radiant Fountain
20 Plains

2. Kinnan, Bonder Prodigy

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Kinnan is a druid from Ikoria that can bond with multiple monsters.

Kinnan is the latest prodigy to take over the commander position for the Simic Ramp archetype. Like the infamous commander Golos, Kinnan’s activated ability lets him cheat creatures into the battlefield. Combined with his static ability that boosts the mana production of any nonland permanent, paying seven mana is a trivial thing to do.

What's good about this deck:

  • It does a consistent job of ramping despite being a singleton deck. There are plenty of cards that do similar things when it comes to mana dorks and mana rocks.
  • Ramp decks are usually vulnerable to board wipes, but having access to blue means you can protect your board with counterspells.
  • Your payoff card is always accessible from the command zone. Even if you draw nothing but lands, playing and activating Kinnan will find your haymakers for you.

How to play this deck effectively:

  • Look for hands that have several mana producers. Mulligan away hands that have too many high-cost spells.
  • Against decks with plenty of removal spells, don’t cast Kinnan until you can activate his ability. This way you get value even if he gets killed immediately.
  • If you have a counterspell, don’t tap out against decks with white, red, or black. It’s better to take it slow than lose your entire board to mass removal.
  • You generally want to activate Kinnan’s ability on your opponent’s end of turn. You want them to have the least opportunity to kill your creature before you can attack with it.
  • Play The Great Henge as early as you can. Since most of your deck consists of creatures, being able to draw whenever you play one will snowball into a huge advantage.

Cards:

Commander
1 Kinnan, Bonder Prodigy

Deck
1 Gilded Goose
1 Humble Naturalist
1 Ilysian Caryatid
1 Maraleaf Pixie
1 Tangled Florahedron
1 Woodland Mystic
1 Barrin, Tolarian Archmage
1 Brazen Borrower
1 Llanowar Visionary
1 Palladium Myr
1 Uro, Titan of Nature's Wrath
1 Nylea, Keen-Eyed
1 Solemn Simulacrum
1 Thassa, Deep-Dwelling
1 Thunderous Snapper
1 Elder Gargaroth
1 Thryx, the Sudden Storm
1 Voracious Greatshark
1 Kogla, the Titan Ape
1 Cragplate Baloth
1 Nyxbloom Ancient
1 Thorn Mammoth
1 Vivien, Monsters' Advocate
1 Ugin, the Spirit Dragon
1 Heroic Intervention
1 Negate
1 Bala Ged Recovery
1 Mystical Dispute
1 Neutralize
1 Sublime Epiphany
1 Turntimber Symbiosis
1 Arcane Signet
1 Midnight Clock
1 Skyclave Relic
1 The Great Henge
1 Kiora Bests the Sea God
1 Bonders' Enclave
1 Castle Garenbrig
1 Castle Vantress
1 Command Tower
1 Evolving Wilds
1 Fabled Passage
1 Field of Ruin
1 Temple of Mystery
1 Thornwood Falls
7 Forest
7 Island

1. Omnath, Locus of Creation

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Omnath is the manifestation of the wild and chaotic mana of Zendikar.

Omnath has inherited the title quintessential good stuff commander now that Niv-Mizzet Reborn has sailed off into the land of Historic. All you need to do is add ramp/mana fixing, cards that synergize with landfall, and your preferred haymakers and you have a deck. This build does exactly that, and the sheer individual power of your cards is usually enough to beat any lower-tier deck.

What's good about this deck:

  • You get to play the most powerful spells in Standard. There’s nothing quite like getting five powerful permanents after casting Genesis Ultimatum.
  • You can handle strategies on both ends of the spectrum. Incidental life gain and board wipes help you survive against aggro decks, and cards like Uro and Shark Typhoon are good against control.
  • Few decks can keep pace once Omnath goes off. If you manage to get two landfall triggers in a turn when you have Lotus Cobra and Omnath, you would usually get enough mana to cast a couple of expensive powerful spells in one turn.

How to play this deck effectively:

  • Mulligan for hands that have early mana acceleration. You need to have all access to all four colors to cast Omnath and use your cards.
  • This deck is mana hungry, so making all your land drops is critical. Lean toward keeping lands instead of expensive spells during mulligans.
  • You have cards that have strict color requirements so make sure to play the correct lands early. Being unable to cast a board wipe because you failed to play a tapped land earlier can make you lose the game against aggro decks.
  • Cast Omnath before making your land drop so you gain value from the first landfall even if it’s killed immediately. An exception to this is if you know your opponent’s deck can't kill him because then you can make explosive plays the following turn.
  • When facing a mirror match, start paying attention to your library size in the mid-game. When both players are drawing well, they will be able to answer each other’s threats and it will often come down to decking out.

Cards:

Commander
1 Omnath, Locus of Creation

Deck
1 Gilded Goose
1 Ilysian Caryatid
1 Lotus Cobra
1 Tangled Florahedron
1 Faeburrow Elder
1 Radha, Heart of Keld
1 Skyclave Apparition
1 Uro, Titan of Nature's Wrath
1 Solemn Simulacrum
1 Ashaya, Soul of the Wild
1 Chulane, Teller of Tales
1 Dream Trawler
1 Beanstalk Giant
1 Cragplate Baloth
1 Realm-Cloaked Giant
1 Ugin, the Spirit Dragon
1 Shatterskull Smashing
1 Thundering Rebuke
1 Bala Ged Recovery
1 Cultivate
1 Migration Path
1 Shatter the Sky
1 Escape to the Wilds
1 Emeria's Call
1 Genesis Ultimatum
1 Turntimber Symbiosis
1 Ondu Inversion
1 Arcane Signet
1 Midnight Clock
1 The Great Henge
1 Felidar Retreat
1 Fires of Invention
1 Elspeth Conquers Death
1 Kiora Bests the Sea God
1 Branchloft Pathway
1 Castle Ardenvale
1 Command Tower
1 Cragcrown Pathway
1 Evolving Wilds
1 Fabled Passage
1 Field of Ruin
1 Ketria Triome
1 Mountain
1 Needleverge Pathway
1 Raugrin Triome
1 Riverglide Pathway
1 Temple of Abandon
1 Temple of Enlightenment
1 Temple of Epiphany
1 Temple of Mystery
1 Temple of Plenty
1 Temple of Triumph
3 Island
2 Forest
2 Plains

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Gamer Since:
1991
Currently Playing:
PokeMMO
Top 3 Favorite Games:
Diablo, Civilization IV, Fable: The Lost Chapters