[Top 5] Cyberpunk 2077 Best Builds

Cyberpunk 2077 Best Builds
Buckle up, folks. You’re about to dominate Cyberpunk 2077 while enjoying every second of your new playthrough


One of the coolest features of Cyberpunk 2077 is that it offers loads of targets and more than one way to off them. You get to pick your weapons, perks and mods in the form of character builds. Once you know how to set up the right build, the real fun and immersion kick in. So, let’s look at the top 5 Cyberpunk 2077 absolute killer-builds and find out how they will help you up your game. We picked our top 3 from update 2.0 Phantom Liberty, and the other 2 from Edgerunners.

 

5. Noob Netrunner Build (1.6 Edgerunners)

https://youtu.be/rwdh4GnwmT4

The build enables you to noob your way through Night City, by getting big results early on, without having to put in the work

Setup

Cyberware

  • Ocular System: Kiroshi Optics MK.3, Mods: 3x Weakspot Detection 
  • Frontal Cortex: Memory Boost, Limbic System Enhancement, Visual Cortex Support 
  • Nervous System: Synaptic Accelerator, Kerenzikov
  • Integumentary System: Subdermal Armor, Optical Camo
  • Operating System: Stephenson Tech MK.2
  • Skeleton: Bionic Joints, Synaptic Signal Optimizer
  • Hands: Ballistic Coprocessor
  • Arms: Gorilla Arms
  • Legs: Reinforced Tendons

Weapons

  • Primary: M-10AF Lexington, Mods: XC Strix silencer, 3x Penetrator
  • Backup: Fenrir, Kongou

Quickhacks

  • Short Circuit
  • Overheat
  • Detonate Grenade
  • Suicide

Perks

  • Intelligence

Breach Protocol: Extended Network Interface, Advanced Datamine

Quickhacking: Bloodware, Biosynergy, Signal Support, Critical Error, Subliminal Message, Forget-Me-Not, Daisy Chain, Mnemonic, Optimization, Bartmoss’ Legacy

  • Cool

Ninjutsu: Silent And Deadly

Cold Blood: Cold Blood

  • Reflexes

Handguns: High Noon

  • Body

Athletics: Regeneration

How it works

The idea of this build is to fire monster shots at your targets after Quickhacking them with Short Circuit; such an impact is created by the Crit Chance stacked from the character, Perks, weapons, Mods and Short Circuit itself. To unlock this build’s full potential, you ought to max out your character’s Intelligence Attribute; get Bartmoss’ Legacy under Quickhacking Perks, which unlocks the specs for legendary Quickhacks; craft the legendary version of the Short Circuit and use weapons that come with Crit Chance/damage.

Recommended Character level is 16, with 6 Cool, 4 Reflexes, and 20 Intelligence. For the required Cyberware and weapon mods, you ought to head to the following locations in Night City: Ripperdoc/Victor’s in Little China, Watson; Netrunner at Batty’s Hotel in Coastview, Pacifica; Netrunner at Kabuki Market, Watson; and Weapon Shop in Southern Badlands for mods. You can buy M-10AF Lexington from the Weapon Shop in Northside, Watson; you’d find Fenrir in the side job Sacrum Profanum, and Kongou – Yorinobu’s pistol – during The Heist. 

What Noob Netrunner Build Excels In 

  • It maximizes the impact of even the low-end weapons in the game. There is the ginormous boost of up to 30 times the actual weapon’s damage by triggering Short Circuit as well as the Crit damage stacked from Mods such as Limbic System Enhancement and Visual Cortex Support; together they generate more than enough firepower for you to take on tougher enemies such as Cyberpsychos. 
  • It is particularly effective at engaging groups of targets, without triggering detection. The Stephenson Tech MK.2 reduces Cooldown time for Quickhacks to 30 seconds, and Memory Boost instantly recovers 3 RAM units upon defeating an enemy; the combined effect is enough to spam the Short Circuit onto crowds of targets. Even tougher enemy groups are barely immune to such an attack.
  • It turns your junior Netrunner character into a gunfighter. With ultimate Quickhacks such as Suicide and Detonate Grenade you could get your targets to blow their brains out or blast a grenade in their own faces; but if you’d rather skip all the Cooldown waits and score massive headshots, all it takes is a basic pistol such as M-10AF Lexington equipped only with XC-10 Strix silencer and 3x Penetrators.

Choose This Build If…

  • You want to take on bigger challenges early in the game. The build works perfectly well even at character level 15, out of 50. By that point, you should have earned around 35 Attribute Points, out of which you only need 20 to max out your Intelligence. Of the remaining points, you could spend 6 on your Cool and split the rest equally between the other 3 Attributes. 
  • You have a combat-ineffective build with 20 Intelligence. In that case, this build will enable you to engage tough opponents without having to reset your progress and start from scratch. 
  • Your strategy is stealth and staying out of combat. Here, Short Circuit could be used, along with Overheat, to help you melt down enemy targets, without being detected or taking so much as a scratch.

 

4. Johnny Silverhand Sandevistan Cool Build (1.6 Edgerunners)

https://youtu.be/QuppgoZQ5bo

You get to wreck everything in your way, the way Johnny did while wearing his gear, but in Sandevistan’s pause mode

Setup

Cyberware

  • Ocular System: Kiroshi Optics MK.3, Mods: 3x Trajectory Analysis
  • Frontal Cortex: Mechatronic Core
  • Circulatory System: Bioconductor 
  • Nervous System: Reflex Tuner 
  • Operating System: Dynalar Sandevistan MK.3, Mods: 2x Sandevistan Heatsink
  • Hands: Ballistic Coprocessor
  • Arms: Gorilla Arms, Mods: Animals Knuckles, Black-Market Battery, Sensory Amplifier

Weapons

  • Malorian Arms 3516, Mods: 1x Crunch, 3x Penetrator
  • Defender, Mods: 2x Crunch, 2x Penetrator
  • O’Five, Mods: 1x Neon Arrow, 3x Crunch

Perks

  • Cool

Ninjutsu: Assassin

Cold Blood: Cold Blood, Easy Out, Coolagulant, Cold And Calculating, Pain Is An Illusion, Critical Condition, Coldest blood, and Merciless of at least level 62

  • Reflexes

Assault: Shoot, Reload, Repeat; Feel The Flow

Handguns: High Noon, Gunslinger, Rio Bravo, Long Shot Drop Pop 

  • Technical Ability

Crafting: True Craftsman, Grease Monkey, Field Technician, Edgerunner Artisan

  • Body

Annihilation: Pump It, Louder!; Hail Of Bullets; Massacre; In Your Face; Bulldozer; Unstoppable; Skeet Shooter; Heavy Lead; Hit The Deck

How it works

This build emulates Johnny Silverhand’s fighting style, energy level and moves, with the help of Sandevistan and one shot one kill tactics. It relies on the Merciless Perk from the character’s Cool Attribute to exceed 100% Crit Chance on select weapons; for the gear, it uses Johnny’s iconic items, all equipped with legendary Mods. To try this build, you need character level 50, Cool 20, Reflexes at least 12, Body and Technical Ability both 18. To achieve maximum efficiency, the weapons should all be fully upgraded legendary versions; as for Malorian Arms 3516 and O’Five, you will get them after finishing the side jobs Chippin’ In, and Beat On The Brat in Arroyo, respectively; Defender is available at the Weapon Shop in Kabuki Roundabout, Watson. The Operating System is sold by the Ripperdoc near Mission Waterfront in Arroyo, Santo Domingo.

What Johnny Silverhand Sandevistan Excels In 

  • It’s an incredibly effective coordination between the Cool, Body and Reflexes Attributes. Merciless level 64 pushes the bonus Crit Chance for Defender and 3516 over 100 percent, while Body level clears you for O’Five, which is basically unsurvivable. And you get to fire at your targets while freezing time, thanks to the OS cleared by 12 Reflexes.
  • It unleashes a massively Lethal force that is impossible to survive even for elite enemy agents. The Annihilation Perk Unstoppable speeds up the fire rate of Defender to minigun levels, whose bullets are pumped full of Thermal and Crit damage. With O’Five, your target has one of two options upon impact: explosion or explosion plus burning alive. 3516 turns into an absolute head chopper with the bonus damage from 3x Trajectory Analysis, Long Shot Drop Pop and Rio Bravo; not to mention the stacked Crit Chance from the Character, weapon Mods, Merciless and High Noon. Hostiles will be at the receiving end of such a force while time is slowed down!
  • It minimizes the Cooldown time of Sandevistan effect such that you get to spam the hellfire spray uninterrupted. The Operating System Dynalar Sandevistan MK.3, equipped with 2x Sandevistan Heatsink, and the Circulatory System Mod Bioconductor make that possible; together they lower the Cooldown wait to only 4 seconds; too short a time for hostiles to figure out what’s hitting them. 

Choose This Build If…

  • You’re looking to upscale your already-20-Cool Character. For that, make sure your Cold Blood Perk is maxed out and its duration fully extended by Critical Condition; then, stack as many points as possible by taking advantage of Cold And Calculating, Coolagulant, and Coldest Blood. Now, pull the trigger and watch Merciless turn your Character into an unstoppable killing machine. 
  • You cannot wait to relive Johnny Silverhand’s flashy exploits. You get to slaughter your targets as swift as he did while wearing his legendary gear: Johnny’s Aviators, Tank Top, Pants, Shoes and, of course, a Replica of Johnny’s Samurai Jacket. Cold Blood and the Reflexes Perks would emulate his speed; the slo-mo effect of Sandevistan his pill popping! And Merciless level 64 would take care of his one shot one kill; just draw Johnny’s one-of-a-kind pistol 3516, land the first kill, and all the subsequent kills will come at a single shot. To make it an authentic Johnny Silverhand immersion, you could even choose to give up your body to him in the game’s final mission Nocturne OP55N1. 
  • You need an advanced Sandevistan build with character and a lot of power. Dynalar would slow time by 50 percent; enough to let 3516 and Defender run wild. In case you take a big hit, Nervous System Mod Reflex Tuner would slow that 50 percent by another 70, which is more than enough Sandevistan effect to get back at the hostiles. Add that to the 3x Trajectory analysis, Rio Bravo and all the Annihilation Perks, and you get insane head chopping power. As for character, Johnny’s gear and pistol will do just fine.

 

3. The Ultimate Netrunner Build (2.1 Phantom Liberty)

https://youtu.be/wT9d3p7j0yU

For when you want to crush endless waves of high-threat hostiles, using only your netrunning skills

Setup

Cyberware, around 300 Capacity

  • Frontal Cortex: Cox-2 Cybersomatic Optimizer, RAM Reallocator, Axolotl
  • Skeleton: Epimorphic Skeleton, Para Bellum, Bionic Joints
  • Nervous System: Reflex Tuner
  • Integumentary System: Subdermal Armor, Carapace
  • Operating System: Tetratronic Rippler MK.5
  • Face: Kiroshi Cockatrice Optics
  • Hands: Smart Link
  • Circulatory System: Blood Pump, Biomonitor, Second Heart
  • Legs: Reinforced Tendons

Quickhacks

Cyberware Malfunction, Synapse Burnout, System Collapse, Short Circuit, Cripple Movement

Customized Queue Presets

  • Elite Enemy Agents

Cyberware Malfunction + Synapse Burnout + 2x System Collapse

Cyberware Malfunction + 2x Synapse Burnout + System Collapse

  • NCPD

4x Synapse Burnout

Loaded with Reboot Optics by Tetratronic Rippler

Synapse Burnout + System Collapse + Synapse Burnout + System Collapse

  • Mechs/Robots

Short Circuit + Short Circuit + Short Circuit + Short Circuit

Gear 

  • Head: Ultralight Netrunner Helmet With Breath Deflector
  • Face: BD Wreath

Perks

  • Intelligence

Eye In The Sky, Hack Queue, Queue Acceleration, Queue Mastery, Queue Hack_Root, Feedback Loop, Data Recycler, Optimization, Proximate Propagation, Embedded Exploit, Overclock, Sublimation, Blood Daemon, Race Against Mind, Power Surge, Spillover, Target Lock Transfer, Precision Subroutines, Recirculation

  • Technical Ability

All things Cyber, License To Chrome, Edgerunner, Extended Warranty, Renaissance Punk, Glutton For War, Health Freak, Pyromania, Heat Shield, Friendlier Fire, Borrowed Time

  • Body

Painkiller, Comeback Kid, Speed Junkie, Army of One, Dorph-Head, Adrenaline Rush, Unstoppable Force, Juggernaut, Calm Mind, Pain To Gain, Bloodlust

  • Cool

Feline Footwork

Weapons

  • Primary: Yinglong 
  • Backup: Sovereign, Sparky 

How It Works

The strategy is to overwhelm large numbers of hostiles by Flooding their Queue with Quickhacks. There are a handful of Quickhacks that rise to the challenge thanks to Tetratronic Rippler MK.5 OS; which helps resolve the issue of RAM supply by supporting Overclock. In Overclock mode you get to use Quickhacks even with insufficient RAM, although you will lose 10 Health points (HP) per RAM unit; to counter that, with every neutralization, you are compensated per impending Quickhacks Queued on the enemy: 40 HP by Blood Daemon and 80% RAM by Data Recycler. 

Before engaging in combat, you ought to activate Blood Pump and Overclock, in that order, to get a RAM boost; you’ll be loading up hostiles with as many Quickhacks as possible while dodging incoming bullets; to help with that, you could constantly Double Jump around; might as well take advantage of the brief slo-mo effect of target Scanning to regroup and kill their momentum. 

The required Character level is 60, with 20 Intelligence, Body and Technical Ability; the remaining Attribute Points (AP) will go into Cool for increased Crit damage. As for the weapons, you will find the Crafting Specs for Yinglong at Suspected Organized Crime Activity, Living The Big Life, in Wellsprings, Heywood; Sparky at Increased Criminal Activity spot near Terra Cognita in Dogtown, Pacifica; and Sovereign at Suspected Organized Crime Activity, Modern Labor Market in Japantown, Westbrook.    

What The Ultimate Netrunner Build Excels In

  • It actualizes instant massacre of hostiles by doing extremely high damage with Quickhacks. Cox-2 Cybersomatic Optimizer causes every Quickhack to do Crit damage while it radically boosts Quickhack damage per Attribute Point; with 81 AP, Quickhack damage jumps to over 1000 percent! With Embedded Exploit, loading a Control Quickhack raises this by 60 percent; the result gets a 40 percent boost by Tetratronic Rippler MK.5 for loading a non-Combat immediately after a Combat Quickhack, that is, Synapse Burnout. The first 2 slots of the enemy’s Queue are loaded with a Control followed by a Combat Quickhack; If for the remaining two slots, you pick RAM-hungry non-Combat Quickhacks, Synapse Burnout will further multiply the Quickhack damage by up to 800 percent in Overclock mode! Once their Queue is loaded up that way, the resulting 6-digit Quickhack damage will instantly wipe out the enemy.
  • It provides a brilliant solution to the mother of all problems with Quickhacking, i.e., RAM supply. Without an endless supply of RAM, it is impossible to defeat large numbers of elite hostiles. By feeding Overclock with Health Points, you receive sufficient RAM to bulk upload Quickhacks to multiple hostiles at the same time! To keep up the momentum, Blood Daemon constantly refunds HP while Data Recycler recovers RAM spent on neutralized hostiles. Whenever RAM supply drops to 20 percent, RAM Reallocator intervenes and instantly brings it back up by 30 percent of Max RAM. When Health falls below 35 percent, it is automatically restored by Biomonitor. At 25 percent Health, Reflex Tuner kicks in to give you the upper hand by slowing time. Also, in Overclock mode with Sublimation, anything that recovers RAM regenerates Health as well! For this to continue uninterrupted, Axolotl will delay the Cooldowns by 12.5 percent per neutralized hostile; at level 60, with a few straight kills, it’ll get rid of all the Cooldowns; so that Overclock always has plenty of HP to generate enough RAM for you to spend. 
  • It maximizes Netrunning by making effective use of Body, Technical Ability and Cool Attributes. Body Perk Adrenaline Rush lends Adrenaline to Blood Pump, up to 50 percent of Max Health; also boosts its Health regeneration by 20 percent; which would amount to 600 regenerated HP to contribute to Overclock for RAM resupply; Pain To Gain reduces its Cooldown by 20 percent per neutralization; meanwhile, Technical Ability Perks, Health Freak and Borrowed Time chip in to make sure it won’t stop pumping blood; so do Glutton For War and Pyromania by speeding up the recharge. Also, by allocating 20 AP to Cool, Quickhacks do 25 percent more Crit damage on Crit Hits guaranteed by Cox-2 Cybersomatic Optimizer.

