With her special gadget, the Electronics Detector, IQ can detect enemy electronic gadgets within a range of twenty meters. This allows IQ to shoot hard-breach preventing defender gadgets through unreinforced walls or wooden floors. And since she can detect enemy gadgets in real-time, it also makes her one of the best intel gatherers in the game. That’s because most special gadgets in the game are made of electronics, like Vigil’s for example.
When Vigil’s special gadget is active, IQ can track him down in real time and she could deal with him herself or she could advise her teammates on Vigil’s current position. On top of her special gadget, IQ also has a wide array of powerful weapons and gadgets to choose from for directly engaging her opponents.
5. G8A1 with Red Dot A, Flash Hider, and Vertical Grip + P12 with Suppressor + Claymore
The G8A1 is one of the light machine guns in the game that doesn’t take a year to reload, making it very effective when it comes to a quick solo assault. That’s because of its magazine which can easily be detached and be replaced with a full clip. It inflicts a good amount of damage per shot, has a fast rate of fire, and of course, as light machine guns go, the G8A1 has a huge magazine capacity. Its only drawback really is the lack of sight attachments that can provide the user with higher levels of zoom, and that’s why it’s stuck with 1.0x ones.
But even without sight attachments that can provide IQ with higher levels of zoom, the G8A1 remains to be a very viable weapon for her. On top of all of its strengths mentioned in the previous paragraph, the G8A1’s recoil remains very manageable despite the recent recoil control progression overhaul. That, and its fast reload speed are what really makes it unique compared to most light machine guns in the game. As for the secondary gadget in this loadout setup, the claymores would be great for protecting IQ when she’s using her special gadget to detect enemy electronic devices.
Excels in:
- Having a huge magazine capacity in the G8A1 light machine gun which will make it less likely for IQ to reload in the middle of a gunfight
- Maintaining great recoil control on the G8A1 with the use of both the flash hider and the vertical grip attachments
- Having a light machine gun that can be quickly reloaded in the G8A1 because of its detachable magazine
- Being able to shoot enemy electronics quietly with the use of the suppressed P12 handgun which IQ will use alongside her special gadget
- Countering enemy roamers and run outs with the use of the claymores which is very important while IQ is using her Electronics Detector
Build Details:
- Primary weapon - G8A1 with Red Dot A, Flash Hider, and Vertical Grip
- Secondary weapon - P12 with Suppressor
- Generic gadget - Claymore
Recoil test on the G8A1 in this setup firing 26 bullets before I started feeling like I’ll lose control of the gun:
4. 552 Commando with Scope 1.5x, Flash Hider, and Angled Grip + P12 with Suppressor + Breach Charge
The 552 Commando is one of those weapons which has a very manageable recoil and can therefore be equipped with non-recoil benefit providing attachments like the angled grip and the user will still find it easy to control. With the angled grip on the 552 Commando, IQ will be able to go into aim-down-sight stance faster. That’s very important because in Siege, the best way to accurately hit your enemies is by going into an aim-down-sight stance, and every fraction of a second matters. The faster you can go into aim-down-sight, the faster you’ll be able to take down an enemy before he or she takes you out.
But of course, having a degree of recoil control on your weapons is a great bonus, even to weapons like the 552 Commando which doesn’t have a strong recoil to begin with. With the flash hider, the user will be sure that the 552 Commando’s recoil will be easy to tame, because it will greatly lower the weapon’s vertical recoil. It will also hide the 552 Commando’s muzzle flash, making it harder for enemies to detect you through that particular visual cue. The breach charges in your generic gadget slot are great for making quick entries on unreinforced holes, or for performing vertical plays by destroying portions of the wooden floor above the objective spot.
Excels in:
- Being able to go into aim-down-sight stance faster than normal due to the presence of the angled grip attachment
- Having great vertical recoil control on the 552 Commando due to the presence of the flash hider barrel attachment
- Lessening the visual cues that enemies could react to by hiding the 552 Commando’s muzzle flash through the flash hider
- Having a good amount of zoom level through the scope 1.5x while also not compromising a lot on peripheral view
- Being able to destroy wooden floors above the objective spot or opening up entry holes on unreinforced walls through the use of the breach charges
Build Details:
- Primary weapon - 552 Commando with Scope 1.5x, Flash Hider, and Angled Grip
- Secondary weapon - P12 with Suppressor
- Generic gadget - Breach Charge
Recoil pattern test on the 552 Commando in this setup with the author’s own recoil control applied:
3. AUG A2 with Scope 2.0x and Suppressor + P12 with Suppressor + Breach Charge
This loadout setup with the Aug A2 is better than the loadout setup in entry number four with the 552 Commando even though I believe that the latter is an overall better gun. That's because this is the best loadout setup for IQ players who prefer the Aug A2 over the 552 Commando. The suppressor will provide IQ with a lot of stealth benefits, and the scope 2.0x is a really great sight for targeting enemies at any range. It provides the user with high levels of zoom, while still not compromising a lot on peripheral view.
Basically, the scope 2.0x is one of the biggest reasons why some IQ players prefer the Aug A2 over the 552 Commando, because the latter only has up to 1.5x in terms of zoom level. As for the suppressor on the Aug A2 in this setup, it will allow IQ to shoot enemies without providing them a directional threat indicator of where her shots are coming from. It will hide the AUG A2’s muzzle flash, as well as greatly dampen its gunshot sound. All these stealth benefits would make it harder for enemies to know IQ’s current location, therefore, it will be harder for them to counter attack.
Excels in:
- Having a great amount of zoom level through the scope 2.0x while still not compromising a lot on peripheral view
- Shooting enemies without providing them a directional threat indicator of where your shots are coming from
- Silencing the gunshot sound of the AUG A2 goes a long way to making it harder for enemies to find out where IQ is
- Being able to shoot enemy gadgets silently through the use of the suppressed P12 handgun which is used alongside IQ’s Electronics Detector
- Creating soft breaches and destroying the wooden floor above the objective spot through the use of the breach charges
Build Details:
- Primary weapon - AUG A2 with Scope 2.0x and Suppressor
- Secondary weapon - P12 with Suppressor
- Generic gadget - Breach Charge
Recoil pattern test on the AUG A2 in this setup with the author’s own recoil control applied:
2. 552 Commando with Scope 1.5x, Extended Barrel, and Angled Grip + P12 with Suppressor + Claymore
The stocks of the extended barrel attachment must be shooting through the moon now in the Siege community due to the recent announcement that it will be adding 15% damage on weapons starting next season. That’s on top of its special attribute, which in my opinion is already really strong, of greatly reducing the weapon’s range damage drop-off. So currently, even without the 15% additional damage yet, the extended barrel is already a very strong barrel attachment that maximizes the damage output and potential of weapons.
The downsides of using the extended barrel are that it doesn’t add any recoil control benefits, and its long barrel could be seen first by the enemies when IQ is peeking around corners. However, the 552 Commando’s stock recoil is very manageable to the point that even without any attachment that adds recoil control, it would remain easy for the user to control. The latter downside can also be mitigated simply by practicing quick leans instead of slowly peeking around corners. So, if it's better damage that you’re looking for, it only makes sense to go with this loadout setup.
Excels in:
- Maximizing the damage output and potential of the 552 Commando by reducing its range damage drop-off
- Being able to go into aim-down-sight stance quicker than normal with the use of the angled grip attachment
- Providing IQ with a good amount of zoom level through the scope 1.5x without sacrificing a lot of peripheral view
- Being able to shoot defender electronic gadgets silently and aided by IQ’s special gadget with the use of the suppressed P12 handgun
- Countering roamers, flankers, and run outs with the two claymores in IQ’s generic gadget slot
Build Details:
- Primary weapon - 552 Commando with Scope 1.5x, Extended Barrel, and Angled Grip
- Secondary weapon - P12 with Suppressor
- Generic gadget - Claymore
Recoil pattern test on the 552 Commando in this setup with the author’s own recoil control applied:
1. 552 Commando with Scope 1.5x, Suppressor, and Angled Grip + P12 with Suppressor + Claymore
Despite the recent announcement that starting next season, the extended barrel will be adding 15% damage on weapons on top of its already great attribute of reducing weapons’ range damage drop off, I’m of the opinion that the suppressor remains to be the best non-recoil benefit providing barrel attachment. That’s because its stealth benefits fit so well with the tactical nature of the game. With the suppressor on her 552 Commando, IQ can shoot enemies without them receiving a directional threat indicator of where her shots are coming from.
And that goes a long way into not compromising your location in Siege. Add to that the fact that the suppressor will also hide the 552 Commando’s muzzle flash, further reducing the visual cues that enemies could use to determine your location. And of course, as its name says, it suppresses the gunshot sound of weapons, making it harder for enemies to pinpoint your location through that particular sound cue. So, even without the additional 15% damage from the extended barrel, I would still always run with the suppressor when using IQ’s 552 Commando, because its stealth benefits are just greater.
Excels in:
- Being able to shoot enemies without them receiving a directional threat indicator of where your shots are coming from
- Lessening the visual cues that enemies could use to determine your location by hiding the 552 Commando’s muzzle flash
- Dampening of the 552 Commando’s gunshot sound will make it harder for enemies to determine your location
- Being able to shoot enemy gadgets silently and with less chance of alerting enemies through the use of the P12 handgun
- Protecting IQ’s back and sides from roamers, flankers, and run outs, with the use of the two claymores in her generic gadget slot.
Build Details:
- Primary weapon - 552 Commando with Scope 1.5x, Suppressor, and Angled Grip
- Secondary weapon - P12 with Suppressor
- Generic gadget - Claymore
Recoil pattern test on the 552 Commando in this setup with the author’s own recoil control applied:
Attention operator, please be advised. There is a new directive from Six. Read up on these related articles, and prepare for deployment: