[Top 5] LoL Best Vi Builds For Destroying the Enemy Team (Used By Pros)

Best Vi Builds
Updated:
26 Nov 2022

[Top 5] LoL Best Vi Builds for Destroying the Enemy Team

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“We can either do this the hard way or… Oh wait, no. There's just the hard way.”

Vi is the hotheaded, impulsive, and wild pink-haired woman with little respect for authority figures, from Zaun's mean streets criminal and gang leader to the Piltover enforcer.

As she grew up, Vi developed very strong instincts for survival and a very rough sense of humor.

Currently assisting the wardens in keeping the peace in Piltover, armed with massive Hextech gauntlets capable of punching through both walls and suspects equally.

This article will walk you through the best Vi builds in League of Legends that will punch your opponents back to the lobby.

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Vi doesn’t remember much from her childhood. However, what she does remember, she wishes she never did.

She learned to survive by using both her brain and her fist. Everyone who crossed her path knew that Vi could talk as well as punch her way out of trouble, mostly she preferred the punching.

No one knew anything about her parents; people assumed they died in one of the industrial accidents that were unfortunately too common in the undercity.

Vi was found in the wreckage of a chem lab in a bassinet big enough for two by a man who was known for being crazy, but she decided that some things are better left unknown.

Wherever there was a scrape to get into or a scam to run, Vi was in the middle of it. She has never neither stole from those who couldn’t cover the loss, nor hurt those who didn’t deserve it.

As she got older, Vi formed a gang of her own. You can never see her without a black eye or split lip, she always relied on her fists a bit too much.

In time, Vi earned a reputation as the one who gets things done with no questions asked.

One day, she overheard the chatter of the Zauntie miners, who often came to the bar, and learned when the big deals were being made and how payments were being delivered.

She planned a heist, but she needed the extra bodies to pull it off, so Vi hesitantly brought a rival gang, the Factorywood Fiends, in by her side.

Everything was going as planned, until the leader of the fiends murdered the mine owner with a pair of oversized pulverizer gauntlets and trapped the rest of the workers in the tunnels.

Vi knew she couldn’t let innocent people die, so she snatched up the gauntlets, and despite the painful clamping down of the wrist mechanisms on her arms, she endured the pain long enough to smash open a free path to the miners.

The next day, she paid a visit to the Factorywood Fiends. Still wearing the gauntlets, she took down the entire gang, administering a beating so legendary that everyone in the lanes still speaks about it to this day.

Eventually, Vi disappeared from Zaun when tensions with Piltover were running high. Rumors had it that she had been killed in a massive explosion in the heart of the undercity. However, the truth was revealed when a vicious gang whose murder sprees had spread was brought down by a respected Piltover sheriff and her new alley..Vi.

Vi got a brand-new pair of hextech Atlas prototypes to replace her chem-powered pulverizer gauntlets.

No one really knew the reason why or how Vi started working alongside Caitlyn, but speculation runs rife that it might have something to do with a blue-haired hellion from Zaun.

Vi Abilities:

Vi Passive

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Cooldown: 16 - 12

Vi charges a shield over time that absorbs 113% of maximum health damage for up to 3 seconds. The shield can be activated by hitting an enemy with an ability.

Blast shield’s cooldown is now reduced by 3 seconds whenever denting blows procs.

Vault Breaker (Vi Q)

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Cooldown: 12/10.5/9/7.5/6

Cost: 50/60/70/80/90 mana

Range: 250

Charges a powerful punch that carries Vi forward.

First cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.

Second cast: Dashes forward dealing 55/80/105/130/155 (+80% bonus attack damage) to 110/160/210/260/310

(+140% bonus attack damage) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back for {{ e7}} seconds.

Denting Blows (VI W)

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Cooldown: 0

Range: 750

Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+1% per 35 bonus attack damage) of the target’s maximum health as physical damage, reduces its Armor by 20% and grants Vi 30/37.5/45/52.5/60% Attack Speed for 4 seconds (max 300 damage vs. monsters).

Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.

Excessive Force (VI E)

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Cooldown: 1

Cost: 26/32/38/44/50 mana

Range: 400

Causes next basic attack to deal 10/30/50/70/90 (110% attack damage) (+90% bonus ability power) physical damage to the target and enemies behind it (damage cone can critically strike).

Vi charges a new punch every 14/12.5/11/9.5/8 seconds and can hold 2 charges at once.

Assault and Battery (Vi R)

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Cooldown: 120/100/80

Cost: 100/125/150 mana

Range: 800

Targets an enemy champion and chases it down, knocking it up for 1.4 seconds, dealing 150/325/500 (+110% bonus attack damage) physical damage.

While charging, Vi cannot be stopped and has true sight of the target. Any enemies in the way are knocked aside and dealt damage, knocked aside, and stunned for 0.75 seconds.

Vi Counters:

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5-Vi Late game lethality:

(By: Zwag Xerath)

Checkout Vi late game lethality:https://www.youtube.com/watch?v=Vq8QELKLgYM

  • Your late-game strategy is heavily influenced by what the opposing team drafts.
  • Try to make picks at this stage of the game that lead to objectives.
  • If you must fight, focus on disrupting the enemy backline if possible If your team has superior teamfight, look to play very similarly to how you played midgame.

Build’s Strength:

  • Vi’s early-game jungle power is a force to be reckoned with, as she dishes out a lot of damage in any duel if she manages to land all her abilities.
  • Her potential will still be preserved during the late-game stage.
  • Vi should be able to get into the backline and lock down high-priority targets easily.

Play Vi late game lethality if you are matched up against:

  • Lee Sin
  • Hecarim
  • Rengar
  • Nidalee
  • Shaco

Skills in order:

Level 1: Denting Blows
Level 2: Excessive Force
Level 3: Vault Breaker
Level 4: Vault Breaker
Level 5: Vault Breaker
Level 6: Assault and Battery
Level 7: Denting Blows
Level 8: Vault Breaker
Level 9: Vault Breaker
Level 10: Denting Blows
Level 11: Assault and Battery
Level 12: Denting Blows
Level 13: Denting Blows
Level 14: Excessive Force
Level 15: Excessive Force
Level 16: Assault and Battery
Level 17: Excessive Force
Level 18: Excessive Force

Runes:

1-Hail of Blades
2-Sudden Impact
3-Eyeball Collection
4-Ultimate Hunter
5-Legend: Alacrity
6-Coup de Grace
7- Adaptive
8-Adaptive
9-Health

Summoner’s Spells:

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1-Flash

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2-Smite

Starting items:

  • 1-Emberknife

+7% omnivamp against monsters.

Unique – Challenging Path: Using Smite 5 times consumes this item to upgrade the spell into Challenging Smite, doubling its damage, and grants all of this item’s effects permanently after a 2.5 second delay.

Unique – Recoup: Regenerate up to 8 – 18 (based on level) mana per second while in the jungle or river, based on missing mana.

  • 2-Refillable Potion

Consumes a charge to regenerate 4.166 health every 0.5 seconds over 12 seconds, restoring a total of 100 health.

Unique: Holds charges that refill upon visiting the shop (2 charges).

Core and Mythical items:

  • 1-Eclipse

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+60 attack damage

+12 lethality (7.47 – 12(based on level) armor penetration)

+7% omnivamp

Unique – Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.5 seconds deals bonus physical damage equal to (6% melee/3% ranged) of target’s maximum health and grants you 15% bonus movement speed and shield for (160 melee/80 ranged) (+(35% melee/17.5%) bonus AD) for 2 seconds ((8 melee/16 ranged) seconds cooldown)

Mythic Passive: Empowers each of your other legendary items with 4% armor penetration, and 5 bonus movement speed.

