[Top 12] MTG Arena Best Brawl Decks That Are Powerful (Latest Patch)

[Top 12] MTG Arena Best Brawl Decks That Are Powerful (Latest Patch)
Updated:
26 Dec 2022

 

Brawl is a format that thrives on the creativity of deck brewers which allows the format to be very diverse in terms of commander choices. It is then a really difficult and daunting task to rank the best Brawl decks of the current patch. We tried, however, to compile a list of some of the strongest decks that you can use in Brawl today.

12. Tovolar, Dire Overlord

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A Wolf/Werewolf tribal deck, Tovolar, Dire Overlord, aims to overwhelm the opponent with high-powered attackers with trample. This deck has a variety of ways to utilize the number of Wolves and Werewolves on the battlefield.

What this deck excels in:

  • Some creatures have the ability to gain +1/+1 counters as long as there are Wolves or Werewolves on the battlefield. This means that a 1/1 Packsong Pup becomes progressively stronger as the game progresses
  • Early game ramp offered by Kessig Naturalist means you can cast big creatures early, further increasing your advantage on the board
  • Aside from running over your opponent, there are also some fun ways to win the game such as Runebound Wolf dealing damage to the opponent equal to the number of Wolves and Werewolves on the battlefield

Deck list:

  • Commander: Tovolar, Dire Overlord
  • 1 Defiler of Instinct
  • 1 Titan of Industry
  • 1 Ulvenwald Oddity
  • 1 Halana and Alena, Partners
  • 1 Quirion Beastcaller
  • 1 Defiler of Vigor
  • 1 Silverback Elder
  • 1 Volatile Arsonist
  • 1 Packsong Pup
  • 1 Cemetery Prowler
  • 1 Howlpack Piper
  • 1 Avabruck Caretaker
  • 1 Tovolar's Huntmaster
  • 1 Ascendant Packleader
  • 1 Reckless Stormseeker
  • 1 Burly Breaker
  • 1 Hound Tamer
  • 1 Outland Liberator
  • 1 Kessig Naturalist
  • 1 Runebound Wolf
  • 1 Wolfkin Outcast
  • 1 Weaver of Blossoms
  • 1 Primal Adversary
  • 1 Dollhouse of Horrors
  • 1 The Celestus
  • 1 Cathartic Pyre
  • 1 Abrade
  • 1 Colossal Growth
  • 1 Wolf Strike
  • 1 Storm the Festival
  • 1 Dire-Strain Rampage
  • 1 Unnatural Moonrise
  • 1 Unnatural Growth
  • 1 Howling Moon
  • 1 Arlinn, the Pack's Hope
  • 1 Karplusan Forest
  • 1 Rockfall Vale
  • 1 Thran Portal
  • 1 Command Tower
  • 1 Evolving Wilds
  • 1 Racers' Ring
  • 7 Mountain
  • 11 Forest
 

11. Tatyova, Steward of Tides

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This Blue-Green deck can be considered as a Land Tribal deck as the commander itself enables this strategy. With the abundance of lands, you can mount a surprise attack on an unsuspecting opponent using your lands. If that strategy does not work, you always have your big creatures to deal the final blow.

What this deck excels in:

  • This deck uses a ramp mechanic to bring in a lot of lands in the early game. This serves the deck two purposes: enabling an attack using just the lands and being able to cast big creature spells early on
  • Great beatdown potential. This deck can beat down the opponent either through the use of its lands or with its big creatures. One way or the other, the game will usually end through an overwhelming attack from your side of the board

Deck list:

  • Commander: Tatyova, Steward of Tides
  • 1 Augur of Autumn
  • 1 Avabruck Caretaker
  • 1 Azusa's Many Journeys
  • 1 Boseiju Reaches Skyward
  • 1 Brokers Hideout
  • 1 Burly Breaker
  • 1 Cabaretti Courtyard
  • 1 Cartographer's Survey
  • 1 Colossal Skyturtle
  • 1 Contortionist Troupe
  • 1 Dormant Grove
  • 1 Evolving Wilds
  • 1 Fight Rigging
  • 10 Forest
  • 1 Harmonious Emergence
  • 1 Invoke the Ancients
  • 1 Invoke the Winds
  • 10 Island
  • 1 Joint Exploration
  • 1 Jugan Defends the Temple
  • 1 Llanowar Loamspeaker
  • 1 Maestros Theater
  • 1 Obscura Storefront
  • 1 Path to the Festival
  • 1 Primal Adversary
  • 1 Riveteers Overlook
  • 1 Roaring Earth
  • 1 Saryth, the Viper's Fang
  • 1 Shigeki, Jukai Visionary
  • 1 Sludge Monster
  • 1 Tamiyo's Safekeeping
  • 1 Teachings of the Kirin
  • 1 The Weatherseed Treaty
  • 1 Thirst for Discovery
  • 1 Titan of Industry
  • 1 Topiary Stomper
  • 1 Ulvenwald Oddity
  • 1 Unnatural Growth
  • 1 Wash Away
  • 1 Witness Protection
  • 1 Wrenn and Seven

 

10. Kaya, Geist Hunter

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Kaya, Geist Hunter, is a deck that leans towards the control archetype with its ability to let the opponent discard cards or to target creatures for removal. This deck aims to clear the board from threats so you can comfortably bring in your creatures and exert pressure on the opponent’s empty board.

What this deck excels in:

  • Decent lifegain provided by Elas il-Kor gives you the incentive to summon more creatures as you gain more life by doing so. Aside from that, your creatures will also deal damage whenever they die as long as Elas il-Kor is in the battlefield
  • The Planeswalkers in this deck deal with a variety of threats that can come from your opponent
  • This deck has a bunch of removal spells as well as spells that can target specific cards of the opponent which is useful in control matchups

Deck list:

  • Commander: Kaya, Geist Hunter
  • 1 Serra Paragon
  • 1 Adeline, Resplendent Cathar
  • 1 Sorin the Mirthless
  • 1 Liliana of the Veil
  • 1 Dying to Serve
  • 1 The Raven Man
  • 1 Fake Your Own Death
  • 1 Fateful Absence
  • 1 Ghoulish Procession
  • 1 Halo Fountain
  • 1 Jadar, Ghoulcaller of Nephalia
  • 1 Temporary Lockdown
  • 1 Reckoner Bankbuster
  • 1 The Wandering Emperor
  • 1 The Meathook Massacre
  • 1 The Restoration of Eiganjo
  • 1 Wedding Announcement
  • 12 Plains
  • 12 Swamp
  • 1 Duress
  • 1 Concealing Curtains
  • 1 Tenacious Underdog
  • 1 Graveyard Trespasser
  • 1 Cut Down
  • 1 Infernal Grasp
  • 1 Junji, the Midnight Sky
  • 1 Knight of Dusk's Shadow
  • 1 Elas il-Kor, Sadistic Pilgrim
  • 1 Resolute Reinforcements
  • 1 Defiler of Faith
  • 1 Anointed Peacekeeper
  • 1 Curse of Silence
  • 1 Extraction Specialist
  • 1 Weatherlight Compleated
  • 1 Citizen's Arrest
  • 1 Destroy Evil
  • 1 Bone Splinters
 

9. Halana and Alena, Partners

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This deck is a classic Gruul deck that combines ramping in the early game and snowballing in the middle to late stages of the game. This deck has a lot of firepower that can be casted earlier, further surprising the opponent especially if their deck is on the less aggressive side. 

