The rage of red and the draw of power of blue. The Izzet League believes when asked how much power you need the answer should always be “More”. This color combo allows for aggressive or oppressive approaches to the game. With this pair we can burn as we learn new information that will help lead us to victory. Every game is a chance to test our knowledge and jumpstart our path to mythic. Here are the top Izzet decks you can face out in the arena.
5)Izzet Draw
One sword two swords red sword blue sword
The title of the deck tells you exactly what you are getting. Cast a bunch of spells that allow you to draw. Play cards that allow you to dig through your deck for the power you need to win.
What makes this deck fun?
- Insane draw power
- Burn your foe for each card you draw
- Create tokens when you draw cards
- Has many ways to ping creatures
- The most a spell will cost is 3 mana
How to play this deck
- Deploy islands and mountains to get your colors
- Use the mana to draw cards
- Draw even more cards
- Play cards that benefit off you drawing so many cards
- Keep drawing til you burn your opponent to death
Cards
3 Irencrag Pyromancer (ELD) 128
4 Improbable Alliance (ELD) 193
4 The Royal Scions (ELD) 199
1 Castle Embereth (ELD) 239
4 Fire Prophecy (IKO) 116
2 Rielle, the Everwise (IKO) 203
4 Frantic Inventory (M21) 50
3 Lofty Denial (M21) 56
4 Opt (M21) 59
4 Thrill of Possibility (M21) 165
3 Cloudkin Seer (ANB) 25
9 Island (ZNR) 271
8 Mountain (ZNR) 275
3 Valakut Awakening (ZNR) 174
4 Riverglide Pathway (ZNR) 264
4)Shark attack
Of all the fears of the skies who would’ve expected sharks?
The amount of decks that use Shark Typhoon are making me run out of sharknado jokes. Cast expensive spells to send a whirlwind of fins to devour your opponents. Use a variety of versatile instants and sorceries to create a hungry hoard and let the sharks be as jaw-some as they are.
What makes this deck fun?
- Spawn flying sharks
- Has plenty responses to threats
- The more expensive a spell is the more value you generate
- Solid draw power
- Burns creatures and players
How this deck is played
- Deploy lands get your colors
- Burn any threats that swing at you
- Counter anything that could make you lose
- Play the sharknado card and start casting rapidly
- Rapid casting will. Spawn in sharks swing with the sharks
Cards
2 Castle Vantress (ELD) 242
2 Storm's Wrath (THB) 157
5 Island (THB) 251
5 Mountain (THB) 253
2 Essence Scatter (IKO) 49
4 Neutralize (IKO) 59
4 Shark Typhoon (IKO) 67
4 Voracious Greatshark (IKO) 70
4 Frantic Inventory (M21) 50
3 Experimental Overload (M21) 218
4 Temple of Epiphany (M21) 252
2 Negate (ZNR) 71
1 Cinderclasm (ZNR) 136
2 Crawling Barrens (ZNR) 262
2 Jwari Disruption (ZNR) 64
2 Sea Gate Restoration (ZNR) 76
4 Spikefield Hazard (ZNR) 166
4 Riverglide Pathway (ZNR) 264
4 Stomp (ELD) 115
3)Wizards Rampage
The roil is always ripe for rampage
Instead of burning and turning it is time to learn and burn! Using the synergy of wizard tribal we are going to fire things up. Command a council of wizards that have a knack for pyromancy and draw power.
What makes this deck fun?
