Want to ruin the enemy team’s day in Gambit? Have we got something for you. Once you step through that portal into the opposing team’s space you’ll need to have the best weapons and gear to make quick work of the opposing Guardians or else you’ll just embarrass yourself by dying. Don’t worry, we’ve got your back, here are the top 10 best Gambit invader weapons in Destiny 2.
How the List Works:
Many of these weapons have randomized perks, since naming every possible perk for each weapon would be a pain to read, we’ll list it’s curated traits/perks and its stats when it has the curated roll. Don’t worry though, we’ll provide a link to the full weapon breakdown in the Weapon Details section for each weapon.
Our Top 10
- Malfeasance
- The Chaperone
- Jotunn
- Randy’s Throwing Knife
- Bad Omens
- Xenophage
- Hammerhead
- Polaris Lance
- Black Talon
- The Mountaintop
1. Malfeasance
"Nothing kills a Guardian faster than another Guardian." —The Drifter
Though the barrel looks impractical for a gun, Malfeasance is a heavy hitter that fires slug rounds that explode once you land enough hits. With high stability and a damage bonus against Taken enemies and invaders. This handles blocker enemies and invading players with ease.
Weapon Stats:
Impact: 78
Range: 51
Stability: 96
Handling: 32
Reload Speed: 64
Rounds/Min: 180
Magazine: 14
Exotic Perks:
Explosive Shadow: Shoot tainted slugs that burrow into the enemy. Stacking enough slugs causes them all to explode.
Taken Predator: Bonus damage against Taken enemies and Gambit invaders.
What makes Malfeasance good?:
- Great stability
- Bonus damage for Taken and invading players
- High damage slug explosion
Weapon Details:
https://destinytracker.com/destiny-2/db/items/204878059-malfeasance#
How to get Malfeasance:
Malfeasance in Action:
2. The Chaperone
"My mother had a shotgun we called the Chaperone. Kept us alive out there before we got to the City." —Amanda Holliday
Wanna feel like a cowboy? The Chaperone is an exotic slug shotgun with great range, well, actually max range. Yes, that’s right this thing reaches far (for a shotgun) and hits hard. Its exotic perk boosts handling, range, and precision damage when you get a precision kill. Once you get over the weapon’s sizable learning curve, you’ll be shootin’ till the cows come home, or whatever southern/wild west/cowboy analogy fits here.
Weapon Stats:
Impact: 75
Range: 100
Stability: 37
Handling: 82
Reload Speed: 37
Rounds/Min: 70
Magazine: 6
Perks:
Precision Slug: Fires a single-slug precision round.
Roadborn: Precision kills briefly grant bonus handling, range, and precision damage with this weapon.
What makes The Chaperone good?:
- Maximum shotgun range
- Good handling
- Good for stopping invaders
- Roadborn perk enhances opportunities for precision shots
Weapon Details:
https://destinytracker.com/destiny-2/db/items/3413860062-the-chaperone#
How to get The Chaperone:
The Chaperone in Action:
3. Jötunn
"Untamed. Destructive. As forceful and chaotic as Ymir himself." —Ada-1
While it kinda looks like a toaster I can guarantee it isn’t. Not in the traditional sense at least. This is an exotic solar fusion rifle that has a perk that allows you to shoot a tracking shot that explodes and burns its target. In hindsight, maybe the toaster nickname is fitting after all.
Weapon Stats:
Impact: 100
Range: 52
Stability: 31
Handling: 42
Reload Speed: 31
Charge Time: 860
Magazine: 5
Exotic Perk:
Charge Shot: Hold down the trigger to charge up a tracking shot that explodes and burns on impact
What makes Jötunn good?:
- Great impact
- Powerful exotic perk
- Good for chasing down evasive enemies
Weapon details:
https://destinytracker.com/destiny-2/db/items/417164956-jotunn#
How to get Jötunn:
Jötunn in Action:
4. Bygones
"Gone, but never forgotten." —The Drifter
Bygones makes a good long-distance weapon for when you get the chance to invade the enemy team. It’s consistent and has a good rate of fire, making it a solid pulse rifle. If you get a good perk roll you’ll be having a hard time letting go of this gun.
Weapon Stats:
Impact: 29
Range: 53
Stability: 60
Handling: 60
Reload Speed: 33
Rounds/Min: 390
Magazine: 47
Perks:
Arrowhead Brake: Greatly controls recoil, increases handling speed
Extended Mag: Greatly increases magazine size, greatly decreases reload speed
Kill Clip: Reloading after a kill grants increased damage
Full Auto Trigger System: Holding down the trigger will fire this weapon at full auto
What makes Bygones good?
- Predictable recoil
- Clean Scope
- Good rate of fire
- Decent perk rolls
Weapon Details:
https://destinytracker.com/destiny-2/db/items/2712244741-bygones#
How to get Bygones:
Bygones in Action:
5. Bad Omens
"Can't avoid 'em. Trick is surviving 'em." —The Drifter
This rocket launcher is there for when you want to clear enemies and collect motes or to kick out those pesky invaders. The curated roll comes with Tracking Module and Cluster Bombs which makes it great for hunting down your targets.
Weapon Stats:
Impact: 68
Range: 70
Stability: 43
Handling: 24
Reload Speed: 65
Rounds/Min: 25
Magazine: 1
Perks:
Aggressive Frame: High damage, high recoil
Tracking Module: Adds tracking capability to rockets. Locks onto targets when aiming down sights.
Cluster Bomb: Rockets spawn cluster bombs upon detonation.
