Guild Wars 2 has a particularly fascinating in-game economy. The entire system is built around a vast network of different currencies, tokens, and materials, each used for different things. Some currencies are only used to purchase unique rewards in a single map; others are keys to open chests in a single map. Many materials and tokens serve only a few specific purposes.
What makes this system unique is that in almost all of these cases, there is a way to directly (or indirectly) turn whatever resource you’ve obtained into raw gold, usually by selling something on the trading post. You can spend map currency on items that can be sold; you can use keys to open chests and obtain materials that can be sold.
This leads us to an interesting detail of Guild Wars 2’s economic design. If you’re crafting something that requires a ton of a particular resource—for the sake of example, let’s say leather—you don’t actually have to directly farm it. Instead of slaughtering beasts or centaurs, you can perform just about any other activity in the game, turn whatever rewards you’ve received into gold, and buy all the leather you need from the trading post.
One could leave it at that, saying the moral of the story is that, rather than specifically farming gold or certain materials, players should simply play the content they enjoy, and the gold they need will eventually come to them. That’s a wonderful mindset to have, but for some players, a little more direction is needed.
Out of all the various avenues through which one could obtain gold, which are the best? Which methods are the easiest, and which dish out the greatest amount of gold? Let’s take a look and find out.
11. Silverwastes Farm (RIBA)
When Guild Wars 2 players think of gold farming, the classic Silverwastes farm is one of the first things to come to mind. It’s one of the oldest farms on this list, and though many still practice it even today, it has gradually fallen victim to power creep (or should we call it income creep?) as other, better farms have come.
The Silverwastes farm revolves around the meta-event of the open-world zone of the same name. In this meta, events are constantly occurring as you defend four forts—red, indigo, blue, and amber—from Mordrem and escort supply dolyaks between them. The meta culminates in a world boss split into three smaller fights, followed by a grace period during which commanders usually run laps around the map, unearthing locked bandit chests.
White some players still run the RIBA farm, it isn’t nearly as prevalent as it used to be. Other maps with similarly designed meta-events—namely Drizzlewood Coast and Dragonfall—have more frequent events and thus a better payout. RIBA remains partly as a lower-intensity alternative to those, and partly just for old time’s sake. It’s still a relaxing way to earn some decent gold, even if it’s outpaced by more modern alternatives.
How much you’ll make:
What makes the RIBA farm profitable is the fact that you’re constantly participating in and completing events. With the right setup, an average player can make about 9-12 gold per hour with RIBA. With perfect optimization, the hourly profit can rise as high as 20 gold per hour.
How it works:
- Head to the Silverwastes and either join a RIBA group from LFG or command one yourself.
- Capture the objectives one at a time in the order red, indigo, blue, and finally amber.
- Run laps around the map completing events until the meta progresses to its final stage.
- Defeat the Mordrem Champions and the Mordrem Vinewrath world boss.
- Run to the Tangled Labyrinth to use your free key on the chest at its center.
- Run laps around the map to locate and open locked bandit chests until the meta starts again.
10. Meta Trains
While there are three particular meta-events that earned their own spots on this list, the rest have been lumped together here. A meta train is a community-ran event where a guild or commander runs a series of different meta-events from across various maps all in a row. These trains usually focus entirely on metas with global timers, allowing them to proceed smoothly and very consistently.
Through completing meta-events, you can earn a variety of rewards ranging from map-specific currencies to Amalgamated Gemstones or even liquid gold. Some are much less profitable than others, however. Some metas are quick, while others can take upwards of an hour to complete. Most are quite easy, with only a select few that are likely to fail with a large enough group.
The biggest challenge of running a meta train is getting enough people. While you can easily come up with your own schedule and hop between maps to catch metas as they begin, the only way to guarantee there’ll be enough players present to even attempt the meta is to command your own squad. Furthermore, for many of the more profitable metas, you’re likely to get thrown into a mostly-empty overflow map if you get there too late.
The best way to guarantee the success of a meta train is to organize it with a guild or other community with yourself or another member as the commander, thus guaranteeing you’ll have enough players to take on whichever events you want.
One other thing to note with meta trains is that they tend to contain a lot of downtime. Even the best-organized trains may often have 5- or 10-minute breaks waiting for the next meta to start. This can be a downside to some players who simply want to focus on the grind; for others, it can provide chances to step away from the computer or to perform other quick in-game tasks.
How much you’ll make:
A decent train will net you 15-20 gold an hour, though a particularly efficient one can expect even more profits.
How it works:
Option A: Join someone else’s run
- Find and join a train from LFG or on an external forum.
- Follow the commander’s directions and finish events as efficiently as you can.
Option B: Lead your own train
- Check the global timers and make your own schedule of meta-events and world bosses.
- Pop a commander tag at the first meta and list yourself in LFG as a meta train.
- Hope you get enough players to clear the content.
- Direct your squad to complete events as efficiently as possible.
9. Drizzlewood/Dragonfall
Southern Drizzlewood Coast and Dragonfall are both well-known for being some of the best active gold farms in the game. They’re both meta-events which, similar to the RIBA farm, consist of constant events and can be repeated multiple times a day. They’re grouped together here due to their similar earnings, and each has advantages over the other.
Dragonfall tends to have higher profits, but it’s also less consistent in a few ways. Gaining efficient earnings from Dragonfall is much more reliant on having a well-organized map and competent players than is the case in Drizzlewood. It also relies much more heavily on drops from individual mobs, making the total profit more reliant on your account’s magic find and thus slightly lower for newer players.
On the other hand, a huge portion of Drizzlewood’s profits come from the large chunks of crafting materials it dumps on you. There are two ways to earn materials from this map: by collecting Charr Commendations by completing events, which progress achievements that are functionally PvE reward tracks; and from the “troop evaluation” which occurs on 10-minute intervals as part of the meta-event. At each evaluation, all players are granted a container of valuable materials per each objective on the map that’s been claimed, with the contents being greater for players with higher event participation.
With so much of the farm’s rewards being made up of these materials, its total profit is susceptible to changes in the in-game economy. When the map first launched, it was far more profitable than it is now—so profitable, in fact, that players ran it so much that all of the materials it offers had their value cut massively, significantly reducing the meta’s profitability.
Overall, both maps are fun and relatively relaxing to farm and make for excellent profits. Pick your favorite of the two, or partake in a mix of both to keep the grind fresh.
How much you’ll make:
Both farms can easily net 20-30 gold per hour with the right setup, or more for more experienced and efficient groups or farmers. In both cases, a significant portion of the profits comes from volatile magic, which can be converted into valuable trophy shipments.
How it works:
- Tag up in the relevant map or join someone else’s run.
- Complete events efficiently until the meta progresses to the final battle.
- Defeat the world boss.
- Roam the map with other players to kill the champions that spawn and open their chests.
- If in Dragonfall, wait for the map to reset; if in Drizzlewood, leave and rejoin until you get a new instance running the southern meta.
- Repeat the above steps until satisfied.
8. Raids
Raids, while among the most difficult content in the game, are an option for weekly gold farming worth considering for any player confident in their own abilities. Furthermore, most players overestimate how difficult they are to get into, potentially locking themselves out of an excellent money maker.
For those who aren’t in the know, Raids are instanced endgame content designed for 10-player squads, each featuring several boss fights and other challenging encounters meant to test players’ limits. Players who own Heart of Thorns can access wings 1-4; those with Path of Fire can access wings 5-7. Raids provide weekly rewards to those who clear them in the form of raw gold, exotic gear, magnetite shards (a currency exclusive to raids), and a chance at ascended gear drops.
Clearing a full raid will provide a total of 10-15 gold worth of rewards depending on the wing. Assuming your group is skilled enough to clear each boss consistently in a few attempts or less, a wing can be completed as quickly as 15-20 minutes; to those still learning, it could take up to an hour or so.
There are two obstacles a player must overcome to begin farming raids: they must learn the fights, and they must find 9 other players to do them with. Believe it or not, the former is the easy part.
Getting into raids is much easier than most players imagine. Optimal gear is absolutely not a necessity—raids can be completed very comfortably in just exotic gear. An optimal build is a great plus (and there are many online resources such as Metabattle, Snow Crows, and Hardstuck from which to base your build off of), but for standard DPS players, just dealing more than 10k DPS is enough to get through the HoT wings.
On the other hand, getting ahold of players—and ones willing to teach a new player, at that—can be a bit more difficult. Raid LFG has become a bit of a ghost town in recent years, with the training channel in particular almost always being empty. The majority of experienced players now organize runs outside the game in external communities instead—integrating with one of these communities is your best bet.
There are a decent selection of communities with different organization and teaching styles, each dedicated to introducing new players to raids and other endgame content. To name a few (on the NA server—I’m unfamiliar with the landscape on EU), Excelleration [XL], Gamer Haven, Raid Academy, Hardstuck, and Skein Gang are all excellent options for trainings.
If you’re a casual player with any interest at all in endgame content, I highly recommend giving one of these communities a look. Endgame fights are some of the best content in the game and are a ton of fun with the right people—and who knows: if you enjoy it, you might just pick up another good weekly money maker.
How much you’ll make:
A competent group playing at a casual pace can expect earnings of about 30 gold per hour. Squads that are more optimized might earn up to 40 gold an hour, and the very best groups—Snow Crows and the likes—claim earnings as high as 70+ gold per hour.
How it works:
- Find a community with which to raid.
- Put together a raid-ready build.
- Join some trainings and/or do some research to learn the fights. It might take a lot of practice before you can clear the fights consistently.
- Join weekly raid clears or lead your own.
- Work together with your squadmates to complete the bosses and encounters efficiently.
7. Fishing
Fishing is one of the simpler methods of farming gold, though doing it correctly can be deceptively complex, as there are a number of things to keep track of.
There are a few things to consider when fishing for gold. Of course, you’ll want to maximize your fishing power with food, a lure, and the likes. When it comes to making money, however, what’s most important to consider is your location and the bait you use.
The best place to fish is in the Crystal Desert—ideally in the Domain of Kourna. You’ll get the best results fishing in the daytime with scorpions as your bait. Its potential profits are halved at nighttime, but it’s still in the top 3 night fishing spots; moving maps means losing your fishing party stacks, so it’s generally best to stay in one place.
Fishing is great as a farming activity because it’s very low-intensity, and can be done as a “semi-AFK” activity. The minigame demands at least some attention, and you need to frequently move between fishing nodes, so you can’t completely focus on other activities, but it’s the kind of thing you can easily do while watching a movie or a Twitch stream.
How much you’ll make:
When done correctly, fishing can net you around 30 gold per hour, though players with a perfect setup working at maximum efficiency can earn up to 50 gold an hour under the Kournan sun. The bulk of the profits come from the valuable ambergris materials salvaged from legendary fish.
How it works:
- Pick a fishing location.
- Buy the right bait, lures, and food.
- Fish until you’re satisfied.
- Consume all your fish and sell the ambergris on the trading post.
6. Daily T4 Fractals
Fractals are a form of instanced content designed to be ran every day—and they’re one of the most profitable activities in the game, even after having mystic coins removed form their loot table some years back.
Fractals got their start as an offshoot of dungeons, but they’ve evolved into an incredibly unique and interesting gamemode. Each fractal is a relatively short instance, featuring a mix of enemies, puzzles, platforming, and boss encounters for players to overcome. Some consist of a single boss and nothing else; others are like mini raids, with a full set of three bosses and short encounters in-between.
Fractals are split into four tiers of 25 levels for a total of 100, with the same set of dungeon instances appearing in every tier, and some appearing multiple times per tier (though with 22 unique fractals and a new one now being added with every yearly expansion, we may be nearing the point where none of them need to repeat).
Fractals are defined by two unique mechanics. First is agony, a condition applied by various attacks which deals massive damage; to counter it, players must equip agony infusions earned from doing fractals to ascended gear, granting them resistance to the condition; higher level fractals require more AR to successfully resist the condition.
The second unique mechanic is the instabilities. Instabilities are various modifiers that alter the gameplay of fractals, particularly when it comes to combat; they’re randomly assigned to each fractal each day, making the experience slightly different every time. These don’t appear on the first tier, but for each tier you go up, one more appears in each stage, maxing out at three instabilities at once in tier 4.
Tier 4 fractals can actually be some of the hardest content to get into, since unlike raids or strikes, where competent players can get by with just exotic gear, the agony mechanic strictly requires players to have ascended equipment. To survive in tier 4, you’ll need a nearly complete set. The trouble is absolutely worth it, however.
Each day, three of the available fractals are designated as "dailies". Completing a daily fractal offers an increased reward at each tier, and completing a daily fractal at a higher tier will also grant you the bonus rewards of doing so at a lower tier.
In addition to the daily fractals, fractals in general are also very farmable. Each of the individual fractals are worth upwards of 1 gold per clear, even on reclears and even on lower tiers. Players unsatisfied with just T4s and CMs can take on the day’s recommended fractals (a different system than dailies) for about 3-6 more gold. There’s also the notable Mai Trin farm, in which players repeatedly clear fractal level 42; with an optimal setup and the Fractal God title, you can make upwards of 50 gold per hour with this farm.
Whichever way you decide to farm fractals, one nice thing about them is that most of their profit comes from junk items rather than materials, as is the case with most other farms. This means you won’t have to choose between hoarding or selling your loot, nor will you have to fish through your material storage to find where all your profits went.
Completing fractals will provide you with a ton of Fractal Encryptions, containers which can be opened using Fractal Encryption Keys. You’ll get a small number of keys as loot as well, and you can buy up to 30 a day for very cheap from a vendor in the fractal lobby using some of your Fractal Relics. Opening the encryptions will grant you a ton of trash items each worth dozens of silver; selling these to a vendor is where a large portion of your profits will come from.
How much you’ll make:
Running the daily tier 4 fractals will net you around 15-20 gold for about 30-45 minutes of your time with a decent group. There are a few ways to increase these earnings further. Those who are particularly dedicated to fractals can eventually spend their earned fractal relics to unlock the fractal titles, which slightly improve both the loot you obtain from fractals and your stats within the gamemode, thus speeding up your runs.
The other main way to increase your earnings is by completing the fractal Challenge Modes. The CMs—not to be confused with the challenges one must complete while unlocking the legendary backpack Ad Infinitum—can be found in fractals 96-100. Each of them make the fractals significantly harder by altering the bosses, though in some cases they also let you skip much of the fractal as a tradeoff. A full run of CMs will take an experienced group anywhere from 30 minutes to an hour, and it’ll net you another 30 gold—or 25, if you skip Lonely Tower as most groups still do.
How it works:
- Acquire ascended equipment and agony infusions to slot into it.
- Join a fractal group in LFG or make your own.
- Work together with your party to complete the fractals.
- Purchase keys to open Fractal Encryptions and sell their contents.
5. Wizard’s Vault Weeklies
With the release of Secrets of the Obscure, the game’s previous dailies system was replaced with what we have now: the Wizard’s Vault. The Vault allows players to complete daily, weekly, and unique quarterly activities in order to earn Astral Acclaim, which can then be exchanged for unique quarterly collectibles or for valuable items.
In terms of gold farming, the most valuable items in the Vault are mystic coins, bags of coins (each containing 1 liquid gold for just 6 Astral Acclaim), laurels, and finally heavy crafting bags. The amount of each of these that you can purchase per quarter is limited, but there is an infinite supply of gold bags that cost 35 Acclaim each, which are the next best option.
The best way to consistently earn large quantities of Acclaim is through doing weeklies. Each week, players are assigned eight weeklies, each of which awards 50 Acclaim; additionally, completing at least six awards an additional 450 Acclaim for that week. That totals to 850 Acclaim just from weeklies, which can purchase 24 of the unlimited gold bags; if you’ve yet to max out on the other rewards for the quarter, your reward for weeklies will be even higher.
Weeklies can range from clearing instanced content to completing certain meta-events to killing 100 enemies of a certain type or harvesting 100 resources. Doing all your weeklies could take up to a couple hours and require you to wait for specific events. While that is a major downside, the Vault makes up for this through the fact that it’s an additional reward.
Most of the activities that can appear as weeklies are either profitable activities in and of themselves—clearing metas, fractals, or strikes, for example—or things that can be done while doing other profitable activities, such as killing certain enemies or completing group events. Thus, by focusing on weekly activities, you can essentially farm gold in two different ways at once.
While weeklies are the most consistent method of obtaining Acclaim, the other categories in the Vault shouldn’t be discarded, either. In particular, the activities in the “Special” category dish out huge amounts of Acclaim, usually for completing new content or participating in festivals or bonus events. Dailies provide a small but consistent trickle of Acclaim as well, and many of them can be completed easily while focusing on other activities.
How much you’ll make:
As discussed in the calculation above, completing a full set of weekly activities from the vault will net you at least 24 gold with some Acclaim to spare. Completing dailies or special objectives will boost your profits even further.
How it works:
- Check the objectives in the Wizard’s Vault each week.
- Complete the objectives to earn Astral Acclaim.
- Spend your Acclaim on mystic coins, cheap bags of coins, laurels, heavy crafting bags, and finally the expensive bags of coins, in that order.
4. Home Instance/Guild Hall
Each character has a “home instance” located in the capital city of their race. What’s notable about this instance is that you can collect “home instance nodes”, which cause various harvestable resources to appear in your home. Even better, if you visit someone else’s home, you can harvest all the nodes they have.
Home instance nodes can only be harvested once a day, and while visiting someone else’s home will let you collect those you haven’t unlocked yourself, you can’t harvest the same resource twice in a day even if you visit a different person’s instance.
The biggest issue of home instance farming is the upfront costs. Actually obtaining a full home instance is expensive. Many of the purchasable home instance nodes from the Living World releases cost 50 gold each, while most core nodes are premium Black Lion items that are worth a ton on the trading post. It can take years of diligently harvesting every day for buying all the nodes yourself to actually turn a profit.
If you don’t want to deal with the upfront costs, you can use someone else’s home instance instead. If you hang around in a city long enough, players occasionally call out in map chat to invite others to harvest their home with them; if you don’t mind a little downtime, you can leech off of them (I’ve personally found that Rata Sum has the most frequent groups).
Also included here are guild halls. While not as expansive or lucrative as home instance nodes, guilds can install a small selection of harvestable resource nodes for all guild members to take advantage of. Harvesting your guild nodes only takes a minute or two and will net you a quick 60-ish silver worth of materials.
How much you’ll make:
Harvesting a full instance takes about 10 minutes if you’re efficient (bringing passive swiftness and/or quickness will help a lot—Herald is a great option for that), and it will net you about 7 gold worth of materials.
How it works:
- Stock up your own home instance or find someone willing to invite you to theirs.
- Harvest all the resources, preferably using infinite volatile tools.
- Sell your harvest on the trading post.
3. Strike Missions
Strike missions are fast and, for the most part, relatively easy endgame instances that pay out very well. Originally designed as a way to ease new players into endgame content, they’re very accessible in addition to their high payout.
There are three different sets of strike missions in the game: 7 from The Icebrood Saga, 5 from End of Dragons, and 2 from Secrets of the Obscure. The IBS strikes can be completed daily, with an additional weekly reward in the form of the Vigil Emissary Chest; strikes from the other two expansions have their primary rewards locked to once a week instead.
The most profitable set of strikes to run are the IBS strikes—which is convenient, as they’re also the easiest. The so-called “easy 3”—Shiverpeaks Pass, Fraenir of Jormag, and the Voice and Claw—can be easily completed by players of any skill level. Even if you’ve never done any instanced content before, you can easily join an easy 3 run without issue.
What most groups run, and what earns strikes this spot in the list, is what is known as the “fast 5”. This run includes the easy 3, as well as two additional strikes: Boneskinner and Whisper of Jormag. These strikes are both a significant step up in difficulty from the easy 3, but are still relatively easy in the grand scheme of instanced content.
An efficient fast 5 run only takes about 12-13 minutes and nets you nearly 10 gold worth of materials, much of which comes in the form of eternal ice. Additionally, once a week you can spend 3 blue prophet shards to open the Vigil Emissary Chest, earning up to about 10 more gold worth of rewards.
Most of the EoD and SotO strikes aren’t particularly difficult either, with only Kaineng Overlook, Old Lion’s Court, and Harvest Temple sticking out as significant steps up from the likes of Boneskinner or Whisper. A weekly run of the EoD strikes (sans OLC, which is usually skipped in favor of Harvest Temple) will net you about 20 gold, but will take up to 30 minutes or more, assuming you clear each fight first-pull. The two SotO strikes, on the other hand, are worth a little under 9 gold for about 10 minutes of work.
There is a way to increase your strike mission earnings: Challenge Modes. The EoD and SotO strikes all have CMs that offer increased rewards. Unfortunately, Kaineng Overlook, Harvest Temple, Temple of Febe, and arguably Old Lion’s Court are too hard to clear the CMs with pugs. While AH, XJJ, and CO are more doable, getting a good CM group can still be quite tough and take a while.
If you are interested in farming strike CMs, you’re likely best off forming a static or doing them regularly with a guild or some particularly skilled friends. If you can put together a group good enough to clear them consistently, strike CMs are absolutely worth it, as their payout is actually a slightly better gold-per-hour than the fast 5.
How much you’ll make:
With competent groups, you can earn about 10 gold from a daily fast 5 run in around 12 minutes, about 20 from weekly EoD strikes for 30 minutes, and about 9 from weekly SotO strikes for 10 minutes. The gold per hour of the fast 5 is incredibly high thanks to how quick they are. Particularly skilled players with a good, consistent group can get even higher gold per hour by running strike CMs.
How it works:
- Put together a proper endgame build. While not really necessary for the easy 3, it’ll help you out a ton on the other encounters.
- Train the essence Masteries form The Icebrood Saga, which are required to open the chests at the end of the IBS strikes.
- Join strike clears from LFG or command your own.
- Work together with your squad to efficiently defeat the bosses.
2. Convergences
Convergences are the newest addition to find a spot on this list, added in the previous expansion, Secrets of the Obscure. They are shockingly profitable, putting just about every other open-world activity to shame.
What makes convergences so profitable are the vast number of rift essences that they award you. A successful run can net you hundreds of them. Of particular note is the lowest tier of essence. It is required in the largest amount to craft SotO materials for legendary obsidian armor and other rewards, making it particularly valuable on the trading post.
A public convergence instance opens once every 3 hours in the Wizard’s Tower, which players can join for free. Public runs tend to be less organized and thus a bit slower, however, even prone to occasionally failing against particular bosses. Alternatively, you can form your own squad and open a private instance, though it will require a costly kryptis motivation.
While normal convergences are already profitable, there’s a way to improve them even more. Convergences also come with Challenge Modes, upping their difficulty for a substantially improved reward. Convergence CMs are worth more gold—up to almost 30 for an optimal run—while experienced groups won’t find them to be much slower than normal mode runs.
The biggest challenge of running Convergence CMs is finding a group that can consistently clear them. Running with randoms from LFG is doable, but will require a lot of downtime waiting for the squad to fill, and carries the risk of uncertain skill from your squadmates; you’re generally best off running them with a guild or an external community with better organization and players you know and can trust.
How much you’ll make:
An ideal convergence run can be worth upwards of 20 gold for just 15 minutes of your time, though an average player shouldn’t expect quite as much without an optimal farming setup. Experienced groups can take on Convergence CMs instead to earn up to 30 gold for 15-20 minutes of their time.
How it works:
- Train ‘Convergence Mastery’ from the Inner Nayos tab of the Secrets of the Obscure Masteries to improve Convergence rewards.
- Join a public Convergence for free, or join or create a private Convergence squad.
- Work together with your squad to defend Zojja and defeat Kryptis champions until the meta progresses.
- Split up across the map to efficiently defeat champions across four zones.
- Regroup with your squad and defeat the boss.
1. Alt Parking
One of the most profitable activities in the game is also one of the easiest: alt parking. Alt parking is the practice of simply logging out of your character right next to a valuable resource, such as a chest. As long as it isn’t tied to an event or some other variable, you can easily farm any resource like this by simply logging in, grabbing it, and logging out (if you're good at tracking the time, some things tied to events can be parked at too, such as the Wyvern Matriarch boss in Verdant Brink).
One of the most notable resources to park at are the large essence chests in Bjora Marches. These chests provide, among other materials, plenty of eternal ice shards, which can be traded in for LW4 materials, which can be converted into volatile magic, which can be used to purchase trophy shipments that are worth a ton of gold.
Eternal ice is one of the most profitable materials to farm in the game, and the essence chests scattered around Bjora Marches are a way to gradually obtain decent amounts of it with very little effort. While some of the chests have slightly random spawn locations, the most important ones—the three large chests found in west Bjora—always appear in the same spots.
Even if you don’t park at the chests, you can easily collect the three large essence chests, as well as a few others in their close vicinities, in about 2-3 minutes if you have a skyscale or griffin. This is also a viable alternative if your PC is too slow to make alt parking viable, or if you simply don’t have extra characters to spare.
Just collecting the large chests and a few others nearby will net you a couple gold worth of materials. It doesn’t seem like much, until you factor in just how little time they take to collect—in terms of gold per hour, it’s by far one of the best options in the game. The essence chests can be opened once per day per account. Remembering to grab them every day will gradually improve your account’s wealth while requiring minimal effort and only a couple minutes of your day.
While the Bjora Marches chests got most of our focus for being particularly notable, there are a number of other resources throughout the game worth parking at. Just a few examples are the Hidden Garden in Mount Maelstrom, the Queen’s Confidence jumping puzzle in Lowland Shore (though this requires the Prototype Position Rewinder from LW4), certain Hero Points in EoD zones, and various locations across the open world with concentrated clusters of resource nodes.
How much you’ll earn:
The easily accessible chests of the Bjora farm will easily net you 2-3 gold for 1-3 minutes of your time. A variety of other alt parking locations provide similar earnings, though none are quite as good as Bjora.
How it works:
- Pick out a profitable location where you want to park an alt.
- Pick a character you don’t need and log out in the desired location.
- Log in to your parked character every day for easy rewards.