[Top 5] Dota 2 Best Arc Warden Builds To Win Games (7.32d)



Zett, the Arc Warden is a menace to every living creature in mankind. He wants nothing but destruction and chaos for the living. This phantom menace is wreaking havoc in the current meta due to its heavy damage and carry potential. Arc Warden is one of the only few heroes who can win those extreme late-game fights (we’re talking about 80+ minutes), without breaking a sweat. His ungodly high damage and insane mobility rank him as one of the best heroes to pick in the current patch. There is no way an entire team stands a chance if they face a six-slotted Arc Warden in the late game.

If reading about Arc Warden has piqued your interest, and if you want to try playing him then you have come to the right place. We bring you the best 5 builds for him that guarantee you a win. These builds are tried and tested by pro players, which means they’re relevant in the current patch.

5. Sccc Build

Sccc is a powerhouse of Chinese Dota, his mid-plays are impeccable. His extremely lethal playstyle combined with vast game knowledge has cemented his name as one of the best players in the game. Arc Warden is not a hero you see him regularly play, but whenever he does, he makes it look easy. Scc loves playing mid-Arc Warden as that is the lane where the hero seems to excel as he has better opportunities to farm and level up quickly

Sccc opts for the max Spark Wraith and Magnetic Field which allows him to teamfight from the get-go. With the help of his Tempest Double, he can have multiple sparks to help him farm or deal damage in a teamfight. Sccc goes for the orthodox build of the patch, the usual Midas, Gleipnir, and so on. These items are tried and tested, hence their pick rate soars high on this hero. You need to secure your early game first, this build is highly effective in the late game and leaves no stones unturned when it comes to destroying all your foes.

Use This Build If:

  • You want an extremely reliable carry build for the late game
  • You want to deal physical damage as an Arc Warden
  • You want to be involved in more skirmishes from the early game

Skill Points

Level 1: Spark Wraith - Upon usage, it summons a Spark Wraith that deals damage and slows an enemy that comes in its proximity. It’s a helpful spell to secure range creeps or last hits in general in the early game. Sparks also provide vision, meaning you can use it on Roshan or spot runes in the early game.

Level 2: Magnetic Field - Generates a circular field that protects allies and allied structures while evading any attacks that come outside of it. It’s an exceptional defensive spell that can be used to save yourself or allies in the laning phase.

Level 3: Spark Wraith

Level 4: Flux - Upon usage it slows the targeted enemy and deals damage over time to them, but the damage is not applied if there is another enemy close by. It is an exceptional spell as a mid-Arc as it's essentially a 1v1 lane, which means you can deal damage while slowing your counterpart.

Level 5: Spark Wraith

Level 6: Tempest Double - Arc Warden creates a duplicate of himself, which can also be controlled. The duplicate does not share the same item and spell cooldowns and thus can operate independently to push lanes or farm elsewhere on the map. The double allows for increased teamfight potential for Arc and his team.

Level 7: Spark Wraith

Level 8: Magnetic Field

Level 9: Magnetic Field

Level 10: Magnetic Field

Level 11: Flux 

Level 12: Tempest Double

Level 13: Flux 

Level 14: +175 Flux Cast Range

Level 15: +40 Magnetic Field Attack Speed

Level 16: Flux 

Level 17: Stats

Level 18: Stats

Level 19: Tempest Double

Level 20: +125 Spark Wraith Damage

Level 25: +40% Tempest Double CD reduction

Items to buy for this build (Early to Late Game)

  • Hand of Midas (2200 Gold) - Bought at 6 minutes. Upon usage, it converts a creep/unit into 160 gold and grants 2.1x their normal experience, it also provides increased attack speed. Sccc rushes this item because he knows he is facing some high-tempo heroes. He wants to match their pace, hence he opts for the Midas before even buying boots or a Bottle.
  • Bottle (675 Gold) - Bought at 6 minutes. Bottle is an integral item on a mid-Arc Warden. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them up.
  • Maelstrom (2700 Gold) - Bought at 11 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Arc Warden to farm faster while also providing him with increased attack damage. 
  • Gleipnir (6150 Gold) - Bought at 17 minutes. Maelstorm and Rod of Atos can be upgraded into Gleipnir which roots multiple heroes in an AoE, all at once. Gleipnir is an essential item that provides Arc with that much-needed lockdown he needs to beat enemies down without much effort.
  • Blink Dagger (2250 Gold) - Purchased at 21 minutes. Blink Dagger is a rather unusual item on Arc, but it allows him to initiate a teamfight, or chase enemies with it. Arc can also use his double to fight with the help of it instead of front-lining himself.
  • Boots of Travel (2500 Gold) - Purchased at 23 minutes.  Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Arc Warden and his double extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
  • Scythe of Vyse (5675 Gold) - Purchased at 29 minutes. Scythe of Vyse - Scythe offers immense disable potential as it turns the targeted enemy into a pig, making them unable to use any spells or items while also reducing their movement speed. This disabler item is of high value on Arc Warden as it allows him to dominate the late game with it as he can use it twice with the help of his double, locking down his foes and decimating them with the follow-up from his team. 
  • Octarine Core (5675 Gold) - Purchased at 32 minutes. Sccc loves building Octarine Core on Arc Warden due to the massive bonuses it has to offer. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Arc benefit from the aforementioned stats as it enhances their gameplay and makes them deal higher damage in a fight as the same perks are offered to the double.
  • Overwhelming Blink (6800 Gold) - Purchased at 37 minutes. Increases strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of your strength as damage. Arc benefits heavily from this item as he can use it twice, decimating his enemies within no time.

 

4. Topson Build

Topson is one of the best Arc Warden players in the game. He is known for his unorthodox builds and playstyles. His sheer skill and game sense ensures he triumphs even with the strangest builds. Arc Warden is not your go-to mid-hero, but Topson makes it look easy. His exceptional farming style and aggressive demeanor ensure there is no stone left unturned when it comes to winning the lane.

Topson rotates as early as he can with this build. He ensures that all his lanes are secured and no one is lagging in terms of levels or farm. He goes for an off-meta build, as the items you see aren’t built often on Arc anymore, but as it is Topson who is playing the phantom menace, he makes it look like a cakewalk. He prioritizes farming and damage items, which allow him to beat multiple enemies down at once and carry the team quite effortlessly.

Use This Build If:

  • You want an extremely reliable mid-build for the late game
  • You want to deal physical damage as an Arc Warden
  • You want to be involved in more skirmishes from the early game
  • You want to be tanky and deal high damage at the same time

Skill Points

Level 1: Spark Wraith - Upon usage, it summons a Spark Wraith that deals damage and slows an enemy that comes in its proximity. It’s a helpful spell to secure range creeps or last hits in general in the early game. Sparks also provide vision, meaning you can use it on Roshan or to spot runes in the early game.

Level 2: Flux - Upon usage it slows the targeted enemy and deals damage over time to them, but the damage is not applied if there is another enemy close by. It is an exceptional spell as a mid-Arc as it's essentially a 1v1 lane, which means you can deal damage while slowing your counterpart.

Level 3: Spark Wraith

Level 4: Flux

Level 5: Flux

Level 6: Tempest Double - Arc Warden creates a duplicate of himself, which can also be controlled. The duplicate does not share the same item and spell cooldowns and thus can operate independently to push lanes or farm elsewhere on the map. The double allows for increased teamfight potential for Arc and his team.

Level 7: Flux

Level 8: Spark Wraith

Level 9: Spark Wraith

Level 10: +200 Health

Level 11: Magnetic Field - Generates a circular field that protects allies and allied structures while evading any attacks that come outside of it. It’s an exceptional defensive spell that can be used to save yourself or allies in the laning phase.

Level 12: Tempest Double

Level 13: Magnetic Field

Level 14: Magnetic Field

Level 15: Magnetic Field

Level 16: +40 Magnetic Field Attack Speed

Level 17: Stats

Level 18: Tempest Double

Level 20: +40 Flux Damage

Level 25: +12s Tempest Double Duration

Items to buy for this build (Early to Late Game)

  • Power Treads (1400 Gold) - Bought at 3 minutes. It provides 45 movement speed and 25 attack speed along with toggleable attributes, which offer everything from increased mana pool to armor and even strength, helping Arc Warden in the early stages of the game.
  • Maelstrom (2700 Gold) - Bought at 10 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Arc Warden to farm faster while also providing him with increased attack damage. 
  • Mjollnir (5600 Gold) - Bought at 15 minutes. Maelstrom can be upgraded into Mjollnir which increases attack speed while also allowing Arc to apply the lighting effect on himself or allies which cause anyone attacking them to take damage back.
  • Dragon Lance (1900 Gold) - Bought at 19 minutes. It increases the attack range for Arc Warden while increasing his stats, allowing him to deal more damage and increasing his survivability. It is further upgraded into a Hurricane Pike at 26 minutes into the game.
  • Manta Style (4600 Gold) - Bought at 23 minutes. Creates two illusions of Arc Warden on usage, also allowing him to dispel certain spells or dodge if he times it right. It can also be used to split push lanes and farm efficiently. It also provides him with increased stats, agility, and attack damage.
  • Scythe of Vyse (5675 Gold) - Purchased at 32 minutes. Scythe offers immense disable potential as it turns the targeted enemy into a pig, making them unable to use any spells or items while also reducing their movement speed. This disabler item is of high value on Arc Warden as it allows him to dominate the late game with it as he can use it twice with the help of his double, locking down his foes and decimating them with the follow-up from his team. 
  • Silver Edge (5450 Gold) - Purchased at 36 minutes. Silver Edge is bought because of the break it provides, which temporarily disables the passive abilities of the targeted hero when you attack them and break invisibility. This item is highly essential for Arc Warden and his clone to stand their ground in teamfights and disable any passives their enemies may have.
  • Swift Blink - (6800 Gold) Purchased 41 minutes into the game. Swift Blink allows you to gain 40% phased movement speed and +35 agility for 6 seconds. This makes Arc Warden and his clone highly mobile, and also allows him to deal more damage which is suitable with the above build.

 

3. Arteezy Build

Arteezy, NA’s last hope, is undoubtedly the best mechanically skilled player in the game. This is due to his high mechanical skills and impressive understanding of the game. He is known to be versatile, but Arc Warden remains his specialty. High tempo and fast pace are the names of the game for our superstar. His impressive performance on Arc Warden is due to his exceptional micro-skills and game knowledge. Arteezy may often build items that are rather unorthodox but work in that specific matchup. 

Arteezy loves building the Aghanim’s Scepter, although not completely unorthodox, it is quite a rare sight on Arc Warden. Arteezy uses this build to its fullest by following up Aghanim’s with Octarine Core and Blink Dagger which allow him to fight to the fullest without worrying about mana or cooldowns. Arteezy also opts for Sparks Wraith talent at level 10, which works well with his Aghanim’s. He further opts for all the Flux talents, which is a much stronger spell in the later game which helps you with lockdown and slow. Overall, if you are looking to end the game early, then this is the right build for you.

Use This Build If:

  • You want a self-sustainable build that makes you tanky, making it extremely valuable against damage-dealing heroes
  • You want an Aghanim’s Scepter-focused build
  • You want to deal physical damage as an Arc Warden
  • You want to be involved in more skirmishes from the early game

Skill Points

Level 1: Spark Wraith - Upon usage, it summons a Spark Wraith that deals damage and slows an enemy that comes in its proximity. It’s a helpful spell to secure range creeps or last hits in general in the early game. Sparks also provide vision, meaning you can use it on Roshan or to spot runes in the early game.

Level 2: Flux - Upon usage it slows the targeted enemy and deals damage over time to them, but the damage is not applied if there is another enemy close by. It is an exceptional spell as a mid-Arc as it's essentially a 1v1 lane, which means you can deal damage while slowing your counterpart.

Level 3: Spark Wraith

Level 4: Flux

Level 5: Spark Wraith

Level 6: Tempest Double - Arc Warden creates a duplicate of himself, which can also be controlled. The duplicate does not share the same item and spell cooldowns and thus can operate independently to push lanes or farm elsewhere on the map. The double allows for increased teamfight potential for Arc and his team.

Level 7: Flux

Level 8: Flux

Level 9: Spark Wraith

Level 10: +175 Flux Cast Range

Level 11: Magnetic Field - Generates a circular field that protects allies and allied structures while evading any attacks that come outside of it. It’s an exceptional defensive spell that can be used to save yourself or allies in the laning phase.

Level 12: Tempest Double

Level 13: Magnetic Field

Level 14: Magnetic Field 

Level 15: Magnetic Field 

Level 16: +2s Flux Duration

Level 17: Stats

Level 18: Tempest Double

Level 20: +125 Spark Wraith Damage

Items to buy for this build (Early to Late Game)

  • Bottle (675 Gold) - Bought at 1 minute. Bottle is an integral item on a mid-Arc Warden. Regardless of the hero you play, Bottle keeps you sustained through the laning phase by replenishing your mana and HP. It also ensures you store power runes for later instead of immediately using them up.
  • Arcane Boots (1300 Gold) - Bought at 6 minutes. It restores 175 mana to the caster in an AoE. It can later be disassembled into Octarine Core. Arc struggles with mana problems in the early game, this item solves the problem and grants him increased movement speed and max mana as well. Arcane Boots aren’t a typical item on Arc but Arteezy wants the bonus that this item provides in the early game.
  • Hand of Midas (2200 Gold) - Bought at 9 minutes. Upon usage, it converts a creep/unit into 160 gold and grants 2.1x their normal experience, it also provides increased attack speed. 
  • Aghanim’s Scepter (4200 Gold) - Bought at 16 minutes. Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its 2-second activation period. It can be used to farm or deal immense nuke damage in a teamfight. You can deal 4x the normal Sparks damage with both Arc and his clone!
  • Aether Lens - (2275 Gold) - Bought at 19 minutes. Aether Lens increases the cast range of all abilities by 225 and increases overall mana by 300. It is exceptional if you want to further upgrade it to Octarine Core. You can just disassemble the earlier bought Arcane Boots into Aether Lens as well.
  • Octarine Core (5675 Gold) - Purchased at 22 minutes. Octarine Core is a common item on Arc Warden due to the massive bonuses it has to offer. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Arc benefit from the aforementioned stats as it enhances their gameplay and makes them deal higher damage in a fight as the same perks are offered to the double.
  • Blink Dagger (2250 Gold) - Purchased at 26 minutes. Blink Dagger is a rather unusual item on Arc, but it allows him to initiate a teamfight, or chase enemies with it. Arc can also use his double to fight with the help of it instead of front-lining himself.
  • Overwhelming Blink (6800 Gold) - Purchased at 31 minutes. Increases strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of your strength as damage. Arc benefits heavily from this item as he can use it twice, decimating his enemies within no time.

 

2. Bzm Build

Bzm is not only an impressive mid-laner but also an exceptional team fighter and team player. He is known for his versatile hero pool and exceptional Arc Warden plays. He has a very hyper-aggressive but disciplined play style. His insane reactions made him fall under the radar for OG. Arc Warden is a hero that was spammed by Bzm even when it was nerfed into the oblivion, just shows how dedicated he was to this hero. Bzm goes a pretty standard Arc Warden item build, but it's his spell build that is the center of focus here.

Bzm loves to cripple his enemies by building items like the Scythe of Vyse, not giving them any chance to use their spells or escape. Along with that, he is known to build items like Gleipnir and Black King Bar that allows him to become more elusive and sustain himself from his foes. The build is highly common but works amazingly versus high magic damage heroes. 

Use This Build If:

  • You want an extremely reliable carry build for the late game
  • You want to deal physical damage as an Arc Warden
  • You want to be involved in more skirmishes from the early game

Skill Points

Level 1: Spark Wraith - Upon usage, it summons a Spark Wraith that deals damage and slows an enemy that comes in its proximity. It’s a helpful spell to secure range creeps or last hits in general in the early game. Sparks also provide vision, meaning you can use it on Roshan or to spot runes in the early game.

Level 2: Flux - Upon usage it slows the targeted enemy and deals damage over time to them, but the damage is not applied if there is another enemy close by. It is an exceptional spell as a mid-Arc as it's essentially a 1v1 lane, which means you can deal damage while slowing your counterpart.

Level 3: Spark Wraith

Level 4: Flux

Level 5: Flux

Level 6: Tempest Double - Arc Warden creates a duplicate of himself, which can also be controlled. The duplicate does not share the same item and spell cooldowns and thus can operate independently to push lanes or farm elsewhere on the map. The double allows for increased teamfight potential for Arc and his team.

Level 7: Flux

Level 8: Spark Wraith

Level 9: Spark Wraith

Level 10: Magnetic Field - Generates a circular field that protects allies and allied structures while evading any attacks that come outside of it. It’s an exceptional defensive spell that can be used to save yourself or allies in the laning phase.

Level 11: Magnetic Field

Level 12: Tempest Double

Level 13: Magnetic Field

Level 14: Magnetic Field 

Level 15: +175 Flux Cast Range

Level 16: +40 Magnetic Field Attack Speed

Level 17: Stats

Level 18: Tempest Double

Level 20: +125 Spark Wraith Damage

Level 25: +40% Tempest Double CD reduction

Items to buy for this build (Early to Late Game)

  • Hand of Midas (2200 Gold) - Bought at 6 minutes. Upon usage, it converts a creep/unit into 160 gold and grants 2.1x their normal experience, it also provides increased attack speed. 
  • Maelstrom (2700 Gold) - Bought at 12 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Arc Warden to farm faster while also providing him with increased attack damage. 
  • Gleipnir (6150 Gold) - Bought at 16 minutes. Maelstorm and Rod of Atos can be upgraded into Gleipnir which roots multiple heroes in an AoE, all at once. Gleipnir is an essential item that provides Arc with that much-needed lockdown he needs to beat enemies down without much effort.
  • Boots of Travel (2500 Gold) - Purchased at 18 minutes. Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Arc Warden and his double extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
  • Black King Bar (4050 Gold) - Purchased at 24 minutes. Provides magic immunity, making Arc Warden invulnerable during fights. It is essential in most matchups as he has low magical resistance.
  • Blink Dagger (2250 Gold) - Purchased at 26 minutes. Blink Dagger is a rather unusual item on Arc, but it allows him to initiate a teamfight, or chase enemies with it. Arc can also use his double to fight with the help of it instead of front-lining himself.
  • Octarine Core (5675 Gold) - Purchased at 31 minutes. Octarine Core is a common item on Arc Warden due to the massive bonuses it has to offer. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Arc benefit from the aforementioned stats as it enhances their gameplay and makes them deal higher damage in a fight as the same perks are offered to the double.
  • Overwhelming Blink (6800 Gold) - Purchased at 34 minutes. Increases strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of your strength as damage. Arc benefits heavily from this item as he can use it twice, decimating his enemies within no time.
  • Scythe of Vyse (5675 Gold) - Purchased at 40 minutes. Scythe of Vyse - Scythe offers immense disable potential as it turns the targeted enemy into a pig, making them unable to use any spells or items while also reducing their movement speed. This disabler item is of high value on Arc Warden as it allows him to dominate the late game with it as he can use it twice with the help of his double, locking down his foes and decimating them with the follow-up from his team. 

 

1. 23Savage Build

The rising superstar from SE Asia, 23Savage has quickly risen the ranks to become a top star internationally. His impressive mechanical skills combined with insane map awareness put him at the number one spot on this list. His Arc Warden may not be the talk of the town, but he still knows his ways around the phantom menace. 23Savage often loves to switch up builds, but in certain games, he likes playing the Gleipnir Octarine build, which we also saw earlier from Sccc. The difference here is the playstyle, and also the skill builds along with the order in which the items are purchased. 

23Savage loves the Gleipnir Build due to the fighting potential it has to offer. Not only do you get to use it on enemies, but you also get to use it twice with the help of tempest double. He loves the max Flux build as it provides immense slow and lockdown potential, while also dealing increased damage to the targeted enemy. This build is highly relevant as it can work regardless of the matchup you are playing against, the flexibility these items have to offer is quite impressive. 

Use This Build If:

  • You want an extremely reliable carry build for the late game
  • You want to deal physical damage as an Arc Warden
  • You want to be involved in more skirmishes from the early game

Skill Points

Level 1: Spark Wraith - Upon usage, it summons a Spark Wraith that deals damage and slows an enemy that comes in its proximity. It’s a helpful spell to secure range creeps or last hits in general in the early game. Sparks also provide vision, meaning you can use it on Roshan or spot runes in the early game.

Level 2: Flux - Upon usage it slows the targeted enemy and deals damage over time to them, but the damage is not applied if there is another enemy close by. It is an exceptional spell as a mid-Arc as it's essentially a 1v1 lane, which means you can deal damage while slowing your counterpart.

Level 3: Spark Wraith

Level 4: Flux

Level 5: Flux

Level 6: Tempest Double - Arc Warden creates a duplicate of himself, which can also be controlled. The duplicate does not share the same item and spell cooldowns and thus can operate independently to push lanes or farm elsewhere on the map. The double allows for increased teamfight potential for Arc and his team.

Level 7: Flux

Level 8: Spark Wraith

Level 9: Spark Wraith

Level 10: +175 Flux Cast Range

Level 11: Magnetic Field - Generates a circular field that protects allies and allied structures while evading any attacks that come outside of it. It’s an exceptional defensive spell that can be used to save yourself or allies in the laning phase.

Level 12: Tempest Double

Level 13: Magnetic Field

Level 14: Magnetic Field

Level 15: Magnetic Field

Level 16: +2s Flux Duration

Level 17: Stats

Level 18: Tempest Double

Level 20: +125 Spark Wraith Damage

Level 25: +40% Tempest Double CD reduction

Items to buy for this build (Early to Late Game)

  • Hand of Midas (2200 Gold) - Bought at 8 minutes. Upon usage, it converts a creep/unit into 160 gold and grants 2.1x their normal experience, it also provides increased attack speed. 
  • Maelstrom (2700 Gold) - Bought at 12 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Arc Warden to farm faster while also providing him with increased attack damage. 
  • Gleipnir (6150 Gold) - Bought at 17 minutes. Maelstorm and Rod of Atos can be upgraded into Gleipnir which roots multiple heroes in an AoE, all at once. Gleipnir is an essential item that provides Arc with that much-needed lockdown he needs to beat enemies down without much effort.
  • Octarine Core (5675 Gold) - Purchased at 23 minutes. Octarine Core is a common item on Arc Warden due to the massive bonuses it has to offer. Octarine Core provides increased cast range, increased stats along with a 25% cooldown reduction for both items and spells. Spellcasting heroes like Arc benefit from the aforementioned stats as it enhances their gameplay and makes them deal higher damage in a fight as the same perks are offered to the double.
  • Boots of Travel (2500 Gold) - Purchased at 25 minutes.  Allows you to teleport on allied creeps anywhere on the map. Purchasing this item grants Arc Warden and his double extreme mobility, making him highly active and providing him with global potential. He can push lanes and join his allies in a teamfight anytime he wants.
  • Blink Dagger (2250 Gold) - Purchased at 26 minutes. Blink Dagger is a rather unusual item on Arc, but it allows him to initiate a teamfight, or chase enemies with it. Arc can also use his double to fight with the help of it instead of front-lining himself.
  • Overwhelming Blink (6800 Gold) - Purchased at 30 minutes. Increases strength and deals damage in an AoE that deals attack and movement speed slow to enemies, while also making them take 150% of your strength as damage. Arc benefits heavily from this item as he can use it twice, decimating his enemies within no time.
  • Scythe of Vyse (5675 Gold) - Purchased at 35 minutes. Scythe offers immense disable potential as it turns the targeted enemy into a pig, making them unable to use any spells or items while also reducing their movement speed. This disabler item is of high value on Arc Warden as it allows him to dominate the late game with it as he can use it twice with the help of his double, locking down his foes and decimating them with the follow-up from his team. 

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After spending 11,352 hours, slaying Eldwurms and winning the mid lane, Sid is still awfully bad at Dota 2
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