What this deck excels in:

  • Ramp elements means that you can cast your spells at a faster rate compared to the opponent
  • Fast snowball potential ensures that you can dish out high levels of damage even before the opponent has the chance to cast blockers. This also puts them in the back foot majority of the game
  • Halana and Alena can allow some creatures to immediately attack as soon as they enter the battlefield. This means that there is always a threat of a big creature rampaging the board 

Deck list:

  • Commander: Halana and Alena, Partners
  • 1 Lotus Cobra
  • 1 Weaver of Blossoms
  • 1 Flourishing Hunter
  • 1 Avabruck Caretaker
  • 1 Toski, Bearer of Secrets
  • 1 Infestation Expert
  • 1 Phylath, World Sculptor
  • 1 Ascendant Packleader
  • 1 Rabbit Battery
  • 1 Thundering Raiju
  • 1 Atsushi, the Blazing Sky
  • 1 Jugan Defends the Temple
  • 1 Kodama of the West Tree
  • 1 Vorinclex, Monstrous Raider
  • 1 Towashi Guide-Bot
  • 1 Fireblade Charger
  • 1 Gnarlid Colony
  • 1 Orochi Merge-Keeper
  • 1 Kessig Naturalist
  • 1 Tovolar, Dire Overlord
  • 1 Iron Apprentice
  • 1 Ill-Tempered Loner
  • 1 Reckless Stormseeker
  • 1 Outland Liberator
  • 1 Werewolf Pack Leader
  • 1 Esika's Chariot
  • 1 Eater of Virtue
  • 1 Dueling Rapier
  • 1 Bramble Armor
  • 1 Snakeskin Veil
  • 1 Unnatural Moonrise
  • 1 Howl of the Hunt
  • 1 Invigorating Hot Spring
  • 1 Arni Slays the Troll
  • 1 Bard Class
  • 1 Ranger Class
  • 1 Den of the Bugbear
  • 1 Rockfall Vale
  • 1 Cragcrown Pathway
  • 9 Mountain
  • 11 Forest
 

8. Jaya, Fiery Negotiator

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A classic burn deck means you get to throw fireballs at any threat that the opponent produces and if there are no more threats on the board, you can simply cast these burn spells and target them towards the opponent. This deck is pretty powerful since it has a lot of enablers in the creature list.

What this deck excels in:

  • Great deck against any archetype since your focus will mostly be on removing looming threats and slinging spells at your opponent’s face
  • Lots of cheap spells ensures that the opponent will not have the advantage of speed against you
  • Opponents will also have to worry about the enchantments and artifacts on this deck, despite only being three, since these are also sources of damage that can pile up in an instant

Deck list:

  • Commander: Jaya, Fiery Negotiator
  • 1 Play with Fire
  • 1 Bloodthirsty Adversary
  • 1 Smoldering Egg
  • 1 Curse of Shaken Faith
  • 1 Light Up the Night
  • 1 Cathartic Pyre
  • 1 Geistflame Reservoir
  • 1 Ardent Elementalist
  • 1 Flame Channeler
  • 1 Raze the Effigy
  • 1 Seize the Storm
  • 1 Spellrune Painter
  • 1 Thermo-Alchemist
  • 1 Burn the Accursed
  • 1 Electric Revelation
  • 1 Moonrager's Slash
  • 1 Stolen Vitality
  • 1 Chandra, Dressed to Kill
  • 1 Manaform Hellkite
  • 1 Abrade
  • 1 Kessig Flamebreather
  • 1 Lambholt Raconteur
  • 1 Rending Flame
  • 1 Explosive Singularity
  • 1 Thundering Raiju
  • 1 Invoke Calamity
  • 1 Professional Face-Breaker
  • 1 Arcane Bombardment
  • 1 Strangle
  • 1 Call In a Professional
  • 1 Defiler of Instinct
  • 1 Keldon Flamesage
  • 1 Electrostatic Infantry
  • 1 Twinferno
  • 1 Lightning Strike
  • 1 Thrill of Possibility
  • 22 Mountain
  • 1 Sokenzan, Crucible of Defiance
 

7. Hinata, Dawn-Crowned

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Any card that can give out discounts on the mana costs of spells is always a huge advantage especially in a format like Brawl. Hinata, Dawn-Crowned, does just that and what’s more exciting is that it has a collar identity of Jeskai (Blue-Red-White) which means that it is a control deck.

