Victory at all costs!
The Alliance Wars of Empires and Puzzles are the perfect opportunities to show off your hard-earned summons - from setting up a hard-to-beat defense team to taking down enemies left and right and working with your fellow members to secure that sweet victory over your opponent in the end!
All participating players are given six flags, each representing one chance to beat an enemy team - with the caveat that any hero you use can only be deployed to the field once. With that in mind, here are our Top 10 Empires and Puzzles Best Heroes For War from Seasons 1 to 4.
10. Sonya
Warmaiden ready for battle!
A good team almost always has space for a dispeller, considering their critical role of ensuring the opposing team doesn’t have any type of protective or offensive buffs on their person most of the time. Fortunately, this is where Sonya comes in handy!
At Fast mana speed, she deals 345% damage to the target with her Piercing Strike as well as dispels buffs from all enemies. However, as a member of the Paladin Class and with her high defensive stats, she’s built to take hits like a tank, too! Whether you add her as part of your defense team or among your 6 offensive teams, Sonya will definitely prove her worth for a long time.
What Makes Sonya Great For War:
- Has fast mana speed
- Deals 345% damage to the target
- Dispels buffs from all enemies
9. Brynhild
Fight of the Valkyries!
A fantastic hero to pull from Valhalla, Brynhild will easily find her place in your war defense team - and for good reason.
Her Valkyrie Defense sets her up as a great tank, in that at Fast mana speed, she recovers 37% health for herself and nearby allies, makes them all immune to buff dispels, and gives them +74% defense against Special Skills for 3 turns! Put her in between your two best heroes in the defense lineup and she’ll definitely shield them well - possibly until you’ve secured your victory over all enemies who dare attack your team!
What Makes Brynhild Great For War:
- Recovers 37% health for herself and nearby allies
- Makes herself and nearby allies immune to buff dispels for 3 turns
- Gives herself and nearby allies +74% defense against Special Skills for 3 turns
8. Inari
A playful spirit!
One of the original dodgers in the game, a game update ups Inari’s usefulness enough to gain her a spot on our list.
Her Lucky Nine deals 180% damage to all enemies - but more importantly, it also gives all her teammates a +56% chance to dodge Special Skills for 3 turns, which summons a Sakura fox minion for each hero's successful dodge. These minions are amazing in that they also add 7% mana to their owners at the end of each turn - making their Special Skill go off faster the more they can dodge enemy skills! A great ability for any war defense team to have in their kit, that’s for sure.
What Makes Inari Great For War:
- Deals 180% damage to all enemies
- Gives all allies +56% chance to dodge Special Skills for 3 turns, with each dodge summoning a Sakura Fox Minion
- Sakura Fox Minion adds 7% mana to its owner at the end of each turn
7. Lady Loki
Trickster gods need fun, too!
One of the Lokis from Valhalla summons makes our list because she sure is tricky - but a very useful one.
On top of the 150% damage it deals to all enemies, her Trickster’s Malice takes the dispellable status ailments her allies have and casts them on enemies instead. This makes her a fantastic hero to use against heroes who inflict burn, poison, defense down, or even silence too, as she’ll just fling those ailments back to where they came from! What’s more, each transferred status ailment ups her damage by 8%, for a maximum of 278% damage in all. Who needs a cleanser when you’ve got a Trickster god in your lineup?
What Makes Lady Loki Great For War:
- Transfers all dispellable status ailments from allies to enemies
- Deals 150% damage to all enemies
- Deals additional 8% damage per transferred status ailment
6. Atomos
What lies beneath the surface, you asked?
There’s a reason his Special Skill is called ‘Immortal Annihilator’ - because he just might never die while on the field.
He deals 170% damage to all enemies, which can increase to 290% depending on how much mana they have - the more they have, the more they will hurt. True to his name, however, his skill also enables him to be resurrected in case he dies during the next 5 turns, with 32% health and without status effects on their person! Dealing with him can be tricky - which just makes him a great hero to get from the Atlantis Summons to add to your war defense team if you're up for it!
What Makes Atomos Great For War:
- Deals 170% damage to all enemies
- This can increase to 290% depending on how much mana they have
- Can be resurrected with 32% health if he dies during the next 5 turns
5. Garjammal
More arms mean more weapons, obviously!
A fantastic hero to get from the Underwild Summons, Garjammal is built to give any enemy a hard time taking her down.
Her Flail of Destruction, at Fast Mana Speed, deals 430% damage to the target, which is pretty devastating on its own. It also allows her to regenerate 675 HP over 3 turns, which resets if she’s hit with direct damage from a Special Skill! And considering wars are won through the use of Special Skills? Well, you get the idea. Use her as an offensive hero or part of your war defense team, and she’ll have a great time fighting for you.
What Makes Garjammal Great For War:
- Has fast mana speed
- Deals 430% damage to the target
- Regenerates 675 HP over 3 turns, and the effect duration is reset if she’s hit with direct damage from a Special Skill.
4. Hannah
Where’d she find that golden head?
She may not summon fiends for all enemies like Elizabeth, but Hannah more than makes up for it by her skill set.
Her Corrupting Idol deals 215% damage to the target and nearby enemies, but that’s not even the worst part. It also summons a Golden Idol Fiend for them, damaging them with 43% attack every turn. Try healing heroes afflicted with the fiend, and the fiend will just absorb them right up - only disappearing when they’ve absorbed health equal to 20% of the heroes’ max health! And because the train of hurt doesn’t stop there, the fiends also give their owner -20% attack, too. At Fast mana speed? Hannah is definitely not playing around, especially when she’s deployed as part of either your war defense team or 6 offensive teams!
What Makes Hannah Great For War:
- Deals 215% damage to the target and nearby enemies
- Summons a Golden Idol Fiend for the target and nearby enemies which damages them with 43% attack at every turn, absorbs healing, and disappears only when they’ve absorbed health equal to 20% of the target’s max health
- Fiend owners also suffer -20% attack
3. Sif
Flying Goldilocks reporting for duty!
Sometimes a good defense is all about letting the enemies off themselves when attacking your heroes - which is why Sif’s abilities make her a fantastic addition to your war defense team.
Her Gold Weaver grants herself and her nearby allies the ability to counterattack 100% of the damage they receive for 4 turns. In addition, Sif and her nearby allies will also reduce the damage they received by -50%, as well as get +24% mana generation for 4 turns, meaning she’ll just keep shielding her lot for as long as she’s active on the field. The enemy team better have a healer/dispeller in their lineup when facing Sif - they’ll be needed a lot!
What Makes Sif Great For War:
- Makes herself and nearby allies counterattack with 100% of damage received for 4 turns
- Reduces damage she and nearby allies receive by 50%
- Gives herself and nearby allies +24% mana generation
2. Aouda
She sees that war chest and is aiming for it!
Aouda’s definitely out to counter heroes who make boosting the health of their allies their specialty - making her a fitting attacker to a team with one or more of them.
Her Blade of Bundelkhand deals 450% damage to the target, but the follow-up 500 damage will apply if the hero has boosted health. Considering most war defense teams will have health boosters in their lineup? She’ll definitely make them pay the price for it. And all that at Fast mana speed, too!
What Makes Aouda Great For War:
- Deals 450% damage to the target
- Deals 500 extra damage if the target has boosted health.
- Has fast mana speed
1. Fenrir
Bite to kill!
A great hero finisher through and through, Fenrir will definitely take advantage of any opening his teammates will give him - and bite for the win.
His Gargantuan Bite deals 300% damage to the target, which increases to 600% if his teammates manage to soften them up to less than 50% health before his attack. If that kills them? He gets a moderate amount of mana in return for another round of carnage. However, if by some miracle they don’t die after he’s done? Easy, he’ll just heal himself for 50% of the damage he dealt. And he’s a fast hero, to boot!
What Makes Fenrir Great For War:
- Deals 300% damage to the target. Damage increases to 600% if the target has less than 50% health remaining
- Heals himself for 50% of the damage dealt
- Gains a moderate amount of mana for each enemy killed
These are awesome heroes that you can use to help your Alliance consistently win wars - all for glory and that fantastic War Chest, too. Happy fighting!