  • 2-Axiom Arc

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+55 attack damage

+25 ability haste

+10 lethality (6.22 – 10 (based on level) armor penetration)

Unique – flux: Scoring a takedown against an enemy champion within 3 seconds of damaging them refunds 20% of your ultimate ability’s total cooldown.

  • 3-The Collector

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+55 attack damage

+20% critical strike chance

+12 lethality (7.47 – 12 (based on level) armor penetration)

Unique – Death And Taxes: If you deal post-mitigation damage that would leave a champion below 5% of their maximum health, execute them. Champion kills grant you an additional 25 gold.

  • 4-Essence Reaver

+45 attack damage

+20 ability haste

+20% critical strike chance

 Unique – Spellblade: After using ability, your next basic attack on-hit within 10 seconds deal 100% base AD (+40% bonus AD) bonus physical damage and restores mana equal to 40% base AD (+16% bonus AD) (1.5(begins after using the empowered attack) seconds cooldown).

  • 5-Ionian Boots of Lucidity

This item is dedicated in honor of Ionian’s victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.

+20 ability haste

+45 movement speed

+12 summoner spell haste

  • 6-Lord Dominik’s Regards

+30 Attack damage

+20% Critical strike chance

+30% Armor penetration

Unique – Giant slayer: Deal 0% - 15% (based on maximum health difference) bonus physical damage against enemy champions with greater maximum health than you.

4-Vi Lethal Mana:

(By: KingStix Gaming)

Check out Vi lethal mana gameplay:https://www.youtube.com/watch?v=enwXHfA9Av4

  • Your goal in the early game is to gank as often as possible to get your allies ahead.
  • You are a strong early-game jungler, so make sure you try to exploit your early advantage.

Build’s Strength:

  • Very powerful objective control and sustain due to her passive and damage.
  • Vi can easily get her team an early dragon lead after successfully ganking a lane with her Vault Braker.
  • Vi’s early-game ganks are pretty decent due to her Vault Breaker.

Play Vi lethal Mana if you are matched up against:

  • Fiddlesticks
  • Nocturne
  • Bel’veth
  • Kayn
  • Trundle

Skills in order:

Level 1: Denting Blows
Level 2: Excessive Force
Level 3: Vault Breaker
Level 4: Vault Breaker
Level 5: Vault Breaker
Level 6: Assault and Battery
Level 7: Denting Blows
Level 8: Vault Breaker
Level 9: Vault Breaker
Level 10: Denting Blows
Level 11: Assault and Battery
Level 12: Denting Blows
Level 13: Denting Blows
Level 14: Excessive Force
Level 15: Excessive Force
Level 16: Assault and Battery
Level 17: Excessive Force
Level 18: Excessive Force

Runes:

1-Hail of Blades
2-Sudden Impact
3-Eyeball Collection
4-Ultimate Hunter
5-Legend: Alacrity
6-Coup de Grace
7- Adaptive
8-Adaptive
9-Health

Summoner’s Spells:

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1-Flash

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2-Smite

Starting items:

  • 1-Refillable Potion

Consumes a charge to regenerate 4.166 health every 0.5 seconds over 12 seconds, restoring a total of 100 health.

Unique: Holds charges that refill upon visiting the shop (2 charges).

  • 2-Hailblade

+7% omnivamp against monsters.

Unique – Sear: Damaging monsters burns them for (60 (+30% AP) (+5% bonus AD) (+2% bonus health) total magic damage over 5 seconds). Omnivamp against monsters provided by this item is not reduced by area of effect damage.

Unique – Recoup: Regenerate up to 8 – 18 (based on level) mana per second while in the jungle or river, based on missing mana.

Core and Mythical items:

  • 1-Duskblade of Draktharr

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+60 Attack damage

+20 Ability haste

+18 Lethality (11.2 – 18 (based on level) armor penetration)

Unique – Nightstalker: Your next basic attack against an enemy champion deals bonus physical damage on-hit and slows the target by 99% for 0.25 seconds (15 second cooldown).

