[Top 5] Dota 2 Best Huskar Builds That Win Games (7.32d)

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Updated:
12 Feb 2023

The ferocious hunter, Huskar leaves no stone unturned when it comes to wreaking havoc on his enemies. His insane damage potential is unmatched by his foes. He makes his foes melt with his fire. Huskar is a very aggressive hero, which fares well against pretty much all heroes as they stand no chance in a purely mid-matchup. Most heroes can’t simply deal with the overwhelming damage being dished out by the harrowing Huskar. Huskar is known to initiate, hence he builds items that allow him to start and sustain team fights. Huskar’s incredible pick rate is attributed to his initiating and sustaining abilities.

To assist you in picking the right item and skill builds, we have compiled this list of the best 5 Huskar Builds in the current meta. The strengths of the mighty hunter only amplify thanks to these impressive builds.

5. Timado Build

Young Timado’s immense mechanical skill is unmatched in the American region. His impressive gameplay on heroes like Huskar is always a topic of discussion among his peers. Timado is known for his exceptional spellcasting and terrific farming patterns. You see him fighting whenever there is a big fight, and as it's over, he focuses on taking objectives as Huskar. His Huskar build is quite orthodox but focuses on his impressive playstyle and laning phase. You may learn a few tricks such as creep aggro or farming patterns if you observe the highlight video.

Timado puts up a show and has an amazing impressive performance as a team fighting Huskar. He often chooses the risky path of buying off meta items, which can sometimes make or break the game. But in this game, he opts for the straight. Timado makes this matchup work, even against such powerful laners, his performance is anything but shaky. Timado’s Huskar is known to be a menace in pub games. Huskar may not be his favorite hero but he makes you think it's one of his mains. The Aghanim’s Scepter is also an extremely rare sight on this hero but is viable in certain matchups due to the taunt. Timado has the eye for that, he knows what’s best.

Use This Build If:

  • If you want a build that allows you to rotate early on and get involved in more fights as a carry Huskar
  • You are facing slippery or nimble heroes
  • If you want a build that helps you stay durable in fights

Skill Points

Level 1: Inner Fire - Upon usage, it knocks all enemies back in an AoE, dealing damage to them and disarming them for a few seconds. This is an ideal spell in the early game, as it allows you to safeguard yourself by helping you escape if you have multiple enemies on your tail.

Level 2: Berserker's Blood - Increases Huskar’s magic resistance, attack speed, and health regen if his health falls low. It is recommended to skill this ability early as it makes you durable and powerful right from the laning phase. With enough damage and items, you may even 1v5 the entire enemy team thanks to Berserker’s Blood. 

Level 3: Burning Spear - It is a toggleable ability that adds fire to Huskar’s normal attacks, making enemies take damage over time. It is the main damage dealer in Huskar’s toolkit as the damage of the spears is amplified with every hit the enemies take.

Level 4: Burning Spear 

Level 5: Berserker's Blood 

Level 6: Berserker's Blood 

Level 7: Life Break - Huskar leaps upon the targeted unit, sacrificing a bit of his HP while also dealing damage to the targeted enemy. It slows the enemy, and also acts like a taunt (enemies will be distracted and locked at Huskar) It makes Huskar a powerful team fighter and brawler right from the early game. He does not have to rely on anyone else to initiate a fight if he uses this spell. 

Level 8: Burning Spear 

Level 9: Berserker's Blood 

Level 10: Burning Spear 

Level 11: Inner Fire 

Level 12: Inner Fire 

Level 13: Inner Fire 

Level 14: Life Break

Level 15: +15% Lifesteal 

Level 16: +0.75s Inner Fire Duration

Level 17: Stats

Level 18: Life Break

Level 19: Stats

Level 20: -4s Lifebreak Cooldown

Items to buy for this build (Early to Late Game)

  • Armlet of Mordiggian (2500 Gold) - Purchased at 8 minutes. Upon usage, it grants increased damage, strength, and armor while draining 45 HP per second. It is an essential item often seen built by Huskar spammers due to the damage and sustain it provides. It is a toggleable item, making it hard for enemies to beat down Huskar if toggled correctly. This is a core item on Huskar regardless of the build you choose.
  • Black King Bar (4050 Gold) - Purchased at 14 minutes. Provides magic immunity upon usage, making Huskar invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game.
  • Boots of Travel (2500 Gold) - Purchased at 17 minutes. Allows Huskar to teleport on allied creeps anywhere on the map. Purchasing this item grants him extreme mobility, making him highly active and providing him with increased global potential. He can push lanes and join his allies in a teamfight anytime he wants.
  • Blink Dagger (2250 Gold) - Purchased at 19 minutes. Blink Dagger is a rather unusual item on Huskar, but it allows him to initiate a teamfight and follow up with Life Break, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and initiates a fight. 
  • Aghanim’s Scepter (4200 Gold) - Purchased at 23 minutes. Forces Life Break to attack Huskar while also increasing its cast range. It is an ideal item if you want to initiate a teamfight or are looking to skirmish constantly. 
  • Octarine Core - (5275 Gold) Bought at 27 minutes. It is an unorthodox item on Huskar but it works in certain matchups as it reduces the cooldown of all items and abilities by 25%. It also increases the cast range and provides mana regen for Huskar. It is ideal if you are constantly fighting and need your spells to be off cooldowns at all times. 

4. Gpk Build

Gpk is a beast on Huskar. He is one of the rising stars in the European region. Gpk loves playing Huskar aggressively due to the fight and tank potential that the hero has to offer. He is also known to fare well in pretty much all matchups due to his survivability. He can also farm extremely fast and rotate to the other lanes when he gets his ultimate. It is difficult to stop an early game-farmed Gpk, he just snowballs and runs over his enemies effortlessly. Gpk optimizes a late-game build which allows him to stay relevant and demolish all his enemies with Life Break. 

Gpk loves farming in the early game, Battlefury deals AoE damage which helps him farm faster. He often builds items that ensure he has enough mobility and sustains to withstand a teamfight early on. Hence, items such as Black King Bar, Abyssal Blade, and Aghanim’s Shard are highly preferred by him due to their efficacy. As the game progresses, you can also opt for Aghanim’s Scepter which offers incredible damage and fight potential, though it’s not seen in this game, it is a highly effective item in the extreme late stages of the game. This build is ideal if you want to be a dominating force right from the laning phase.

Use This Build If:

  • You want to have a high impact from the laning phase
  • You want a sustainable Roshan-oriented build
  • You want a late-game-oriented build that can obliterate even the worst enemies in the late game
  • You want a self-sustainable build that makes you tanky, making it extremely valuable against damage-dealing heroes

Skill Points

Level 1: Inner Fire - Upon usage, it knocks all enemies back in an AoE, dealing damage to them and disarming them for a few seconds. This is an ideal spell in the early game, as it allows you to safeguard yourself by helping you escape if you have multiple enemies on your tail.

Level 2: Berserker's Blood - Increases Huskar’s magic resistance, attack speed, and health regen if his health falls low. It is recommended to skill this ability early as it makes you durable and powerful right from the laning phase. With enough damage and items, you may even 1v5 the entire enemy team thanks to Berserker’s Blood. 

Level 3: Burning Spear - It is a toggleable ability that adds fire to Huskar’s normal attacks, making enemies take damage over time. It is the main damage dealer in Huskar’s toolkit as the damage of the spears is amplified with every hit the enemies take.

Level 4: Burning Spear 

Level 5: Burning Spear  

Level 6: Life Break - Huskar leaps upon the targeted unit, sacrificing a bit of his HP while also dealing damage to the targeted enemy. It slows the enemy, and also acts like a taunt (enemies will be distracted and locked at Huskar) It makes Huskar a powerful team fighter and brawler right from the early game. He does not have to rely on anyone else to initiate a fight if he uses this spell. 

 Level 7: Berserker's Blood 

Level 8: Berserker's Blood

Level 9: Berserker's Blood 

Level 10: Burning Spear 

Level 11: Inner Fire 

Level 12: Inner Fire 

Level 13: Inner Fire 

Level 14: +0.75s Inner Fire Duration 

Level 15: +4 Burning Spears DPS 

Level 16: Life Break

Level 17: Stats

Level 18: Life Break

Level 19: Stats

Level 20: +30% Berserker’s Blood Regen

Level 25: Burning Spears Pure Damage

Items to buy for this build (Early to Late Game)

  • Armlet of Mordiggian (2500 Gold) - Purchased at 9 minutes. Upon usage, it grants increased damage, strength, and armor while draining 45 HP per second. It is an essential item often seen built by Huskar spammers due to the damage and sustain it provides. It is a toggleable item, making it hard for enemies to beat down Huskar if toggled correctly. 
  • Black King Bar (4050 Gold) - Purchased at 15 minutes. Provides magic immunity upon usage, making Huskar invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game.
  • Heaven’s Halberd (3550 Gold) - Purchased at 20 minutes. Prevents the targeted enemy from doing any physical attacks for 5 seconds. It also offers passive evasion and stats from Sange for Broodmother. It is an ideal item if you are facing hard-hitting physical damage the enemy carries. 
  • Assault Cuirass (5125 Gold) - Purchased at 32 minutes. Grants 30 attack speed and 5 armor to allies and structures near Huskar. It also reduces armor for enemies around Huskar. With reduced enemy armor and increased damage for Huskar, he can wreak havoc upon his enemies.
  • Aghanim’s Scepter (4200 Gold) - Purchased at 35 minutes. Forces Life Break to attack Huskar while also increasing its cast range. It is an ideal item if you want to initiate a teamfight or are looking to skirmish constantly. 
  • Aghanim’s Shard (1400 Gold) - Purchased at  40 mins. It upgrades Inner Fire by slowing enemy movement speed and healing Huskar for a percentage of damage dealt to enemies. It is an exceptional late-game item that helps heal Huskar as he can use it when he is disabled.
  • Desolator (3500 Gold) - Purchased at 44 minutes. Desolator provides +50 Attack Damage to Huskar while reducing enemy armor by 6 upon physical attacks. It also works on towers. It is not an ideal item to carry Huskar but it increases your attack damage and reduces enemy armor upon attacks, making it viable in certain matchups.

3. Malr1ne Build

It is an open secret that Malr1ne is one of the best new emerging CIS players in the game. Malr1ne is an aggressive laner on Huskar, extremely powerful right off the bat, and stays relevant even in the late game. This build offers high physical damage potential which may decimate your enemies within no time. While this build deals with damage, it also offers decent defense at the same time. It is advised that you begin this build with Inner Fire and further max Berserker’s so you can deal damage while standing your ground in a tough fight.

Malr1ne is known to build various item builds that supplement his abilities and enhance his damage potential on the mid-Huskar. On a physical damage build, it is often advised to build items that deal high damage and increase your potential, while also building items that can sustain you in a fight. Daedalus is an essential item on Huskar, which offers him critical damage. Further, Malr1ne also builds Satanic and Black King Bar which help him stay durable and shield him from any threats in a fight. It is not a true Huskar game if you do not build a Satanic. It offers optimum sustain and status resistance which you need to win a teamfight, Malr1ne plays an excellent Huskar, pay attention to his insane map awareness in the highlight video.

Use This Build If:

  • You want a carry Huskar build which helps you farm and fight from the early game
  • If you want to be involved in skirmishes as early as possible
  • You want to prioritize fighting over farming
  • If you are facing squishy low HP heroes with low armor

Skill Points

Level 1: Inner Fire - Upon usage, it knocks all enemies back in an AoE, dealing damage to them and disarming them for a few seconds. This is an ideal spell in the early game, as it allows you to safeguard yourself by helping you escape if you have multiple enemies on your tail.

Level 2: Berserker's Blood - Increases Huskar’s magic resistance, attack speed, and health regen if his health falls low. It is recommended to skill this ability early as it makes you durable and powerful right from the laning phase. With enough damage and items, you may even 1v5 the entire enemy team thanks to Berserker’s Blood. 

Level 3: Berserker's Blood

Level 4: Burning Spear - It is a toggleable ability that adds fire to Huskar’s normal attacks, making enemies take damage over time. It is the main damage dealer in Huskar’s toolkit as the damage of the spears is amplified with every hit the enemies take. 

Level 5: Berserker's Blood 

Level 6: Burning Spear  

Level 7: Life Break - Huskar leaps upon the targeted unit, sacrificing a bit of his HP while also dealing damage to the targeted enemy. It slows the enemy, and also acts like a taunt (enemies will be distracted and locked at Huskar) It makes Huskar a powerful team fighter and brawler right from the early game. He does not have to rely on anyone else to initiate a fight if he uses this spell. 

Level 8: Berserker's Blood

Level 9: Burning Spear  

Level 10: Burning Spear 

Level 11: Inner Fire 

Level 12: Inner Fire 

Level 13: Inner Fire 

Level 14: Life Break  

Level 15: +4 Burning Spears DPS 

Level 16: +2s Life Break Duration

Level 17: Stats

Level 18: Life Break

Level 19: Stats

Level 20: -4s Life Break Cooldown

Level 25: Burning Spears Pure Damage

Items to buy for this build (Early to Late Game)

  • Armlet of Mordiggian (2500 Gold) - Purchased at 7 minutes. Upon usage, it grants increased damage, strength, and armor while draining 45 HP per second. It is an essential item often seen built by Huskar spammers due to the damage and sustain it provides. It is a toggleable item, making it hard for enemies to beat down Huskar if toggled correctly. 
  • Sange (2050 Gold) - Purchased at 11 minutes. Increases Huskar’s strength, status resistance, and health regen and also amplifies his lifesteal. Sange is an essential item in the early game as it makes Huskar highly durable, making him able to stand his ground in fights.
  • Black King Bar (4050 Gold) - Purchased at 17 minutes. Provides magic immunity upon usage, making Huskar invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game.
  • Heaven’s Halberd (3550 Gold) - Purchased at 22 minutes. Prevents the targeted enemy from doing any physical attacks for 5 seconds. It also offers passive evasion and stats from Sange for Huskar. It is an ideal item if you are facing hard-hitting physical damage the enemy carries. 
  • Aghanim’s Scepter (4200 Gold) - Purchased at 25 minutes. Forces Life Break to attack Huskar while also increasing its cast range. It is an ideal item if you want to initiate a teamfight or are looking to skirmish constantly. 
  • Blink Dagger (2250 Gold) - Purchased at 29 minutes. Blink Dagger is a rather unusual item on Huskar, but it allows him to initiate a teamfight and follow up with Life Break, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and initiates a fight. 
  • Satanic (5050 Gold) - Bought at around 37 minutes. Allows Huskar to lifesteal by up to 175% on physical attacks when activated, and also provides basic dispel from the latter. A great tool to sustain in the ultra-late game as you can be surrounded by multiple enemies at once.

2. ATF Build

Ever since he switched to the carry role, Huskar has become one of the favorites of Ammar, as the hero fits his playstyle like a glove. He is an aggressive laner, extremely powerful right off the bat, and stays relevant even in the late game. There are various builds that ATF loves on Huskar, but this build here takes the cake for being the most relevant. Though the skill build may appear to be like a normal Huskar build, what takes the cake is the item build, which is rather unconventional. ATF is known to prioritize fighting over farming on Huskar, his skill build is evidence of that.

Ammar’s build includes team-fighting items such as Black King Bar, Sange, Satanic, and Aghanim’s Scepter. These items are extremely hard-hitting and make him deal high physical damage as well as sustain him in the fights with lifesteal as well as magic immunity. As mentioned earlier, most of these items are extremely rare on Huskar, ATF does a great job of showing how he can obliterate enemies with the most unorthodox of builds. Huskar is essentially used to his full potential by ATF in this highlight video.

Use This Build If:

  • You want a self-sustainable build that deals terrific damage in teamfights
  • You want to be involved in more skirmishes from the early game
  • You want an extremely reliable mid-laner build for the late game

Skill Points

Level 1: Inner Fire - Upon usage, it knocks all enemies back in an AoE, dealing damage to them and disarming them for a few seconds. This is an ideal spell in the early game, as it allows you to safeguard yourself by helping you escape if you have multiple enemies on your tail.

Level 2: Berserker's Blood - Increases Huskar’s magic resistance, attack speed, and health regen if his health falls low. It is recommended to skill this ability early as it makes you durable and powerful right from the laning phase. With enough damage and items, you may even 1v5 the entire enemy team thanks to Berserker’s Blood. 

Level 3: Burning Spear - It is a toggleable ability that adds fire to Huskar’s normal attacks, making enemies take damage over time. It is the main damage dealer in Huskar’s toolkit as the damage of the spears is amplified with every hit the enemies take. 

Level 4: Burning Spear 

Level 5: Berserker's Blood 

Level 6: Life Break - Huskar leaps upon the targeted unit, sacrificing a bit of his HP while also dealing damage to the targeted enemy. It slows the enemy, and also acts like a taunt (enemies will be distracted and locked at Huskar) It makes Huskar a powerful team fighter and brawler right from the early game. He does not have to rely on anyone else to initiate a fight if he uses this spell. 

Level 7: Berserker's Blood 

Level 8: Berserker's Blood

Level 9: Burning Spear  

Level 10: Burning Spear 

Level 11: Inner Fire 

Level 12: Inner Fire 

Level 13: Inner Fire 

Level 14: Life Break  

Level 15: +4 Burning Spears DPS 

Level 16: +2s Life Break Duration

Level 17: Stats

Level 18: Life Break

Level 19: Stats

Level 20: -4s Life Break Cooldown

Level 25: Burning Spears Pure Damage

Items to buy for this build (Early to Late Game)

  • Armlet of Mordiggian (2500 Gold) - Purchased at 6 minutes. Upon usage, it grants increased damage, strength, and armor while draining 45 HP per second. It is an essential item often seen built by Huskar spammers due to the damage and sustain it provides. It is a toggleable item, making it hard for enemies to beat down Huskar if toggled correctly. 
  • Sange (2050 Gold) - Purchased at 11 minutes. Increases Huskar’s strength, status resistance, and health regen and also amplifies his lifesteal. Sange is an essential item in the early game as it makes Huskar highly durable, making him able to stand his ground in fights.
  • Black King Bar (4050 Gold) - Purchased at 16 minutes. Provides magic immunity upon usage, making Huskar invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game.
  • Heaven’s Halberd (3550 Gold) - Purchased at 18 minutes. Prevents the targeted enemy from doing any physical attacks for 5 seconds. It also offers passive evasion and stats from Sange for Huskar. It is an ideal item if you are facing hard-hitting physical damage the enemy carries. 
  • Aghanim’s Scepter (4200 Gold) - Purchased at 23 minutes. Forces Life Break to attack Huskar while also increasing its cast range. It is an ideal item if you want to initiate a teamfight or are looking to skirmish constantly. 
  • Satanic (5050 Gold) - Bought at around 32 minutes. Allows Huskar to lifesteal by up to 175% on physical attacks when activated, and also provides basic dispel from the latter. A great tool to sustain in the ultra-late game as you can be surrounded by multiple enemies at once. 

1. Nisha Build

Nisha is undoubtedly the best mid-laner in the professional scene currently. Nisha’s stellar and relentless performance on Secret shook everyone last International when he managed to place 2nd with Team Secret. The dashing Huskar is a hero you may see him play often as it fits the bill of a mid-hero. Nisha is highly successful in converting his early-game aggression into late-game success. Nisha takes advantage of that by building items that allow him to destroy enemies while also sustaining himself in the game. This build may look highly risky on paper due to his aggressive swashbuckles and rolls but is one of the best if tried out in the game due to its damage and spellcasting potential. 

Nisha prioritizes fighting early on in the game and rotating to other lanes to secure them, ensuring his teammates aren’t lacking behind. He enjoys the early-game fighting Huskar build which allows him to sit back and dish damage without worrying about his HP. He also loves purchasing situational items that are exceptional against heroes he is facing, providing him with decent sustain throughout the game. This max build allows him to farm and do swimmingly in fights with high damage. He also opts for Berserker’s Blood talents which increase his fighting potential. If you want to win the game as a mid-Huskar, you should observe Nisha’s playstyle in the mid-lane. 

Use This Build If:

  • You want an extremely relevant mid-Huskar build for the late game
  • You are facing heroes that are considered to be squishy in the early game
  • You want to join teamfights and fight right from the early game as a midlaner

Skill Points

Level 1: Inner Fire - Upon usage, it knocks all enemies back in an AoE, dealing damage to them and disarming them for a few seconds. This is an ideal spell in the early game, as it allows you to safeguard yourself by helping you escape if you have multiple enemies on your tail.

Level 2: Berserker's Blood - Increases Huskar’s magic resistance, attack speed, and health regen if his health falls low. It is recommended to skill this ability early as it makes you durable and powerful right from the laning phase. With enough damage and items, you may even 1v5 the entire enemy team thanks to Berserker’s Blood. 

Level 3: Berserker's Blood

Level 4: Burning Spear - It is a toggleable ability that adds fire to Huskar’s normal attacks, making enemies take damage over time. It is the main damage dealer in Huskar’s toolkit as the damage of the spears is amplified with every hit the enemies take. 

Level 5: Burning Spear 

Level 6: Burning Spear

Level 7: Life Break - Huskar leaps upon the targeted unit, sacrificing a bit of his HP while also dealing damage to the targeted enemy. It slows the enemy, and also acts like a taunt (enemies will be distracted and locked at Huskar) It makes Huskar a powerful team fighter and brawler right from the early game. He does not have to rely on anyone else to initiate a fight if he uses this spell. 

Level 8: Berserker's Blood

Level 9: Berserker's Blood  

Level 10: Burning Spear 

Level 11: Inner Fire 

Level 12: Inner Fire 

Level 13: Inner Fire 

Level 14: Life Break  

Level 15: +4 Burning Spears DPS 

Level 16: +0.75s Inner Fire Duration

Level 17: Stats

Level 18: Life Break

Level 19: Stats

Level 20: +30% Berserker’s Blood Regen

Level 25: Burning Spears Pure Damage

Items to buy for this build (Early to Late Game)

  • Armlet of Mordiggian (2500 Gold) - Purchased at 7 minutes. Upon usage, it grants increased damage, strength, and armor while draining 45 HP per second. It is an essential item often seen built by Huskar spammers due to the damage and sustain it provides. It is a toggleable item, making it hard for enemies to beat down Huskar if toggled correctly. 
  • Aghanim’s Scepter (4200 Gold) - Purchased at 14 minutes. Forces Life Break to attack Huskar while also increasing its cast range. It is an ideal item if you want to initiate a teamfight or are looking to skirmish constantly. 
  • Blink Dagger (2250 Gold) - Purchased at 17 minutes. Blink Dagger is a rather unusual item on Huskar, but it allows him to initiate a teamfight and follow up with Life Break, or chase enemies with it. It can also be upgraded into Overwhelming or Swift Blink. This allows him to the frontline and initiates a fight. 
  • Black King Bar (4050 Gold) - Purchased at 20 minutes. Provides magic immunity upon usage, making Huskar invulnerable during team fights. It is essential in most matchups as he has low magical resistance even in the late game.
  • Boots of Travel (2500 Gold) - Purchased at 21 minutes. Allows Huskar to teleport on allied creeps anywhere on the map. Purchasing this item grants him extreme mobility, making him highly active and providing him with increased global potential. He can push lanes and join his allies in a teamfight anytime he wants. It is further upgraded into Boots of Travel 2 at 23 minutes. It allows Huskar to teleport on his allies, making him a great global presence in a teamfight. 
  • Assault Cuirass (5125 Gold) - Purchased at 29 minutes. Grants 30 attack speed and 5 armor to allies and structures near Huskar. It also reduces armor for enemies around Huskar. With reduced enemy armor and increased damage for Huskar, he can wreak havoc upon his enemies.

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Siddhesh
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2008
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