As mentioned on the image description above, Mute is one of the best operators in the game when it comes to intel-denial, and intel plays a crucial role in the general gameplay of Siege, so to be able to deny that to enemies is already a powerful ability.
But Mute doesn't just have the ability to deny intel, he’s also capable of denying enemies from hard breaching, which also plays a crucial role in this tactical multiplayer shooting game.
On top of his intel and hard-breach denial capabilities, Mute also has a powerful arsenal of weapons and gadgets to choose from for directly engaging enemies.
5. MP5K with Red Dot A and Flash Hider + SMG-11 with Red Dot A, Flash Hider, and Vertical Grip + Nitro Cell
This loadout setup will provide the Mute player with the best recoil possible for the MP5K. That’s because the MP5K in this setup will have the flash hider as its barrel attachment. The flash hider specializes in lowering the vertical recoil of weapons, so with this loadout setup, firing with the MP5K, even with long bursts, will provide the user with great stability and pinpoint accuracy. On top of that, the flash hider will also hide the MP5K’s muzzle flash, therefore, reducing the amount of visual cues that opponents could react to when trying to find where you’re shooting from.
This loadout setup features two submachine guns in the MP5K and the SMG-11, and since both aren’t suppressed, this loadout is better used for anchoring the objective pot. This loadout prioritizes the weapon’s stability, and the user’s ability to keep firing continuously. That’s because the SMG-11 as the user’s secondary weapon will provide him with another fully automatic weapon when the MP5K need to be reloaded in the middle of a gunfight. So with this loadout setup, the user can keep firing at enemies for a long time, and its only drawback is the SMG-11’s hard-to-handle recoil.
Excels in:
- Having the best recoil on the MP5K submachine gun due to the flash hider barrel attachment
- Reducing the visual cues that opponents could react to when determining your location due to the removal of the weapon’s muzzle flash
- Having another fully automatic weapon in your arsenal in the SMG-11 when the MP5K need to be reloaded in the middle of a gunfight
- Countering the enemies push and defuser plant attempts with the explosion power of the nitro cell
- Having the best recoil possible for the SMG-11 because of the flash hider and vertical grip attachment
Build Details:
- Primary weapon - MP5K with Red Dot A and Flash Hider
- Secondary weapon - SMG-11 with Red Dot A, Flash Hider, and Vertical Grip
- Generic gadget - Nitro Cell
Recoil pattern test on the MP5K in this setup with the author’s own recoil control applied:
4. MP5K with Red Dot A and Extended Barrel + P226 MK with Suppressor + Bulletproof Camera
This loadout setup is for players who prefer to always have the best damage from their weapons. That’s because the extended barrel on the MP5K will maximize its damage output and potential by greatly decreasing its range damage drop-off. This is great for Mute who would be anchoring the objective spot most of the time, because with this loadout setup, the player will be inflicting a good amount of damage per shot regardless of range, and that’s great for anchoring because when you’re anchoring, there would be times that you’d have to shoot enemies at medium to long-range.
And even though the extended barrel doesn't add any recoil control benefits to the MP5K, the user will not feel it that much because the MP5K doesn't have strong stock recoil in the first place. so there's really not much of a drawback to attaching the extended barrel to it. As for the secondary weapon in this loadout, the suppressed P226 Mk 25 handgun will provide Mute with the ability to shoot attacker gadgets like claymores or drones with less chances of attackers being alerted to his presence. The suppressed P226 MK 25 handgun is a great utility to have especially when Mute has to flank his opponents.
Excels in:
- Maximizing the damage output and potential of the MP5K through the use of the extended barrel attachment
- Having the ability to shoot attacker gadgets like drones or claymores with less chances of alerting enemies to your presence through the use of the suppressed P226 Mk 25 handgun
- Having an extra utility for gathering intel in the bulletproof camera which can also shoot EMP blasts
- Providing the user with pinpoint accuracy through the use of the simple center dot reticle from the Red Dot A 1.0x sight
- Being able to shoot enemies with your secondary weapon without them receiving a directional threat indicator of where your shots are coming from
Build Details:
- Primary weapon - MP5K with Red Dot A and Extended Barrel
- Secondary weapon - P226 MK 25 with Suppressor
- Generic gadget - Bulletproof Camera
Recoil pattern test on the MP5K in this setup with the author’s own recoil control applied:
3. MP5K with Red Dot A and Suppressor + P226 MK 25 with Muzzle Brake and Laser + Nitro Cell
This is the best loadout for players who prefer to use the MP5K as their primary weapon when playing Mute. That’s because, as stated above, the MP5K’s stock recoil is not that strong, so attaching a non-recoil benefit providing attachment to it wouldn’t matter that much when it comes to handling the weapon’s recoil. And the best non-recoil benefit providing attachment right now is the suppressor. That’s because the devs have recently removed its damage penalty on weapons, so all that remains now is its great stealth benefits which is perfect for a tactical game like Siege.
