[Top 10] Splatoon 2 Best Dualies

Splatoon 2 Best Dualies
Flying into Action!


There are a variety of dualie weapons in Splatoon 2 and this makes it much more difficult in finding the best one for Turf Wars, Tower Control, RainMaker, Clam Blitz, and Splat Zones. Here are some of the best weapons by performance in power, variety, and speed that are right for the picking. Any player can master these and help them win their Turf Wars. Let’s get started!

 

10. Hero Dualie Replicas

The Hero Dualie Replicas become available for purchase when the player completes every level with the Hero Dualies in Octo Canyon, which can be done at level 4. This weapon has Burst Bomb as their Sub and Tenta Missiles as the Special attack. They can give the player fast mobility and medium-range when it comes to shooting opponents just like other dualies. It takes 180 points to fill the special gauge.

Hero Dualie Replicas don’t take up much ink, which allows players to shoot about 131 shots before having to refill. This allows them to splatter tons of ink on the battlefield against their opponents. The damage from this weapon starts at 30 points, making it a strong shot. One thing to keep in mind while using the Hero Dualie Replicas is that when the player rolls, they use 9 percent of their ink tank and can roll twice before having a delay. This comes in handy when an opponent is barreling down with a roller. 

More Info on Hero Dualie Replicas: https://splatoonwiki.org/wiki/Hero_Dualie_Replicas

 

9. Kensa Splat Dualies

The Kensa Splat Dualies are noticeable on the battlefield for their Toni Kensa red clothespin on the back of the weapon. They are also black and white, not as colorful as the other weapons in the game. It takes 210 points to fill the special gauge and is available to purchase at level 16.

They are a limited edition set of weapons with the Sub weapon Suction Bomb and the Special attack is Baller. A unique thing about this weapon is the ink reservoirs always remain black, no matter the ink color of the player. This can help the player blend in with their enemies when under attack because they can’t tell right away if they are an enemy or a friend due to the black ink tank. The mobility and short-range shot are made for the adventurous player who loves close combat. Having the Special Baller helps the player in a desperate moment to get away if needed or go towards the enemy because it works as both offense and defense. 

More Info on Kensa Splat Dualies: https://splatoonwiki.org/wiki/Kensa_Splat_Dualies

 

8. Custom Dualie Squelchers

Players that love rolling away from their enemies will enjoy this weapon, the Custom Dualie Squelchers because they are a bit faster when they roll. Using these in a battle can help players win when the odds are against them. It takes 210 points to use the Special attack. 

This is just like the Dualie Squelchers, but with its unique Sub and Special attack. The Sub weapon is Splat Bomb and the Special attack is Ink Storm. They ink rapidly and cover the floor with ink, helping the player get to their enemies quickly. Each roll also uses 8% of the ink tank so adding abilities like Ink Saver (Main) to increase your ink tank come in handy to players that like to roll. The Custom Dualie also splat opponents in 4 shots just like Dualie Squelchers, making it a deadly weapon.

More Info on Custom Dualie Squelchers: https://splatoonwiki.org/wiki/Custom_Dualie_Squelchers

 

7. Splat Dualies

These are the Splat Dualies and are available to purchase after completing level 4. The Sub weapon is Burst Bomb and the Special attack is Tenta Missiles help the player protect themselves by having a short-range Sub and a long-range Special. Splat Dualies can shoot up to 131 shots before having to refill their ink tank and take 180 points to fill the special gauge. 

What is great about this weapon is how diverse and how well all the weapons help the player to meet their goal of splatting their enemies. If a player is under attack, the player can roll away and quickly attack without leaving themselves open to the enemies. Say someone is approaching the player but they haven’t recovered from their roll delay, they can quickly send a Burst Bomb to keep them away. Also rolling while inking helps cover more ground and splats uninvited guests that try to sneak up on the player.

More Info on Splat Dualies: https://splatoonwiki.org/wiki/Splat_Dualies

 

6. Dapple Dualies Nouveau

These beautiful blue weapons are nothing to sneeze at when coming face to face with Dapple Dualies Nouveau. Rolling uses 5% of the ink tank and can be improved with the Ink Saver (Main) ability. This spiffy weapon can be purchased after completing level 29 and takes 170 points to use the special attack in a battle. It has great damage and mobility, but its range isn’t that far.

This weapon can fire up to 142 shots without having to refill and can splat an opponent in 3 shots. It fires at 20% faster than normal weapons and has great accuracy up close. Imagine how much faster a player could splat an enemy with these stats. The Sub is Toxic Mist and the Special attack is Ink Storm for Dapple Dualies Nouveau. That’s when the player can use Toxic Mist in nearby surroundings causing a fog. This toxic fog makes opponents move slower and lose ink faster, making it easier to pick the enemy off one by one. If that doesn’t do it the player can use Ink Storm to make ink rain on their enemies. 

More Info on Dapple Dualies Nouveau: https://splatoonwiki.org/wiki/Dapple_Dualies_Nouveau

 

5. Dark Tetra Dualies

These Dark Tetra Dualies are for players that want high mobility and long-range attacks. This weapon has two muzzles and four dodge roll nozzles to help the player roll four times in a row. That means four times the chance they will get away from their enemies. Also, this weapon becomes available to purchase after completing level 14.

The only downfall is that it's a slower roll than Splat Dualies. On the plus side, this weapon doesn’t use as much ink because it doesn’t have to refill until 125 shots have been made. The Sub weapon is Autobomb and the Special attack is Splashdown. Autobomb chases the enemy it has locked onto until it explodes at close range. Same for the Splashdown Special attack it is done at close range of the enemy. The player that is using it hits the ground with such force that it causes a large explosion around them. It can be used with a regular jump or a super jump to keep away from enemies. 

More Info on Dark Tetra Dualies: https://splatoonwiki.org/wiki/Dark_Tetra_Dualies

 

4. Enperry Splat Dualies 

The Enperry Splat Dualies can fire 131 shots before having to reload and are inspired by the brand Enperry. This weapon can be purchased at level 11 and has great mobility and range to offset the low damage it makes. It takes 200 points to use the Special attack and it takes 9% of ink to roll. They have the same stats as the Splat Dualies differ in Sub weapon and Special. 

The Sub weapon is Curling Bombs and the Special attack is Inkjet. The Curling Bombs can be used as both defense and offense against the enemy to either keep them far away from base or to get rid of them if they are already there. With the Special Inkjet, the player flies above everyone on the map and shoots out projectiles to eliminate the enemy below. The Inkjet leaves a trail of ink where it first started so players must be careful on their way to land after the special is done. Using Enperry Splat Dualies for close range and having a sub and special to use for long-range attacks can help the player win the turf war with ease. 

More Info on Enperry Splat Dualies: https://splatoonwiki.org/wiki/Enperry_Splat_Dualies

 

3. Glooga Dualies

The Glooga Dualies are beautifully blue with hints of red on the handles. This weapon deals more damage and has more range than all the other dualies. The design of the gun was also inspired by a hot glue gun. Glooga Dualies can be purchased after completing level 17 and takes 180 points to use the special. This weapon is the only dualie that has increased damage or range after a roll. 

Glooga Dualies also only fires 71 shots of ink, meaning you might have to fill your ink tank sooner than the opponent. Mobility is worse than the other but makes it up with firepower. The Sub weapon is Ink Mine and the special is Inkjet. Ink Mine is a device that is put on the floor and explodes full of ink when an opponent steps on top of it. It is invisible to the opponent unless they have the Bomb Sniffer ability and takes 60% of the player’s ink tank. If no enemy sets off the bomb, it explodes. The Inkjet helps the player fly above the players and splat others from up high. With these weapons, the player has to strategize and plan each move to be victorious in the battle.

More Info on Glooga Dualies: https://splatoonwiki.org/wiki/Glooga_Dualies

 

2. Glooga Dualies Deco

One thing a player automatically sees about the Glooga Dualies Deco is the beautiful yellow color with bits of blue on it. It makes it stand out from the blue Glooga Dualies with hints of red. They also have different Sub and Special attack. The Sub for this weapon is Splash Wall and the Special attack is Baller. With the long-range and power behind this gun, the player can easily turn the tides in their favor.

With the Sub weapon Splash Wall, a player can use it to cover them as they retreat or to gain more tuft behind enemy lines. Players can also throw it to save an ally from an oncoming ground attack. The Special takes 180 points to use but it is worth it. The Special is Baller which allows the player to roll in a ball out of dangerous situations or charge into the enemy. When it’s done it explodes, leaving ink everywhere and splatting enemies that are too close for comfort. Working to balance all the weapons is key to the player’s team on winning the battle.

More Info on Glooga Dualies Deco: https://splatoonwiki.org/wiki/Glooga_Dualies_Deco

 

1. Dualie Squelchers

Dualie Squelchers have reduced firing rates compared to other dualies. They are the weapons with the most range in the game from the dualie types as well. It is available to purchase after completing level 12. The Sub weapon for Dualie Squelchers is the Point Sensor and the Special attack is Tenta Missiles. It takes 190 points to use the Special attack and can fire 83 shots before having to reload. 

With this weapon, the player can kill their opponent with 4 shots, and it can shoot farther than almost all the other dualies whether it’s up close or farther away. Point Sensors are black cubes with stick-like outcrops that are the color of the player’s ink. After the player throws Point Sensor, it turns into a cloud of their ink and shows the players their nearby enemies with a swirling squid-like marker. This allows the enemies to be seen by the player and the player’s team, making it easier to track and splat. Be warned that the Point Sensor uses up 40% of the ink tank. With Tenta Missiles also added to the mix, this makes the Dualie Squelchers unstoppable with both a balance of short-range and long-range attacks.

More info on Dualie Squelchers: https://splatoonwiki.org/wiki/Dualie_Squelchers

 

Now it’s finally the end of the list. Hope you enjoyed reading this article and found it useful for the next match in Splatoon 2.

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