Way back in the game’s life cycle, clutter decks were just okay. There weren’t really enough tools to really make them pop off. There were clutter decks that people tried to work with, like cluttering their decks with goblins and rocks. This worked, but it was also far too inconsistent to be a great deck. Green Goblin was only a negative three and the only big negative power, Hobgoblin, was a five cost. It was way too awkward to just play Hobgoblin on turn five and nothing else. Not to mention this was all while Ravonna Renslayer still didn’t have the buffs she needed to be the Queen of Discounting she is today.
So Clutter badly needed someone to bring it to the big leagues, which eventually would be Annihilus. Annihilus is a card that could send anything with negative power onto the other side of the board. Suddenly, The Hood and Sentry became much better cards, and a new age of clutter decks was born. He’s had a few nerfs every now and then, but as he stands now, he works as a complete counter to goblins and an excellent tool to send negative power over to clog your opponent’s board.
His best decks, you ask? Well, here they are. All of these decks are decks that either fully focus on disrupting your opponent or work to merge with another deck to add a backup plan/tech option.
10. Ramp
The first one up is one that uses Annihilus in the popular Ramp deck. Ramp has a lot of cards that give you energy or allow you to get big cards out early. Wave and Electro allow you to play five and six costs earlier. Blink and Jubilee pull big cards from your deck and allow you to get them out faster. This works perfectly with the Sentry/Annihilus combo, where you get Sentry out and throw the Void over to their side earlier than you would with a normal clutter deck.
That’s not all, though; Sandman is in this deck too, providing more disruption on top of the Voids being sent over. Sandman limits them to playing one card next turn, which can prove to be devastating for your opponent. Dealing with a negative eight on their side and only being able to play one card can be the end of any chance of your opponent winning. It’s a great combination that causes clogging and disruption. Not to mention there is still the Doctor Doom/Odin combo you can pull off; what’s not to like?
Ramp (Annihilus) strengths:
- Getting cards out early: Psylocke, Electro, and Wave work to give you energy or reduce your costs, which lets you play all your higher costs out by turn five or even turn four!
- Power spread: White Tiger and Doctor Doom place other cards across the board, Odin on top of one of them can add more cards, giving you a good burst of power on turns five and six. All hail Doom!
- Locations: Speaking of Doom and Tiger, they can also get into locked down locations like Luke’s Bar and Death’s Domain which can pull off some easy wins for you.
Ramp (Annihilus) cards:
- Psylocke (2 cost)
- Jeff the Baby Land Shark (2 cost)
- Electro (3 cost)
- Wave (3 cost)
- Jubilee (4 cost)
- Absorbing Man (4 cost)
- Sentry (4 cost)
- White Tiger (5 cost)
- Annihilus (5 cost)
- Sandman (5 cost)
- Doctor Doom (6 cost)
- Odin (6 cost)
Other Great substitutes:
- Iron Lad (4 cost)
- Sersi (5 cost)
- Galactus (6 cost)
- Red Hulk (6 cost)
9. Loki
Now you'll see what I've hidden up my sleeve.
Annihilus is really good with a card like The Hood and The Hood also generates a card. What other deck generates cards? Loki. This Loki deck also doesn’t function a lot like other Loki decks, as it’s more of a mixture of card generation, big cards like Devil Dinosaur, and a dash of clutter. You have The Hood and White Widow in the deck to clog their side of the board a bit since Annihilus can send over The Hood. To make the game harder for your opponent, there’s also Snowguard, who can disable locations with her Hawk form. This could ruin strategies your opponent could have with locations. If you disable locations like New York or Limbo, it could give you a sneaky win.
Of course, there’s still the card generation portion of this deck. First, there’s Cable, who helps ruin your opponent’s way of winning by stealing a card from them. But you also have Agent Coulson and Nick Fury, some of the best S.H.I.E.L.D. agents in all of Marvel. Their card generation can essentially give more food for the Devil Dinosaur to use to grow in strength. Loki’s ability to copy their deck also provides a good backup plan in case things go south. There’s just a lot on the table here that can benefit you and give you that victory.
Loki (Annihilus) strengths:
- Information: Cable and Loki give you cards from your foe’s deck, which clues you in on what kind of deck they have. This gives you a huge lead over your opponent since you’ll understand their whole strategy.
- Card generation: You get random cards from Coulson and Fury, which might seem inconsistent, but sometimes they can give you some crazy cards to give you a win. For example, Coulson can give you Sentry to pair up with the menace himself, Annihilus.
- Plenty of backups: The Devil Dinosaur/The Collector line may be the forefront, but Loki serves as a great plan B! Annihilus and The Hood work as a great plan C! There are a lot of ways to win.
Loki (Annihilus) cards:
- The Hood (1 cost)
- Quinjet (1 cost)
- Snowguard (1 cost)
- The Collector (2 cost)
- White Widow (2 cost)
- Cable (2 cost)
- Agent Coulson (3 cost)
- Loki (3 cost)
- Shang-Chi (4 cost)
- Nick Fury (4 cost)
- Devil Dinosaur (5 cost)
- Annihilus (5 cost)
Other Great substitutes:
- Mirage (2 cost)
- Mobius M. Mobius (3 cost)
- Red Guardian (3 cost)
- Sentry (4 cost)
- Mockingbird (6 cost)
8. Werewolf by Night clutter
The full moon is out and the Werewolf has been awakened! But it’s not just him; Ravonna Renslayer is here to reduce your costs as well. Who does Ravonna reduce, though? Well, the goblins. Green and Hob goblins are great for filling up your opponent’s side of the board and giving them less space to work with. Who else is good at giving them less board space? Well, who’s this article about? Annihilus. Annihilus and Werewolf by Night actually make an incredible duo due to their abilities to pair incredibly well with clogging and toxic cards.
Werewolf hops from place to place whenever an On Reveal is used. So when Green Goblin is played, for example, he will move to where the goblin was played and get two additional power. He will do this every time an On Reveal is used. He’ll hop to The Hood, he’ll hop to Sentry, and he’ll hop to Annihilus. The deck's job is to clog their board up, ruin their strategy, and build up a large Werewolf. You can also use Debri to throw rocks down, inflict them with negative power with Hazmat or Man-Thing, and then send them over with Annihilus. This toxic combination is truly a horror to witness.
Werewolf by Night clutter strengths:
- Werewolf: Werewolf by Night is a very tricky card for your opponent to predict. He’s probably the hardest card to read in the whole game due to his constant movement. Especially since the movement update. He’s one of the only cards that moves during the turn now, which can allow him to dodge some Shadow Kings or Shang-Chi’s.
- Affliction: Hazmat and Man-Thing can reduce your opponent’s card’s power. This is bad on paper, but it can be even worse for specific decks. A destroy deck can lose all momentum if you inflict Deadpool with Hazmat or Selene. He can’t double his power anymore if his power is zero; the same goes for the Human Torch.
- Luke Cage: This deck requires Luke Cage which isn’t a terrible thing at all. Luke Cage prevents your cards from having reduced power, which can save you from certain locations like the Negative Zone. He also protects your high cost cards from being ruined by cards like Valkyrie.
Werewolf by Night clutter cards:
- The Hood (1 cost)
- Selene (1 cost)
- Hazmat (2 cost)
- White Widow (2 cost)
- Ravonna Renslayer (2 cost)
- Green Goblin (3 cost)
- Debri (3 cost)
- Luke Cage (3 cost)
- Man-Thing (4 cost)
- Sentry (4 cost)
- Hobgoblin (5 cost)
- Annihilus (5 cost)
Other Great substitutes:
- Iceman (1 cost)
- Scorpion (2 cost)
- U.S. Agent (2 cost)
- Red Guardian (3 cost)
7. Mill
Annihilus is working with all the monsters in the world, isn’t he? Well, here’s another in the form of Baron Zemo. The Baron has brought a new type of deck known as Mill, a deck that specializes in destroying their deck. Huh? As a form of disruption, no wonder Annihilus works with him. Of course, you have Annihilus’ two best friends, which are The Hood and Sentry. Both of those cards give Annihilus something to send over to clog their side of the board; the same is true for White Widow. What makes this deck different is that not only are we clogging their board, but we’re also destroying their deck.
