[Top 10] Destiny 2 Best Non Exotic Weapons and How To Get Them

Destiny 2 Best Non Exotic Weapon


Exotic weapons in Destiny 2 are like the unique fusion food burgers you find in a hipster food truck, they’re different and sometimes really great. But you wanna know something? There’s absolutely nothing wrong with the classic beef and cheese off the griddle of a mom and pop restaurant. 

And with that said there’s nothing wrong with non-exotic weapons, heck, some even out-perform the exotics with just the right combination of perks and good stats.

So today we’re going to be giving you our top 10 non-exotic weapons and how to get them.

How the List Works:

Many of these weapons have randomized perks, since naming every possible perk for each weapon would be a pain to read, we’ll list it’s curated perks and it’s stats when it has the curated roll. Don’t worry though we’ll provide a link to the full weapon breakdown in the Weapon Details section for each weapon.

Our Top 10

  • Gnawing Hunger
  • Hammerhead
  • Last Perdition
  • IKELOS_SMG_v1.0.2
  • Revoker
  • Dire Promise
  • Bad Omens
  • Warden’s Law
  • Galliard-42 XN7568
  • Falling Guillotine

 

1. Gnawing Hunger

Don't let pride keep you from a good meal.

Dinner Time! Well, not really.This auto rifle handles nicely and has decent range and stability. With a good roll you have an even better time. This is a reliable and potent gun that is good for PvE and PvP.

Weapon Stats:

Impact: 21

Range: 53

Stability: 49

Handling: 77

Reload Speed: 61

Rounds/Min: 600

Magazine: 48

Perks:

Adaptive Frame: A well-rounded grip, reliable and sturdy.

Overflow: Picking up Special or Heavy ammo reloads this weapon to beyond normal capacity.

Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.

What makes Gnawing Hunger good?:

  • Good handling
  • Decent range
  • Good stability
  • Good for DPS

Weapon Details:

https://destinytracker.com/destiny-2/db/items/821154603-gnawing-hunger#

How to get Gnawing Hunger:

You can acquire this gun inside Umbral engrams, specifically Dredgen-Focused or a Lead-Focused Umbral engram.

Gnawing Hunger in Action:

 

2.  Hammerhead

Smash through the veil.

This gun bites as hard as an angry shark.This Black Armory weapon is controllable and has good range. Making you quite the apex predator.

Weapon Stats:

Impact: 41

Range: 78

Stability: 64

Handling: 46

Reload Speed: 64

Rounds/Min: 450

Magazine: 60

Perks:

Adaptive Frame: A well-rounded grip, reliable and sturdy.

Feeding Frenzy: Each rapid kill with this weapon progressively increases reload speed for a short time.

Rampage: Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.

What makes Hammerhead good?:

  • Good range for a machine gun
  • Manageable recoil
  • Strong curated perk rol

Weapon Details:

https://destinytracker.com/destiny-2/db/items/603242241-hammerhead#

How to get Hammerhead:

Hammerhead in Action:

 

3. Last Perdition

Can't outrun the ending.

A personal favorite of mine, Last Perdition is a well-rounded pulse rifle that is great for mid to long range in PvP. It’s very consistent and stable yet I don’t often see people use it. This is a reliable gun that is a hidden gem among other pulse rifles. Most of its perks are random, but it plays great regardless, if by chance you roll some good perks you too will be wondering why players sleep on this pulse rifle.

Weapon Stats:

Impact: 29

Range: 58

Stability: 63

Handling: 55

Reload Speed: 48

Rounds/Min: 390

Magazine: 38

Perks:

Adaptive Frame: A well-rounded grip, reliable and sturdy.

Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.

What makes Last Perdition good?:

  • Good range
  • Good stability
  • Good handling

Weapon Details:

https://destinytracker.com/destiny-2/db/items/188882152-last-perdition#

How to get Last Perdition:

Last Perdition in Action:

 

4. First In, Last Out

"I don't know how it works. You just keep taking damage and keep firing."

This slug shotgun can handle itself very well in both PvE and PvP. That is if you can aim properly (not me). Because of the recent slug shotgun buffs (July 2020) it punches through powerful enemies with relative ease. In PvP, you should opt for range focused perks to make the most of this gun.

Weapon Stats:

Impact: 70

Range: 71

Stability: 60

Handling: 51

Reload Speed: 51

Rounds/Min: 70

Magazine: 6

Perks:

Precision Frame: Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.

Pulse Monitor: Automatically reloads the magazine and improves weapon handling when critically wounded—even when this weapon is stowed.

Vorpal Weapon: Increased damage against bosses, vehicles, and Guardians with their Super active.

What makes First In, Last Out good?:

  • Good range
  • Decent stability

Weapon Details:

https://destinytracker.com/destiny-2/db/items/3616586446-first-in-last-out#

How to get First In, Last Out:

First In, Last Out in Action:

 

5. Revoker

When they have your back to the wall, when all seems lost—steel yourself! Command your future!

Here’s a solid choice for PvP. Revoker is an aggressive frame rifle that’s surprisingly forgiving when you miss, thanks to one of it’s perks. Reversal of Fortune, which gives you back the rounds that missed, theoretically (but not actually) giving you infinite ammo.

Weapon Stats:

Impact: 90

Range: 80

Stability: 34

Handling: 31

Reload Speed: 37

Rounds/Min: 72

Magazine: 3

Perks:

Aggressive Frame: High damage, high recoil

Snapshot Sights: Faster time to aim down sights.

Reversal of Fortune: Missing a shot returns the bullet to the magazine after a short duration.

What makes Revoker good?:

  • High Impact 
  • High Range
  • Recover missed shots

Weapon details:

https://destinytracker.com/destiny-2/db/items/654608616-revoker#

How to get Revoker:

Revoker in Action:

 

6. Dire Promise

"If you think this world ends well, you are mistaken." —Arach Jalaal

Dire Promise is a hand cannon that has the awesome look of a classic revolver but the power you would expect from a sci-fi six shooter, (it actually has 11 rounds by the way.) It’s a consistent hand cannon with some good rolls.

Weapon Stats:

Impact: 80

Range: 41

Stability: 68

Handling: 75

Reload Speed: 54

Rounds/Min: 150

Magazine: 11

Perks:

Lightweight Frame: Superb handling. Move faster with this weapon equipped.

Triple Tap: Rapidly landing precision hits will return 1 round to the magazine.

Swashbuckler: This weapon gains increased damage from melee kills and kills with this weapon.

What makes Dire Promise good?:

  • Good stability
  • Good handling
  • Consistent shooting

Weapon Details:

https://destinytracker.com/destiny-2/db/items/2742838701-dire-promise#

How to get Dire Promise:

Dire Promise in Action:

 

7. Bad Omens

"Can't avoid 'em. Trick is surviving 'em." —The Drifter

This is a solid rocket launcher that is great for PvE and PvP. It’s a favority among Gambit players and for good reason.The curated roll comes with Tracking Module and Cluster Bombs which makes it great for hunting down your targets.

Weapon Stats:

Impact: 68

Range: 70

Stability: 43

Handling: 24

Reload Speed: 65

Rounds/Min: 25

Magazine: 1

Perks:

Aggressive Frame: High damage, high recoil

Tracking Module: Adds tracking capability to rockets. Locks onto targets when aiming down sights.

Cluster Bomb: Rockets spawn cluster bombs upon detonation.

What makes Bad Omens good?:

  • Good reload speed
  • Good enemy clearing ability
  • High damage output if rolled with Cluster Bomb

Weapon Details:

https://destinytracker.com/destiny-2/db/items/991314988-bad-omens#

How to get Bad Omens:

This weapon is a random drop from Gambit matches or from a rank up package from the Drifter.

Bad Omens in Action:

 

8. Warden’s Law

Fight. Win. Li- Li- Li- Li- Li- FATAL EXCEPTION HAS OCCURRED AT 0028:C001E36

Warden’s Law is a hard hitting hand cannon with an extra kick. This is a legendary gun with the exotic intrinsic perk Double Fire which fires two rounds simultaneously on each trigger pull. 110 RPM hand cannons like this one are an acquired taste for most people and really suit a certain niche of players, but for those of you in that niche, you might find something good in this gun.

Weapon Stats:

Impact: 92

Range: 78

Stability: 45

Handling: 32

Reload Speed: 34

Rounds/Min: 110

Magazine: 8

Perks:

Double Fire: Hard-hitting twin-fire rounds.

Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.

Zen Moment: Causing damage with this weapon increases its stability.

What makes Warden’s Law good?:

  • Good impact
  • Good stability
  • Strong once Double Fire perk is mastered

Weapon Details:

https://destinytracker.com/destiny-2/db/items/233423981-wardens-law#

How to get Warden’s Law:

Warden’s Law in Action:

 

9. Galliard-42 XN7568

A Black Armory experimental prototype.

Part of the auto rifle meta, this Black Armory weapon is beastly.Even if you were to get a bad roll, Galliard would still tear through enemies.. It’s one of the few autos that can outperform exotics like Hardlight and when rolled with the right perks like Dynamic Sway Reduction (see weapon details link) and you’ll have one of the most dominant guns in the 600 rpm class.

Weapon Stats:

Impact: 21

Range: 46

Stability: 59

Handling: 69

Reload Speed: 48

Rounds/Min: 600

Magazine: 44

Perks:

Adaptive Frame: A well-rounded grip, reliable and sturdy.

Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.

What makes Galliard-42 XN7568 good?:

  • Good handling
  • Consistent shooting
  • Good sights
  • Decent stability
  • Good mag size

Weapon details:

https://destinytracker.com/destiny-2/db/items/1775804198-galliard-42-xn7568#

How to get Galliard-42 XN7568:

Galliard-42 XN7568 in Action:

 

10. Falling Guillotine

What won't be given must be taken.

Hey do you like swords? Yes you do. Look at this sword. It’s great for PvE and will make all your friends jealous, if you have any that is. . It chops up bosses like they’re soft baked veggies and is amazing at DPS thanks to it’s spinning attack. It’s a very nice sword, so get it if you want to be a cool kid.

Weapon Stats:

Swing Speed: 46

Impact: 58

Guard Resistance: 76

Ammo Capacity: 67

Perks:

Vortex Frame: Launch a heavy spin attack. Heavy attacks are stronger with full energy. Attacks partially bypass elemental shields.

Heavy Guard: Sword Guard has high overall defenses, but lowers charge rate.

Energy Transfer: Guarding while receiving damage generates class ability energy.

Whirlwind Blade: Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.

What makes Falling Guillotine good?:

  • Very good for DPS
  • Very stylish
  • Decent defense
  • Good ammo capacity
  • Become a Beyblade with heavy spin attack

Weapon details:

https://destinytracker.com/destiny-2/db/items/614426548-falling-guillotine#

How to get Falling Guillotine:

Falling Guillotine in Action:

 

Liked our list? What non exotic weapons are best? Let us know in the comments below!

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