Spider-Man [TEST]
(2000)
Spider-Man [TEST]
About Spider-Man [TEST]

Neversoft’s first try with your friendly neighborhood Spider-Man really stood out from the crowd, and not just because it was a great superhero game in an age when they were far from common. The combat and stage design are solid regardless of the license, but the development team really nailed all the great things about Marvel’s hero. Whether you’re swinging between buildings, ensnaring bad guys with a web shot, or even just hearing Spidey's little quips when he handily defeats another grunt, Spider-Man is a satisfying experience for both long-term fans of the character and players who just want a great action-adventure game. 

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Monolith Soft employs the talent behind the Xeno series of gamesThe sword of the Bionis blazes blue with powerThe monolith in the name Monolith Soft may have one envisioning a game studio with only a single hit or idea, but Monolith Soft has developed a number of games since it was founded in 2000. They developed the Xeno series of games from Xenosaga to the most recent Xenoblade Chronicles: Definitive Edition. They have also worked on several collaborative projects with Nintendo including The Legend of Zelda: Breath of the Wild and Splatoon. The company has enjoyed success since splitting away from Square-Enix (then known as Squaresoft).The talent behind Xenogears believed that Square was not giving him enough creative freedomThe agile and powerful gear of Xenogears protagonist FeiTetsuya Takahashi worked for Squaresoft on Final Fantasy 6 and later earned the chance to lead development on his passion project, the PS1 era game, Xenogears. The world and story of Xenogears involved not only giant fighting robots, called gears, but also quasi-religious, philosophical, and psychological themes which, according to Takahashi, Square deemed too dark or complicated to exist alongside their other properties. It was Takahashi who later convinced Hirohide Sugiura to branch off into their own studio.During Japanese magazine Famitsu's interview with Sugiura he mentions one reason for the split was disagreement on fundingSpirits Within was a graphical triumph but didn't do well as a movieAt the time, Square was pouring money into its ill-fated movie studio Square Pictures. Final Fantasy: Spirits Within was the result of that investment and unfortunately ended up being a significant boondoggle for the company grossing only $85 million of its $137 million dollar cost. Though this funding spat was a part of his decision, Sugiura mentions that his main impetus for forming Monolith Soft was to one day create Xenogears 2. That hope is not yet fulfilled but did result in Monolith's first game Xenosaga: Episode 1 in 2002 as well as the Xeno series as a whole till today.Sugiura also talks about what he wants for the future of Monolith SoftThe Mechonis of Xenoblade stares ominously at lifeforms on the BionisMonolith Soft's first game series Xenosaga was a commercial success and managed to capture a devoted audience. The second game in the series was not received as well but, with the third, the series managed to end on a high note. As a whole Takahashi has stated that the series underperformed expectations.Xenoblade Chronicles for the Nintendo Wii and, most recently, the definitive edition for the Switch has brought even more success to the company. So much success that the game's main protagonist, Shulk, is even a character in the venerable Smash Bros series. Sugiura continues with the interview by stating that he sees Xenoblade as almost a “prototype” for the true sequel to Xenogears, but whether that future ever comes to pass truly cannot be foretold.
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