[Top 10] Rainbow 6 Siege Best Hip Fire Guns

Top 10 R6 Best Hip Fire Guns
Updated:
02 Jun 2023

Hip fire in most guns in Rainbow Six Siege won’t get you kills, unless you’re really close or really lucky. That doesn’t apply to shotguns though because shotguns are still very effective even when you use hip fire. In this article we’re going to explore the best guns in Siege when it comes to hip firing. Well obviously, they’ll be shotguns, but special mention to Montagne and Blitz’s pistols though, because they can be effective with hip fires too because of the operators’ shield.

 

10. SG-CQB

The shotgun assigned to Team Rainbow’s GIGN members. Its range is actually pretty far if you aim-down-sights (ads) on it and attack with flick shots, but it's still very effective when it comes to hip firing. Its recoil is also not that strong so it makes for stable and accurate firing, especially when equipped with a laser.

What makes SG-CQB great:

  • Stable firing
  • Accurate
  • Range of damage

Weapon stats:

  • Damage – 53
  • Mobility – 50
  • Capacity – 7
 

9. M590A1

The shotgun assigned to Team Rainbow’s SAS members and Warden. The M590A1 and the SG-SQB above share a lot of similarities. Both pack a big punch, meaning high damage, and both are pretty easy to handle. It’s great using this shotgun especially for rushing with Sledge since its hip fire is really good and the advantage of hip firing is that you’ll have a better view of the surrounding area.

What makes M590A1 great:

  • Fast reload
  • Heavy damage
  • Stable recoil

Weapon stats:

  • Damage – 48
  • Mobility – 50
  • Capacity – 7
 

8. SPAS-15

Caveira and Thunderbird’s shotgun. This highly destructive shotgun is great for making rotation and escape holes because its pellet spread is quite wide. But this shotgun is also great for taking down enemies at close range, especially for Cav whose main role is roaming, and when you’re roaming, you can encounter enemies suddenly. And during those kinds of encounters, hip fire is the quickest way to take them down.

What makes SPAS-15 great:

  • Highly destructive
  • Wide damage range

Weapon stats:

  • Damage – 30
  • Mobility – 50
  • Capacity – 6
 

7. SPAS-12

Valkyrie and Oryx’s shotgun. This bad boy has a pretty far damage range and is accurate even with hip firing, especially when equipped with a laser. It’s semi-automatic so it has a pretty fast fire-rate and its recoil is easy to control. Which is just perfect for Valkyrie and Oryx’s game play.

What makes SPAS-12 great:

  • Accurate
  • Stable recoil
  • Longer range than most shotguns

Weapon stats:

  • Damage – 35
  • Mobility – 50
  • Capacity – 7
 

6. Supernova

Originally the Japanese operators’ shotgun. It is now available to Amaru as well. This 12-gauge pump action shotgun packs a heavy punch but maintains better recoil than most pump action models. It’s perfect for Amaru whose gameplay is dynamic and quick. Its hip fire is great too which complements Amaru and Echo’s game play. And this shotgun is a great alternative for those who want to use Hibana but find her assault rifle to be hard to control. 

What makes Supernova great:

  • High stopping power
  • Tight pellet spread
  • Reload speed

Weapon stats:

  • Damage – 48
  • Mobility – 50
  • Capacity - 7
 

5. SIX12 SD

This 12-gauge compact shotgun has an integrated suppressor which is just perfect for Nokk, Ying, and Lesion. As I’m sure you’ll be able to see from the video above, this shotgun has great hip fire, and its suppressor sound is so satisfying to hear when it's making one shot kills at close range. This shotgun is easy to reload and has a fast fire-rate.

What makes SIX12 SD great:

  • Stealthy
  • Stable firing
  • Fast reload

Weapon stats:

  • Damage – 35
  • Mobility – 50
  • Capacity – 6
 

4. SASG-12

The SASG-12, available to Finka and Kapkan, is one of the most powerful shotguns in the game. It comes with a whopping 50 damage, and what’s even scarier is that it has a higher pellet capacity than most shotguns. 

What makes SASG-12 great:

  • Wide damage range
  • Very high damage in close range
  • Pellet capacity

Weapon stats:

  • Damage – 50
  • Mobility – 50
  • Capacity - 10
 

3. ACS12

Probably the most underrated shotgun in the game. Maestro and Alibi’s shotgun can fire accurately, be it on ads or hip fire. It has a tight pellet spread even without a laser, and its recoil is much lower than most shotguns. It comes with a staggering 69 damage and a huge capacity of 30. Honestly, it’s a wonder why not a lot of players use this.

What makes ACS12 great:

  • Low recoil
  • Range
  • Capacity

Weapon stats:

  • Damage- 69
  • Fire rate – 300
  • Mobility – 50
  • Capacity - 30
 

2. M870

The most popular shotgun in the game. It’s available to the defenders Thorn, Jager, and Bandit. This 12-gauge pump action shotgun has great range even when the shots are coming from the hips. It has a very high damage at 60 and its fire rate is quite fast. It reloads fast too so don’t get cocky when you hear one using it reloading.

What makes M870 great:

  • Range
  • Fire rate
  • Reload speed
  • High damage

Weapon stats:

  • Damage – 60
  • Mobility – 50
  • Capacity - 7
 

1. FO-12

I swear, if the FO-12 is available to operators other than Ela, it would be the most popular shotgun in the game. It is safe to say that even though it doesn’t have the most damage, it is the most powerful shotgun in the game, especially with the availability of the extended barrel attachment. This shotgun’s hip fire can deal heavy damage even from long range and it has a fast fire-rate at 400. This shotgun is really terrifying especially when used in conjunction with Ela’s grzmot mines.

What makes FO-12 great:

  • Attachment options
  • Range
  • Fire rate
  • Pellet spread

Weapon stats:

  • Damage – 35
  • Fire Rate – 400
  • Mobility – 50
  • Capacity – 10

 

Attention operator, please be advised. There is a new directive from Six. Read up on these related articles, and prepare for deployment:

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