Nokk is the stealthiest operator on the attacker’s side. Her special ability is sort of a combination of Vigil’s and Caveira’s. When it’s active, she would appear invisible on defender cameras, and her footsteps, except when sprinting, will be very silent. This makes Nokk one of the best rushers in the game despite her using only normal speed when her special ability is active.
That’s because she’s able to really catch enemies off guard through her silent steps and ability to be invisible on defender cameras. And when she’s engaging enemies, she has excellent weapons and gadgets that complement her stealth abilities.
5. FMG-9 with Scope 1.5x and Flash Hider + D-50 with Suppressor and Laser + Impact EMP Grenade
The FMG-9 submachine gun is the primary weapon of choice for many Nokk players. That’s because it’s fully automatic, and therefore, easier to use. It lacks grip attachment choices, but its stock recoil is very manageable so Nokk wouldn’t really miss out much even though she won’t be able to use a vertical grip with it. The great thing about it is the availability of the scope 1.5x which is just perfect for the distance that Nokk operates in. With a 1.5x zoom, Nokk will be able to see enemies on her sights very well without losing out too much in terms of peripheral view.
The scope 1.5x provides a great balance between zoom levels and side view, and that’s why it’s great for close to medium range. For its barrel attachment, the flash hider will greatly weaken its vertical recoil, allowing Nokk to handle its weapon kick much better. For the generic gadget, the impact EMP grenade is a great alternative utility for Thatcher’s EMP grenades when he’s banned. But it’s on the last item in this list because Nokk’s role is to flank enemies and not join the other attackers in their hard breaching efforts. With that said, if you have a hard breacher in your team but the other members don’t have a utility for enabling hard breaching, it would be wise for Nokk to bring her impact EMP grenades.
Excels in:
- Providing Nokk with great vertical recoil control on her FMG-9 submachine gun through the use of the flash hider barrel attachment
- Removal of the muzzle flash on the FMG-9 submachine gun could make it harder for enemies to spot where Nokk is shooting them from
- Providing Nokk with a good balance between zoom level and peripheral view through the scope 1.5x on her FMG-9
- Having the ability to silently shoot defender gadgets like CCTV cameras with the suppressor on Nokk’s D-50 handgun
- Having the ability to disable hard breach preventing defender gadgets with the use of the impact EMP grenades
Build Details:
- Primary weapon - FMG-9 with Scope 1.5x and Flash Hider
- Secondary weapon - D-50 with Suppressor and Laser
- Generic gadget - Impact EMP Grenade
Recoil pattern test on the FMG-9 in this setup with the author’s own recoil control applied:
4. FMG-9 with Scope 1.5x and Compensator + D-50 with Suppressor and Laser + Hard Breach Charge
For the FMG-9 submachine gun, the compensator is actually the barrel attachment that provides the best recoil control and not the flash hider. That’s because the compensator lowers the FMG-9's horizontal and random recoil from all directions by reducing its recoil diamond size. So with the compensator on the FMG-9's barrel, Nokk’s shooting experience with it will be more stable. It may not hide the muzzle flash of the weapon like the flash hider does, but recoil control is more important, especially with Nokk who needs to finish the enemies she encounters as fast as she can.
With the great recoil control that the compensator brings and the good amount of zoom level that the scope 1.5x provides, Nokk will be hitting her enemies with great accuracy. As for the secondary weapon in this loadout setup, the suppressed D-50 handgun will allow Nokk to shoot defender gadgets or even enemies with much less chance of alerting more enemies to her presence. That’s because the suppressor will greatly silence the D-50's gunshots and hide its directional threat indicator. But for most of the time, the suppressed D-50 will be a great utility for Nokk when it comes to disabling enemy gadgets.
Excels in:
- Providing Nokk with the best recoil control on her FMG-9 submachine gun with the compensator reducing its propensity for horizontal and random recoil from all directions
- Providing Nokk with a good amount of zoom through the scope 1.5x while maintaining a wide peripheral view
- Having the ability to shoot defender gadgets like cameras or traps without alerting the enemies with the use of Nokk’s suppressed D-50 handgun
- Having a tight hip fire on the D-50 handgun when engaging enemies due to the laser attachment
- Having the ability to perform hard breaching on reinforced hatches or even walls with the use of the two hard breach charges as Nokk’s generic gadget
Build Details:
- Primary weapon - FMG-9 with Scope 1.5x and Compensator
- Secondary weapon - D-50 with Suppressor and Laser
- Generic gadget - Hard Breach Charge
Recoil pattern test on the FMG-9 in this setup with the author’s own recoil control applied:
3. SIX12 SD with Reflex B and Laser + D-50 USG with Muzzle Brake and Laser + Hard Breach Charge
As mentioned in the first entry, the FMG-9 is easier to use because it’s fully automatic, however, for players who excel at using shotguns, this loadout setup may very well be their number one. That’s because it provides a lot of versatility and not just heavy firepower at close range. The SIX12 SD has an integrated suppressor so its shots are silent and won’t create a directional threat indicator, so it’s a great complement for Nokk’s stealth abilities. With this loadout setup, Nokk can take down an enemy with one silent shot from the SIX 12 SD provided she gets close to him or her.