Scoring a takedown against an enemy champion within 3 seconds of damaging them resets this effect's cooldown and grants you invisibility for 1.5 seconds.

Mythic Passive: Empowers each of your other Legendary items with 5 bonus movement speed, and 5 ability haste.

  • 2-Essence Reaver

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+45 attack damage

+20 ability haste

+20% critical strike chance

 Unique – Spellblade: After using ability, your next basic attack on-hit within 10 seconds deal 100% base AD (+40% bonus AD) bonus physical damage and restores mana equal to 40% base AD (+16% bonus AD) (1.5(begins after using the empowered attack) seconds cooldown).

  • 3-Youmuu’s Ghostblade

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+55 attack damage

+15 ability haste

+18 lethality (11.2-18 (based on level) armor penetration)

Unique – Wraith Step: Gain 20% bonus movement speed and ghosting for 6 seconds (45 seconds cooldown)

Unique – Haunt: Gain 40 bonus movement speed while out-of-combat.

  • 4-The Collector

+55 attack damage

+20% critical strike chance

+12 lethality (7.47 – 12 (based on level) armor penetration)

Unique – Death And Taxes: If you deal post-mitigation damage that would leave a champion below 5% of their maximum health, execute them. Champion kills grant you an additional 25 gold.

  • 5- Lord Dominik’s Regards

+30 Attack damage

+20% Critical strike chance

+30% Armor penetration

Unique – Giant slayer: Deal 0% - 15% (based on maximum health difference) bonus physical damage against enemy champions with greater maximum health than you.

  • 6- Ionian Boots of Lucidity

This item is dedicated in honor of Ionian’s victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.

+20 ability haste

+45 movement speed

+12 summoner spell haste

3-Vi Bruiser Build:

(By: PLEASE GANK)

Check out Vi’s bruiser gameplay: https://www.youtube.com/watch?v=PiCcB0I2vd8

  • Building up BOTRK for Vi would make her sustain a lot.
  • BOTRK would power up her W's passive, making her able to kill more tanks.
  • Go for GA and SG so you can engage or disengage team fights.

Build’s Strength:

  • Vi’s ultimate Assault and Battery can allow her to focus a target down, which has two uses depending on her role in the game.
  • Vi has great objective control with her passive, Denting Blows, and Excessive Force.
  • She will completely melt through the objectives and completely take over the game.

Play Vi bruiser if you are matched up against:

  • Ekko
  • Poppy
  • Karthus
  • Viego
  • Talon

Skills in order:

Level 1: Denting Blows
Level 2: Excessive Force
Level 3: Vault Breaker
Level 4: Vault Breaker
Level 5: Vault Breaker
Level 6: Assault and Battery
Level 7: Denting Blows
Level 8: Vault Breaker
Level 9: Vault Breaker
Level 10: Denting Blows
Level 11: Assault and Battery
Level 12: Denting Blows
Level 13: Denting Blows
Level 14: Excessive Force
Level 15: Excessive Force
Level 16: Assault and Battery
Level 17: Excessive Force
Level 18: Excessive Force

Runes:

1-Electrocute
2-Sudden Impact
3-Eyeball Collection
4- Ravenous Hunter
5-Triumph
6-Legend: Alacrity
7-Attack Speed
8- Adaptive
9-Armor

Summoner’s spells:

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1-Challenging Smite

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2-Flash

Starting items:

  • 1-Emberknife

+7% omnivamp against monsters.

Unique – Challenging Path: Using Smite 5 times consumes this item to upgrade the spell into Challenging Smite, doubling its damage, and grants all of this item’s effects permanently after a 2.5 second delay.

Unique – Recoup: Regenerate up to 8 – 18 (based on level) mana per second while in the jungle or river, based on missing mana.

