[Top 10] MTG Arena Most Popular Decks

MTG Arena Most Popular Decks, mtga Most Popular Decks
You got a bone to pick with my deck?

They say it is not what you know, but who you know, in this world that will get you far. The world of magic is filled with a multiverse of not just legends but players and tactics that make it one of the greatest games ever made. Over it’s almost 30 year run, many decks have gained fame and infamy. With the ability to play all day everyday on Arena, the game is now more popular than ever. This list is composed of some of the most popular decks right now on Arena. You should recognize some familiar faces from my other lists. There are some new rising stars here that I wanted to show off as they are gaining traction. Choose your colors and prepare to duel. 


10.Mono White Life Gain Aggro

Are you suggesting coconuts migrate?

Here we go again with gaining all the life. Power for white is being able to watch your life total climb. This deck will wreck hard and allow you to constantly heal yourself, have fun!

What is great about this deck?

  • Curves out at 4 mana 
  • Almost every creature has lifelink or can gain it
  • Massive rapid life gain 

How the deck is played 

  • Play creatures to go wide
  • As you build your board, attack to gain life
  • Use the spells to deal with threats as they emerge
  • Lurrus will let your creatures respawn, it is ok to let them die
  • Continue to attack and gain life til you beat down your opponent 


Creatures (17):

3 Linden, the Steadfast Queen

2 Lurrus of the Dream Den

4 Selfless Savior

4 Speaker of the Heavens

4 Hallowed Priest

Planeswalkers (4):

2 Elspeth, Sun's Nemesis

2 Basri Ket

Non-creature Spells (4):

2 Glass Casket

2 Banishing Light

Lands (24):

20 Plains

4 Castle Ardenvale


9.5 Color Colorless 

Pretty colors!

Can’t decide what color to play? This deck has you covered with a prismatic controlling deck. Use all five colors to manipulate the game to your will and secure that win.

What is great about this deck?

  • Plays all 5 colors 
  • Uses artifacts to help you hit your colors consistently 
  • Very versatile 

How the deck is played 

  • Play lands and artifacts to get all the colors 
  • Use the colors of mana as you need to keep your opponent at bay
  • Continue to play artifacts to ramp up for you bombs
  • Play your bombs as you need to 
  • Watch the bombs explode and win 


Creatures (3):

1 Zacama, Primal Calamity

2 Ulamog, the Ceaseless Hunger

Planeswalkers (17):

3 Karn, the Great Creator

2 Ugin, the Ineffable

4 Nicol Bolas, Dragon-God

1 Tamiyo, Collector of Tales

2 Ashiok, Nightmare Muse

3 Ugin, the Spirit Dragon

2 Nicol Bolas, God-Pharaoh

Non-creature Spells (16):

2 Thran Temporal Gateway

4 Chromatic Lantern

4 Mind Stone

2 Chromatic Orrery

4 Hedron Archive

Lands (24):

4 Zhalfirin Void

3 Arch of Orazca

3 Blast Zone

4 Interplanar Beacon

2 Karn's Bastion

4 Mobilized District

4 Radiant Fountain


8.Infinite Spiders 

Arachnophobia trigger warning 

Oh what a tangled web we weave, but first we need to make tokens to force our opponent to concede.This deck gets out of control so fast it is scary. Watch your spiders hatch and give them haste to kill your opponent 

What is great about this deck?

  • Make a spider army 
  • Goes wide quick
  • Plays low to the ground cheap spells

How the deck is played 

  • Get your colors and start spamming out creatures
  • Swing as you go to keep the damage going
  • Play Sporeweb Weaver and Terror of the Peaks 
  • All you have to do is find a way to deal damage to the Weaver 
  • Once it is dealt damage it makes a spider token triggering terror and going infinite


Creatures (19):

3 Pelt Collector

3 Questing Beast

2 Bronzehide Lion

4 Selfless Savior

3 Terror of the Peaks

4 Sporeweb Weaver

Planeswalkers (4):

2 Domri, Anarch of Bolas

2 Samut, Tyrant Smasher

Non-creature Spells (8):

2 Rhythm of the Wild

2 Chandra's Pyrohelix

2 Shared Summons

2 Heroic Intervention

Lands (24):

4 Plains

4 Mountain

7 Forest

1 Sacred Foundry

4 Temple Garden

4 Stomping Ground

7.Abzan Ultimatum 

This deck can get a little eerie 

Ikoria, the land of behemoths, brought a cycle of cards back called the ultimatums. Each matched up with a color pairing. For this deck green, white, and black combine for devastating results. Load up that grave and watch your creatures respawn to kill again. 

What is great about this deck?

  • This deck will not lose any cards when standard rotates 
  • Plays a strong mid-range game
  • Plenty of removal 

How the deck is played 

  • Gain access to your colors by playing lands
  • We have green; time to ramp.
  • Once you have enough mana start playing creatures
  • Remove problem cards as you go
  • Play the ultimatum when you enter the late-game and win because all your value returns


Creatures (12):

2 Gilded Goose

2 Mire Triton

1 Polukranos, Unchained

1 Baneslayer Angel

1 Massacre Wurm

2 Elder Gargaroth

3 Solemn Simulacrum

Planeswalkers (5):

1 Garruk, Cursed Huntsman

2 Ugin, the Spirit Dragon

2 Liliana, Waker of the Dead

Non-creature Spells (19):

2 Elspeth Conquers Death

3 Shatter the Sky

2 The Binding of the Titans

1 Soul-Guide Lantern

2 Extinction Event

3 Mythos of Nethroi

3 Eerie Ultimatum

3 Cultivate

Lands (24):

2 Temple of Malady

2 Temple of Silence

2 Castle Locthwain

2 Temple of Plenty

4 Indatha Triome

5 Forest

5 Plains

2 Swamp

6.Gruul M21

Ramp hard, smash harder!

Green and red let the Gruul guild rip and tear up standard. We play big creatures and deal massive damage. Aggro is our name and swinging out is our game!

What is great about this deck?

  • Low cost spells and creatures
  • Plays the best red aggro cards in standard
  • Insanely aggressive fast- paced play

How the deck is played 

  • Play a creature,swing, and pass
  • Play some ramp, another creature, and hit em again
  • Keeping hitting them and playing spells
  • Are they still alive hit them again
  • Kill them with the big boys and throw Embercleave on them just to be safe


Creatures (30):

4 Bonecrusher Giant

4 Fervent Champion

4 Rimrock Knight

3 Robber of the Rich

4 Edgewall Innkeeper

2 Lovestruck Beast

3 Questing Beast

3 Gemrazer

3 Scavenging Ooze

Planeswalkers (3):

3 Vivien, Monsters' Advocate

Non-creature Spells (3):

3 Embercleave

Lands (24):

8 Mountain

8 Forest

4 Rugged Highlands

3 Fabled Passage

1 Temple of Abandon

5.Mardu Knights

Mount up troop!

Using red, white, and black, this time we are going all out with an aggro approach.You know the drill, hit your opponent really hard and don't stop til they die. The color combo gives you even more instruments of death to make the game end even faster.

What is great about this deck?

  • The knights have heavy synergy
  • Easy to pick up and play
  • Feels satisfying to give a small human a big sword that can change the game instantly

How the deck is played

  • Like all aggro decks, play aggressively
  • Hit them really hard
  • Hit them really hard again
  • Hit them really hard again if they are still alive
  • Use Embercleave to secure the win by hitting them really hard



1    Lurrus of the Dream-Den    

Creatures (33)

4    Fervent Champion    

1    Foulmire Knight    

4    Knight of the Ebon Legion    

4    Venerable Knight    

4    Blacklance Paragon    

4    Inspiring Veteran    

4    Smitten Swordmaster    

4    Stormfist Crusader    

4    Worthy Knight    

Non-creature Spells (5)

3    Fight as One

2    Dire Tactics    

Lands (22)

4    Blood Crypt        

4    Godless Shrine        

2    Plains        

4    Sacred Foundry        

4    Swamp        

4    Tournament Grounds

4. Azurious Mill 

He is back again, this time to stop the game altogether 

To mill takes patience and timing. Making use of the creatures that do this early-game and the planeswalker Teferi to stay alive, will lead you to victory. Make all of your opponent’s cards disappear  

What is great about this deck?