The SIX12 SD has a great destruction profile per shot, so Nokk can easily make entry holes on unreinforced walls or hatches with it. She can also use it to create more lines of sight for fragging enemies. Another great thing about this loadout setup is that the secondary weapon, the D-50 handgun with muzzle brake and laser, is also a great weapon for fragging enemies. Because of the D-50's heavy firepower, Nokk can use it for fragging enemies at distances beyond the effective reach of her SIX12 SD shotgun.
Excels in:
- Heavy firepower at close range due to the pellet spread and heavy damage per pellet from Nokk’s SIX12 SD Shotgun
- Providing Nokk with a clear view of the surroundings with the small frame of the Reflex B 1.0x sight which is perfect for shotguns
- Integrated suppressor on the SIX12 SD shotgun will allow Nokk to surprise enemies more effectively and create entry holes silently
- Having a great recoil control on the D-50 handgun due to the muzzle brake and tight hip fire due to the laser attachment
- Having the ability to perform hard breaching with the use of the two hard breach charges in Nokk’s generic gadget slot
Build Details:
- Primary weapon - SIX12 SD with Reflex B and Laser
- Secondary weapon - D-50 USG with Muzzle Brake and Laser
- Generic gadget - Hard Breach Charge
Pellet spread test on the SIX12 SD in this setup at 5m range:
Pellet spread test on the SIX12 SD in this setup at 10m range:
2. FMG-9 with Scope 1.5x and Extended Barrel + D-50 with Suppressor and Laser + Frag Grenade
When playing Nokk, it’s best to surprise enemies and take them down as fast as you can so you can go back to stealth. Of course, you can do that with a headshot, but headshots don’t always happen, even with great cursor placement. So to ensure that you can take down enemies as fast as you can without a headshot, the best way is to equip an extended barrel to Nokk’s FMG-9. The extended barrel will add 15% damage to the weapon, thanks to a recent buff, and it will decrease its range damage drop-off.
With the FMG-9's range damage drop-off greatly decreased, Nokk will be inflicting high damage to enemies regardless of range. I must remind players though that as its name says, the extended barrel makes the barrel longer and it can be seen by enemies first when Nokk is peeking around corners, so instead of slowly peeking, rely on quick peeks instead. As for the generic gadget, the frag grenades are excellent utilities for scoring easy kills when you know where the enemy is camping, and it’s also great for flushing out enemies from their entrenched positions.
Excels in:
- Making the FMG-9 submachine gun more powerful due to the recent buff on the extended barrel that adds 15% damage on weapons
- Maximizing the damage output and potential of the FMG-9 submachine gun due to the extended barrel decreasing its range damage drop-off
- Having a great balance between peripheral view and zoom level with the scope 1.5x on Nokk’s FMG-9 submachine gun
- Providing Nokk with the ability to shoot defender gadgets with less chance of alerting the enemies with the use of the suppressed D-50 handgun
- Scoring kills on camping enemies or flushing them out of their entrenched positions with the use of the frag grenades
Build Details:
- Primary weapon - FMG-9 with Scope 1.5x and Extended Barrel
- Secondary weapon - D-50 with Suppressor and Laser
- Generic gadget - Frag Grenade
Recoil pattern test on the FMG-9 in this setup with the author’s own recoil control applied:
1. FMG-9 with Scope 1.5x and Suppressor + D-50 with Muzzle Brake and Laser + Frag Grenade
This is the best loadout for Nokk because the stealth benefits that she’ll receive from the suppressor on her FMG-9 submachine gun will greatly complement her own stealth capabilities. With the suppressor, her shots from the FMG-9 will not create a directional threat indicator telling enemies where she’s shooting from. It will also hide the weapon’s muzzle flash and silence its gunshots. Because of these stealth benefits from the suppressor, it will be much easier for Nokk to remain in stealth after surprising and taking down an enemy.
The suppressor may not add damage to weapons like the extended barrel does, but it doesn’t reduce damage anymore so it’s a really great barrel attachment, especially on a stealthy operator like Nokk. As for the secondary weapon, the D-50 handgun with muzzle brake and laser is by itself a devastating weapon. It inflicts heavy damage per shot with great recoil control from the muzzle break and tight hip fire from the laser. Nokk won’t even have to go into aim-down-sights stance to hit enemies at close range, therefore, she’ll have the speed advantage over her enemies.
Excels in:
- Shooting enemies without giving away your position due to the suppressor removing the FMG-9's directional threat indicator
- The suppressor hiding the muzzle flash of the FMG-9 could make it harder for enemies to immediately know where you're shooting from
- Making it even harder for enemies to determine your position with the suppressor dampening the FMG-9's gunshot sound
- Having great recoil and tight hip fire on Nokk’s D-50 handgun due to the muzzle brake and laser attachments
- Scoring kills with the frag grenades or using them to force defenders out of their entrenched positions
Build Details:
- Primary weapon - FMG-9 with Scope 1.5x and Suppressor
- Secondary weapon - D-50 with Muzzle Brake and Laser
- Generic gadget - Frag Grenade
Recoil pattern test on the FMG-9 in this setup with the author’s own recoil control applied:
Attention operator, please be advised. There is a new directive from Six. Read up on these related articles, and prepare for deployment: