[Top 3] Mobile Legends Best Aamon Builds That Win Games

"It is better to be feared than loved, if you cannot both."


Aamon, The Duke of Shards is like the simpler version of his younger brother Gusion, as an assassin who specializes in Magic Damage and Chase. He has a skill set combination that consists of Conceal, Buff, Burst and Damage attributes. His best builds revolve around mage items, while he depends on his conceal abilities in his role as an assassin. Here are his strengths and weaknesses.

Strengths

  • Conceal - Aamon’s Second Skill (Slayer Shards) has a concealment attribute that allows him to increase movement and enter a state of camouflage. This is great for utilizing the element of surprise and adapting to gameplay.
  • Skill Combination - He has a set of skills that work well in combination, where his Second Skill (Slayer Shards) can be used to slow down an opponent and send him into a state of concealment. His First (Soul Shards) or Ultimate (Slayer Shards) can be engaged after dealing damage according to the scenario.
  • Movement Speed - Aamon is fast on his feet, while his skills buff his movement and mobility. He can rapidly cover ground and this gives significance to his Chase specialty.
  • Versatility - He can adjust and adapt to different roles throughout the course of battle. He is flexible in damage and attack through the use of his build and abilities in effectively carrying out team duties and tasks.
  • Passive Skill (Invisible Armor) - He can enter a Camouflage state each time he hits an enemy with a skill. In this state, he becomes invisible and cannot be targeted by enemies. He also restores 25 (+15% Total Magic Power) (+3% of his lost HP) HP every 0.6 seconds and gains 60% extra Movement Speed that rapidly decays over 3.5 seconds. This makes him a formidable opponent in battle, as he can quickly move around the battlefield and heal himself while remaining invisible. When Aamon leaves the Camouflage state, he immediately resets his Basic Attack's cooldown and gains an Enhanced Basic Attack that deals 100 (+100% Total Physical Attack) (+65% Total Magic Power) Magic Damage and reduces his skill cooldowns by 0.5 second. The first enhanced Basic Attack's damage is increased to 120% if Aamon leaves the Camouflage state actively.

Weaknesses

  • Crowd Control - Aamon is weak and can be countered or subject to attack when CC effects are engaged against him. It dismantles his concealment and leaves him vulnerable to attack.
  • Squishy - As a high damage dealer, he is soft by default. In addition, he depends on his camouflage and HP regen abilities to have an in-game impact. When not learned properly, it could render him ineffective in in-game impact.
  • Late-game Hero - Aamon has no early game impact and can easily cost a team in gold count and other tasks and objectives if this is not realized. Though build and lineups may affect this point, it is essential to understand that Aamons impact is seen when his build levels up.
  • Difficulty Level - He is quite hard to grasp and understand in effectively utilizing his skills to an advantage. He is a popular hyper carry hero whose impact usually has an effect on the outcome of the game, through gameplay. 

Now here are the best Aamon builds according to the current meta.

 

3. Sustained DPS

This build is all about unleashing a barrage of continuous damage on your opponents. To master it, you’ll need to hone your timing and positioning skills with Aamon, and use his concealment to get up close and personal with the action. Aamon’s Passive Skill (Invisible Armor) is the key to his ability to deal damage per second, making him a formidable force to be reckoned with over a sustained period. This is a well-balanced build.

This is a versatile build, where Aamon can transition and adjust between roles and take on tasks, as and where needed. Magic power and damage is increased over time, which add on to his ability to stack and charge in attack. He can penetrate through Magic Damage and balances this build off with Blood Wings, great for Magic Damage in the late stages of gameplay.

Use This Build If:

  • You’re Filling in Roles - This is a versatile build, where Aamon can take on various roles as a flexible hero who can transition between tasks through fast mobility and damage impact.
  • You’re Taking on a Solid Team - Taking on a team with an effective line up that fills each role requires strategies that can effectively counter their efforts. Aamons versatility in adapting to gameplay supports his capability of flexibly adjusting to suit gameplay through this balanced build.
  • You’re Supporting Damage Dealers - This is a support build for Aamon who is a high level damage dealer who carries matches on more occasions than usual, especially if properly learned and mastered. It enables him to adapt and support allies in their roles and style of gameplay.

Skills:

Level Up Aamon’s First Skill (Soul Shards) at Level One, since it has more impact in early-game objectives, regardless of the role being taken on. Follow up with his Second Skill (Slayer Shards) at Level Two. Follow this sequence and level up his Ultimate Skill (Endless Shards) when it becomes available.

  • Level One - First Skill: Soul Shards - Aamon's charges his armor each time he casts a skill or hits an enemy with a skill or enhanced basic attack. Once it reaches 5 charges, Aamon unleashes 6 shards at the target on his next attack, each shard dealing 40–100 (+15% Total Magic Power) Magic Damage. The shards will then scatter around the target, causing even more damage. Aamon can also throw a shard at a nearby enemy with his Active abilities, dealing 150–300 (+60% Total Magic Power) Magic Damage. This move is perfect for taking down enemies who are just out of reach.
  • Level Two - Second Skill: Slayer Shards - He hurls a shard forward, dealing 120-220 (+50% Total Magic Power) Magic Damage to the first non-minion enemy hit and slowing them by 50% for 2 seconds. The shard then returns to Aamon immediately, ready for another throw. If the shard fails to hit an enemy, it will return to Aamon after a short delay and allow him to enter the Camouflage state. This ability is perfect for sneaking up on enemies and catching them off guard. 
  • Level Three - First Skill: Soul Shards - Aamon's charges his armor each time he casts a skill or hits an enemy with a skill or enhanced basic attack. Once it reaches 5 charges, Aamon unleashes 6 shards at the target on his next attack, each shard dealing 40–100 (+15% Total Magic Power) Magic Damage. The shards will then scatter around the target, causing even more damage. Aamon can also throw a shard at a nearby enemy with his Active abilities, dealing 150–300 (+60% Total Magic Power) Magic Damage. This move is perfect for taking down enemies who are just out of reach.
  • Level Four - Ultimate Skill: Endless Shards - He unleashes a barrage of shards at his enemies, slowing them down by 30% for 1.5 seconds. After a brief pause, the shards fly back to the enemy's location, each dealing massive damage ranging from 90-110 (+24% Total Magic Power) to 150-180 (+40% Total Magic Power). The number of shards increases with Aamon's armor charges and the shards on the ground, which can range from 8 to 25. The damage dealt by Aamon's shards increases with the target's lost HP, reaching its maximum potential when the target's HP is below 30%. However, the same target takes 50% less damage from subsequent attacks.

Items:

  • Arcane Boots ($690) - Magic Penetration and Movement Speed.
  • Glowing Wand ($2200) - Damage over time.
  • Holy Crystal ($2180) - Magic Power Bonus.
  • Divine Glaive ($1970) - Magic Penetration.
  • Windtalker ($1820) - Splash Damage
  • Blood Wings ($3000) - Highest Magic Power.

What kind of enemy lineup should you use this build on?

This build is best engaged against a team with a solid line up, meaning they have effectively filled every hero role in their selection. Since this is a versatile build, it allows Aamon to adapt to gameplay in a versatile approach that supports allied gameplay.

 

2. Late-game Core

This build requires farming, and emphasizes his damage in the late game. This is a gameplay strategy that utilizes Aamon’s attack speed and damage in securing team gold objectives through farming and other securing a decent gold count, ahead of the opposing team.

This build has a continuous effect early in the game that is great for farming. It can reduce magic defense after and enhance basic attacks with magic power. Magic penetration and the purchase of the highest magic power item in the late game solidifies its emphasis on damage in the late game. It is well structured, and utilizes Aamon’s concealment abilities in terms of defense.