  • No combat required
  • Keeps you alive 
  • Terminates most threats on sight

How the deck is played 

  • Acquire the colors you need to build a board
  • Build up your board state and stop your opponent from building theirs
  • Begin to mill as soon as you can
  • Use spells to draw cards
  • Keep milling until they lose 


Creatures (4):

4 Merfolk Secretkeeper 

Planeswalkers (2):

2 Teferi, Master of Time

Non-creature Spells (30):

2 Into the Story

3 Mirrormade

2 Banishing Light

4 Shatter the Sky

4 Sweet Oblivion

4 Thirst for Meaning

4 Revitalize

3 Teferi's Ageless Insight

4 Teferi's Tutelage

Lands (24):

2 Castle Ardenvale

2 Castle Vantress

4 Fabled Passage

4 Temple of Enlightenment

7 Island

5 Plains

3.The Ugin Killer 

I think not! 

Green and white pair up to take down the dragon that is the bane of standard. Amass counters and turn small creatures into big boys. Gain life and go wide showing the pride of Selesnya.

What is great about this deck?

  • Low mana curve 
  • Goes wide fast
  • Aggressive if played well 

How the deck is played 

  • Deploy lands and creatures as the game goes on
  • Use the army to deal damage
  • Creature effects will trigger letting your army become stronger
  • Use protection as needed
  • Swing with the powered up army for game


Creatures (21):

3 Gilded Goose

2 Stonecoil Serpent

1 Victory's Envoy

2 Fertilid

2 Basri's Lieutenant

3 Scavenging Ooze

4 Wildwood Scourge

4 Conclave Mentor

Planeswalkers (2):

2 Basri Ket

Non-creature Spells (12):

2 Stony Strength

2 The Great Henge

2 The Ozolith

3 Basri's Solidarity

3 Heroic Intervention

Lands (23):

6 Plains

8 Forest

1 Castle Ardenvale

3 Fabled Passage

4 Temple of Plenty

1 Indatha Triome

2.Temur Adventures

The growth of green, the speed of red, and the draw power of blue all in one deck. There is only one deck in standard right now that is beating this one. Go on some adventures and climb your way to the top of the food chain with ease using this deck.

What is great about this deck?

  • The three colors combined are ridiculously powerful
  • The adventure ability on almost every creature lets them function as spells in addition to bulking up your board
  • It is one of the top 3 decks in standard right now 

How the deck is played 

  • Use instants to prevent anything that you do not want to happen
  • Adventures will provide you with ways to deal damage and effect the board cast the spell before the creature for maximum value
  • Use ramp as needed to make sure you can gain the colors you need early on
  • Using the creature abilities together makes for an easy win
  • Do not hesitate to remove threats 


Creatures (27)

4    Edgewall Innkeeper    

4    Fae of Wishes    

3    Goblin Electromancer    

4    Bonecrusher Giant    

4    Brazen Borrower    

4    Lovestruck Beast    

4    Beanstalk Giant    

Non-creature Spells (3)

3    Escape to the Wilds    

4    Lucky Clover    2    

Lands (26)

4    Breeding Pool        

6    Forest        

4    Island        

1    Ketria Triome        

2    Mountain        

3    Steam Vents        

4    Stomping Ground        

1    Temple of Abandon        

1    Temple of Mystery



The most powerful, annoying, hard wrecking, deck around.

Sultai, the best of blue, black, and green. This is the dominant deck in standard right now. It plays fast and makes wrecking hard look slow. Counter everything and control the game. 

What is great about this deck?

  • Ramps fast
  • Has so many responses 
  • For a control deck it is oppressive 

How the deck is played 

  • Play a land and get some mana
  • You do not need to cast anything during your turn if you don’t need to
  • The power comes from exploiting cards like Uro and the walkers, do that a lot.
  • Counter anything you do not like being done, because you can
  • If you play this right you will just make your opponent concede otherwise, swing out with the big boys 


Creatures (8):

4 Hydroid Krasis

4 Uro, Titan of Nature's Wrath

Planeswalkers (6):

4 Nissa, Who Shakes the World

2 Teferi, Master of Time

Non-creature Spells (18):

3 Thought Erasure

2 Casualties of War

2 Aether Gust

2 Agonizing Remorse

3 Extinction Event

3 Heartless Act

2 Eliminate

1 Cultivate

Lands (28):

4 Overgrown Tomb

4 Breeding Pool

4 Temple of Deceit

4 Zagoth Triome

4 Fabled Passage

3 Island

2 Swamp

3 Forest

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Avid gamer, casual planeswalker and occasional cunning linguist. James is an encyclopedia of comic book heroes,anime superpowers, video game trivia and grammar when it counts.
Gamer Since: 2002
Favorite Genre: RPG
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