Branching Out From Destiny’s Original Success
In 2014, all the hype building up to the release of Activision’s Destiny was finally realized. With the game’s release on September 9th that same year, gamers across the world created their guardian and jumped into this new, futuristic world for the first time. While Destiny found instant success, the game left those without a Sony or Microsoft console on the sidelines as the MMO styled, FPS never found its way to the PC.
That’s about to change.
With the recent reveal of the anticipated, and now confirmed sequel to the 2014 original simply titled Destiny 2, it was announced the game would also find its way into the hands of PC gamers with support through Activision’s exclusive Blizzard Launcher (formally the battle.net app) -the same launcher that supports games like World of Warcraft and Overwatch.
The Titan new Sentinel sub-class in action, in Destiny 2.
Out With the Old, In With the New
While Destiny 2 looks very similar to what the first game brought its players, like any sequel, entirely new features await. While Earth is making its return as a playable location, the setting is changing from the original, guardian occupied tower to the dense forest of the European Dead Zone. Along with the new home away from home, none of the original planets within the solar system are returning either. Instead, the moons Titan, Nessus and Io will become the new stomping grounds for players. According to Bungie, these four new locations will have far more to do and see than their planetary counterparts from the first game.
The three playable classes are also getting changes. While a brand-new sub-class for each the Titan, Warlock and Hunter are replacing one of their originals, the game intends to strip players down to the bone at the beginning and make character progression feel new and fresh as you level up in weapons, abilities and gear.
Along with the changes above, players can expect to get more and more details as the September 8 release date continues to near.
A still frame from one of the game’s forefront characters, Commander Zavala, who makes his return from the original, during Destiny 2’s gameplay reveal.
Destiny 2 May Take Longer to Arrive on the PC than Consoles
With the reveal that Destiny 2 will also be arriving on the PC this year, it has been stated by the game’s director, Luke Smith, that a date for that release has yet to be confirmed.
“We’re not committed to a PC date yet, but at Bungie we’re totally committed to making a PC build as great as we can,” Smith told pcgamer.com. “Our partnership with Blizzard and being on Battle.net, we want to make sure that this version of the game has the time it needs to bake in the over so it’s a delicious piece of bread when it comes out.”
While the excitement in knowing Destiny 2 will be coming to the PC, this hesitation to possibly keep its release date in limbo could overshadow that in the minds of gamers. Having generated over $500 million in its first day sales, the original Destiny showed that missing in action on the PC didn’t significantly hurt the game back in 2014. That being said, with such a big team creating and developing the game, it could be problematic if Destiny 2’s PC rendition encountered a significant delay in release and may leave gamers slightly unsatisfied in a false hope.
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