[Top 5] Dead By Daylight Most Fun Killers

dead by daylight most fun killers
Fun Killers in Dead By Daylight

Which Killer is the most fun to play in Dead By Daylight?

With the number of Killers to Dead By Daylight ever-increasing, new Slashers are quickly put into the category of “fun” and “not fun” almost as soon as they come out by the community. Though Killer-mains will often argue these placements, there are notable differences in how much one Killer is played over another due to how much “fun” they are considered. Also, it’s determined by how many Survivors disconnect when you make your presence known. Below is my top 5 picks, in order, on how fun a Killer is based on how flexible their power is, how strong they are and how much fun I have playing them.

5. The Wraith

Ringing the Bell for Survivors is cute.

Lore: Philip Ojomo came to this country without anything than hope for a new beginning. He was happy as he got offered a job at Autohaven Wreckers. A small scrap yard where bribed cops turned a blind eye for the somewhat shady business that took place. Ojomo didn't care. He had seen criminal activity up close in his homeland and as long as he didn't get involved, he let things be. He just fixed cars and handled the crusher. Something he did really well. A car went in and a small, metallic cube came out. It was not until one gloomy day that he, just by accident, saw some blood coming from one of the un-crushed cars. As he opened the trunk he found a young man, gagged and with tied hands with panic filled eyes. Ojomo freed the man who managed to run ten feet before Ojomo's boss stopped him and slit his throat. As Ojomo demanded answers he got explained to him that he'd been nothing more than a simple executioner as more or less every car had a soul in them as this was a "service" the scrap yard provided to certain clients". Ojomo snapped and went ballistic. He threw his boss in the crusher and let it slowly compress, as the head stuck out, Ojomo grabbed it and pulled head and spine out of the body. Then he left and was never seen again.

Why the Wraith is fun to play:

  • I think all stealth Killers are fun to play. I love sneaking up on Survivors and getting those delicious Surprise Hits on this, and even though the Wraith isn’t exactly a 4k Killer, his stealth play is superb.
  • Since his addon rework, the Wraith definitely has become more of a viable Killer, which increases his fun power
  • Plus, playing with Survivors by ringing your bell over and over is fun, too!
  • With his new addons comes new ways to be ultra-stealthy, including an addon that makes his uncloaking phase completely silent.

Ultimately, The Wraith is a fun Killer to play… at lower ranks, unless you’re a God at Wraith-play. Since his power doesn’t help to actually bring Survivors down besides sneaking up on them and maybe steering them away from pallets and windows if you’re not out in the open, once you start hitting the purple and red ranks, you’ll find yourself bullied more often than not. And that can bring down the fun to zero. But until you hit that rank, fun awaits.

Fun Rating: 65/100

4. The Huntress


Who doesn't love big Russian women?

Lore: As soon as Anna was able to walk, her mother started teaching her how to survive a harsh, solitary life in the northern woods. Living in such an extremely remote and dangerous area required skill and resilience. When sunlight became too dim for productive activities, they would take refuge in their house, a sturdy old cabin constructed to resist the toughest winters. Close to the hearths warmth, Anna would rest in her mother's arms, surrounded by the few wooden toys and masks she had crafted for her. Drifting off to sleep with stories and lullabies, she dreamt happy dreams, ignorant of the events that would soon change everything. Anna and her mother were stalking a great elk through the woods. They knew it was dangerous prey, but it had been a particularly difficult winter and they were almost out of food. The specter of starvation frightened them more than any forest creature. Without warning, the elk reared, bellowed and charged at Anna. She was paralyzed with fear as the whole world seemed to shake under the immense beast’s pounding hooves. The elk was close enough for Anna to see the murderous fury in its eyes when her mother threw herself in its path, axe in hand. A bloodcurdling scream escaped from her lips as the elk impaled her upon its antlers and hoisted her into the air. With all her strength, she brought her axe down on its head again and again while it tried to shake her loose. With a sickening crack, the antlers snapped and Anna’s mother was free. The beast collapsed. Anna was too small to move her mother’s broken body, so she sat with her in the clearing where she had fallen. To distract her from the dying elk’s cries, Anna’s mother held her and hummed her favorite lullaby. They stayed like that, the huntress and the elk getting quieter and colder, until Anna was alone in the silent forest. Eventually she stood up and started the long walk back home. Still a child, she knew just enough about life in the frozen forest to survive. She followed her instincts and became one with the wild. She got older and stronger and practiced her hunt. As she grew into a dangerous predator, her humanity became a half-remembered dream. She widened her territory and lived off her hunts. She worked her way up through squirrels and hares and mink and foxes. Eventually she grew tired of them and hunted more dangerous animals like wolves and bears. When unsuspecting travelers came through her woods, she discovered her new favorite prey: humans. Unlucky souls who strayed into her territory were slaughtered like any other animal. She liked to collect their tools and colorful garments and especially toys when there were little ones. But she could never bring herself to kill the little girls. Girls she would take back to her house, deep in the woods. They were precious, and looking at them woke up something deep in her heart. She craved the closeness of a loved one, a child of her own. Among the pillaged wooden toys, dolls and story books she couldn’t read, the girls would be tied by the neck with a rough and chafing rope fastened firmly to the wall. She couldn’t let them wander off, or they would surely die outside. Every time, the girls would waste away and die of cold or starvation or sickness. Every time, it plunged Anna deeper into pain and sorrow and madness. She was compelled to try again, and started raiding the nearest villages to slaughter families and kidnap their daughters. She wore one of the animal masks her mother crafted for her so many years earlier to try to calm the frightened children. Villagers spread the legend of a half-beast lurking in Red Forest: The Huntress, who killed men and ate little girls. War eventually came to the forest. German soldiers began to pass through, on the march to attack the collapsing Russian Empire. During these dark times, there were no more travelers. The villagers had abandoned their homes, and no more little ones to be found; only soldiers. Many of them were found with violent axe wounds. Whole groups disappeared mysteriously. Once the war was over, the rumors of The Huntress disappeared with it, engulfed by the Red Forest.

