[Top 5] Dota 2 Best Puck Builds That Win Games (7.32e)



The mischievous fairy dragon Puck is known for its elusive nature and crowd-control abilities. Puck can dart in and out of combat, making it difficult for enemies to land hits on them. Puck has become a fan favorite due to its exceptional ability to control the battlefield Puck is a hero that demands respect and admiration in the recent meta. With its unmatched mobility and crowd control abilities, it's a hero that's difficult to pin down and even more difficult to defeat. Its high skill cap and versatility make it a favorite among professional players, who use it to great effect in competitive matches.

To help you climb MMR with this flamboyant dragon, we bring you the Best 5 Puck Builds that will help you win games. These builds contain the best skill allocation and the best items that help you in dominating your games with Puck.

5. Miracle Build

Miracle, the terrific Ti winner is one of the most respected players in the dota scene. Miracle’s high octane and intelligent gameplay on Puck has gained him fame and attention from all over the world. The early game build is the most prominent Puck build played these days which Miracle loves to try out in his pub games. Miracle’s map awareness and mechanical skills on Puck are truly breathtaking and something we all can learn from. He quite well knows everything the hero can do, this helps him induce fear in the mind of his enemies with his immense push and fight potential. The massive magical damage dished out with this build is unparalleled by any other hero in this meta.

Puck is played differently by Miracle as he opts to play the hero in an extremely fast-paced manner, often wishing to buy the spellcasting and mobility items as soon as he can to paralyze the early game of his enemies. He prefers ganking and helping his team in teamfights instead of farming away as he can just fight with Kaya and Sange along with Octarine Core, ending the game as soon as he can. Miracle’s item choices and skill build allow him to go aggressive on his enemies as early as possible. This build is ideal if you are facing enemies with low magic resistance. 

Use This Build If:

  • Your enemies have low magic and status resistance 
  • You want to fight right from the get-go as a mid Puck
  • You want to be involved in more teamfights as soon as you can

Skill Points

Level 1: Illusory Orb: Puck launches an illusory orb that floats in a straight path, damaging enemies along its way, Puck can teleport to the orb at any point before it expires. It is an exceptional way of initiating or escaping a fight and also dealing damage in the early game. 

Level 2: Waning Rift: Puck teleports to the targeted location, releasing a burst of faerie dust that deals damage and silences enemies in an AoE. The silence increases with the levels, making it an ideal way of disabling enemies in the late game. 

Level 3: Illusory Orb

Level 4: Waning Rift

Level 5: Illusory Orb

Level 6: Dream Coil: Creates a coil in an AoE, which latches to enemy heroes, damaging and leashing them. If they leave the coil area, they are stunned for a significant duration and take extra damage. Dream Coil is an iconic crowd control spell that can help Puck dominate teamfights.

Level 7: Illusory Orb

Level 8: Phase Shift: Puck shifts into another dimension, making it take no damage. This spell is of high value as you can use it to dodge enemy spells and disjoint projectiles. It can save you in messy situations. 

Level 9: Waning Rift

Level 10: Waning Rift

Level 11: Phase Shift

Level 12: +50 Illusory Orb damage

Level 13: Phase Shift

Level 14: Phase Shift

Level 15: +75 Waning Rift damage

Level 16: Dream Coil

Level 17: Stats

Level 18: Dream Coil

Level 19: Stats

Level 20: -4s Waning Rift cooldown

Level 25: Dream Coil pierces magic immunity 

Items to buy for this build (Early to Late Game)

  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tango is a core item. 
  • 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog. 
  • Faerie Fire (70 Gold) - Instantly restores 85 health upon usage. It also passively grants 2 damage per instance. It is an effective item if you’re playing in the mid lane, or just want extra damage and sustain in the side lanes.
  • Bottle (675 Gold) - Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Puck is played in the mid-lane, a Bottle always comes in handy. 
  • Magic Stick (200 Gold) - Purchased at 2 minutes. Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
  • Gloves of Haste (450 Gold) - Purchased at 3 minutes. It provides Puck with a +20 attack speed. It is further upgraded Power Treads.
  • Magic Wand (450 Gold) -  Bought at 5 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Puck to sustain itself in the lane if he is facing spellcasting heroes.
  • Power Treads (1400 Gold) - Bought at 6 minutes. It provides 45 movement speed and 25 attack speed along with toggleable attributes, which offer everything from increased mana pool to armor and even strength, helping Puck in all stages of the game.
  • Witch Blade (2600 Gold) - Purchased at 12 minutes. Increases Puck’s attack speed by 35, Intelligence by 12, Armor by 5, and projectile speed by 300. It is an essential item that can demolish the enemy if they have low HP or armor. 
  • Blink Dagger (2250 Gold) - Purchased at 18 minutes. Blink Dagger is a core item on Puck, as it allows it to initiate a teamfight, or chase enemies with it. Puck can also upgrade into Arcane Blink later on in the game.
  • Linken’s Sphere (4600 Gold) - Purchased at 24 minutes. Blocks one targeted spell every 14 seconds and also increases stats and mana regen. This build has enough offensive items, and having a balance of offensive and defensive items can be extremely useful in the late game, helping Puck stay alive in the high-pressure teamfights.
  • Kaya (2050 Gold) - Purchased at 27 minutes. It provides Puck with increased stats along with increased spell lifesteal, damage amplification, and increased mana regen amplification. It ensures Puck does not run out of mana whilst, in a teamfight, it can further be upgraded into Kaya and Sange if need be, which is again a great item on the fairy dragon.
  • Kaya and Sange (4100 Gold) - Purchased at 29 minutes. Provides immense bonuses such as increased stats, status resistance, spell damage amplification, along with health and mana amplification. It is an effective item for spellcasting heroes like Puck. Besides, it offers extreme survivability with increased stats, making it durable in a teamfight. This item ensures he never runs out of mana.
  • Aether Lens (2275 Gold) - Bought at 32 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if Puck wants to upgrade it to Octarine Core further. 
  • Octarine Core (5275 Gold) - Purchased at 34 minutes. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Puck benefit from the stats above as it enhances their gameplay and makes them deal higher damage in a fight while increasing their mana regen. It provides impressive stats, helping it stay durable in the late game.

Neutral Items

  • Fairy’s Trinket - Increases Puck’s health by 75, while increasing spell amplification and reduces mana loss by 5% Though it is an effective item on spellcaster heroes, the arcane magician can benefit from it in the early game if he is constantly fighting from the get-go.
  • Ceremonial Robe - It increases Puck’s mana by 250. It lowers enemy status and magic resistance by 10%. It allows Puck’s spells to last longer.

 

4. NothingToSay Build

We have a lot to say about NothingToSay, he is one of the rising superstars from China. His excellent stint at PSG.LGD proved that he can play a plethora of heroes in the mid-lane. His ruthless performance has landed him a spot on this list. Puck may not be your typical mid-hero, but NTS makes him look like one. His dominant playstyle on this hero has won him games and earned him recognition. NothingToSay loves the max Illusory Orb build, which helps him be a menace in the early game. 

NothingToSay rotates as early as he can with this build. He ensures that all his lanes are secured and no one is lagging in terms of levels or farm when is playing mid-Puck. He builds an early-game Witch Blade due to the extra damage it provides in a fight, while also increasing his HP. He prioritizes Illusory Orb, as it deals damage to enemies in an AoE upon cast, making it deal high damage if combined with his ally spells. This Puck Build is a hard-hitting one and must be tried if you are looking to expand your hero pool.

Use This Build If:

  • You want to dominate with Puck in the mid lane
  • If you want a build that allows you to rotate early on and get involved in more fights
  • If you want a self-sustainable build that helps you deal damage while also making you tanky at the same time

Skill Points

Level 1: Illusory Orb: Puck launches an illusory orb that floats in a straight path, damaging enemies along its way, Puck can teleport to the orb at any point before it expires. It is an exceptional way of initiating or escaping a fight and also dealing damage in the early game. 

Level 2: Phase Shift: Puck shifts into another dimension, making it take no damage. This spell is of high value as you can use it to dodge enemy spells and disjoint projectiles. It can save you in messy situations. 

Level 3: Illusory Orb

Level 4: Waning Rift: Puck teleports to the targeted location, releasing a burst of faerie dust that deals damage and silences enemies in an AoE. The silence increases with the levels, making it an ideal way of disabling enemies in the late game. 

Level 5: Illusory Orb

Level 6: Dream Coil: Creates a coil in an AoE, which latches to enemy heroes, damaging and leashing them. If they leave the coil area, they are stunned for a significant duration and take extra damage. Dream Coil is an iconic crowd control spell that can help Puck dominate teamfights.

Level 7: Illusory Orb

Level 8: Waning Rift

Level 9: Waning Rift

Level 10: Waning Rift

Level 11: +50 Illusory Orb damage

Level 12: Phase Shift  

Level 13: Phase Shift

Level 14: Phase Shift

Level 15: +75 Waning Rift damage

Level 16: Dream Coil

Level 17: Stats

Level 18: Dream Coil

Level 19: Stats

Level 20: -4s Waning Rift cooldown

Items to buy for this build (Early to Late Game)

  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tango is a core item. 
  • 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog. 
  • Faerie Fire (70 Gold) - Instantly restores 85 health upon usage. It also passively grants 2 damage per instance. It is an effective item if you’re playing in the mid lane, or just want extra damage and sustain in the side lanes.
  • Bottle (675 Gold) - Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Puck is played in the mid-lane, a Bottle always comes in handy. 
  • Gloves of Haste (450 Gold) - Purchased at 3 minutes. It provides Puck with a +20 attack speed. It is further upgraded Power Treads.
  • Boots of Speed (500 Gold) - Purchased at 1 minute. Provides +45 movement speed to Puck. It is ideal for all heroes as you can purchase upgraded boots with it. 
  • Magic Stick (200 Gold) - Purchased at 4 minutes. Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
  • Magic Wand (450 Gold) -  Bought at 5 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Puck to sustain itself in the lane if he is facing spellcasting heroes.
  • Power Treads (1400 Gold) - Bought at 6 minutes. It provides 45 movement speed and 25 attack speed along with toggleable attributes, which offer everything from increased mana pool to armor and even strength, helping Puck in all stages of the game.
  • Witch Blade (2600 Gold) - Purchased at 12 minutes. Increases Puck’s attack speed by 35, Intelligence by 12, Armor by 5, and projectile speed by 300. It is an essential item that can demolish the enemy if they have low HP or armor. 
  • Blink Dagger (2250 Gold) - Purchased at 16 minutes. Blink Dagger is a core item on Puck, as it allows it to initiate a teamfight, or chase enemies with it. Puck can also upgrade into Arcane Blink later on in the game.
  • Kaya (2050 Gold) - Purchased at 18 minutes. It provides Puck with increased stats along with increased spell lifesteal, damage amplification, and increased mana regen amplification. It ensures Puck does not run out of mana whilst, in a teamfight, it can further be upgraded into Kaya and Sange if need be, which is again a great item on the fairy dragon.
  • Kaya and Sange (4100 Gold) - Purchased at 21 minutes. Provides immense bonuses such as increased stats, status resistance, spell damage amplification, along with health and mana amplification. It is an effective item for spellcasting heroes like Puck. Besides, it offers extreme survivability with increased stats, making it durable in a teamfight. This item ensures he never runs out of mana.
  • Aether Lens (2275 Gold) - Bought at 24 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if Puck wants to upgrade it to Octarine Core further. 
  • Octarine Core (5275 Gold) - Purchased at 27 minutes. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Puck benefit from the stats above as it enhances their gameplay and makes them deal higher damage in a fight while increasing their mana regen. It provides impressive stats, helping it stay durable in the late game.
  • Dagon 2 (3950 Gold) - Purchased at 31 minutes. Upon usage, it deals huge single-targeted burst damage, Dagon can be upgraded, increasing the cast range and damage it deals on the highest level (level 5).

Neutral Items

  • Arcane Ring - Provides 75 Mana to Puck and its allies. It also increases its intelligence and armor making it resilient in skirmishes.
  • Pupil’s Gift - Increases Puck’s non-primary attributes by +15. It provides increased agility and mana pool to Puck, increasing its potential to cast more spells and deal damage in a fight.

 

3. Abed Build

While being an amazing mid-laner, Abed is also a great Puck player. His farming speed is unparalleled, and so is his insane map awareness. Abed is known to be quite an aggressive mid-laner, but as a Puck, he is more than just aggressive, he is bloodthirsty, always in the mood for kills and ganks. His quick item timing combined with his mechanical skills on this hero makes him great at domination. One takeaway that you can have from this highlight is that switching up builds according to the heroes you are facing is highly ideal and possibly game-winning.  

Abed often juggles around between skill builds, sometimes he prefers the max Illusory Orb build, which is great if you’re going a quick magical burst build, or sometimes he may opt for the max Waning Rift build, putting points in Waning Rift and Phase Shift. Regardless of the build, Abed is a menace on Puck and it is quite evident in the highlight video. Abed also opts for all the necessary talents which help him deal high damage in a teamfight. Pay attention to his Dream Coil usage, as it nets him multiple kills.

Use This Build If:

  • You want to deal high magical damage with Puck
  • You are facing low magic-resistant heroes or squishy heroes with low HP and high armor
  • You want a mid-Puck build that prioritizes teamfight and objectives over farming

Skill Points

Level 1: Illusory Orb: Puck launches an illusory orb that floats in a straight path, damaging enemies along its way, Puck can teleport to the orb at any point before it expires. It is an exceptional way of initiating or escaping a fight and also dealing damage in the early game. 

Level 2: Phase Shift: Puck shifts into another dimension, making it take no damage. This spell is of high value as you can use it to dodge enemy spells and disjoint projectiles. It can save you in messy situations. 

Level 3: Illusory Orb

Level 4: Waning Rift: Puck teleports to the targeted location, releasing a burst of faerie dust that deals damage and silences enemies in an AoE. The silence increases with the levels, making it an ideal way of disabling enemies in the late game. 

Level 5: Illusory Orb

Level 6: Dream Coil: Creates a coil in an AoE, which latches to enemy heroes, damaging and leashing them. If they leave the coil area, they are stunned for a significant duration and take extra damage. Dream Coil is an iconic crowd control spell that can help Puck dominate teamfights.

Level 7: Illusory Orb

Level 8: Waning Rift

Level 9: Waning Rift

Level 10: Waning Rift

Level 11: +50 Illusory Orb damage

Level 12: Phase Shift  

Level 13: Phase Shift

Level 14: Phase Shift

Level 15: +75 Waning Rift damage

Level 16: Dream Coil

Level 17: Stats

Level 18: Dream Coil

Level 19: Stats

Level 20: -4s Waning Rift cooldown

Level 25: Dream Coil pierces magic immunity 

Items to buy for this build (Early to Late Game)