What this deck excels in:

  • Typically, control decks have pretty expensive counter spells which is the reason some early threats cannot be dealt with easily. With this commander, you will be able to cast counter spells and other spells more comfortably due to its discount
  • All cards in this deck has the keyword ‘target’ which means they are all under the coverage of Hinata, giving you a huge mana advantage when casting spells
  • Big spells means that you are a threat at the later stages of the game. Combine that with your counter spells and removal spells that can help secure the early game for you, then you have a really strong and intimidating deck

Deck list:

  • Commander: Hinata, Dawn-Crowned
  • 1 Spirited Companion
  • 1 Inspiring Overseer
  • 1 Vadrik, Astral Archmage
  • 1 Smoldering Egg
  • 1 Glittering Stockpile
  • 1 Relic of Legends
  • 1 Arcane Signet
  • 1 The Celestus
  • 1 Disruption Protocol
  • 1 Rending Flame
  • 1 Wash Away
  • 1 March of Otherworldly Light
  • 1 March of Swirling Mist
  • 1 Out of the Way
  • 1 Slip Out the Back
  • 1 Run Out of Town
  • 1 Shore Up
  • 1 Ertai's Scorn
  • 1 Negate
  • 1 Syncopate
  • 1 Lightning Strike
  • 1 Disdainful Stroke
  • 1 Abrade
  • 1 Dissipate
  • 1 Valorous Stance
  • 1 Play with Fire
  • 1 Cathartic Pyre
  • 1 Fateful Absence
  • 1 Memory Deluge
  • 1 Alchemist's Gambit
  • 1 Invoke the Winds
  • 1 Farewell
  • 1 Burn Down the House
  • 1 Curse of Surveillance
  • 1 The Wandering Emperor
  • 1 Jaya, Fiery Negotiator
  • 1 Stormcarved Coast
  • 1 Sokenzan, Crucible of Defiance
  • 1 Otawara, Soaring City
  • 1 Eiganjo, Seat of the Empire
  • 1 Sundown Pass
  • 1 Skybridge Towers
  • 1 Plaza of Heroes
  • 1 Command Tower
  • 1 Evolving Wilds
  • 1 Swiftwater Cliffs
  • 1 Adarkar Wastes
  • 1 Shivan Reef
  • 1 Deserted Beach
  • 2 Plains
  • 4 Island
  • 4 Mountain

 

6. Toxrill, the Corrosive

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This commander offers a constant threat of board wipe especially against smaller creatures since it gives out -1/-1 counters at each end step. Although it has a high mana cost, your other cards in the deck will help you hold out until that point with a variety of control cards at your disposal.

What this deck excels in:

  • It is a bit easier to fend off the opponent’s initiative with the plethora of removal spells, counter spells, and card manipulation spells that this deck has
  • Against decks that are not aggressive, this deck will have the upper hand as it can slowly degrade the opponent’s attacking power with Toxrill’s ability

Deck list:

  • Commander: Toxrill, the Corrosive 
  • 1 Hullbreaker Horror
  • 1 Dockside Chef
  • 1 Morbid Opportunist
  • 1 Ertai Resurrected
  • 1 Graveyard Trespasser
  • 1 Fell Stinger
  • 1 Reckoner Bankbuster
  • 1 Moonsilver Key
  • 1 The Celestus
  • 1 Honored Heirloom
  • 1 Arcane Signet
  • 1 Memory Deluge
  • 1 Fading Hope
  • 1 Cut Down
  • 1 Wash Away
  • 1 Reckoner's Bargain
  • 1 Disdainful Stroke
  • 1 Infernal Grasp
  • 1 Defenestrate
  • 1 March of Wretched Sorrow
  • 1 Spell Pierce
  • 1 Essence Scatter
  • 1 Hero's Downfall
  • 1 Malicious Malfunction
  • 1 Duress
  • 1 Dread Fugue
  • 1 Pilfer
  • 1 The Phasing of Zhalfir
  • 1 The Meathook Massacre
  • 1 Liliana of the Veil
  • 1 Kaito Shizuki
  • 1 Sorin the Mirthless
  • 1 Otawara, Soaring City
  • 1 Takenuma, Abandoned Mire
  • 1 Dismal Backwater
  • 1 Shipwreck Marsh
  • 1 Uncharted Haven
  • 1 Field of Ruin
  • 1 Obscura Storefront
  • 9 Island
  • 11 Swamp
 