With this loadout setup, the player would be able to shoot at enemies without them receiving a directional threat indicator of where the shots are coming from. The suppressor would also hide the weapon’s muzzle flash and of course, greatly silence its gunshot sounds. With all those stealth benefits, it would be harder for enemies to determine your location, so it will be harder for them to effectively return fire. And since the primary weapon in this loadout already has a suppressor, the P226 Mk 25 doesn't need to be suppressed anymore. That's why it has the muzzle brake which will greatly lower its recoil and the laser which will tighten its hip fire so that it will be a more effective weapon when the player needs to switch to it.
Excels in:
- Shooting enemies without them receiving a directional threat indicator of where the shots are coming from
- Lessening the visual cues that enemies could react to when determining the player’s location by hiding the MP5K’ muzzle flash
- Greatly reducing the chances of giving away your position to enemies through the sound of your gunshots with the use of the suppressor
- Tight hip fire and low recoil on the P226 Mk 25 handgun due to the laser and muzzle brake attachments
- Ability to counter pushing enemies, especially smoke and plant attempts, with the use of the nitro cell.
Build Details:
- Primary weapon - MP5K with Red Dot A and Suppressor
- Secondary weapon - P226 Mk 25 with Muzzle Brake and Laser
- Generic gadget - Nitro Cell
Recoil pattern test on the MP5K in this setup with the author’s own recoil control applied:
2. M590A1 with Reflex B + SMG-11 with Red Dot A, Muzzle Brake, and Vertical Grip + Bulletproof Camera
For this loadout setup, we will be treating the SMG-11 as the primary weapon instead of the M590A1. That’s because when playing Mute with this loadout, it's going to be the SMG-11 that will be on the ready most of the time. The SMG-11 is fully automatic and most importantly, unlike the M590A1 shotgun, it can hit targets at long distances, and it's pretty much a headshot machine. Its only drawback really is its crazy recoil, and speaking of its recoil, for a lot of people, the best barrel attachment for handling the SMG-11’s crazy weapon kick is the muzzle brake.
That’s because the muzzle brake specializes in lowering the weapon’s first shot recoil, and for a lot of weapons like the SMG-11, it stabilizes the recoil of their first few shots. And the first few shots of the SMG-11 are really what matters because you’ll mostly be firing it in very short bursts anyway. And of course, since you already have a fully automatic weapon in the SMG-11, it’s best to just go with the M590A1 shotgun as your primary. With the M590A1 shotgun, it will be hard to beat you at close range. so you can just easily switch to it when you’re expecting a close range engagement.
Excels in:
- Close range superiority due to the M590A1 shotgun's heavy damage per pellet
- Great recoil control on the first few shots of the SMG-11 due to the muzzle brake barrel attachment
- Having an extra utility for gathering intel with the bulletproof camera generic gadget which can also shoot EMP blasts
- Having a fully automatic weapon in the SMG-11 while also having a shotgun for close range encounters
- Having a wide and clear front view when aiming with the shotgun because the Reflex B 1.0x sight’s frame doesn't take up a lot of screen space.
Build Details:
- Primary weapon - M590A1 with Reflex B
- Secondary weapon - SMG-11 with Red Dot A, Muzzle Brake, and Vertical Grip
- Generic gadget - Bulletproof Camera
Recoil pattern test on the SMG-11 in this setup with the author’s own recoil control applied:
1. M590A1 with Reflex B + SMG-11 with Red Dot A, Flash Hider, and Vertical Grip + Nitro Cell
This loadout setup is the best for Mute because it gives him close range superiority along with the ability to strafe opponents at medium and long-range. That’s because the M590A1 shotgun as the primary weapon will be what's going to be at the ready when the Mute player is expecting an encounter at short distances, and that would happen a lot since Mute would mostly be anchoring. And when the Mute player wants the ability to hit opponents at medium to long-distances, he can just easily switch to the SMG-11. The SMG-11 has the in-game description of a machine pistol, but as its name implies, it's a submachine gun.
And as a submachine gun, it’s fully automatic, and of course, capable of hitting enemies at longer distances, including headshots. So with this loadout setup, the Mute player will have close range superiority while still being a big threat for longer distances. As for the barrel attachment on the SMG-11, the best one for controlling its overall recoil is the flash hider. It will greatly lower the weapon’s vertical kick and even hide its muzzle flash. This way, you’ll be able to fire the SMG-11 in longer bursts without losing much control, and the enemies will have fewer visual cues to react to when determining your location.
Excels in:
- Being able to fire the SMG-11 in longer bursts because of the flash hider barrel attachment
- Having the close range superiority due to the M590A1 shotgun's heavy damage per pellet
- Being able to shoot and hit enemies at medium to long-range despite having a shotgun as a primary due to the SMG-11 machine pistol
- Being able to counter the attacker’s push and defuser plant attempts with the explosion power of the nitro cell
- Having a clear and wide front view when aiming-down-sights with the M590A1 shotgun because the Reflex B 1.0x sight doesn't take up a lot of screen space.
Build Details:
- Primary weapon - M590A1 with Reflex B
- Secondary weapon - SMG-11 with Red Dot A, Flash Hider, and Vertical Grip
- Generic gadget - Nitro Cell
Recoil pattern test on the SMG-11 in this setup with the author’s own recoil control applied:
Attention operator, please be advised. There is a new directive from Six. Read up on these related articles, and prepare for deployment:
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