  • 2-Refillable Potion

Consumes a charge to regenerate 4.166 health every 0.5 seconds over 12 seconds, restoring a total of 100 health.

Unique: Holds charges that refill upon visiting the shop (2 charges).

Core and Mythical items:

  • 1-Divine Sunderer

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+40 attack damage

+20 ability haste

+300 health

Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 125% base AD (+6% melee/3% ranged) of target’s health as bonus physical damage on-hit, for a minimum of 150% base AD and a maximum of 250% bas AD against monsters. If the target is a champion, heal for 68.75% base AD (+(3.3% melee/ 1.65%) of target’s maximum health) (1.5(begins after using the empowered attack) second cooldown)

Mythic Passive: Empowers each of your other legendary items with 3% armor penetration, and 3% magic penetration.

  • 2-Plated Steelcaps

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+20 armor

+45 movement speed

Unique: Reduces incoming damage from all basic attacks by 12% (Excluding turret attacks).

  • 3-Blade of The Ruined King

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+20 attack damage

+35% attack speed

Unique – Thirst: +10% Physical Vamp.

Unique – Ruined Strikes: Basic attacks (9% melee/ 6% ranged) of the target’s current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage.

Unique – Drain: Hitting a champion with 3 basic attacks or abilities deals 30 – 100 (based on level) magic damage and steals 25% of their movement speed for 2 seconds (60 second cooldown).

  • 4-Thornmail

+350 health

+60 armor

Unique – Thorns: When struck by a basic attack on-hit deal 10 (+20% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with 25% Grievous Wounds for 3 seconds Immobilizing enemy champions also inflicts them with 40% Grievous Wounds for 3 seconds.

  • 5-Guardian Angel

+45 Attack damage

+40 Armor

Unique – Rebirth: Upon taking lethal damage, enter resurrection for 4 seconds, during which you are invulnerable, untargetable, and unable to act, and afterwards heal for 50% of base health and restore 30% of maximum mana (300 (starts after resurrection) second cooldown).

  • 6-Sterak’s Gage

+400 health

Unique – The Claws That Catch: Gain bonus attack damage equal to 50% base AD.

Unique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, gain a shield equal to 80% of bonus health that decays over 4.5 seconds (60 second cooldown).

2-Vi Tank Build:

(By: Anggara DP)

Checkout Vi tank build gameplay: https://www.youtube.com/watch?v=dVdlQu2jV9c

  • Vi is mostly vulnerable while clearing her jungle at early levels, so be sure to keep an eye on your enemy jungler and get some early control wards to guard your jungle.
  • The midgame is Vi's greatest power spike, and this is when you should be looking to apply heavy pressure on the map by engaging in fights.
  • Your late-game strategy is heavily influenced by what the opposing team drafts.

Build’s Strength:

  • Vi’s Dental Blows allow her to tank easily.
  • She can use her ultimate Assault and Battery to peel someone off her carries or use it to get to a high-priority carry.
  • Her impact will be massive during the midgame.

Play Vi Tank if you are matched up against:

  • Master Yi
  • Pantheon
  • Kha’Zix
  • Lillia
  • Amumu

Skills in order:

Level 1: Denting Blows
Level 2: Excessive Force
Level 3: Vault Breaker
Level 4: Vault Breaker
Level 5: Vault Breaker
Level 6: Assault and Battery
Level 7: Denting Blows
Level 8: Vault Breaker
Level 9: Vault Breaker
Level 10: Denting Blows
Level 11: Assault and Battery
Level 12: Denting Blows
Level 13: Denting Blows
Level 14: Excessive Force
Level 15: Excessive Force
Level 16: Assault and Battery
Level 17: Excessive Force
Level 18: Excessive Force

Runes:

1-Comqueror
2-Triumph
3-Legend: Alacrity
4-Coup de Grace
5-Magical Footwear
6-Cosmic Insight
7-Attack Speed
8-Adaptive
9-Health

Summoner’s Spells:

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1-Chilling Smite

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2-Flash

Starting items:

  • 1-Refillable Potion

Consumes a charge to regenerate 4.166 health every 0.5 seconds over 12 seconds, restoring a total of 100 health.

Unique: Holds charges that refill upon visiting the shop (2 charges).

  • 2-Hailblade

+7% omnivamp against monsters.

Unique – Sear: Damaging monsters burns them for (60 (+30% AP) (+5% bonus AD) (+2% bonus health) total magic damage over 5 seconds). Omnivamp against monsters provided by this item is not reduced by area of effect damage.

Unique – Recoup: Regenerate up to 8 – 18 (based on level) mana per second while in the jungle or river, based on missing mana.

Core and Mythic items:

  • 1-Thornmail

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+350 health

+60 armor

Unique – Thorns: When struck by a basic attack on-hit deal 10 (+20% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with 25% Grievous Wounds for 3 seconds Immobilizing enemy champions also inflicts them with 40% Grievous Wounds for 3 seconds.

  • 2-Frozen Heart

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+20 ability haste

+400 mana

+90 armor

Unique – Rock Solid: Every first incoming instance of post-mitigation basic damage per cast instance is reduced by 5 (+3.5 per 1000 maximum health), maximum 40% reduction each.

  • 3-Randuin’s Omen

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+10 ability haste

+250 health

+90 armor

Unique – Humility: Unleash a shockwave around you that slows nearby enemies by 99% for 0.25 seconds and reduces their attack damage by 10% and critical strike damage by 20% for 4 seconds (60 second cooldown, 500 range).

  • 4-Dead Man’s Plate

"There's only one way you'll get this armor from me..." - forgotten namesake

+300 health

+45 armor

+5% movement speed

Unique – Shipwrecker: While moving, generates 7 stacks of Momentum every 0.25 seconds, granting up to 40 bonus movement speed at 100 stacks after 3.75 seconds of moving. Momentum decays by 15 every 0.25 seconds while immobilized. Basic attacks consume all stacks to deal 0 – 40 (based on momentum) (+0% - 100% (based on momentum) base AD) bonus physical damage on-hit. At maximum stacks, the target is also slowed by 50% for 1 second.

  • 5-Spirit Visage

+10 ability haste

+450 health

+100% base health regeneration

+50 magic resistance

Unique – Boundless Vitality: Increase all healing and shielding received as well as health regeneration by 25%.

  • 6-Force of Nature

+350 health

+70 magic resistance

+5% movement speed

Unique – Absorb: taking magic damage from champions grants a stack of Steadfast for 7 seconds, stacking up to 6 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion grants 2 stacks and also refreshes the duration. Damaging basic attacks and spells per cast instance can only grant 1 stack of Steadfast every 1 second.

Unique – Dissipate: While at 6 stacks of Steadfast, gain 10% bonus movement speed and reduce all incoming magic damage by 25%.

1-Typical Vi Build:

(By: Jankos )

Checkout typical Vi build gameplay: https://www.youtube.com/watch?v=sH2VF2XjnWY

  • Vi is a really tanky champion, as she gains a shield through her passive.
  • Buying AD items would make her sustain tonnes of damage.
  • You should go for this build if you need to stack some more magic resistance and armor.

Build’s Strength:

  • When she has her core items, vi will be able to pick enemies off easily with her ultimate Assault and Battery.
  • She can easily flank the enemy and get to their backline.
  • Vi can quickly melt through towers with her Excessive Force and take neutral objectives easily.

Play Typical Vi if you are matched up against:

  • Zac
  • Graves
  • Wukong
  • Sejuani
  • Rammus

Skills in order:

Level 1: Denting Blows
Level 2: Excessive Force
Level 3: Vault Breaker
Level 4: Vault Breaker
Level 5: Vault Breaker
Level 6: Assault and Battery
Level 7: Denting Blows
Level 8: Vault Breaker
Level 9: Vault Breaker
Level 10: Denting Blows
Level 11: Assault and Battery
Level 12: Denting Blows
Level 13: Denting Blows
Level 14: Excessive Force
Level 15: Excessive Force
Level 16: Assault and Battery
Level 17: Excessive Force
Level 18: Excessive Force

Runes:

1-Comqueror
2-Triumph
3-Legend: Alacrity
4-Coup de Grace
5-Magical Footwear
6-Cosmic Insight
7-Attack Speed
8-Adaptive
9-Health

Summoner’s Spells:

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1-Chilling Smite

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2-Flash

Starting items:

  • 1-Refillable Potion

Consumes a charge to regenerate 4.166 health every 0.5 seconds over 12 seconds, restoring a total of 100 health.

Unique: Holds charges that refill upon visiting the shop (2 charges).

  • 2-Hailblade

+7% omnivamp against monsters.

Unique – Sear: Damaging monsters burns them for (60 (+30% AP) (+5% bonus AD) (+2% bonus health) total magic damage over 5 seconds). Omnivamp against monsters provided by this item is not reduced by area of effect damage.

Unique – Recoup: Regenerate up to 8 – 18 (based on level) mana per second while in the jungle or river, based on missing mana.

  • 3-Stealth Ward

Unique – Trinket: Consume a charge to place an invisible totem ward at the target location, which grants sight of the surrounding area for 90 – 120 (based on average of all champion levels) seconds (240 – 120 (based on average of all champion levels) seconds recharge time: 2 charges; 600 range)

Core and Mythical items:

  • 1-Divine Sunderer

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+40 attack damage

+20 ability haste

+300 health

Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 125% base AD (+6% melee/3% ranged) of target’s health as bonus physical damage on-hit, for a minimum of 150% base AD and a maximum of 250% bas AD against monsters. If the target is a champion, heal for 68.75% base AD (+(3.3% melee/ 1.65%) of target’s maximum health) (1.5(begins after using the empowered attack) second cooldown)

Mythic Passive: Empowers each of your other legendary items with 3% armor penetration, and 3% magic penetration.

  • 2-Plated Steelcaps

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+20 armor

+45 movement speed

Unique: Reduces incoming damage from all basic attacks by 12% (Excluding turret attacks).

  • 3-Death’s Dance

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+55 attack damage

+15 ability haste

+45 armor

Unique – Ignore Pain: Stores (30% melee/ 10% ranged) of all post-mitigation physical and magic damage received, including on shields, which is successively taken as true damage over 3 seconds instead, dealing a third of the stored damage each second.

Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you 120% bonus AD over 2 seconds.

  • 4- Maw of Malmortius

+55 Attack damage

+20 Ability haste

+50 Magic resistance

Unique – Lifeline: If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs magic damage for 5 seconds (75 seconds cooldown).

Unique: Triggering Lifeline also grants 10% omnivamp for 5 seconds. After 2 seconds into the duration, taking or dealing damage refreshes this effect to 3 seconds.

  • 5-Guardian Angel

+45 Attack damage

+40 Armor

Unique – Rebirth: Upon taking lethal damage, enter resurrection for 4 seconds, during which you are invulnerable, untargetable, and unable to act, and afterwards heal for 50% of base health and restore 30% of maximum mana (300 (starts after resurrection) second cooldown).

  • 6-Thornmail

+350 health

+60 armor

Unique – Thorns: When struck by a basic attack on-hit deal 10 (+20% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with 25% Grievous Wounds for 3 seconds Immobilizing enemy champions also inflicts them with 40% Grievous Wounds for 3 seconds.

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Gamer Since:
2010
Favorite Genre:
MOBA
Currently Playing:
Team Fight Tactics
Top 3 Favorite Games:
League of Legends, Rocket League, FIFA 16