- Burn power
- Draw power a plenty
- Wizard tribal for standard
- Curves out nicely
- Aggressive play style
How this deck played
- Deploy lands for mana
- Use the mana to assemble the wizards
- Burn creatures and life totals whatever you need
- Cast instants and sorceries to draw cards and power up the wizards
- Use the burn and the wizards to take opponents down
Cards
2 Fae of Wishes (ELD) 44
3 Irencrag Pyromancer (ELD) 128
2 Wingspan Mentor (IKO) 72
4 Fire Prophecy (IKO) 116
2 Rielle, the Everwise (IKO) 203
2 Opt (M21) 59
2 Thrill of Possibility (M21) 165
2 Temple of Epiphany (M21) 252
3 Warden of Evos Isle (ANB) 38
2 Sea Gate Stormcaller (ZNR) 77
2 Windrider Wizard (ZNR) 87
2 Magmatic Channeler (ZNR) 148
2 Roil Eruption (ZNR) 155
4 Thundering Rebuke (ZNR) 170
2 Kaza, Roil Chaser (ZNR) 225
4 Umara Mystic (ZNR) 238
8 Island (ZNR) 269
8 Mountain (ZNR) 275
1 Umara Wizard (ZNR) 86
1 Shatterskull Smashing (ZNR) 161
2 Riverglide Pathway (ZNR) 264
2) Overload Control
Lighting is normal in the workplace of an izzet guild member
Stall out the game using counters and burn til you can play the decks namesake. Experimental overload creates tokens equal to the amount of instants and sorceries you have in your graveyard. Load up that grave and cast the overload to wreck hard.
What makes this deck fun?
- Massive token generation
- Can cause a sharknado
- Plenty of burn
- Plenty of draw power
- Send creatures attacking you back to your opponent's hand
How to play this deck
- Deploy lands without it you have no mana
- Spell sling instants and sorceries as much as you can
- Load up that grave and keep your opponent stalled
- Stall that game out as long as you need with the spells that will help you win
- Cast experimental overload to flood the board with tokens and sick them on your opponent
Cards
4 Thrill of Possibility (ELD) 146
2 The Royal Scions (ELD) 199
2 Fabled Passage (ELD) 244
4 Stern Dismissal (THB) 68
2 Storm's Wrath (THB) 157
2 Shark Typhoon (IKO) 67
3 Blitz of the Thunder-Raptor (IKO) 109
4 Frantic Inventory (M21) 50
2 Unsubstantiate (M21) 82
2 Kinetic Augur (M21) 154
4 Experimental Overload (M21) 218
5 Island (ANB) 113
4 Mountain (ANB) 114
1 Inscription of Insight (ZNR) 61
2 Into the Roil (ZNR) 62
2 Cinderclasm (ZNR) 136
3 Sea Gate Restoration (ZNR) 76
3 Kazuul's Fury (ZNR) 146
3 Spikefield Hazard (ZNR) 166
2 Valakut Awakening (ZNR) 174
4 Riverglide Pathway (ZNR) 264
1)StormCleave
Did that cloud just squawk at us?
When it comes to wrecking hard, aggro is always a fine method of doing so. Using blue and red lets you burn it all down and draw more kindle for the fire. This deck is fast, fiery, and most of all, consistent earning it the izzet deck that wrecks hardest.
What makes this deck fun?
- Wields the mighty ember cleave
- Awesome burn power
- Hard wrecking aggro style
- Spell slinging synergy
- Low cost creatures
How to play this deck
- Deploy lands, can’t play without mana
- Cast low cost creatures to start dealing damage
- Burn the blockers getting in your way
- Use counters as you need them
- Swing out with creatures throw embercleave on one of the monsters and watch the magic happen
Cards
3 Brazen Borrower (ELD) 39
4 Bonecrusher Giant (ELD) 115
2 Claim the Firstborn (ELD) 118
3 Embercleave (ELD) 120
1 Rimrock Knight (ELD) 137
4 Robber of the Rich (ELD) 138
4 Satyr's Cunning (THB) 152
1 Weaponize the Monsters (IKO) 140
4 Sprite Dragon (IKO) 211
2 Stormwing Entity (M21) 73
1 Fabled Passage (M21) 246
1 Temple of Epiphany (M21) 252
2 Sea Gate Stormcaller (ZNR) 77
2 Roil Eruption (ZNR) 155
4 Island (ZNR) 381
5 Mountain (ZNR) 383
2 Jwari Disruption (ZNR) 64
2 Shatterskull Smashing (ZNR) 161
4 Spikefield Hazard (ZNR) 166
3 Riverglide Pathway (ZNR) 264
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