What makes Bad Omens good?:
- Good reload speed
- Good enemy clearing ability
- High damage output if rolled with Cluster Bomb
Weapon Details:
https://destinytracker.com/destiny-2/db/items/991314988-bad-omens#
How to get Bad Omens:
This weapon is a random drop from Gambit matches or a rank up package from the Drifter.
Bad Omens in Action:
6. Xenophage
This might sting a little.
Xenophage is one of the most popular machine guns and for good reason, its got great range, and when combined with a maxed out impact stat this gun can practically “snipe” enemies. This exotic machine gun is in a class all its own.
Weapon Stats:
Impact: 100
Range: 89
Stability: 34
Handling: 37
Reload Speed: 38
Rounds/Min: 120
Magazine: 20
Exotic Perks:
Pyrotoxin Rounds: Fires high-powered explosive ammunition.
Rangefinder: Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers and Grenade Launchers.
What makes Xenophage good?:
- Great range
- Max impact stat
- Good for different gamemodes
Weapon Details:
https://destinytracker.com/destiny-2/db/items/1395261499-xenophage#
How to get Xenophage:
Xenophage in Action:
7. Hammerhead
Smash through the veil.
If you’re going to name something after a cool type of shark, you’re setting the bar pretty high. No worries though, Hammerhead reaches that bar easily. Its strengths is in clearing enemies and moving down invading players thanks to a surprisingly decent range and controllable recoil. I think I can say it’s earned the right to be named after a sea beast.
Weapon Stats:
Impact: 41
Range: 78
Stability: 64
Handling: 46
Reload Speed: 64
Rounds/Min: 450
Magazine: 60
Perks:
Adaptive Frame: A well-rounded grip, reliable and sturdy.
Feeding Frenzy: Each rapid kill with this weapon progressively increases reload speed for a short time.
Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.
What makes Hammerhead good?:
- Good range for a machine gun
- Manageable recoil
- Good versatility weapon
Weapon Details:
https://destinytracker.com/destiny-2/db/items/603242241-hammerhead#
How to get Hammerhead:
Hammerhead in Action:
8. Polaris Lance
"I've forgotten so much of my past life, of my family. But when I hold this rifle, everything feels right. I feel like… I'm home." —Ana Bray
A lot of players will rely on linear fusion rifle over a scout rifle in Gambit. But don’t just pick up a Sleeper Stimulant and sleep on scouts, this one especially. Polaris Lance is an exotic with a unique perk that turns fires an explosive round after 4 consecutive precision hits. Combine that with invader armor and buff and you’ll be a real guardian killer.
Weapon Stats:
Impact: 67
Range: 79
Stability: 75
Handling: 32
Reload Speed: 49
Rounds/Min: 150
Magazine: 15
Exotic Perks:
The Perfect Fifth: Precision hits return ammo to the mag. Landing 4 precision hits loads a delayed Solar explosive round for your next shot.
Zen Moment: Causing damage with this weapon increases its stability.
What makes Polaris Lance good?:
- Good range
- Good stability
- Rewards precision hits with an explosion
- Also effective against non-guardian enemies
Weapon Details:
https://destinytracker.com/destiny-2/db/items/3413074534-polaris-lance#
How to get Polaris Lance:
Polaris Lance in Action:
9. Black Talon
"His life brought peace to the Reef. His death brings a sword." —Crows of the Black Hull
You might look at this and think: “a sword for invading? Is this writer dumb!?”
Yes. But hear me out on this one, Black Talon is an exotic that lets you unleash void projectiles that have great range. Is it the greatest idea to use this for invading? Maybe not. But man, this hits different, literally and figuratively. I recommend you give it a shot before knocking it.
Weapon Stats:
Swing Speed: 46
Impact: 61
Range: 40
Guard Efficiency: 53
Guard Resistance: 76
Ammo Capacity: 62
Exotic Perks:
Crow's Wings: Fire a heavy projectile attack. Heavy attacks are stronger with full energy. Attacks partially bypass elemental shields.
Heavy Guard: Sword Guard has high overall defenses, but lowers charge rate.
Tireless Blade: Sword ammo granted for every other powered sword kill.
What makes Black Talon good?
- Really cool
- Projectile attacks reminiscent of Warlocks' Dawnblade class.
- Good range
Weapon Details:
https://destinytracker.com/destiny-2/db/items/3766045777-black-talon#
How to Get Black Talon:
You can acquire this weapon from exotic engrams or buy it from Xur if he ahs it in stock for 29 Legendary Shards.
Black Talon in Action:
10. The Mountaintop
"In the heat of battle, Guardian, you will know the right choice to make." —Lord Shaxx
The Mountaintop is one of the most popular grenade launchers in the game, and for good reason. It’s biggest strength lies within its projectile velocity and accuracy thanks to its perk Micro-Missile. It fires rounds in a straight line and is almost like a mini-rocket launcher. Fun times lie ahead.
Weapon Stats:
Blast Radius: 53
Velocity: 100
Stability: 31
Handling: 72
Reload Speed: 67
Rounds/Min: 90
Magazine: 1
Perks:
Lightweight Frame: Superb handling. Move faster with this weapon equipped.
Rangefinder: Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers and Grenade Launchers.
Micro-Missile: This weapon fires in a straight line and has a massively increased projectile speed.
What makes The Mountaintop good?:
- Good handling
- High Velocity
- Accurate once the learning curve is overcome
Weapon Details:
https://destinytracker.com/destiny-2/db/items/3993415705-the-mountaintop
How to get The Mountaintop:
The Mountaintop in Action:
Liked our list? What weapons are best? Let us know in the comments below!
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