The Outer Worlds Best Attributes -What To Invest In?
These three attributes are perfect for any kind of build you want to do a playthrough of, or take points from one to add to another or just put the points into one of each sub-category and do a balanced playthrough. Points are not limited to just one attribute so have fun and make the character of your dreams.
3. Body
The Body attribute is split into two sub-categories, Strength and Dexterity, each is good for any build you may want to try, and with six points to put into these subcategories you can bring them from average up to very high. These points can also be split among the other attributes too but if you want a one attribute challenge playthrough definitely put all six into Body.
Get this Attribute if.
- You plan on carrying a lot of stuff
- You want to hit hard and fast
- You want to reload faster
Body Details
- Strength Affected Skills:
- 1-handed melee
- 2-handed melee
- Heavy weapons
- Block
- Inspiration
- Intimidate
- Very High Strength
- +30% melee damage
- +140kg carrying capacity
- Very High Strength
- Dexterity Affected Skills:
- 1-handed melee
- Handguns
- Dodge
- Block
- Sneak
- Lockpick
- Very High Dexterity
- +30% Melee Weapon Attack Speed
- +30% Ranged Weapon Reload Speed
- Very High Dexterity
2. Mind
The Mind attribute is split into two sub-categories, Intelligence and Perception, each is good for any build you may want to try, and with six points to put into these subcategories you can bring them from average up to very high. These points can also be split among the other attributes too but if you want a one attribute challenge playthrough definitely put all six into Mind.
Get this Attribute if.
- You want to crit more often
- You want to get weak spot bonuses
- You want to hit headshots more
Mind details
- Intelligence Affected Skills:
- Long Guns
- Persuade
- Hack
- Medical
- Science
- Determination
- Very High Intelligence
- +35% Critical Damage
- Very High Intelligence
- Perception Affected skills:
- Handguns
- Long Guns
- Heavy Weapons
- Dodge
- Lockpick
- Engineering
- Very High Perception
- +35% Bonus to extra Headshot and Weak Spot Damage
- Very High Perception
1. Personality
The Personality attribute is split into two sub-categories, Charm and Temperament, each is good for any build you may want to try, and with six points to put into these subcategories you can bring them from average up to very high. These points can also be split among the other attributes too but if you want a one attribute challenge playthrough definitely put all six into Personality.
Get this Attribute if.
- You plan to use companions and their abilities
- You want factions to like you
- You want to regenerate health
Personality Details
- Charm Affected Skills:
- Persuade
- Lie
- Intimidate
- Hack
- Science
- Inspiration
- Very High Charm
- +40% Companion Ability Refresh
- +35% Positive Faction Reputation Reactions
- -35% Negative Faction Reputation Reactions
- Very High Charm
- Temperament Affected Skills:
- 2-handed Melee
- Lie
- Sneak
- Medical
- Engineering
- Determination
- Very High Temperament
- +7.5 Health Regeneration per Second
- Very High Temperament
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