Weapon Combos Make a Difference
Think about it. If you use 2 guns that do not complement each other at all, it's gonna be a disaster. Making sure you've got the right combinations is a huge determining factor when it comes to how well you're going to do.
10. R301 Carbine + Peacekeeper
R301
This is gun is a rock-steady lead slinger. Almost zero recoil.
R301 Stats
- Body Damage: 14
- Headshot Damage: 28
- DPS (Body): 336
- DPS (Head): 720
- Reload (Not empty): 2.4 s
- Reload (Empty): 3.2 s
- Mag Capacity: 18
- Ammo Type: Light
Peacekeeper
If it fails to keep the peace, then you must be a bad shot!
Peacekeeper Stats
- Body Damage: 110
- Headshot Damage: 165
- DPS (Body): 110
- DPS (Head): 165
- Reload (Not empty): 2.5 s
- Reload (Empty): 3.5 s
- Mag Capacity: 6
- Ammo Type: Shotgun
What makes this an awesome combo:
- The R301 has very little recoil and can easily hit medium to long-range targets, especially in single fire mode.
- The l Anvil rounds hop-up allows the R301 to be used to snipe in single fire mode. And admit it, even you sometimes struggle to choose a good range / close-up combo!
- The Peacekeeper is insane at close range and can do over 100 damage on a solid close-range hit.
- The PK barrel choke reduces the pellet spread tremendously when you aim down sight (ADS), which means all your pellets will hit. (Or miss, if you’re not a great shot !)
9. Prowler SMG + Charge Rifle
Prowler
Ever wish you were a predator? Well this could be your ticket!
Prowler Stats
- Body Damage: 14
- Headshot Damage: 21
- DPS (Body): 186
- DPS (Head): 279
- Reload (Not empty): 2.0 s
- Reload (Empty): 2.6 s
- Mag Capacity: 20
- Ammo Type: Heavy
Charge Rifle
The perfect laser beam for mowing anyone down halfway across the planet.
Charge Rifle Stats
- Body Damage: 45
- Headshot Damage: 56
- DPS (Body): 31.5
- DPS (Head): 63
- Reload (Not empty): 3.6 s
- Reload (Empty): 3.6 s
- Mag Capacity: 12
- Ammo Type: Sniper
What makes this an awesome combo:
- The Prowler has a blistering rate of fire (provided you equip the select-fire receiver and switch to full auto). So even if your aim is not great you can still do damage when you do happen to aim at an enemy.
- The Charge rifle melts your enemies at range and has literally no bullet drop. It is practically a laser beam after all!
8. Devotion LMG + Longbow
Devotion
If you're a devoted gamer then this one is gonna pay off. All it takes is practice.
Devotion Stats
- Body Damage: 17
- Headshot Damage: 34
- DPS (Body): 225
- DPS (Head): 510
- Reload (Not empty): 2.8 s
- Reload (Empty): 3.63 s
- Mag Capacity: 44
- Ammo Type: Unique
Longbow
Feel like hunting? Well, with this gun the enemy won't even see you!
Longbow Stats
- Body Damage: 55
- Headshot Damage: 110
- DPS (Body): 55
- DPS (Head): 110
- Reload (Not empty): 2.66 s
- Reload (Empty): 3.66 s
- Mag Capacity: 5
- Ammo Type: Heavy
What makes this an awesome combo:
- The Devotion is a care-package weapon.
- It has a huge magazine, which gives you more time to get onto your enemy and melt them.
- The Sentinel makes up for the Devotion’s lack of effectiveness at a great distance.
7. R99 + Sentinel
R99
Ever wondered what it would be like if your hose sprayed bullets? Well, this is pretty much the same thing.
R99 Stats
- Body Damage: 12
- Headshot Damage: 18
- DPS (Body): 216
- DPS (Head): 324
- Reload (Not empty): 1.8 s
- Reload (Empty): 2.45 s
- Mag Capacity: 18
- Ammo Type: Light
Sentinel
The perfect gun to keep watch over a large area. Must be a reason they called it a Sentinel...
Sentinel Stats
- Body Damage: 55
- Headshot Damage: 111
- DPS (Body): 65
- DPS (Head): 120
- Reload (Not empty): 2.5 s
- Reload (Empty): 3.6 s
- Mag Capacity: 4
- Ammo Type: Sniper
What makes this an awesome combo:
- The R99 is insane at close range, and can even be used for close-medium range if you’re a good shot. Especially with a gold barrel stabilizer on.
- The Sentinel allows you to engage distant enemies. This combo allows you to fight at literally any range you prefer.
- You can charge the Sentinel with shield batteries to get up to 100 damage on a body shot. The charge up does dissipate over time though.
6. R301 Carbine + Sentinel
R301
This is gun is a rock-steady lead slinger. Almost zero recoil.
R301 Stats
- Body Damage: 14
- Headshot Damage: 28
- DPS (Body): 336
- DPS (Head): 720
- Reload (Not empty): 2.4 s
- Reload (Empty): 3.2 s
- Mag Capacity: 18
- Ammo Type: Light
Sentinel
The perfect gun to keep watch over a large area. Must be a reason they called it a Sentinel...
Sentinel Stats
- Body Damage: 55
- Headshot Damage: 111
- DPS (Body): 65
- DPS (Head): 120
- Reload (Not empty): 2.5 s
- Reload (Empty): 3.6 s
- Mag Capacity: 4
- Ammo Type: Sniper
What makes this an awesome combo:
- The R301 has good reach and can make up for the slower rate of fire of the Sentinel in medium-range situations where you need rapid fire.
- The Sentinel pays for hitting shots and gives you greater long-range ability. Obviously, it won’t pay if you miss!
- The R301 can be used effectively at close range when the Sentinel becomes too clumsy.
5. Peacekeeper + Wingman
Peacekeeper
If it fails to keep the peace, then you must be a bad shot!
Peacekeeper Stats
- Body Damage: 110
- Headshot Damage: 165
- DPS (Body): 110
- DPS (Head): 165
- Reload (Not empty): 2.5 s
- Reload (Empty): 3.5 s
- Mag Capacity: 6
- Ammo Type: Shotgun
Wingman
As long as you don't miss, he'll drop faster than a sack of potatoes!
Wingman Stats
- Body Damage: 45
- Headshot Damage: 90
- DPS (Body): 135
- DPS (Head): 270
- Reload (Not empty): 2.1 s
- Reload (Empty): 2.1 s
- Mag Capacity: 6
- Ammo Type: Heavy
What makes this an awesome combo:
- The Wingman can be used for both close and long range.
- The PK provides backup which packs a punch once the enemies get in your face and your Wingman goes “Click, I’m empty!”
- The Wingman allows much freer movement than other long-range weapons, even when you ADS.
4. R301 Carbine + R99
R301
This is gun is a rock-steady lead slinger. Almost zero recoil.
R301 Stats
- Body Damage: 14
- Headshot Damage: 28
- DPS (Body): 336
- DPS (Head): 720
- Reload (Not empty): 2.4 s
- Reload (Empty): 3.2 s
- Mag Capacity: 18
- Ammo Type: Light
R99
Ever wondered what it would be like if your hose sprayed bullets? Well, this is pretty much the same thing.
R99 Stats
- Body Damage: 12
- Headshot Damage: 18
- DPS (Body): 216
- DPS (Head): 324
- Reload (Not empty): 1.8 s
- Reload (Empty): 2.45 s
- Mag Capacity: 18
- Ammo Type: Light
What makes this an awesome combo:
- The R301 is rock-steady, which is a bonus and especially useful if you are still getting to know the game.
- The R99 allows more mobility than the R301 when things get too close and you need to do some rapid tracking.
- Both use light ammo, which means that you don’t need to carry any half-stacks which waste space.
3. Peacekeeper + Kraber
Peacekeeper
If it fails to keep the peace, then you must be a bad shot!
Peacekeeper Stats
- Body Damage: 110
- Headshot Damage: 165
- DPS (Body): 110
- DPS (Head): 165
- Reload (Not empty): 2.5 s
- Reload (Empty): 3.5 s
- Mag Capacity: 6
- Ammo Type: Shotgun
Kraber
The only way this beast makes the playing field even is by levelling everyone around you!
Kraber Stats
- Body Damage: 145
- Headshot Damage: 250
- DPS (Body): 125
- DPS (Head): N/A
- Reload (Not empty): 3.2 s
- Reload (Empty): 4.3 s
- Mag Capacity: 4
- Ammo Type: Unique
What makes this an awesome combo:
- The Peacekeeper deals explosive damage up close and personal.
- Being hit with a PK for 100 damage causes instant hesitation. And hesitation gives you just the split second you need to finish things off…
- Having a medium to long-range weapon with a PK is essential. And the Kraber just happens to be the best in that field… It’s the best or nothing, right?
2. R99 + Kraber
R99
Ever wondered what it would be like if your hose sprayed bullets? Well, this is pretty much the same thing.
R99 Stats
- Body Damage: 12
- Headshot Damage: 18
- DPS (Body): 216
- DPS (Head): 324
- Reload (Not empty): 1.8 s
- Reload (Empty): 2.45 s
- Mag Capacity: 18
- Ammo Type: Light
Kraber
The only way this beast makes the playing field even is by levelling everyone around you!
Kraber Stats
- Body Damage: 145
- Headshot Damage: 250
- DPS (Body): 125
- DPS (Head): N/A
- Reload (Not empty): 3.2 s
- Reload (Empty): 4.3 s
- Mag Capacity: 4
- Ammo Type: Unique
What makes this an awesome combo:
- The R99 uses light ammo, which is a picknick to find.
- The R99 shreds with an insane rate of fire.
- The R99 has almost no horizontal drift as you fire, meaning you only need to control vertical recoil. Whew!
- The Kraber destroys at range and it’s unique “Crack!” is the ultimate intimidation factor.
1. Mastiff + Kraber
Mastiff
Feel like cutting 3 enemies in half at once? This is the gun to use!
Mastiff Stats
- Body Damage: 144
- Headshot Damage: 288
- DPS (Body): 144
- DPS (Head): 288
- Reload (Not empty): 1.03 s
- Reload (Empty): N/A
- Mag Capacity: 4
- Ammo Type: Unique
Kraber
The only way this beast makes the playing field even is by levelling everyone around you!
Kraber Stats
- Body Damage: 145
- Headshot Damage: 250
- DPS (Body): 125
- DPS (Head): N/A
- Reload (Not empty): 3.2 s
- Reload (Empty): 4.3 s
- Mag Capacity: 4
- Ammo Type: Unique
What makes this an awesome combo:
- Both are care-package weapons.
- The Mastiff obliterates anything at close range.
- The Kraber can 1 shot headshot purple and gold armor. It is insane at long range but can even be used at medium-close range.
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