There's really no one in the game that can rush as fast as Amaru when the objective spot is on a higher floor. That’s because with her special gadget, the Garra Hook, she could grapple onto ledges and windows within seconds after the preparation phase.
She’s also the only attacker that can get over a broken hatch, so with her in the attacking team, the defenders wouldn’t be safe even though it’s just right after the preparation phase, and they wouldn’t be safe from below either.
On top of that, she also has access to a variety of weapons and attachments that the player can use to maximize her effectiveness on the field.
5. G8A1 with Scope 1.5x, Flash Hider, and Vertical Grip + ITA12S with Reflex B and Laser + Stun Grenade
This loadout will provide Amaru with the best recoil control possible for the G8A1 because it will have both the flash hider and the vertical grip present as some of its attachments. This is a good loadout setup to have especially for beginner Amaru players because it will ensure that they will have a really good control on the G8A1 after they burst through a window with the Garra Hook. That's really important because for so many people, the fast paced gameplay of Amaru can be really intimidating and just bursting inside the objective spot not really knowing what to expect can really make the player anxious.
But with this loadout setup, there’s one thing that the player can be sure of, and that is that they will have a really good control over the G8A1’s recoil and their zoom level would just be perfect for close range encounters because the scope 1.5x will increase the weapon’s zoom level without sacrificing a lot of peripheral view. And since the G8A1 has a big magazine capacity, partnering it with a lot of recoil control will allow the user to keep firing at enemies with great stability and accuracy before the weapon needs to be reloaded.
Excels in:
- Providing the best recoil control possible on Amaru’s G8A1 light machine gun through the use of the flash hider and vertical grip attachment
- Having a really good amount of zoom level or close range engagement through the scope 1.5x without compromising a lot on peripheral view
- Lessening the visual cues that enemies could react to by hiding the G8A1’s muzzle flash through the flash hider barrel attachment
- Being able to destroy unreinforced hatches or create soft entries through the use of the ITA12S shotgun
- Blinding and deafening enemies before a push through the use of the three stun grenades in Amaru’s arsenal
Build Details:
- Primary weapon - G8A1 with Scope 1.5x, Flash Hider, and Vertical Grip
- Secondary weapon - ITA12S with Reflex B and Laser
- Generic gadget - Stun Grenade
Recoil test on the G8A1 in this setup firing 37 bullets before I started feeling like I’ll lose control of the gun:
4. Supernova with Reflex B, Suppressor, and Laser + SMG-11 with Red Dot A, Flash Hider, and Vertical Grip + Stun Grenade
Amaru mostly engages her enemies at close quarters combat especially when she’s rushing through the use of her Garra Hook special gadget. That’s because players would usually go straight for the objective spot in an attempt to surprise the defenders and take early control of some areas or take out as many defenders as they can before they themselves get taken out. And for close quarters combat, shotguns will have the superiority because of their pellet spread and heavy damage at close range. And as shotguns go, the Supernova is one of the best.
That’s because it inflicts major damage per pellet and can take an enemy down with just one shot at its optimal range, especially when all of its pellets hit the opponent's body. For that, the laser attachment is a really great addition to the Supernova because it will really reduce the size of its hip fire spread. And that’s great for Amaru so that she doesn't have to spend a second going into aim-down-sights stance and she would still be effective. As for the secondary weapon, the SMG-11 will provide Amaru with a fully automatic weapon when her Supernova needs to be reloaded or if she needs to hit enemies at longer distances.
Excels in:
- Close range superiority due to the Supernova shotgun's pellet spread and heavy damage per pellet
- Suppressor on the Supernova shotgun will make its gunshot silent and could add a lot to the surprise factor that Amaru’s Garra Hook brings
- Having a tight hip fire spread on the Supernova shotgun because of the laser attachment
- Having a fully automatic weapon in the SMG-11 with great recoil control because of the flash hider and the vertical grip
- Blinding and deafening enemies inside the objective spot before a push through the use of the stun grenades
Build Details:
- Primary weapon - Supernova with Reflex B, Suppressor, and Laser
- Secondary weapon - SMG-11 with Red Dot A, Flash Hider, and Vertical Grip
- Generic gadget - Stun Grenade
Pellet spread test on the Supernova in this setup at 5m range:
Pellet spread test on the Supernova in this setup at 10m range:
3. G8A1 with Scope 2.0x, Flash Hider, and Vertical Grip + Gonne-6 + Stun Grenade
This loadout setup is a bit more advanced compared to the one at the fifth entry despite them both having the flash hider and vertical grip attachment on the G8A1. That’s because instead of the scope 1.5x, you’ll be running with the scope 2.0x on the G8A1 on this loadout, and instead of the ITA12S shotgun or the SMG-11 for secondary weapon that can be used for finishing enemies off if the G8A1 need to be reloaded in the middle of combat, you’re going to run with the gonne-6 hand cannon which can be used to quickly bring down a barricaded window or disable a bulletproof defender utility.
So, this loadout setup is more risky compared to the loadout in the first two entries, however, the rewards are big. That’s because the scope 2.0x will provide a really good level of zoom for you to be able to see your enemies bigger on the screen, and therefore, easier to hit. Of course, it will sacrifice more peripheral view than the scope 1.5x, but when it comes to aiming at enemies, the scope 2.0x will be better. And as for the gonne-6 hand cannon, Amaru can use it to destroy a pesky bulletproof defender gadget or bring down a Castle Armor Panel on a window that she wants to grapple on.
Excels in:
- Providing Amaru with a high level of zoom for her to be able to see her enemies better and aim at them with better accuracy
- Having a really good recoil control on the G8A1 LMG by having both the flash hider and vertical grip attachments on the weapon
- Being able to destroy bullet proof defender gadgets like Castle's Armor Panel through the use of the gonne-6 hand cannon
- Blinding and deafening enemies inside the objective spot before a push through the use of the stun grenades
- Lessening the visual cues that enemies could react to with the flash hider removing the G8A1’s muzzle flash
Build Details:
- Primary weapon - G8A1 with Scope 2.0x, Flash Hider, and Vertical Grip
- Secondary weapon - Gonne-6
- Generic gadget - Stun Grenade
Recoil test on the G8A1 in this setup firing 38 bullets before I started feeling like I’ll lose control of the gun:
2. G8A1 with Scope 1.5x, Suppressor, and Vertical Grip + ITA12S with Reflex B and Laser + Stun Grenade
This loadout setup provides Amaru with a lot of versatility as well as stealth capabilities. That’s because the suppressor on the G8A1 will allow her to shoot enemies without them receiving a directional threat indicator of where her shots are coming from. It will also hide the G8A1’s muzzle flash and greatly dampen its gunshot sound, so when she’s rushing, these stealth benefits will help her survive longer because it will be harder for enemies to pinpoint where she is. So the stealth benefits from the suppressor are a great supplement to the Garra Hook’s surprise factor.
The scope 1.5x will provide Amaru with a good amount of zoom while not sacrificing a lot when it comes to side view, and that’s great for engaging enemies at close range, which Amaru would mostly be doing. And even though the suppressor doesn't add any recoil control benefits, the G8A1, unlike most light machine guns nowadays, has a very manageable recoil even with just the vertical grip holding down its recoil. The ITA12S shotgun can be used by Amaru to destroy unreinforced hatches on the objective spot for grappling onto them and surprising the enemies inside with the Garra Hook.
Excels in:
- Shooting enemies with silent gunshots from the suppressor adds a lot to the surprise factor from Amaru’s Garra Hook
- Strafing enemies without them receiving a directional threat indicator of where Amaru’s shot are coming from
- Maintaining a good amount of recoil control on the G8A1 LMG with the use of the vertical grip attachment
- Being able to destroy unreinforced hatches so Amaru can climb over them or create soft entries with the use of the ITA12S shotgun
- Blinding enemies as well as deafening them through the use of the three stun grenades in Amaru’s arsenal
Build Details:
- Primary weapon - G8A1 with Scope 1.5x, Suppressor, and Vertical Grip
- Secondary weapon - ITA12S with Reflex B and Laser
- Generic gadget - Stun Grenade
Recoil test on the G8A1 in this setup firing 27 bullets before I started feeling like I’ll lose control of the gun:
1. G8A1 with Scope 2.0x, Suppressor, and Vertical Grip + SMG-11 with Red Dot A, Flash Hider, and Vertical Grip + Stun Grenade
This is the best loadout setup for Amaru especially for more experienced players who are used to engaging enemies at close range while using high levels of zoom like what the scope 2.0x provides. For the user’s zoom level, the scope 2.0x is the most balanced, especially for the range where Amaru usually operates. That’s because it will provide a high level of zoom but not so much that Amaru would be at a disadvantage at close range. The great thing is, the scope 2.0x’s main frame doesn't take up a lot of screen space, so the user will still have a clear and wide view when aiming-down-sights with it.
The suppressor will bring a lot of great stealth benefits to Amaru which supplements the surprise factor from her Garra Hook as explained in the entry above, so let’s focus on the secondary weapon for this loadout setup. The SMG-11 is a great secondary weapon for Amaru because when she’s rushing, it’s usually by herself, and enemies would keep coming at her. That means she would need a lot of bullets to keep firing at them, and the SMG-11 is the best secondary weapon in her arsenal that can provide her with that. With the SMG-11, even when her G8A1 LMG needs to reload, it will be like she has another primary weapon to switch to.
Excels in:
- Having a high level of zoom through the scope 2.0x without really sacrificing so much when it comes to peripheral view
- Silent gunshots from the G8A1 through the suppressor barrel attachment will add a lot to the surprise factor from the Garra Hook
- Being able to shoot enemies without them receiving a directional threat indicator and a muzzle flash from the G8A1 because the suppressor will hide them
- Being able to continue firing at enemies even after the G8A1 primary weapon needs to reload through the use of the SMG-11 machine pistol
- Blinding and deafening enemies before pushing the objective spot through the use of the three stun grenades in Amaru’s arsenal
Build Details:
- Primary weapon - G8A1 with Scope 2.0x, Suppressor, and Vertical Grip
- Secondary weapon - SMG-11 with Red Dot A, Flash Hider, and Vertical Grip
- Generic gadget - Stun Grenade
Recoil test on the G8A1 in this setup firing 25 bullets before I started feeling like I’ll lose control of the gun:
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