  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tango is a core item. 
  • 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog. 
  • Faerie Fire (70 Gold) - Instantly restores 85 health upon usage. It also passively grants 2 damage per instance. It is an effective item if you’re playing in the mid lane, or just want extra damage and sustain in the side lanes.
  • Bottle (675 Gold) - Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Puck is played in the mid-lane, a Bottle always comes in handy. 
  • Infused Raindrops (225 Gold) - Purchased at 3 minutes. Passively provides +0.8 Mana Regeneration while consuming a charge to block 120 incoming magic damage from instances over 75 damage. It comes with 6 charges, helping Puck fare well against heroes with high magic damage output.
  • Gloves of Haste (450 Gold) - Purchased at 5 minutes. It provides Puck with a +20 attack speed. It is further upgraded Power Treads.
  • Boots of Speed (500 Gold) - Purchased at 6 minutes. Provides +45 movement speed to Puck. It is ideal for all heroes as you can purchase upgraded boots with it. 
  • Power Treads (1400 Gold) - Bought at 8 minutes. It provides 45 movement speed and 25 attack speed along with toggleable attributes, which offer everything from increased mana pool to armor and even strength, helping Puck in all stages of the game.
  • Magic Stick (200 Gold) - Purchased at 13 minutes. Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
  • Witch Blade (2600 Gold) - Purchased at 14 minutes. Increases Puck’s attack speed by 35, Intelligence by 12, Armor by 5, and projectile speed by 300. It is an essential item that can demolish the enemy if they have low HP or armor. 
  • Magic Wand (450 Gold) -  Bought at 15 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Puck to sustain itself in the lane if he is facing spellcasting heroes.
  • Eul’s Scepter (2725 Gold) - Purchased at 19 minutes. Allows Puck to whirl itself or the targeted enemy into the air, interrupting their channeling and dispelling certain buffs the enemies may have. It also disciples any negative buffs that it may have if it self-casts it.
  • Blink Dagger (2250 Gold) - Purchased at 22 minutes. Blink Dagger is a core item on Puck, as it allows it to initiate a teamfight, or chase enemies with it. Puck can also upgrade into Overwhelming Blink later on in the game.
  • Kaya (2050 Gold) - Purchased at 24 minutes. It provides Puck with increased stats along with increased spell lifesteal, damage amplification, and increased mana regen amplification. It ensures Puck does not run out of mana whilst, in a teamfight, it can further be upgraded into Kaya and Sange if need be, which is again a great item on the fairy dragon.
  • Kaya and Sange (4100 Gold) - Purchased at 27 minutes. Provides immense bonuses such as increased stats, status resistance, spell damage amplification, along with health and mana amplification. It is an effective item for spellcasting heroes like Puck. Besides, it offers extreme survivability with increased stats, making it durable in a teamfight. This item ensures he never runs out of mana and is able to spam all his spells and items without any hassle.
  • Aether Lens (2275 Gold) - Bought at 30 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if Puck wants to upgrade it to Octarine Core further. 
  • Octarine Core (5275 Gold) - Purchased at 33 minutes. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Puck benefit from the stats above as it enhances their gameplay and makes them deal higher damage in a fight while increasing their mana regen. It provides impressive stats, helping it stay durable in the late game.
  • Overwhelming Blink (6800 Gold) - Purchased at 39 minutes. Increases Puck’s strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of his strength as damage. 
  • Linken’s Sphere (4600 Gold) - Purchased at 41 minutes. Blocks one targeted spell every 14 seconds and also increases stats and mana regen. This build has enough offensive items, and having a balance of offensive and defensive items can be extremely useful in the late game, helping Puck stay alive in the high-pressure teamfights.
  • Sange and Yasha (4100 Gold) - Purchased at 44 minutes. Increases Puck’s strength, agility, status resistance, attack speed, and health regen and also amplifies his lifesteal. Sange and Yasha is an essential item in the late game as it makes Puck highly tanky, making it able to stand his ground in fights.

Neutral Items

  • Possessed Mask - It provides +7 of the primary attribute to Puck while also providing it with lifesteal. It is an exceptional item in the early game for a carry hero.
  • Bullwhip - Increases Puck’s health regeneration by 3 and mana regeneration by 2.5. Upon usage, it grants 18% movement speed for 4 seconds to allies and Puck. It also slows for the same amount and duration of cast on enemies. 
  • Vambrace - It acts as a secondary Power Treads which provides Puck the stats depending upon the attribute he has set it to. It is essential to survive through the early game.
  • Timeless Relic - It provides Puck with +20% Debuff duration while increasing his spell amplification by 15%. As Puck is played in the standard magical build, this item is highly beneficial to it as it amplifies its magic damage potential.

 

2. Quinn Build

Quinn is one of the most feared mid-players in the European region. Starting as a pub star in NA, he quickly made a name for himself as one of the most versatile and dominant players in the game. Quinn is known for his high-caliber Puck performance, a hero which he has been spamming as if there is no tomorrow. Quinn is exceptional on Puck, as he is known to be an aggressive laner, often diving towers and ordering his team to assist him in the gank. Quinn’s impeccable spellcasting on Puck along with his insane map awareness has landed him on this list. 

As a Puck, Quinn snowballs after a good laning phase, and even if things go south, he is known to farm intensively until he is strong enough to fight. Quinn is known to harass his enemy counterpart out of the lane quite often, he does this by barraging Illusoy Orbs at them. Quinn loves the standard Black King Bar into Blink Dagger and Shard build which helps him push through the early game by participating in as many ganks as he can. He is also a dominant force in the late game with the help of this build. Pay attention to his impeccable spell casting and item usage.

Use This Build If:

  • You want to be an active mid hero, instead of just relying on farming
  • You want to be involved in more skirmishes from the early game
  • You are facing enemies with low armor and HP

Skill Points

Level 1: Illusory Orb: Puck launches an illusory orb that floats in a straight path, damaging enemies along its way, Puck can teleport to the orb at any point before it expires. It is an exceptional way of initiating or escaping a fight and also dealing damage in the early game. 

Level 2: Phase Shift: Puck shifts into another dimension, making it take no damage. This spell is of high value as you can use it to dodge enemy spells and disjoint projectiles. It can save you in messy situations. 

Level 3: Illusory Orb

Level 4: Waning Rift: Puck teleports to the targeted location, releasing a burst of faerie dust that deals damage and silences enemies in an AoE. The silence increases with the levels, making it an ideal way of disabling enemies in the late game. 

Level 5: Illusory Orb

Level 6: Dream Coil: Creates a coil in an AoE, which latches to enemy heroes, damaging and leashing them. If they leave the coil area, they are stunned for a significant duration and take extra damage. Dream Coil is an iconic crowd control spell that can help Puck dominate teamfights.

Level 7: Illusory Orb

Level 8: Waning Rift

Level 9: Waning Rift

Level 10: +50 Illusory Orb damage

Level 11: Waning Rift 

Level 12: Phase Shift  

Level 13: Phase Shift

Level 14: Phase Shift

Level 15: +75 Waning Rift damage

Level 16: Dream Coil

Level 17: Stats

Level 18: Dream Coil

Level 19: Stats

Level 20: -4s Waning Rift cooldown

Items to buy for this build (Early to Late Game)

  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tango is a core item. 
  • 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog. 
  • Faerie Fire (70 Gold) - Instantly restores 85 health upon usage. It also passively grants 2 damage per instance. It is an effective item if you’re playing in the mid lane, or just want extra damage and sustain in the side lanes.
  • Bottle (675 Gold) - Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Puck is played in the mid-lane, a Bottle always comes in handy. 
  • Gloves of Haste (450 Gold) - Purchased at 3 minutes. It provides Puck with a +20 attack speed. It is further upgraded Power Treads.
  • Boots of Speed (500 Gold) - Purchased at 5 minutes. Provides +45 movement speed to Puck. It is ideal for all heroes as you can purchase upgraded boots with it. 
  • Power Treads (1400 Gold) - Bought at 6 minutes. It provides 45 movement speed and 25 attack speed along with toggleable attributes, which offer everything from increased mana pool to armor and even strength, helping Puck in all stages of the game.
  • Infused Raindrops (225 Gold) - Purchased at 7 minutes. Passively provides +0.8 Mana Regeneration while consuming a charge to block 120 incoming magic damage from instances over 75 damage. It comes with 6 charges, helping Puck fare well against heroes with high magic damage output.
  • Magic Wand (450 Gold) -  Bought at 8 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Puck to sustain itself in the lane if he is facing spellcasting heroes.
  • Witch Blade (2600 Gold) - Purchased at 11 minutes. Increases Puck’s attack speed by 35, Intelligence by 12, Armor by 5, and projectile speed by 300. It is an essential item that can demolish the enemy if they have low HP or armor. 
  • Blink Dagger (2250 Gold) - Purchased at 15 minutes. Blink Dagger is a core item on Puck, as it allows it to initiate a teamfight, or chase enemies with it. Puck can also upgrade into Overwhelming Blink later on in the game.
  • Kaya (2050 Gold) - Purchased at 17 minutes. It provides Puck with increased stats along with increased spell lifesteal, damage amplification, and increased mana regen amplification. It ensures Puck does not run out of mana whilst, in a teamfight, it can further be upgraded into Kaya and Sange if need be, which is again a great item on the fairy dragon.
  • Linken’s Sphere (4600 Gold) - Purchased at 23 minutes. Blocks one targeted spell every 14 seconds and also increases stats and mana regen. This build has enough offensive items, and having a balance of offensive and defensive items can be extremely useful in the late game, helping Puck stay alive in the high-pressure teamfights.
  • Overwhelming Blink (6800 Gold) - Purchased at 28 minutes. Increases Puck’s strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of his strength as damage. 
  • Aether Lens (2275 Gold) - Bought at 30 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if Puck wants to upgrade it to Octarine Core further. 
  • Octarine Core (5275 Gold) - Purchased at 34 minutes. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Puck benefit from the stats above as it enhances their gameplay and makes them deal higher damage in a fight while increasing their mana regen. It provides impressive stats, helping it stay durable in the late game.

Neutral Items

  • Seeds of Serenity - Upon usage, provides +8 health regeneration to Puck and all allies in an AoE.
  • Vambrace - It acts as a secondary Power Treads which provides Puck the stats depending upon the attribute he has set it to. It is essential to survive through the early game.
  • Ceremonial Robe - It increases Puck’s mana by 250. It lowers enemy status and magic resistance by 10%. It allows Puck’s spells to last longer.

 

1. BZM Build

The young and dominant Bzm is not only an impressive mid-laner but also an exceptional team fighter and team player. He is known for his versatile hero pool and exceptional Puck plays. He has a very hyper-aggressive but disciplined play style on this hero. Puck as a hero suits Bzm’s playstyle very well. His insane reactions made him fall under the radar for OG. Puck is a hero that was spammed by Bzm even when it was nerfed into oblivion, it just shows how dedicated he was to this hero. Bzm goes a pretty standard Puck item build, but it's his spell build that is the center of focus here.

Bzm loves to trample his enemies by fighting as soon as he gets his Dream Coil, not giving them any chance to use their spells or escape. He is also known to build items like Witch Blade and Blink Dagger that allow him to become more elusive and sustain himself from his foes. The build is highly common but works amazingly versus low armor and squishy heroes in particular. This build also allows you to be a menace right from the early game and be excellent at controlling the tempo and pace of the fight. In this highlight, Bzm demonstrates that tweaking the skill builds even slightly can change the trajectory of the game.

Use This Build If:

  • You want an extremely reliable Puck build that is fit for the late game
  • You want to be in control of the teamfight as a mid-Puck
  • You are facing heroes with low magic resistance and escape potential
  • You want to be involved in more teamfights from the early stages of the game

Skill Points

Level 1: Illusory Orb: Puck launches an illusory orb that floats in a straight path, damaging enemies along its way, Puck can teleport to the orb at any point before it expires. It is an exceptional way of initiating or escaping a fight and also dealing damage in the early game. 

Level 2: Phase Shift: Puck shifts into another dimension, making it take no damage. This spell is of high value as you can use it to dodge enemy spells and disjoint projectiles. It can save you in messy situations. 

Level 3: Illusory Orb

Level 4: Waning Rift: Puck teleports to the targeted location, releasing a burst of faerie dust that deals damage and silences enemies in an AoE. The silence increases with the levels, making it an ideal way of disabling enemies in the late game. 

Level 5: Illusory Orb

Level 6: Dream Coil: Creates a coil in an AoE, which latches to enemy heroes, damaging and leashing them. If they leave the coil area, they are stunned for a significant duration and take extra damage. Dream Coil is an iconic crowd control spell that can help Puck dominate teamfights.

Level 7: Illusory Orb

Level 8: Waning Rift

Level 9: Waning Rift

Level 10: Waning Rift   

Level 11: Phase Shift

Level 12: Phase Shift  

Level 13: Phase Shift

Level 14: +50 Illusory Orb damage

Level 15: +75 Waning Rift damage

Level 16: Dream Coil

Level 17: Stats

Level 18: Dream Coil

Level 19: Stats

Level 20: -4s Waning Rift cooldown

Items to buy for this build (Early to Late Game)

  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tango is a core item. 
  • 4x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog. 
  • Faerie Fire (70 Gold) - Instantly restores 85 health upon usage. It also passively grants 2 damage per instance. It is an effective item if you’re playing in the mid lane, or just want extra damage and sustain in the side lanes.
  • Bottle (675 Gold) - Purchased at 1 minute. The bottle is an essential item on a mid-hero. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them. As Puck is played in the mid-lane, a Bottle always comes in handy. 
  • Gloves of Haste (450 Gold) - Purchased at 2 minutes. It provides Puck with a +20 attack speed. It is further upgraded Power Treads.
  • Boots of Speed (500 Gold) - Purchased at 3 minutes. Provides +45 movement speed to Puck. It is ideal for all heroes as you can purchase upgraded boots with it. 
  • Power Treads (1400 Gold) - Bought at 4 minutes. It provides 45 movement speed and 25 attack speed along with toggleable attributes, which offer everything from increased mana pool to armor and even strength, helping Puck in all stages of the game.
  • Witch Blade (2600 Gold) - Purchased at 10 minutes. Increases Puck’s attack speed by 35, Intelligence by 12, Armor by 5, and projectile speed by 300. It is an essential item that can demolish the enemy if they have low HP or armor. 
  • Magic Stick (200 Gold) - Purchased at 11 minutes. Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
  • Blink Dagger (2250 Gold) - Purchased at 15 minutes. Blink Dagger is a core item on Puck, as it allows it to initiate a teamfight, or chase enemies with it. Puck can also upgrade into Overwhelming Blink later on in the game.
  • Magic Wand (450 Gold) -  Bought at 16 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Puck to sustain itself in the lane if he is facing spellcasting heroes.
  • Kaya (2050 Gold) - Purchased at 18 minutes. It provides Puck with increased stats along with increased spell lifesteal, damage amplification, and increased mana regen amplification. It ensures Puck does not run out of mana whilst, in a teamfight, it can further be upgraded into Kaya and Sange if need be, which is again a great item on the fairy dragon.
  • Kaya and Sange (4100 Gold) - Purchased at 20 minutes. Provides immense bonuses such as increased stats, status resistance, spell damage amplification, along with health and mana amplification. It is an effective item for spellcasting heroes like Puck. Besides, it offers extreme survivability with increased stats, making it durable in a teamfight. This item ensures he never runs out of mana.
  • Aether Lens (2275 Gold) - Bought at 23 minutes. Aether Lens increases the cast range of all abilities and items by 225 and increases overall mana by 300. It is exceptional if Puck wants to upgrade it to Octarine Core further. 
  • Energy Booster (3000 Gold) - Purchased at 26 minutes. Increases Legion Commander’s HP and Mana by 425. Energy Booster is further upgraded into Octarine Core. 
  • Octarine Core (5275 Gold) - Purchased at 26 minutes. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Puck benefit from the stats above as it enhances their gameplay and makes them deal higher damage in a fight while increasing their mana regen. It provides impressive stats, helping it stay durable in the late game.
  • Overwhelming Blink (6800 Gold) - Purchased at 30 minutes. Increases Puck’s strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of his strength as damage. 

Neutral Items

  • Fairy’s Trinket - Increases Puck’s health by 75, while increasing spell amplification and reduces mana loss by 5% Though it is an effective item on spellcaster heroes, the arcane magician can benefit from it in the early game if he is constantly fighting from the get-go.

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After spending 11,352 hours, slaying Eldwurms and winning the mid lane, Sid is still awfully bad at Dota 2
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