Use This Build If:

  • You’re Jungling - This build is great for solely focusing on gold count, to have late game impact. It can be used to rapidly take on jungle objectives while his ganking abilities can have an effect in the lanes after the fifth minute of battle.
  • You have allied Damage Dealers - With an emphasis on the late game, this build is best utilized in support of allied damage dealers who can effectively take on other roles during the early game, leaving Aamon with a sole focus on farming and impacting gold count.
  • You’re taking on Damage Dealers - This is a very effective late-game build for utilizing Aamon’s attack speed, concealment and stack damage. His ability to gank and utilize the element of surprise in attack hinders opponent damage dealers from having an impact when it matters most.

Skills:

Level Up Aamon’s First Skill (Soul Shards) at Level One, since it has more impact in early-game objectives, regardless of the role being taken on. Follow up with his Second Skill (Slayer Shards) at Level Two. Follow this sequence and level up his Ultimate Skill (Endless Shards) when it becomes available.

  • Level One - First Skill: Soul Shards - Aamon's charges his armor each time he casts a skill or hits an enemy with a skill or enhanced basic attack. Once it reaches 5 charges, Aamon unleashes 6 shards at the target on his next attack, each shard dealing 40–100 (+15% Total Magic Power) Magic Damage. The shards will then scatter around the target, causing even more damage. Aamon can also throw a shard at a nearby enemy with his Active abilities, dealing 150–300 (+60% Total Magic Power) Magic Damage. This move is perfect for taking down enemies who are just out of reach.
  • Level Two - Second Skill: Slayer Shards - He hurls a shard forward, dealing 120-220 (+50% Total Magic Power) Magic Damage to the first non-minion enemy hit and slowing them by 50% for 2 seconds. The shard then returns to Aamon immediately, ready for another throw. If the shard fails to hit an enemy, it will return to Aamon after a short delay and allow him to enter the Camouflage state. This ability is perfect for sneaking up on enemies and catching them off guard. 
  • Level Three - First Skill: Soul Shards - Aamon's charges his armor each time he casts a skill or hits an enemy with a skill or enhanced basic attack. Once it reaches 5 charges, Aamon unleashes 6 shards at the target on his next attack, each shard dealing 40–100 (+15% Total Magic Power) Magic Damage. The shards will then scatter around the target, causing even more damage. Aamon can also throw a shard at a nearby enemy with his Active abilities, dealing 150–300 (+60% Total Magic Power) Magic Damage. This move is perfect for taking down enemies who are just out of reach.
  • Level Four - Ultimate Skill: Endless Shards - He unleashes a barrage of shards at his enemies, slowing them down by 30% for 1.5 seconds. After a brief pause, the shards fly back to the enemy's location, each dealing massive damage ranging from 90-110 (+24% Total Magic Power) to 150-180 (+40% Total Magic Power). The number of shards increases with Aamon's armor charges and the shards on the ground, which can range from 8 to 25. The damage dealt by Aamon's shards increases with the target's lost HP, reaching its maximum potential when the target's HP is below 30%. However, the same target takes 50% less damage from subsequent attacks.

Items:

  • Arcane Boots ($690) - Magic Penetration and Movement Speed.
  • Feather of Heaven ($2030) - Magic Basic Attacks.
  • Starlium Scythe ($2220) - Enhanced Basic Attacks.
  • Divine Glaive ($1970) - Magic Penetration.
  • Holy Crystal ($2180) - Magic Power Bonus.
  • Blood Wings ($3000) - Highest Magic Power.

What kind of enemy lineup should you use this build on?

This build is best used against teams with high damage dealers, by ganking and engaging in team efforts in the late game through damage impact. As an assassin, it allows Aamon to roam with a target on fast gold count in the early game before going into assault mode during the late-game.

 

1. Burst

This is a buff build that emphasizes his burst abilities through his First (Soul Shards) and Ultimate Skills (Endless Shards). It deals extra magic damage, which counters Aamon’s weakness as a late-game hero where he is able to have an early game impact if goals and objectives are successfully accomplished by the team.

Since Aamon is a late-game hero, this build provides him with magic damage and power that can be combined with his concealment and speed that gives him the edge over most battle instances and scenarios. He is able to reduce opponent defense, enhance his own skill effects and then penetrate through magic damage when this build is in full effect.