5. Kodama of the West Tree

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Mono-green Brawl decks have a recurring theme which is to ramp out land and secure the game as early as possible. With Kodama being a 3-mana commander, this ramp thing can be achieved easily. The more lands you have on the board, the easier it will be for you to cast spells or to rebuild if ever you need to

What this deck excels in:

  • Typical Mono-Green deck that uses its ramp powers to get ahead of the opponent early on in the game
  • You will be able to summon big creatures at the early game with the mana advantage you will surely get with your cards
  • Strong board presence from start to end. With this deck, you will be able to secure threats at all stages of the game, allowing you to place an immense level of pressure against the opponent

Deck list:

  • Commander: Kodama of the West Tree
  • 1 Spring-Leaf Avenger
  • 1 Jugan Defends the Temple
  • 1 Gala Greeters
  • 1 Attended Socialite
  • 1 Titan of Industry
  • 1 Tales of Master Seshiro
  • 1 Llanowar Loamspeaker
  • 1 Defiler of Vigor
  • 1 Quirion Beastcaller
  • 1 Llanowar Stalker
  • 1 Packsong Pup
  • 1 Snarling Wolf
  • 1 Contortionist Troupe
  • 1 Outland Liberator
  • 1 Primal Adversary
  • 1 Apprentice Sharpshooter
  • 1 Ulvenwald Oddity
  • 1 Ascendant Packleader
  • 1 Reclusive Taxidermist
  • 1 Avabruck Caretaker
  • 1 Teachings of the Kirin
  • 1 Kura, the Boundless Sky
  • 1 Quick-Draw Dagger
  • 1 Eater of Virtue
  • 1 Hero's Heirloom
  • 1 Vanquisher's Axe
  • 1 Arcane Signet
  • 1 Reckoner Bankbuster
  • 1 Tamiyo's Safekeeping
  • 1 Tail Swipe
  • 1 Defend the Celestus
  • 1 Invoke the Ancients
  • 1 Roaring Earth
  • 1 Unnatural Growth
  • 1 Wrenn and Seven
  • 1 Boseiju, Who Endures
  • 23 Forest
 

4. Ob Nixilis, the Adversary

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The power that Ob Nixilis, the Adversary possesses is very scary when you are on its receiving end. With a lot of creatures in this deck, you can definitely have copies of a non legendary version of Ob Nixilis, further increasing your power level by damaging both the health of the opponent and their strategy.

What this deck excels in:

  • Plenty of single-target removal spell means that you can choose which threats are more powerful and then remove them from play
  • There are also a lot of discard spells in this deck, further damaging the opponent’s strategy even before it lands on the battlefield
  • A good balance between creatures and noncreature spells 

Deck list: 

  • Commander: Ob Nixilis, the Adversary
  • 1 Haunted Ridge
  • 1 Evolved Sleeper
  • 1 Bone Splinters
  • 1 No Way Out
  • 1 Doomed Dissenter
  • 1 Graf Reaver
  • 1 Infernal Grasp
  • 1 Mukotai Soulripper
  • 1 Tenacious Underdog
  • 1 Undead Butler
  • 1 Vengeful Strangler // Strangling Grasp
  • 1 Virus Beetle
  • 1 Lightning Strike
  • 1 Takenuma, Abandoned Mire
  • 1 Bloodtithe Harvester
  • 1 Body Dropper
  • 1 The Meathook Massacre
  • 1 Pilfer
  • 1 Braids's Frightful Return
  • 1 Graveyard Trespasser // Graveyard Glutton
  • 1 Morbid Opportunist
  • 1 Shakedown Heavy
  • 1 Braids, Arisen Nightmare
  • 1 Hero's Downfall
  • 1 Liliana of the Veil
  • 1 Soul Transfer
  • 1 Duress
  • 1 Body Launderer
  • 1 Big Score
  • 1 Atsushi, the Blazing Sky
  • 1 Forge Boss
  • 1 Dollhouse of Horrors
  • 1 Illicit Shipment
  • 1 Cut Down
  • 1 Burn Down the House
  • 1 Writhing Necromass
  • 1 Shadow of Mortality
  • 1 Bloodfell Caves
  • 1 Tramway Station
  • 8 Mountain
  • 11 Swamp
  • 1 Command Tower
 

3. Jodah, the Unifier

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Five-colored decks are pretty powerful in Brawl since you get to get the best cards of a certain color and combine it in one deck. This is especially true for a Jodah, the Unifier deck since it is a Legendary Tribal deck. This means that all of your creatures are Legendary since your commander benefits well from this.

What this deck excels in:

  • Decent number of board wipes enables you to control the board state of both players. This is particularly great against decks that are creature-heavy
  • Each Legendary creature in this deck serves a great purpose which means that all bases are covered in terms of the threat output of this deck

Deck list:

  • Commander: Jodah, the Unifier
  • 1 Rockfall Vale
  • 1 Liesa, Forgotten Archangel
  • 1 Ertai Resurrected
  • 1 Burn Down the House
  • 2 Forest
  • 1 Deserted Beach
  • 1 The Raven Man
  • 1 Farewell
  • 1 Command Tower
  • 1 Arcane Signet
  • 1 Tamiyo, Compleated Sage
  • 1 Fateful Absence
  • 2 Plains
  • 1 Danitha, Benalia's Hope
  • 1 Overgrown Farmland
  • 1 The Celestus
  • 1 Elas il-Kor, Sadistic Pilgrim
  • 1 Swamp
  • 1 Hullbreaker Horror
  • 1 Depopulate
  • 1 Contaminated Aquifer
  • 1 Geothermal Bog
  • 1 Dreamroot Cascade
  • 2 Mountain
  • 1 The Meathook Massacre
  • 1 Halana and Alena, Partners
  • 1 Network Terminal
  • 1 Jin-Gitaxias, Progress Tyrant
  • 1 Shattered Sanctum
  • 1 Haunted Ridge
  • 1 Deathcap Glade
  • 1 Toxrill, the Corrosive
  • 1 Void Rend
  • 2 Island
  • 1 Cormela, Glamour Thief
  • 1 Adeline, Resplendent Cathar
  • 1 Diregraf Rebirth
  • 1 Tamiyo's Safekeeping
  • 1 Goro-Goro, Disciple of Ryusei
  • 1 Ratadrabik of Urborg
  • 1 Honored Heirloom
  • 1 Plaza of Heroes
  • 1 Relic of Legends
  • 1 Liliana of the Veil
  • 1 Vanquish the Horde
  • 1 Wash Away
  • 1 Disdainful Stroke
  • 1 Shipwreck Marsh
  • 1 Stormcarved Coast
  • 1 Avabruck Caretaker // Hollowhenge Huntmaster
  • 1 Takenuma, Abandoned Mire
  • 1 Sundown Pass
  • 1 Sunlit Marsh
  • 1 Satoru Umezawa
  • 1 Kaito Shizuki

 

2. Esika, God of the Tree

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It is pretty rare to see a control deck in this type of format but this five-colored deck does just that. With all the colors open, you get to have all the best control spells from each faction. From board wipes, to counter spells, and of course, card draw and deck manipulation spells, this deck does a lot of work to get all the possible advantages in the game.

What this deck excels in:

  • All the best control spells from each color combined in one single deck means that you have all the tools to address whatever challenge you face

Deck list:

  • Commander: Esika, God of the Tree
  • 1 Sanctuary Warden
  • 1 Hullbreaker Horror
  • 1 Titan of Industry
  • 1 Jin-Gitaxias, Progress Tyrant
  • 1 Koma, Cosmos Serpent
  • 1 Toxrill, the Corrosive
  • 1 Goldspan Dragon
  • 1 Vorinclex, Monstrous Raider
  • 1 Urabrask, Heretic Praetor
  • 1 Skyclave Relic
  • 1 Network Terminal
  • 1 Replicating Ring
  • 1 The Celestus
  • 1 Memory Deluge
  • 1 Infernal Grasp
  • 1 Galvanic Iteration
  • 1 You Find the Villains' Lair
  • 1 Saw It Coming
  • 1 Disdainful Stroke
  • 1 Annul
  • 1 Power Word Kill
  • 1 Mortality Spear
  • 1 Negate
  • 1 Depopulate
  • 1 Dig Up
  • 1 Alrund's Epiphany
  • 1 Doomskar
  • 1 Expressive Iteration
  • 1 Alchemist's Gambit
  • 1 Farewell
  • 1 Borrowed Time
  • 1 Binding the Old Gods
  • 1 Kaya the Inexorable
  • 1 Takenuma, Abandoned Mire
  • 1 Jetmir's Garden
  • 1 Raffine's Tower
  • 1 Ziatora's Proving Ground
  • 1 Spara's Headquarters
  • 1 Boseiju, Who Endures
  • 1 Xander's Lounge
  • 1 Shattered Sanctum
  • 1 Haunted Ridge
  • 1 Deathcap Glade
  • 1 Barkchannel Pathway
  • 1 Stormcarved Coast
  • 1 Blightstep Pathway
  • 1 Rockfall Vale
  • 1 Riverglide Pathway
  • 1 Hengegate Pathway
  • 1 Deserted Beach
  • 1 Darkbore Pathway
  • 1 Cragcrown Pathway
  • 1 Clearwater Pathway
  • 1 Brightclimb Pathway
  • 1 The World Tree
  • 1 Overgrown Farmland
  • 3 Swamp
 

1. Balmor, Battlemage Captain

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This Blue-Red deck is especially powerful due to the early Commander play. With just 2 mana, you can already summon your commander and use it to create winning moves through your instants and sorceries. With this, you will be able to turn your tiny creatures into battle-frenzied monsters while at the same time gaining card advantage and board advantage with the instants and sorceries.

What this deck excels in:

  • Very cheap mana cost with only 4 cards costing 4 mana and above. This means that most of your gameplay is tuned towards the early stages where you can do much damage while the opponent is still building their board
  • Good balance between creatures and noncreature spells means that the full strength of its commander is utilized
  • Cheap to cast commander allows you to bring it out early and to re-cast it multiple times if it dies

Deck list:

  • Commander: Balmor, Battlemage Captain
  • 1 Abrade
  • 1 An Offer You Can't Refuse
  • 1 Ancestral Anger
  • 1 Antagonize
  • 1 Bloodthirsty Adversary
  • 1 Burn Down the House
  • 1 Cathartic Pyre
  • 1 Consider
  • 1 Crystal Grotto
  • 1 Delver of Secrets
  • 1 Electrostatic Infantry
  • 1 Festival Crasher
  • 1 Field of Ruin
  • 1 Flame-Blessed Bolt
  • 1 Ghitu Amplifier
  • 1 Haughty Djinn
  • 1 Haunting Figment
  • 7 Island
  • 1 Jaya, Fiery Negotiator
  • 1 Keldon Flamesage
  • 1 Kessig Flamebreather
  • 1 Ledger Shredder
  • 1 Lier, Disciple of the Drowned
  • 1 Lightning Strike
  • 1 Maestros Theater
  • 1 Manaform Hellkite
  • 1 March of Reckless Joy
  • 1 March of Swirling Mist
  • 1 Molten Tributary
  • 7 Mountain
  • 1 Otawara, Soaring City
  • 1 Phoenix Chick
  • 1 Play with Fire
  • 1 Poppet Stitcher
  • 1 Reckless Impulse
  • 1 Serpentine Ambush
  • 1 Shivan Reef
  • 1 Smoldering Egg
  • 1 Sokenzan, Crucible of Defiance
  • 1 Spellrune Painter
  • 1 Stolen Vitality
  • 1 Stormchaser Drake
  • 1 Strangle
  • 1 Swiftwater Cliffs
  • 1 Thermo-Alchemist
  • 1 Thran Portal
  • 1 Uncharted Haven

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