Mozie, for players who are great at switching between weapon firing mode to observation tool view, is one of the most powerful and versatile operators in the game. That’s because he can pose a lot of problems to enemies, not just with the firepower he brings with his weapons and utilities, but also through his intel-gathering and intel-denial capabilities.
With Mozie in the defending team, not only will it be much harder for the attackers to gather intel on defender positions and their gadgets, there’s also a high chance of their drones being hacked by him and being turned into another observation tool for the benefit of the defenders.
5. P10 Roni with Scope 1.5x, Suppressor, and Vertical Grip + SDP 9mm with Muzzle Brake and Laser + Barbed Wire
The P10 Roni, despite its low damage and small magazine capacity, is excellent at taking out enemies quickly. That’s mainly because of its very fast rate of fire. What’s great about the P10 Roni submachine gun is that despite its high rate of fire, its recoil will remain manageable while shooting through a hole clip. Another thing that’s great about the P10 Roni is that the scope 1.5x is available to it, and even that alone makes a lot of players prefer the P10 Roni as Mozie’s primary weapon over the alternative which is the Commando 9.
As for its barrel attachment, since its recoil is very manageable, Mozie will be free to equip a non-recoil benefit providing attachment for its barrel. And one of the best barrel attachments that doesn’t provide recoil is the suppressor. With the suppressor on Mozie’s P10 Roni submachine gun, he’ll be able to shoot enemies without them immediately knowing where they’re being shot from. That’s because the suppressor will hide the P10 Roni’s directional threat indicator as well as its muzzle flash. It will also greatly silence the weapon’s gunshots, making it very hard to hear, especially after the distance of thirty meters.
Excels in:
- Making enemies slower to react to your gunshots with the suppressor hiding the P10 Roni’s directional threat indicator
- Making it harder for enemies to pinpoint the location you’re shooting them from with the suppressor hiding the P10 Roni’s muzzle flash
- Being able to shoot opponents without giving away your position especially at the distance of more than thirty meters with the suppressor silencing the P10 Roni
- Having great recoil control with the SDP 9mm due to the muzzle brake and tight hip fire due to the laser attachment
- Slowing enemies down with the use of the barbed wires which are also excellent early warning devices
Build Details:
- Primary weapon - P10 Roni with Scope 1.5x, Suppressor, and Vertical Grip
- Secondary weapon - SDP 9mm with Muzzle Brake and Laser
- Generic gadget - Barbed Wire
Recoil pattern test on the P10 Roni in this setup with the author’s own recoil control applied:
4. P10 Roni with Scope 1.5x, Extended Barrel, and Vertical Grip + SDP 9mm with Suppressor and Laser + Nitro Cell
As mentioned above, one of the biggest drawbacks from using the P10 Roni is its low stock damage. That and its small magazine capacity turns a lot of people off from using it. However, because of the recent buff on the extended barrel making it so that it now adds 15% more damage weapons, the P10 Roni in this loadout becomes a much more viable weapon for Mozie. With 15% more damage on the P10 Roni and the scope 1.5x allowing Mozie to target his opponents more effectively, this loadout setup is really a force to be reckoned with.
The vertical grip on the P10 Roni will be the attachment that will allow the player to handle the weapon’s recoil better, and that’s important, especially since this weapon has a very high rate of fire for a primary weapon. As for the secondary weapon, it’s important to equip the SDP 9mm with a suppressor so that Mozie will have the ability to shoot attacker gadgets like drones or claymores with much less chance of alerting the enemies. That’s a great perk to have when Mozie needs to flank enemies or when he’s roaming.
Excels in:
- Making the P10 Roni submachine gun more powerful with the added 15% damage from the extended barrel attachment
- Allowing Mozie to excel at any range due to the extended barrel greatly reducing the P10 Roni’s range damage drop-off
- Providing Mozie with a good level of zoom through the scope 1.5x on his P10 Roni without losing out too much on peripheral view
- Having the ability to silently shoot attacker gadgets like claymores or drones with the use of the suppressed SDP 9mm handgun
- Being able to perform a c4-under-the-floor strat with the use of the nitro cell combined with the intel from one of Mozie’s hacked drones
Build Details:
- Primary weapon - P10 Roni with Scope 1.5x, Extended Barrel, and Vertical Grip
- Secondary weapon - SDP 9mm with Suppressor and Laser
- Generic gadget - Nitro Cell
Recoil pattern test on the P10 Roni in this setup with the author’s own recoil control applied:
3. Commando 9 with Red Dot A, Flash Hider, and Vertical Grip + SDP 9mm with Suppressor and Laser + Nitro Cell
A lot of players, including myself, prefer the Commando 9 assault rifle over the P10 Roni submachine gun as their primary weapon when playing Mozie. That's because the Commando 9 is more convenient to use due to its bigger magazine capacity. It can also take out enemies faster due to its higher damage. Of course, there are also players who prefer it over the P10 Roni simply because of its bad ass reload animation. With that said, the Commando 9 is an overall powerful weapon with a high rate of fire and manageable recoil.
I would say that its only big advantage over the P10 Roni is its much bigger magazine capacity. The biggest drawback to using the Commando 9 over the P10 Roni is that you’ll be stuck with a 1.0x sight, and its recoil will be harder to control. But speaking of recoil, the compensator will be a very solid barrel attachment for the weapon. That's because the Commando 9 has big recoil diamonds, therefore, it has a high propensity for horizontal and random recoil from all directions. The compensator specializes in reducing the recoil diamond size of weapons, so it’s great for stabilizing their shots, especially for longer sprays.
Excels in:
- Reducing the Commando 9’s horizontal and random recoil from all directions with the compensator barrel attachment
- Having a good vertical recoil control on Mozie’s Commando 9 with the use of the vertical grip attachment
- Having good precision when targeting enemies with the Commando 9 due to the simple center dot reticle on the red dot A 1.0x sight
- Mozie being able to shoot enemy gadgets like claymores and drones with much less chance of alerting the enemies with the use of the suppressed SDP 9mm handgun
- Countering defuser plant attempts and shield operators with the use of the nitro cell in Mozie’s generic gadget slot
Build Details:
- Primary weapon - Commando 9 with Red Dot A, Flash Hider, and Vertical Grip
- Secondary weapon - SDP 9mm with Suppressor and Laser
- Generic gadget - Nitro Cell
Recoil pattern test on the Commando 9 in this setup with the author’s own recoil control applied:
2. Commando 9 with Red Dot A, Extended Barrel, and Vertical Grip + SDP 9mm with Suppressor and Laser + Nitro Cell
For players who value damage over stealth or recoil benefits, this loadout setup could very well be number one. As discussed in one of the entries above, the extended barrel attachment now adds 15% damage on weapons while retaining its previous attribute of reducing the weapon’s range damage drop-off. With the superior damage of the Commando 9 over the P10 Roni, this loadout setup will allow Mozie to inflict heavy damage to his enemies, regardless of range. Combined with the Commando 9’s fast rate of fire, Mozie will be able to take out enemies quickly with this loadout.
Since the extended barrel doesn’t add recoil benefits to the weapon it’s attached to, it’s important that Mozie runs with the vertical grip for this loadout’s Commando 9. That way he’ll have at least one attachment to the weapon that will hold down its recoil. So with this loadout setup, Mozie will have a good balance between inflicting heavy damage to enemies, and stability when firing. As for the suppressed SDP 9mm handgun, it’s a great utility for Mozie when he needs to flank or when he’s roaming because he’ll be able to use it to silently shoot attacker gadgets.
Excels in:
- Inflicting heavy damage per shot from the Commando 9 assault rifle due to the added damage from the extended barrel
- Having the best damage possible from the Commando 9 assault rifle with the extended barrel greatly reducing its range damage drop-off
- Maintaining a good vertical recoil control on the Commando 9 assault rifle with the use of the vertical grip attachment
- Being able to shoot attacker drones or claymores when Mozie is flanking or roaming with the use of the suppressed SDP 9mm handgun
- Having the ability to perform c4-under-the-floor strats with the nitro cell in Mozie’s generic gadget slot
Build Details:
- Primary weapon - Commando 9 with Red Dot A, Extended Barrel, and Vertical Grip
- Secondary weapon - SDP 9mm with Suppressor and Laser
- Generic gadget - Nitro Cell
Recoil pattern test on the Commando 9 in this setup with the author’s own recoil control applied:
1. Commando 9 with Red Dot A, Suppressor, and Vertical Grip + SDP 9mm with Muzzle Brake and Laser + Nitro Cell
This is the best loadout setup for Mozie because the suppressor will provide great stealth benefits for him. With the suppressor, shots from the Commando 9 assault rifle won’t create a directional threat indicator telling them where Mozie is shooting from. It will also hide the Commando 9’s muzzle flash, as well as dampen its gunshot sound. With this loadout setup, it’ll be harder for enemies to know where Mozie’s shooting from, therefore, they’d be slower to react, be that for counter attacking or for taking cover.
Like the extended barrel, the suppressor will not add recoil control benefits to the Commando 9, so it’s important to have the vertical grip on the weapon so that the player will be able to handle its vertical recoil easier. And since the player will be able shoot attacker gadgets silently with the suppressed Commando 9, he can attach the muzzle brake to the barrel of his SDP 9mm instead of a suppressor. That way, he’ll have great recoil control with it when using it to frag enemies. Add a laser to it and its hip fire will be tight, and the player will be able to hit enemies well at close range even through hip fire.
Excels in:
- Shooting enemies with Mozie’s Commando 9 without providing them a directional threat indicator of where your shots are coming from
- Making it harder for enemies to pinpoint your location through sound cues with the suppressor dampening the gunshot sound of the Commando 9
- Having a good amount of vertical recoil control on the Commando 9 due to the presence of the vertical grip attachment
- Having a really good recoil control on the SDP 9mm due to the muzzle brake and a tight hip fire due to the laser
- Countering defuser plant attempts or shield operators with the heavy explosion power from the nitro cell
Build Details:
- Primary weapon - Commando 9 with Red Dot A, Suppressor, and Vertical Grip
- Secondary weapon - SDP 9mm with Muzzle Brake and Laser
- Generic gadget - Nitro Cell
Recoil pattern test on the Commando 9 in this setup with the author’s own recoil control applied:
Attention operator, please be advised. There is a new directive from Six. Read up on these related articles, and prepare for deployment: