Deck 10: Strike
This deck utilizes Bowler. Bowler is a new card that Clash Royale introduces in Arena 8. He is not the most popular card in Clash Royale, so you won’t see him around a lot. He spends most of his time at the Bowling Alley working on getting those strikes. Fortunately, we could pull him away long enough to feature him in one of Arena 8’s best decks.
What’s Great about this Deck
- Uses Bowler from Arena 8.
- Uses classic Baby Dragon/Tornado combo.
- Easy to damage enemy towers directly.
How the Strike Deck is Played
- Hog Rider goes straight for enemy buildings, so he will be essential for your offense. However, you don’t want to send him in first because your opponent will most likely be prepared.
- Instead, start off by sending in your Bowler. He has pretty high HP so will serve well as a meat shield. He also does splash damage that pushes back big enemies, which makes him perfect for leading the way for your Hog Rider.
- Send in the Baby Dragon with your Bowler to fend off air troops.
- By now, your opponent will have deployed a defensive force. Use the Tornado to pull all these troops together. With the Bowler and Baby Dragon’s splash damage, you can easily get rid of most of these enemy troops.
- When you put the Tornado down, also put down the Hog Rider. Sending him in after you have already made a push toward the tower will give him a greater chance at reaching it because The rest of your forces are keeping your opponent occupied.
- You can also use the Bowler for defense. He can slow down units with the push-back effect of his attack.
Cards
- Baby Dragon
- Bowler
- Hog Rider
- Lightning
- The Log
- Musketeer
- Skeletons
- Tornado
Deck 9: Rock, Paper, Scissors
Ever lose in the game rock, paper, scissors? That feeling of defeat can stay with you for years. Well, no more! We’ve rigged the game and, in this case, rock always wins.
What’s Great about this Deck
- Uses the Golem unit for a strong offensive push.
- This deck uses the Tornado/Baby Dragon combination. This is very effective for getting rid of enemy units on either offensive pushes or defensive stands.
- You can utilize all the cards for offense and defense, giving you flexibility in your gameplay.
How the Rock, Paper, Scissors Deck is Played
- Golem is the center of your offense.
- Golem is expensive, so you need to deploy him at the back of the field, near your tower. This gives you enough time to build up more elixir so you can deploy supporting units by the time Golem has crossed into enemy territory.
- The Baby Dragon and Tornado spell make an impressive combination. You can use the Tornado spell to gather all enemy units together. The Tornado allows the Baby Dragon to use its splash damage to rain down fire on all enemy units at once.
- Barbarian Barrel is like The Log; it can crush lower HP units on defense or offense. It also slows down attacking units.
- Over 2/3rds of your cards can damage air units. Use this to your advantage in defense.
Cards
- Tornado
- Baby Dragon
- Mega Minion
- Archers
- Golem
- Zap
- Spear Goblins
- Barbarian Barrel
Deck 8: Rage Quit
This deck uses two cards that you unlock in Arena 8: Lumberjack and Elixir Collector. Lumberjack is a legendary card. He has a quick attack and when he dies, he drops a rage spell. Elixir Collector is a building that will generate extra elixir for you. If used correctly, this card can provide a strategic advantage for you in battle.
What’s Great about this Deck
- Uses Lumberjack and Elixir Collector that you unlock in Arena 8.
- Requires a sound strategy.
- Is an expensive deck.
How the Rage Quit Deck is Played
- When and where you play the Elixir Collector is an important decision. There are three common places that you can place the Elixir Collector. First, you can place it behind a side tower. Second, you can place it behind the main tower. This is a good option if your opponent uses Miner or Goblin Barrel because both side towers will defend the Elixir Collector. Third, you can place itin front of your towers. You rarely want to place the Elixir Collector here. People generally place it here when they want to use it to defend. The enemy troops will attack this first, instead of your tower, giving you more time to mount a defensive attack. Only use this as a last resort because it rarely results in a positive elixir trade.
- Place the Elixir Collector down when you have max elixir. It is expensive (6 elixir) so make sure you are prepared if your opponent attacks right after you deploy the Elixir Collector.
- Offensively, Golem will be your go to. Save up your elixir (the Elixir Collector can come in handy here) and deploy your Golem near the back of the board. This will give you time to regain elixir by the time it crosses into enemy territory.
- All the other cards are supportive units.
- Lumberjack can be a good card to send in first because then the other troops can benefit from the rage spell it leaves behind after it dies. Keep in mind that the Lumberjack moves very quickly, and the Golem moves very slowly. Time the two just right so that the Golem will be close enough to the Lumberjack when it dies.
Cards
- Golem
- Guards
- Lumberjack
- Mega Minion
- Night Witch
- Poison
- Elixir Collector
- Zap
Deck 7: Honor Guard
Every royal ruler needs protection, in this case it is the Royal Giant. The Honor Guard optimizes the Royal Giant’s abilities. By making the Royal Giant the center of the offense, the other cards can provide effective support, defending the Royal Giant against almost all attacks.
What’s Great about this Deck
- Effective offensive and defensive options.
- Versatile cards.
- It prepares you for almost all scenarios.
How the Honor Guard Deck is Played
- The Royal Giant is the center of your offensive strategy with this deck.
- The Royal Giant’s distance attack that focuses in on buildings is a noble way to tick down the enemy tower’s HP.
- The Furnace complements the Royal Giant because it provides a constant stream of Fire Spirits that defend the Royal Giant against smaller air and ground units (e.g.: Minion Horde or Skeleton Army).
- All the other units are used to protect the Royal Giant as it attacks.
- You can use the supportive units defense as well.
- While on the defensive, the Lighting spell is ideal for protecting your tower against bigger offensive units.
Cards
- Royal Giant
- Baby Dragon
- Mega Minion
- Guards
- Barbarian Barrel
- Arrows
- Furnace
- Lightning
Deck 6: Lumberjack/Battle Ram Combo
This deck uses two of the eight cards that you unlock in Arena 8. These cards are the Ice Spirit and Lumberjack. The Ice Spirit is similar to the Fire Spirit. The difference is that when the Ice Spirit hits enemy units, besides dealing damage, it slows them down. It is like a mini Freezing spell. You can utilize this in defense and offense.
What’s Great about this Deck
- Uses Ice Spirit and Lumberjack that you unlock in Arena 8.
- Dedicated defensive units.
- Aggressive offensive strategy.
How the Lumberjack/Battle Ram Combo Deck is Played
- Like the name of the deck suggests, your offense will revolve around the Lumberjack and Battle Ram.
- Place the Lumberjack and Battle Ram down at the same time. They are both fast units, so it will be a quick attack. Place them as close to the enemy’s side as possible to take full advantage of this.
- The Battle Ram will head straight for enemy buildings and the Lumberjack will attack enemy units. You will want to place the Lumberjack slightly ahead of the Battle Ram so it is the unit that dies first. This way the Battle Ram (and the two Barbarians that are carrying it) will benefit from the rage spell left after the Lumberjack’s death.
- As the Battle Ram and the Lumberjack are attacking, use the Fireball, Ice Spirit, and Zap to defend and support them.
- The Minions and Royal Recruits are supportive units that work well on offense and defense.
- You will use primarily Inferno Dragon for defense. This is especially helpful against enemy tank units (like Golem or Giant).
Cards
- Fireball
- Ice Spirit
- Inferno Dragon
- Lumberjack
- Minions
- Battle Ram
- Royal Recruits
- Zap
Deck 5: Chilly M/M
This deck is a variation of the classic Miner/Mortar combo. It uses the Giant Snowball that is new as of Arena 8. This deck is nice because it provides a straight shot to the enemy tower with the Miner and Poison spell. No more getting side tracked on your way in. This deck gets the job done.
What’s Great about this Deck
- Uses the Giant Snowball that you unlock in Arena 8.
- Uses the classic Miner/Mortar combination.
- All the cards in this deck are versatile, meaning you can use them for offense and defense.
How the Chilly M/M Deck is Played
- The Miner and Mortar are the center of your offense.
- Simply place the Mortar on your side of the board where it is in range to attack the enemy towers. Use the Miner to dig directly to the enemy tower. This provides guaranteed damage to the enemy tower.
- To defend the Miner, use Poison. Many times your opponent will use Minions, Skeletons, Bats, or Goblins to defend against Miner. Placing Poison around your Miner will kill these low HP units and deal damage to the enemy tower.
- You can also use the Giant Snowball when defending your Miner. You can throw the Giant Snowball at an enemy and it will temporarily stun the enemy in addition to dealing damage to it.
- The rest of the units are supporting units that you can use for an offensive push that supplements the Miner/Mortar combo or you can use them to defend.
Cards
- Bats
- Miner
- Mortar
- Musketeer
- Poison
- Skeltons
- Giant Snowball
- Valkyrie
Deck 4: Ice Giant
The Ice Wizard is a cousin to both the Electro Wizard and the (fire) Wizard. The Wizard thinks he is pretty cool because he doesn’t have a preface to his name, but he is the only wizard that isn’t a Legendary, so it comes out in the wash.
What’s Great about this Deck
- Uses the Ice Wizard that you unlock in Arena 8.
- Simple approach to offense and defense.
- Versatile cards.
How the Ice Giant Deck is Played
- You can switch up this deck’s offense depending on your opponent.
- Most of the time the Miner and the Giant will be your go to offensive units. Depending on the situation, you can either deploy the Giant toward the back of the board or right at the bridge. Placing the Giant at the back of the board gives you more time to replenish your elixir, but it also gives your opponent more time to mount a defense. Placing the Giant at the bridge limits your remaining elixir, but it puts more pressure on your opponent. Decide which is best. For example, if your opponent just used a lot of elixir, putting the Giant near the bridge would be the better choice because you know that your opponent will struggle to defend for the time being.
- Wait until the enemy’s tower has locked onto the Giant before deploying the Miner. This allows the Miner to sneak in and do more damage to the tower.
- Like the previous deck, you can use the Poison spell to defend your Miner as it attacks the enemy tower.
- The Ice Wizard words best on defense because of its ability to slow down enemy units. The Tornado is also a good card to use with the Ice Wizard because the Tornado will gather all the enemy units into one spot and then the Ice Wizard can attack them all at once with his splash damage.
- The other cards in the deck are supporting units that you can use for offense or defense.
Cards
- Bats
- Giant
- Ice Wizard
- The Log
- Mega Minion
- Miner
- Poison
- Tornado
Deck 3: Fire and Ice
Opposites attract. This is what makes the Fire and Ice deck so powerful. By using these two seemingly opposing forces, you have created the perfect storm.
What’s Great about this Deck
- Uses Ice Spirit and Ice Golem that you unlock in Arena 8.
- Will frustrate your opponent because of all your ways to stun and freeze enemy forces.
- Uses two cards that attack buildings only.
How the Fire and Ice Deck is Played
- The Hog Rider and Ice Golem are the center of your offense. Both these cards target enemy buildings only. Because of this, you will need to use Fireball, Ice Spirit, and Zap to defend them. Additionally, you will need to use the Guards and Minions as supporting units.
- Send in the Ice Golem first. With his high HP, we want the enemy units to target him. Send in the Guards and Hog Rider next.
- As they attack, defend them with Fireball, Ice Spirit, and Zap.
- When Ice Golem dies, it will stun nearby enemy forces for a little bit. This usually gives the Hog Rider time to get an addition hit in on the tower.
- Rinse and repeat. If you can get the Hog Rider to the tower enough time, you will wear it down.
- You will primarily use the Inferno Dragon on defense. This card is especially effective against large enemy units (e.g.: Giant or Golem).
Cards
- Fireball
- Guards
- Hog Rider
- Ice Golem
- Ice Spirit
- Inferno Dragon
- Minions
- Zap
Deck 2: Balloon Freeze
The Balloon combined with the Freeze spell is a powerful team. This deck requires patience and perseverance in order for it to be effective. Once you have mastered it, however, it can become your greatest strength.
What’s Great about this Deck
- Uses Ice Spirit and the Freeze spell that you unlock in Arena 8.
- Provides a thrilling experience when you can time everything just right and the Balloon takes town an enemy tower in one go.
- Combines classic and new cards into one cohesive deck.
How the Balloon Freeze Deck is Played
- The goal of your offense is to get the Balloon to the enemy tower by any means necessary. Once the Balloon is at the enemy tower, your goal is to keep it there for as long as possible.
- Save up your elixir and when you max it out, deploy the Balloon at the back of the board. Deploy the Wizard after that, making sure that they will arrive at the bridge at the same time (you will have to account for their different moving speeds to do this).
- By the time the Wizard and Balloon have made it to the bridge, you will have more elixir. Depending on what your opponent has done, you will send in the supporting units to make sure the Balloon gets to the enemy tower. Ice Spirit and Zap are great for aiding the Balloon, especially against Minion Horde or Bats.
- Once the Balloon is near the Tower, drop the Freeze spell. This spell lasts for quite some time and will allow the Balloon to deal max damage to the enemy tower. For this to be most effective, you want to pay attention to what your opponent is doing. Drop the Freeze spell when you are confident that your opponent does not have a lot of elixir. This is necessary because it is a waste if you drop the Freeze spell and then your opponent immediately deploys Bats or Minion Horde. They will destroy your Balloon in seconds. If, however, your opponent deploys Minion Horde and then you drop your Freeze spell, your Balloon will be able to continue to attack the tower.
- The Tombstone and Valkyrie are best on defense. The Tombstone is great against units that only go after buildings (e.g.: Hog Rider and Ice Golem).
Cards
- Ice Spirit
- Zap
- Tombstone
- Mega Minion
- Valkyrie
- Wizard
- Balloon
- Freeze
Deck 1: Three Little Piggies
This is one of the most honorable decks in all of Clash Royale. The Knight will do anything to defend and protect the Royal Hogs on their vital mission. While you’re advancing towards the enemy, the civilians back home don’t have to worry about an ambush because a good kingdom always leaves troops behind to defend the home base. You thought ahead and have equipped yourself with a multitude of adaptable cards to defend with.
What’s Great about this Deck
- The Royal Hogs are a very popular card used by many of the top players. This deck will give you the chance to see what all the hype is about.
- Supporting units are very versatile in that you can use them for offensive and defensive tactics and can target ground and air units.
- You get the chance to use many of the new cards you have received in Arena 7.
How the Three Little Piggies Deck is Played
- The primary goal is to get the Royal Hogs to the enemy tower.
- To do this, place the Knight first (as a meat shield) and follow it with the Royal Hogs.
- Aid the offensive attack by dropping the Poison spell to further protect the Royal Hogs and deal damage to the enemy tower.
- You can use the Three Musketeers for offense and defense. If you use them for offense, split them at the bottom middle of your deck so your opponent can’t kill them all at once.
- The Hunter, Skeletons, Guards, and Log are there primarily to provide defense to your towers. The Hunter is very versatile because of its ability to target ground and air units and deal a lot of damage.
Cards
- Royal Hogs
- Poison
- Guards
- Skeletons
- Knight
- Three Musketeers
- Hunter
- Log
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