Land ramp into a quick snowball to end the game. Green decks are known to possess powers that can accelerate your board state development that will suffocate the opponent. Although generally tuned to dominate in the first few turns of the game, this color archetype is still a force to be reckoned with even in the later stages of the game which makes it suitable to the current meta.
10. Mono Green Elves
Elves are some of the most well known creatures of green decks. These creatures bring a lot of power from ramps, all the way to buffing up other elves in your battlefield. Although not as powerful in the current meta, playing this will still be great as the playstyle is very easy to learn.
What this deck excels in:
- Great deck for beginners due to the very basic interactions involved in the deck
- Decent amount of ramp and interactions that can help buff creatures which can help you exert pressure on the opponent
Deck list:
- 4 Boreal Outrider
- 4 Canopy Tactician
- 4 Circle of Dreams Druid
- 4 Elderleaf Mentor
- 4 Elvish Warmaster
- 4 Jaspera Sentinel
- 4 Joraga Visionary
- 4 Sculptor of Winter
- 20 Snow-Covered Forest
- 4 Toski, Bearer of Secrets
- 4 Tyvar Kell
- 20 Snow-Covered Forest
9. Golgari Elves
The Golgari version of Elves is the more powerful version in the current meta. With the addition of cards such as Harald, King of Skemfar, you get to fill in the void of the lack of Collected Company in this deck.
What this deck excels in:
- Harald, King of Skemfar gives you the opportunity to dig through your deck to find the missing Elf pieces
- The addition of black mana introduces removal spells in this deck which is vital since you need to clear the opponent’s board from blockers or potential threats
- Tyvar Kell makes it easier to cast spells with black mana due to its ability
Deck list:
- 3 Tyvar Kell
- 4 Jaspera Sentinel
- 4 Tajuru Blightblade
- 2 Tajuru Paragon
- 4 Skemfar Avenger
- 4 Elvish Warmaster
- 4 Harald, King of Skemfar
- 3 Skemfar Shadowsage
- 4 Power Word Kill
- 4 Harald Unites the Elves
- 10 Forest
- 6 Swamp
- 4 Darkbore Pathway
- 4 Necroblossom Snarl
8. Golgari Midrange
Midrange decks are some of the most abundant decks in the current meta of standard. Rightfully so since the meta calls for a more laid back gameplay at the start to gear up for dynamic plays at the mid stages of the game. This deck is a great example of that.
What this deck excels in:
- Huge amount of removals ensures that the opponent does not get ahead in terms of board state
- Having green cards in this deck means that you will be able to secure the land drops that you need for the dynamic plays in the later stages of the game
Deck list:
- 2 Sorin the Mirthless
- 4 Shigeki, Jukai Visionary
- 2 Graveyard Trespasser
- 4 Topiary Stomper
- 4 Workshop Warchief
- 1 Titan of Industry
- 1 March of Wretched Sorrow
- 3 Cut Down
- 2 Infernal Grasp
- 2 Tear Asunder
- 4 Invoke Despair
- 2 The Meathook Massacre
- 4 The Weatherseed Treaty
- 8 Forest
- 7 Swamp
- 4 Deathcap Glade
- 4 Ziatora's Proving Ground
- 1 Boseiju, Who Endures
- 1 Takenuma, Abandoned Mire
7. Simic Ramp
The bread and butter of Simic decks, ramp is still one of the most powerful mechanics known in Bo1 matchups. With this deck, the chances of getting ahead of the opponent before they reach their power spike becomes higher due to the amount of early threats you can summon.
What this deck excels in:
- Mana ramp means you get to have that early mana advantage while the opponent is still struggling to get the right color mana on their battlefield
- Ramping into Turntimber Symbiosis can completely close out the game for you as it already gives you a massive advantage that the opponent may find hard to deal with
- Alrund’s Epiphany is also a massive play that you can do if you get the right amount of ramp in the early game. Extra turns will ultimately be devastating against anyone
Deck list:
- 4 Neverwinter Dryad
- 4 Tangled Florahedron
- 4 Prosperous Innkeeper
- 4 Quandrix Cultivator
- 3 Cyclone Summoner
- 4 Koma, Cosmos Serpent
- 4 Divide by Zero
- 4 Field Trip
- 4 Turntimber Symbiosis
- 4 Alrund's Epiphany
- 7 Forest
- 6 Island
- 4 Barkchannel Pathway
- 1 Lair of the Hydra
- 2 Vineglimmer Snarl
- 1 Hall of Storm Giants
6. Selesnya Magecraft
Magecraft is a mechanic that nobody expects to see in a Selesnya deck. This means that you have the element of surprise against your opponents since this is also not a meta deck, thus, the opponents you will face most probably do not have direct answers to your threats.
What this deck excels in:
- Spell slinging in a deck that does not have blue or red mana is a great surprise against opponents
- It is also a fun deck that can snowball early to secure the game even if it goes towards the later stages
- Very cheap spells means you can easily cast multiple spells, triggering the Magecraft mechanic multiple times a turn
Deck list:
- 4 Monk of the Open Hand
- 3 Leonin Lightscribe
- 4 Dragonsguard Elite
- 4 Illuminator Virtuoso
- 3 Mavinda, Students' Advocate
- 1 Legion Angel
- 2 Vastwood Fortification
- 4 Snakeskin Veil
- 4 Charge Through
- 4 Wild Shape
- 2 Show of Confidence
- 2 Blizzard Brawl
- 4 Homestead Courage
- 5 Snow-Covered Forest
- 4 Snow-Covered Plains
- 4 Branchloft Pathway
- 4 Overgrown Farmland
- 2 Arctic Treeline
5. Mono Green Stompy
Stompy is a deck that focuses on bringing in big creatures at the very early stages of the game to exert overwhelming pressure on the opponent which prevents them from having their own offensive initiative. This type of play style is typically seen in Gruul decks but in this version, no red mana is needed to achieve the same result.
What this deck excels in:
- Early offense keeps the opponent on their backfoot, forcing them to play defensive throughout the game
- Once the engine gets going, it is very difficult to stop especially since the power is concentrated in the early game and only targeted removal spells can be cast by the opponent
Deck list:
- 2 Llanowar Loamspeaker
- 2 Shigeki, Jukai Visionary
- 2 Cemetery Prowler
- 2 Saryth, the Viper's Fang
- 2 Ulvenwald Oddity
- 2 Defiler of Vigor
- 3 Topiary Stomper
- 3 Workshop Warchief
- 4 Gala Greeters
- 1 The Celestus
- 2 Reckoner Bankbuster
- 3 Bite Down
- 4 Tamiyo's Safekeeping
- 2 Invoke the Ancients
- 2 Fight Rigging
- 2 Boseiju, Who Endures
- 2 Field of Ruin
- 20 Forest
4. Mono Green Aggro
Just like the stompy deck, this game has a high focus on the early game.However, the creatures are different since this focuses on overwhelming the opponent with sheer number instead of power.
What this deck excels in:
- Decent amount of ramp especially through Lotus Cobra allows you to bring in a lot of creatures on the board in the early game
- It is easy to rebuild the board even if you get hit by a board wipe since you have the mana advantage and the creatures you have are relatively cheap in terms of mana cost
Deck list:
- 4 Swarm Shambler
- 4 Tangled Florahedron
- 4 Werewolf Pack Leader
- 4 Lotus Cobra
- 4 Kazandu Mammoth
- 4 Old-Growth Troll
- 4 Gnarled Professor
- 4 Froghemoth
- 4 Snakeskin Veil
- 4 Esika's Chariot
- 4 Ranger Class
- 12 Forest
- 4 Lair of the Hydra
3. Gruul Aggro
Green mana ramp combined with the hyper aggressive playstyle of red, makes Gruul aggro a top tier deck whatever the meta is. This deck can out aggro mono red since it can bring in bigger creatures at a much faster rate, giving you a huge board advantage.
What this deck excels in:
- Very aggressive playstyle brought to life by mana avantage from green and fast creatures from red
- Halana and Alena, Partners can give any creature haste which means you can bring in big creatures and surprise the opponent by attacking with them in the same turn
- Since all of the spells in this deck are creatures, except for the Kumano Faces Kakkazan, this means that Quirion Beasstcaller will always trigger, further increasing your attacking power
Deck list:
- 4 Ascendant Packleader
- 7 Forest
- 4 Halana and Alena, Partners
- 4 Karplusan Forest
- 4 Kumano Faces Kakkazan
- 4 Llanowar Loamspeaker
- 8 Mountain
- 4 Phoenix Chick
- 4 Quirion Beastcaller
- 4 Rockfall Vale
- 1 Sokenzan, Crucible of Defiance
- 4 Squee, Dubious Monarch
- 4 Thundering Raiju
- 4 Yavimaya Iconoclast
2. Jund Midrange
Jund Midrange is one of the top decks in the current meta. Any deck that is a version of the Rakdos midrange is expected to perform at a high level in the current state of MTG. This deck increases the power of Rakdos midrange with the addition of the green mana that opens up cards like Riveteers Charm.
What this deck excels in:
- Midrange decks are the way to go in the current meta
- This brings in added flavor to the already powerful Rakdos midrange deck
- Great balance between offense and defense with the amount of removal spells that this deck has
Deck list:
- 4 Bloodtithe Harvester
- 1 Boseiju, Who Endures
- 4 Deathcap Glade
- 4 Fable of the Mirror-Breaker
- 1 Forest
- 4 Graveyard Trespasser
- 4 Haunted Ridge
- 2 Infernal Grasp
- 2 Karplusan Forest
- 1 Mountain
- 3 Riveteers Charm
- 2 Rockfall Vale
- 2 Sheoldred, the Apocalypse
- 1 Sokenzan, Crucible of Defiance
- 2 Sorin the Mirthless
- 1 Soul Transfer
- 2 Sulfurous Springs
- 2 Swamp
- 1 Takenuma, Abandoned Mire
- 1 Tenacious Underdog
- 2 The Meathook Massacre
- 2 Unleash the Inferno
- 4 Voltage Surge
- 4 Workshop Warchief
- 4 Ziatora's Proving Ground
1. Jund Windgrace
A more refined version of Jund Midrange, this deck uses Soul of Windgrace to make this deck more geared towards the early game since this card can help you ramp your mana. This means that you still have the balance of Jund Midrange but you have earlier threats that can be useful if you want to break through in a mirror matchup.
What this deck excels in:
- You will be facing mirror match ups a lot of times in this meta which means you need to have some way of gaining an advantage. Soul of Windgrace provides the advantage you need to exert pressure on the opponent at an earlier phase compared to the typical Midrange deck
- There is still a variety of removal spells so you can deal with any threat the opponent presents on the board
Deck list:
- 1 Cemetery Desecrator
- 4 Deathcap Glade
- 4 Fable of the Mirror-Breaker
- 2 Forest
- 1 Golden Argosy
- 4 Graveyard Trespasser
- 2 Haunted Ridge
- 3 Karplusan Forest
- 1 March of Wretched Sorrow
- 1 Mountain
- 4 Reckoner Bankbuster
- 2 Riveteers Overlook
- 2 Rockfall Vale
- 3 Soul of Windgrace
- 3 Sulfurous Springs
- 2 Swamp
- 4 Teachings of the Kirin
- 4 Tear Asunder
- 1 Tenacious Underdog
- 3 The Cruelty of Gix
- 2 The Meathook Massacre
- 3 Titan of Industry
- 4 Ziatora's Proving Ground
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