Yondu and Gladiator pull a card from their deck to destroy, essentially removing that card from the game completely. This could potentially ruin any strategy your opponent might have. Cable and Baron Zemo manipulate their cards to betray them. Now their big, heavy hitter is on your side. Playing these four cards can potentially ruin a game completely for your enemy. You can get rid of key components from their deck; for example, removing a Venom from a destroy deck might just be game over for them. Losing cards on top of getting clogged is a tactic only the brilliant Baron Zemo could come up with.
Mill (Annihilus) strengths:
- Stealing their deck: Limiting their deck is perfect for demolishing any strategy your opponent could possibly have. Plus Cable and Baron Zemo give those cards to you, which sometimes can give you a pretty good card you can actually use to your advantage.
- Tech options: This deck has two slots that can be swapped out for any useful tech option, depending on the meta. Red Guardian and Shang-Chi are best, but they can easily be swapped out for maybe a Mobius M. Mobius or an Enchantress.
- Lockdown: Even though Professor X got changed, it might actually be in Annihilus’ favor. Annihilus can now send cards over in the Professor X lane. So theoretically, you could play Sentry and then lockdown the right location with the Professor. This could stop your opponent from filling up that location, meaning there’s nothing stopping the Void from going over to their side with Annihilus.
Mill (Annihilus) cards:
- The Hood (1 cost)
- Yondu (1 cost)
- Cable (2 cost)
- Jeff the Baby Land Shark (2 cost)
- Red Guardian (3 cost)
- Baron Zemo (3 cost)
- Gladiator (3 cost)
- Shang-Chi (4 cost)
- Sentry (4 cost)
- Professor X (5 cost)
- Annihilus (5 cost)
- Alioth (6 cost)
Other Great substitutes:
- Iceman (1 cost)
- Nightcrawler (1 cost)
- White Widow (2 cost)
- Doctor Octopus (4 cost)
6. Pixie
You know what a big problem with Annihilus is? His cost! He costs five whole energy; it’s so annoying to play him. How do I fix this? Well, here’s Pixie. Pixie is a very unique card in Marvel Snap. Her ability to shuffle the costs of all your cards can prove to be high risk but also high reward. She has a chance to give you nothing and ruin you, but she also has a chance to basically give you a free win. Plus, there’s Mobius M. Mobius to protect your card's cost from getting increased too much, which will make sure she doesn't accidentally mess you up. Having low cost cards like Spider-Ham and Iceman is great not only because they’re cheap, but they also get shuffled with Pixie. Iceman’s cost can be swapped with Annihilus’, which gives you a five cost Iceman, but more importantly, a one cost Annihilus.
Having a cheap form of clogging can prove to be unexpected and unpredictable for your opponent. They will never expect the cheap Sentry and Annihilus to play on the final turn and it is such a load of power to be dumped at the last second. This deck also has a lot of cheap cards, which gives you more options to play, more cards to play, and more cheap costs to be shuffled around. That’s also why Red Hulk is here, because he’s a big dump of power that can be brought down to a single cost by Pixie. We also have some tech options, including the basically required Mobius M. Mobius, who can completely shut down any cost reduction your opponent may want. Mixing up costs is fun, isn’t it?
Pixie (Annihilus) strengths:
- Cheap cards: Half the deck is made up of one and two cost cards, which can prove to be helpful as it gives you a lot of options to play on any turn. Nico Minoru especially gives you a ton of options to work with and play with in order to get a good win.
- Cost shuffling: Pixie’s ability to swap costs can be a surprise for both you and your opponent. Getting her on curve on turn two can allow for some incredible instances of expensive cards getting cheaper.
- Disruption: Annihilus always does a ton of cluttering on his own, but since we have cheap cards, it can allow for further annoyance for your opponent. Iceman could hit an important card and make one of their options cost more; the same goes for Spider-Ham who can completely shut down a key component in someone’s deck.
Pixie (Annihilus) cards:
- The Hood (1 cost)
- Spider-Ham (1 cost)
- Iceman (1 cost)
- Nico Minoru (1 cost)
- Pixie (2 cost)
- Jeff the Baby Land Shark (2 cost)
- Mobius M. Mobius (3 cost)
- Red Guardian (3 cost)
- Sentry (4 cost)
- Annihilus (5 cost)
- Sersi (5 cost)
- Red Hulk (6 cost)
Other Great substitutes:
- Wasp (0 cost)
- Yellowjacket (0 cost)
- Korg (1 cost)
- Rogue (3 cost)
- Shang-Chi (4 cost)
5. Destroy
How about a deck that is not all about making your opponent’s time miserable? Here’s a destroy variant that takes advantage of the negative power cards on your side. Of course, you can still send these negative powered cards over to their side with Annhilus, but now there’s another option. You can destroy them. Placing The Hood down basically gives your Carnage a quick and easy snack to munch up. Not only does Carnage get two additional power, but he also straight up gets rid of the negative powered The Hood. Destroy cards serve as a good combo with clutter decks since those cluttering cards can be used to fuel those that desperately want to destroy.
Of course we have to have Sentry here since that’s Annihilus’ best friend, but we also have an interesting card; Lady Deathstrike. Lady Deathstrike isn’t used often, but here she works perfectly! Not only does she also get rid of those negative cards, but she also serves as a really good tech option. She can kill cards like Iron Man and Jeff the Baby Land Shark; pretty much anything three power or below, she can destroy. Combine all of this with Death and you have a pretty unique cluttering deck filled with backup options in case you’re unable to send those negative cards to their side of the board.
Destroy (Annihilus) strengths:
- Destroying: Destroying your own useless cards helps open up spaces in order to play more. You can also use Killmonger or Lady Deathstrike to counter your opponent by destroying their cards.
- Regenerative cards: X-23 and Wolverine cannot be killed, but instead they give bonuses when destroyed. X-23’s bonus energy can help you ramp up to higher cost cards. While Wolverine becomes a force to be reckoned with. Both can also hop into hard-to-reach locations if need be.
- Locations: Since this is a destroy deck, any destroy location boosts this deck incredibly well. Altar of death is game-winning and locations like Cloning Vats or Bar Sinister can give you a high powered Carnage or Venom.
Destroy (Annihilus) cards:
- The Hood (1 cost)
- Squirrel girl (1 cost)
- X-23 (1 cost)
- Carnage (2 cost)
- Wolverine (2 cost)
- Killmonger (3 cost)
- Venom (3 cost)
- Deathlok (3 cost)
- Sentry (4 cost)
- Annihilus (5 cost)
- Lady Deathstrike (5 cost)
- Death (8 cost)
Other Great substitutes:
- Deadpool (1 cost)
- Yondu (1 cost)
- Arnim Zola (6 cost)
- Mockingbird (6 cost)
4. Galactus
The big man in pink has one of the most unique abilities in the entire game; he has a chance to make the game go from three locations to one. However, his downside is that his conditions are a bit hard to meet. He has only five power and in order for him to cause his destruction, he has to be not only the only card in the lane but also the one winning that lane. This can be a bit difficult without any preparation or cards to help support him. So here’s a deck that supports him! Annihilus sends over negative powered cards and if they have a negative eight on their side from either the Void or Hobgoblin, then it’s a lot easier to win the location with Galactus.
The deck is a very traditional clog deck as it uses a long forgotten card, Viper. Viper used to be an easy two cost to send a useless card over to the opponent’s board and, well, clog them, kind of like Annihilus. But she got nerfed to be a three cost, five power and has lost some play. Here she is, though! Back to strike again and she’s incredible! Having basically a mini Annihilus in the deck can prove to be a helping hand if you get bad draws. Alioth is an important part too, since once you win one lane or the lane with Galactus, you can just guarantee a win by shutting their abilities off on the final turn. There’s a reason he’s known as the planet eater.
Galactus (Annihilus) strengths:
- Making three lanes into One: If you are able to get Galactus down, winning a single lane instead of three is made all too easy with Alioth. Additionally, if you are able to activate Galactus, then there’s likely some goblins there or other negative powered cards there to clutter and limit them.
- A ton of cluttering!: This deck has both goblins, The Hood, and the Void from Sentry, making the deck have a bunch of ways of making their board space much smaller.
- Locations: A lot of locations can help you reduce your card’s cost and get cards out early. Project Pegasus with Galactus in hand can be incredible. Getting that celestial god out early makes this deck way better and can be an easy snap to get more cubes.
Galactus (Annihilus) cards:
- The Hood (1 cost)
- Selene (1 cost)
- Jeff the Baby Land Shark (2 cost)
- Ravonna Renslayer (2 cost)
- Green Goblin (3 cost)
- Viper (3 cost)
- Shang-Chi (4 cost)
- Sentry (4 cost)
- Hobgoblin (5 cost)
- Annihilus (5 cost)
- Galactus (6 cost)
- Alioth (6 cost)
Other Great substitutes:
- White Widow (2 cost)
- Wolverine (2 cost)
- Black Widow (3 cost)
- Knull (6 cost)
3. Sersi Surfer
We’re continuing to find ways to get rid of those negative cards without Annihilus, since draws in Marvel Snap are not always consistent. That is one thing all Annihilus decks have in common, another way to dispose of the negative power created by The Hood or Sentry. Whether that be destroying it or sending it over with another card, if you don’t draw Annihilus, you need a backup to get rid of those bad cards. Here’s a new way to get rid of them, Sersi. When Sersi is played, she turns the other cards at that location into something new. It’s a card that costs one more, but it’s also a random card.
Pairing this with The Hood and Sentry’s Void can give you a way to turn those unwanted cards into something much stronger. She can turn that negative eight Void into any five cost in the game. Maybe it turns into Cannonball and ruins your opponent’s placements, or it can turn into Legion and cause chaos all over the board. She’s also really good with Brood since Brood is three cards that can be turned into something stronger. Who else is good with Brood? The Silver Surfer! So the rest of the deck consists of three cost cards that can be buffed by the Surfer. It also just so happens that other clogging tools like Debri are three cost so there’s a lot of cards here that work quite well together!
Sersi Surfer strengths:
- Randomness: Sersi turns your cards into something random, which yes, could be bad, but it can also be really good. You’ll see that she comes up with a lot of unexpected wins since there’s no real way to predict what she’s going to turn your cards into.
- Surfer line: Besides clogging their board with Annihilus and Debri, you can also just play Surfer. You have brood that can be buffed by Surfer but also a bunch of other three costs.
- Flexibility: Two of the three cost cards in the deck are more empty slots that can be slotted out for really any three cost. Nocturne and Red Guardian are not core to the deck and can be swapped out for cards like Black Widow or Gladiator—really anything that could fit your playstyle.
Sersi Surfer cards:
- The Hood (1 cost)
- White Widow (2 cost)
- Brood (3 cost)
- Silver Surfer (3 cost)
- Debri (3 cost)
- Red Guardian (3 cost)
- Hope Summers (3 cost)
- Nocturne (3 cost)
- Absorbing Man (4 cost)
- Sentry (4 cost)
- Annihilus (5 cost)
- Sersi (5 cost)
Other Great substitutes:
- Patriot (3 cost)
- Wolfsbane (3 cost)
- Black Widow (3 cost)
- Luke Cage (3 cost)
- Killmonger (3 cost)
- Spider-Man (3 cost)
- Gladiator (3 cost)
2. Sersi Darkhawk
Yet another deck takes advantage of Sersi; however, this one also uses the powerful Darkhawk. Darkhawk gets his power from the number of cards in your opponent’s deck. Fortunately for us, there are a bunch of cards in the game that add cards to their deck! Specifically, the dreaded rocks! Korg and Rockslide are both incredibly useful cards that shove rocks into their deck. This not only increases their deck size but also can give them awful draws that may give them a rock instead of what they’d desire. Wow… That’s useless—for your opponent, that is.
Another card that keeps their deck full is Black Widow. She gives them the Widow’s bite, which prohibits their ability to draw cards until they get rid of that awful bite. A good play with Widow is to do her immediately or do her on turn five. Ruining a turn six draw your foe may rely on could be detrimental to their chances of winning. All of this makes Darkhawk significantly more powerful, giving you quite a heavy card to play. Sersi is here too and like before, she can help get rid of your useless cards and turn them into something of higher value. This is important since we still have The Hood, Sentry, and Annihilus classic clutter combo. There’s just so many rocks that can be dished out!
Sersi Darkhawk strengths:
- Hurting their draws: Korg and Rockslide can add garbage rocks to their deck and if your opponent draws them over a key component, it could completely ruin the game for them. Black Widow also stops a draw for a whole turn.
- Higher power cards: Normally, clutter decks sacrifice bigger cards in order to send negative cards to their side instead. This deck doesn’t have that issue, as you have Darkhawk, who gets a ton of power. You also have Sentry and Mockingbird, which are pretty large power cards.
- Locations: Vibranium mines and Subterranea add cards to their deck as well, which only helps you. More cards in their deck equals a bigger Darkhawk.
Sersi Darkhawk cards:
- The Hood (1 cost)
- Korg (1 cost)
- White Widow (2 cost)
- Jeff the Baby Land shark (2 cost)
- Black Widow (3 cost)
- Debri (3 cost)
- Rockslide (3 cost)
- Sentry (4 cost)
- Darkhawk (5 cost)
- Annihilus (5 cost)
- Sersi (5 cost)
- Mockingbird (6 cost)
Other Great substitutes:
- Iceman (1 cost)
- Carnage (2 cost)
- Shadow King (2 cost)
- Red Guardian (3 cost)
1. Clutter
Here we are, Annihilus’ home and easily the best deck to use him in. It's not really shocking that the key component of clutter decks would be the best in a full on clutter deck. This deck is all about limiting your opponent’s board space. You want to keep throwing cards over to their side of the board until they are finally unable to play anything there. With your opponent unable to play anything, it allows for a quick and easy win in those locations that you clogged up. There are plenty of cards here that help fill up their board; this includes both goblins yet again, who are negative power cards that can be sent over to their side of the board. There is also White Widow, who adds a Widow’s kiss to their side of the board to fill up their side.
And of course, there is the Annihilus playline, which includes sending over either The Hood or Sentry’s Void to their side. A unique card that’s also in this deck is Titania. Titania hops over to their side of the board after a card is played. If your foe has two cards in one location, a good play is to play Titania, then Green Goblin on turn four. This will completely lock them down and simply playing a card will give you Titania back, but don’t do this till the last turn. The deck is incredibly strong and will make your enemy regret facing a deck with the mighty Annihilus.
Clutter deck strengths:
- Applying pressure: This deck has ample opportunity to stress your opponent out. It forces them to have to fill their lanes if they don’t want any of your negative cards flying over to their side of the board, which could make for some awkward decisions for them.
- Cheaper cards: There are a bunch of one and two costs cards in this deck, which can allow for a lot of unique plays. Additionally, Ravonna Renslayer can reduce both Green and Hobgoblins to be cheaper.
- Locations: Locations like Savage Lands and Shadow Land help clog them up by putting terrible cards on their side. You can also pull off some tricky plays to win Space Throne and Bar Sinister by clogging that one lane they have early in the game. OH SNAP!
Clutter deck cards:
- The Hood (1 cost)
- Selene (1 cost)
- Titania (1 cost)
- White Widow (2 cost)
- Ravonna Renslayer (2 cost)
- Green Goblin (3 cost)
- Debri (3 cost)
- Viper (3 cost)
- Shang-Chi (4 cost)
- Sentry (4 cost)
- Hobgoblin (5 cost)
- Annihilus (5 cost)
Other Great substitutes:
- Black Widow (3 cost)
- Absorbing Man (4 cost)
- Professor X (5 cost)
- Alioth (6 cost)
- Mockingbird (6 cost)