Use This Build If:

  • You’re Hyper-Carry - Hyper Carry means the team combines to provide you with all the needed resources in leading the team to victory through taking out objectives rapidly and effectively in securing team goals.
  • You’re Roaming - Aamon can effectively move between lanes and gank in team engagements or in pushing lanes through his high damage attributes. His concealment ability is his greatest asset in maintaining dominance in this position.
  • Taking on Durable Opponents - He is one of the burst in penetrating defensive builds but lacks the HP level as a high damage squishy hero. Through strategies, and gameplay, he is able to utilize his set of skills and role as an assassin in effectively limiting roles of durable heroes who can sustain damage such as Tanks and Fighters.

Skills:

Level Up Aamon’s First Skill (Soul Shards) at Level One, since it has more impact in early-game objectives, regardless of the role being taken on. Follow up with his Second Skill (Slayer Shards) at Level Two. Follow this sequence and level up his Ultimate Skill (Endless Shards) when it becomes available.

  • Level One - First Skill: Soul Shards - Aamon's charges his armor each time he casts a skill or hits an enemy with a skill or enhanced basic attack. Once it reaches 5 charges, Aamon unleashes 6 shards at the target on his next attack, each shard dealing 40–100 (+15% Total Magic Power) Magic Damage. The shards will then scatter around the target, causing even more damage. Aamon can also throw a shard at a nearby enemy with his Active abilities, dealing 150–300 (+60% Total Magic Power) Magic Damage. This move is perfect for taking down enemies who are just out of reach.
  • Level Two - Second Skill: Slayer Shards - He hurls a shard forward, dealing 120-220 (+50% Total Magic Power) Magic Damage to the first non-minion enemy hit and slowing them by 50% for 2 seconds. The shard then returns to Aamon immediately, ready for another throw. If the shard fails to hit an enemy, it will return to Aamon after a short delay and allow him to enter the Camouflage state. This ability is perfect for sneaking up on enemies and catching them off guard. 
  • Level Three - First Skill: Soul Shards - Aamon's charges his armor each time he casts a skill or hits an enemy with a skill or enhanced basic attack. Once it reaches 5 charges, Aamon unleashes 6 shards at the target on his next attack, each shard dealing 40–100 (+15% Total Magic Power) Magic Damage. The shards will then scatter around the target, causing even more damage. Aamon can also throw a shard at a nearby enemy with his Active abilities, dealing 150–300 (+60% Total Magic Power) Magic Damage. This move is perfect for taking down enemies who are just out of reach.
  • Level Four - Ultimate Skill: Endless Shards - He unleashes a barrage of shards at his enemies, slowing them down by 30% for 1.5 seconds. After a brief pause, the shards fly back to the enemy's location, each dealing massive damage ranging from 90-110 (+24% Total Magic Power) to 150-180 (+40% Total Magic Power). The number of shards increases with Aamon's armor charges and the shards on the ground, which can range from 8 to 25. The damage dealt by Aamon's shards increases with the target's lost HP, reaching its maximum potential when the target's HP is below 30%. However, the same target takes 50% less damage from subsequent attacks.

Items:

  • Arcane Boots ($690) - Magic Penetration and Movement Speed.
  • Genius Wand ($2000) - Magic Defense Reduction.
  • Glowing Wand ($2200) - Damage over time.
  • Starlium Scythe ($2220) - Enhanced Basic Attacks.
  • Holy Crystal ($2180) - Magic Power Bonus.
  • Divine Glaive ($1970) - Magic Penetration.

What kind of enemy lineup should you use this build on?

This build is best suited against teams with durable heroes, since it can effectively impact their capabilities and reinforce team engagement and goals. 

 

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A seemingly old soul who found the youth fountain through gaming where social boundaries know no limits.
Gamer Since: 1997
Favorite Genre: MOBA
Currently Playing: Mobile Legends
Top 3 Favorite Games:Call of Duty 4: Modern Warfare, Mortal Kombat Komplete Edition, Counter-Strike: Global Offensive


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