[Top 10] The Outer Worlds Best Perks You Must Have
10. High Maintenance
You take better care of your weapons and armor than most people.
Why High Maintenance is Great
- Weapons and armor function for longer without breaking
High Maintenance details
- -25% Weapon Durability Loss
- -25% Armor Durability loss
High Maintenance usefulness rating: 7/10
9. Cheetah
They’re not slow, you're just fast.
Why Cheetah is Great.
- Move faster when sprinting
- Allows you to jump farther
Cheetah details
- +20% Sprint Speed
Cheetah usefulness rating: 7/10
8. Deadly Demonstrations
Why Deadly Demonstrations is great.
- More XP to level up
- Get to Level 30 faster
Deadly Demonstrations Details
- +50% XP from Companion Kills
Deadly Demonstrations usefulness rating: 8/10
7. Run and Gun
Why Run and Gun is great
- Can aim and shoot while running much better than when first starting out
Run and Gun Details
- -65% Movement Penalty to Accuracy
Run and Gun usefulness rating: 7/10
6. Harvester
Why Harvester is great.
- Regain health after you kill an enemy
- Great for any up close and personal build
Harvester details
- +15% Health Restored per Kill
Harvester usefulness rating: 6/10
5. Weird Science/Wild Science
Why Weird Science is great
- Science weapon damage effects the three types of damage
- N-ray, shock, and plasma damage can be overpowered
Weird/Wild Science details
- +50% Science Weapon Damage (Weird Science)
- +50% Science Weapon Damage (Wild Science)
Weird/WIld Science usefulness rating: 9/10
4. Armor Master
Why Armor Master is Great
- Doubles any skill bonus making any character you play even better
Armor Master Details
- +10% Armor Rating Bonus
- +100% Skill Bonus
Armor Master usefulness rating: 10/10
3. Last Stand
Why Last Stand is great.
- More damage to survive is always a plus
Last Stand Details
- +30% damage while under 25% health
Last Stand usefulness rating: 5/10
2. Confidence
Why Confidence is Great
- A good bonus after killing an enemy
Confidence details.
- Your next attack after you kill an enemy is a guaranteed Critical Hit.
Confidence usefulness rating: 7/10
1. Thick Skin
Why Thick Skin is great
- It allows you to run in and take more damage or take less from afar.
Thick Skin details
- -15% Area of Effect Damage Received
- -15% Plasma Damage Received
Thick Skin usefulness rating: 7/10
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