Reason why The Huntress is fun:

  • Honestly, I just like throwing hatchets. It’s really satisfying to me to just yeet some baby axes at Survivors.
  • There’s a lot of perks that maximize her potential, especially with the new perk Iron Maiden.
  • Her movements, the little yell she gives when she swings or throws, her humming is just the atmosphere of a Killer who’s about to throw hands and have fun while doing it.

The Huntress is fun for not just simply her throwing powers, but with how flexible her powers can be and with how many ways they can be utilized The only main downside with her is you have to be semi-skilled at throwing in the first place to be decent with her, and her slower base movement speed leaves her at risk to be pallet-looped.

Fun Rating: 70/100

3. The Trapper


The oldest Killer can still have fun, too.

Lore: Evan MacMillan idolised his father. It wasn't just that he was heir to a great fortune, it was the way he ran the estate. Raised under his firm hand, Evan had taken to running the workforce with an iron hand. Production was always high and the MacMillan Estate prospered under father and son. As Archie MacMillan's mental health slowly disintegrated, Evan protected him from the herd who wanted a piece of the fortune. No matter what his father asked of him, Evan would do. When Archie MacMillan finally snapped, Evan became his enforcer in what would become known as the worst mass murder in modern history. They never proved that Evan lead over a hundred men into those dark tunnels before detonating the explosives and sealing them to their fate.The tale of the MacMillan Estate is a tale of wealth and power gone very wrong. How many victims fell to the hands of father and son is unknown. No record is ever made of what became of Evan MacMillan. His father is another unsolved puzzle, found trapped in the locked basement of his own warehouse - starved and abandoned.

Reasons why The Trapper is fun to play:

  • Placing traps around the map and hoping a Survivor steps in one of them always has a bit of excitement attached to it. It’s even more fun and exciting to corral a running Survivor into one.
  • The addon Iridescent Stone is one of the most fun (if not a little OP) because it automatically resets a closed trap every 30 seconds without you having to go set them yourself. Seeing one open up right underneath a Survivor’s feet is always a good time.
  • Being the oldest Killer in the game adds a bit of noglasta to him, and the first Killer never gets old and boring.

The Trapper and his traps are always a source of giddyness and fun, because you never know when one is going to be stepped in. Even though his traps can be disarmed and a full 4man SWF group can easily leave your traps useless, if you use good placement you will usually get at least one Survivor caught in your clutches. I like to preemptively trap the exits, too, just to give me an extra bit of time to clean up the playing field.

Fun Rating: 80/100

2. The Shape/Michael Myers


Who doesn't like Michael Myers?

Lore: Some humans are simply bad seeds. Seeds infused with a distilled and pure form of evil.

Michael Myers is one of those seeds. He had no issues with causing the pain of others. Instead, it was exactly what he sought. But even life can be tough on those with minds filled with terror. The difference is just how one goes about to solve those problems. For Michael, he had to kill to find some inner peace. As he took his sister’s life, the police found a silent boy dressed as a clown at the scene.

When one stumbles upon a growing fire, one does not pour gasoline on it. But this was an action taken by officials that had no idea how it would shape this demon in the boy's body. Sending Michael to a mental institution was a feeble attempt to save the child. Unsuccessful therapy and nightly screams just made him even more introverted and deranged.

People hoped that Michael Myers would end up a parenthesis, soon to be forgotten and buried, a failure that soon were to rot away. But then...he escaped.

Reasons why The Shape is fun to play:

  • As the #1 stealth Killer, The Shape always holds a special place in my heart for fun times.
  • The Shape is designed for jumpscares and stealth except for when he reaches Evil Within III. Jumpscaring Survivors is always fun…
  • ...But not as fun as the Vanity Mirror addon, which keeps the Shape in Evil Within I but allows him to see through walls at a far distance. It's personally my favorite build for all Killers in teh entire game.

The Shape, with his endless possibilities of stealth play, and with his addons you could go in completely different directions with his playstyle, the only problem is that a baseline Shape can get wrecked at higher ranks, but excels at lower ranks.

Fun Rating: 85/100

1. The Doctor


 

Lore: From an early age, Herman Carter understood the human psyche. To analyse and de-construct something as powerful as the brain intrigued him. He was an apt pupil and gained the attention of his teachers. He excelled in high-school and was published in "Partisan" - a psychology gazette. Within a year, Carter was fast-tracked into Yale's advanced neuroscience programme, really a front for the CIA. Brainpower is a must if you're about to conquer the world and demolish foes across the pond. The CIA understood this, so interrogation and intelligence became their number one priority. All they needed were brilliant people - like Carter.

Carter and other top-tier recruits were transferred off-campus and into a secret black site facility in Illinois known as the Léry's Memorial Institute. A protégé craves a mentor, and that's where Mr Stamper stepped in, who taught Carter that information is everything and knowledge is power. He was given all instruments needed, a guiding hand, and more or less everything he asked for. He never realised that sunlight had started to become so scarce, that he too was kept in the dark. Because knowledge doesn't only give you power, it also transforms you into a threat.

To extract information was his mission. Mr Stamper encouraged Carter to go further and not to consider this a normal medical facility - no eyes were watching them, there were no rules to abide. The agency just pointed Carter in the right direction, then he started to take a few steps back as he saw how Carter could walk on his own. Docile test subjects were exchanged for real, live spies. People that played a role in the troubles outside the facility. Carter shouldered this new role - Project Awakening took form, and on paper Carter described it as "experimental interrogation". It was approved and over a few months, nobody knocked on his door. Screams and moans filled the corridor outside his lab, but wars skew people and what they accept - as long as the enemy is kept at bay. The fluorescent lights flickered more and more often. Electroconvulsive Treatment became a standard dish on the menu. Prisoners held at the facility begged the guards to take them to any other lab but Carter's. Rumours were disregarded in the beginning.

Over the years, Carter became known as The Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after the Léry's Memorial Institute went silent for a week that they finally uncovered the true horror of what had happened there.

Carter's experimental information extraction had turned to horrific and bizarre torture. Patients and prisoners were found dead or in vegetative states with all types of head trauma. In his office, they found the most terrible discovery of all. Mr Stamper himself, his head peeled open and an array of electrodes and sensors inserted into his still working, but annihilated brain. There was no sign of Herman "The Doctor" Carter, but his research papers suggested that he had been using the prisoners as part of awful ECT experiments as he searched for the panacea of mind control.

The government didn't want to know. The black site was condemned and all knowledge of the Léry's Memorial Institute redacted forever.

Reasons why The Doctor is fun to play:

 

  • Survivors WILL disconnect when they see it’s you. Not all, but enough to where you expect it. Be warned.
  • Even though Survivors call him the LEAST fun to play against, when you’re playing as The Doctor it does a complete 180. Shocking people with ECT is a lot of fun!
  • The Doctor is also a point-generating machine. Everytime you shock a Survivor, you get a boatload of points.

Even though Survivors will hate you for playing as The Doctor, it is immensely fun to play as him, and you can easily gets kills at any ranks. Your ECT, with practice, will nullify those pesky flashlights that Rank 1’s always seem to have, and will help to stop loops dead in their tracks. The only reason why this is a 95 and not 100 is the fact that, once again, WILL disconnect from you, and suck your fun right out of your electric-heart, too.

Fun Rating: 95/100

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