Choose This Build If…

  • You’re looking for a Netrunner Build with customized Queues for defeating every type of enemy. For its high Electrical damage, Cyberware Malfunction is the choice for the first slot of enemy’s Queue, as Control Quickhack. For its force multiplier effect and high Physical damage, Synapse Burnout takes the second slot. The remaining two Quickhacks need to be RAM-hungry and non-Combat for Synapse Burnout’s and Tetratronic Rippler’s damage multipliers to take effect; System Collapse, twice loaded, squanders 42 RAM units, exceeding the 40 units threshold required to unleash the full force of Synapse Burnout; as a non-Combat Quickhack, it fills up the remaining two slots; the result is a max damage Queue, uniquely effective against elite spec ops such as MaxTac; one Queue load instantly wipes them all out, except maybe the Heavy and the Mantis operatives, who may need more convincing; for the Mantis operative to stay put, you ought to hit him with Cripple Movement. It’s best to load the Queue up with 4x Synapse Burnout against regular NCPD officers; for max impact go with 4x Short Circuit against Mechs/Robots; and in case hostiles are already hit with Reboot Optics by Tetratronic Rippler, stuff their Queue by twice loading Synapse Burnout followed by System Collapse.
  • You’re after the ultimate Netrunner build that comes with all the rifle classes. The selected Smart SMG is tailor-made for the build; using Yinglong to finish a hostile, hit with Quickhacks, will restore 50 percent of the spent RAM, thanks to Recirculation; it comes with 50 percent headshot damage multiplier; does Electrical damage and can apply EMP on impact; also has high accuracy thanks to Precision Subroutines, and with Kiroshi Cockatrice Optics, it fires lethal Crit bursts needed to finish the enemy. Sovereign is not as fast, but that’s not an issue when Reflex Tuners’ slo-mo begins; it’s a serious finisher with 85 percent headshot damage multiplier, and point-blank Crit Hits; besides, dismembering hostiles with Sovereign triggers Bloodlust to boost Adrenaline, which speeds up the recharge of Blood Pump and RAM resupply in Overclock mode. The slo-mo also makes aiming with Sparky superfast; it fires Electric Bolts with 250 percent extra headshot damage; that should be more than enough to end the hostiles already bleeding with Quickhacks.
  • You need a Netrunner that can massacre hostiles without using rifles. A couple of hits with the above Queues takes out the toughest hostiles, with no need to fire a single shot. Besides, there are multiple mechanisms in place to ensure Health/RAM recovery, so you won’t have to turn to rifles; Power Surge restores 500 percent of Max RAM in HP on activating Overclock; with Optimization and Feedback Loop, RAM recovery significantly accelerates; when it slows down, Race Against Mind compensates for it by 50 percent Quickhack damage boost. All the while health is being regenerated by the same RAM recovery effects, with Sublimation.

 

2. Katana Berserk Cool Build (2.1 Phantom Liberty)

https://youtu.be/hiCROb2p_kY

You get to paint NC’s streets red with chopped off heads and limbs, by letting your inner Berserker loose

Setup

Cyberware, 300 Capacity

  • Frontal Cortex: Axolotl, Quantum Tuner
  • Arms: Gorilla Arms
  • Skeleton: Epimorphic Skeleton, Para Bellum, Dense Marrow
  • Nervous System: Reflex Tuner
  • Integumentary System: Subdermal Armor, Pain Editor, Carapace
  • Operating System: BioDyne Berserk MK.5
  • Face: Kiroshi Cockatrice Optics
  • Hands: Handle Wrap, or Stabber
  • Circulatory System: Second Heart, Blood Pump, Biomonitor
  • Legs: Reinforced Tendons

Perks

  • Body

Painkiller, Comeback Kid, Speed Junkie, Army of One, Dorph-Head, Adrenaline Rush, Unstoppable Force, Juggernaut, Calm Mind, Pain To Gain, Wrecking Ball, Breakthrough, Kinetic Absorption, Fly Swatter, Clapback, Quake, Ripple Effect, Finisher: Savage Sling

  • Reflexes

Lead And Steel, Dash, Flash And Thunderclap, Slippery, Finisher: Bladerunner, Going The Distance, Opportunist, Flash Of Steel

  • Cool

Feline Footwork, Quick Getaway, Killer Instinct, Scorpion Sting, Juggler, Sleight Of Hand, Style Over Substance, Pounce, Finisher: Act Of Mercy, Pay It Forward, Parasite, Neurotoxin

  • Technical Ability

All Things Cyber, License To Chrome, Edgerunner, Extended Warranty, Chrome Constitution, Renaissance Punk, Glutton For War, Health Freak, Pyromania, Heat Shield, Friendlier Fire, Borrowed Time, First Aid, Transfusion

Weapons

  • Byakko
  • Errata
  • Blue Fang

How It Works

This build is based on an ingenious strategy with blades in Berserk mode. It runs the less likely OS BioDyne Berserk that allows Health to drop as low as 25 percent, which would be a problem once Berserk runs out; except it wouldn’t; Frontal Cortex Cyberware Axolotl delays the Cooldown of Berserk by 12.5 percent with each neutralization, extending Berserk to infinity as long as you keep up the carnage; to avoid falling below the pace, you should willingly take damage! By allowing your Health to fall to 25 percent, you get another piece of Cyberware Reflex Tuner to kick in; it’ll slow time by 60 percent for 4.5 seconds to further extend Berserk. To spam this trick, Biomonitor kicks in on the way down to 25 percent, and gets your Health back up using Blood Pump. 

The required Character Level is 60 with 18 Reflexes; 20 Body, Technical Ability and Cool. As for the weapons, you get Byakko after completing Wakako’s questline; Errata in the incinerator under the Electric Corporation northeast of Republic East after completing the mission Disasterpiece; and Blue Fang from the Melee Weapon Vendor in Jackson Plains, southern Badlands. 

What Katana Berserk Cool Build Excels In

  • It gets you as close to God mode with Berserk as they come. Because of the significant boost in speed, damage and stamina as well as the invulnerability with Berserk, it comes with time limits; this build gets rid of that limit to create always-on Berserk by taking advantage of a couple of backdoors in the game; instead of an OS with 100 percent invulnerability, it runs BioDyne Berserk, which allows 75 percent damage to Health! Only to backdoor the 25 percent threshold with Reflex Tuner, Biomonitor and Blood Pump in order to steadily slow time; the resulting pause mode effect allows you to keep up the chopping pace, by helping keep Axolotl going. There are also leap and slicing boosters in place to prevent falling behind with the chop count; those would be Flash And Thunderclap, Going The Distance and Bladerunner. 
  • Armed with nothing but blades, you get to be the last ninja standing. By giving up rifles, you lose the ability to target hostiles from cover at a distance; you’d have to survive endless waves of MaxTac operatives while going full contact with every single one; for that you need extra speed and lethality; here kick in Bladerunner and Flash Of Steel to multiply the default Attack Speed of the OS; BioDyne cancels the Stamina cost to provide an uninterrupted power supply for Melee Attacks in Berserk; speedwise, it’s optimized by Reflex Tuner’s pause mode; as for lethal impact, there comes enough Crit Chance/damage boost, with Kiroshi Cockatrice Optics and the OS, for the blades to finish the job; not to mention Byakko’s swift combo attacks, Errata’s Thermal damage or Blue Fang’s Chemical damage. 
  • Set up primarily to maximize blade proficiency, it’s pretty impressive in terms of manipulating Health levels to achieve invincibility. To keep Berserk going, Health level ought to move between 25 and 100 percent constantly; at 35 percent Biomonitor activates Blood Pump to move Health back up to 100 percent. At times during combat, intense incoming fire overwhelms your Health Regeneration and leaves you stuck at 25 percent; that’s when Reflex Tuner kicks in and slows time enough for Parasite or Ripple Effect to come to your aid; with each Quake Hit or thrown weapon Crit Hit, they restore 15 percent of Health, thus reactivating Biomonitor to keep the cycle going; if you’re out of luck with those two Perks, finish one hostile with Savage Sling, Bladerunner or Act Of Mercy to get your Health back up 20 to 25 percent. On top of all that, the moment Berserk is off, Health is restored 25 percent per corpse by the OS. 

Choose This Build If…

  • You prefer blades over rifles or netrunning abilities. The frenzied world of BioDyne Berserk OS is optimized for blades; with double Crit damage and zero Stamina cost for Melee Attacks, slicing is your only option. Errata inflicts 100 percent Crit damage as it sets the hostiles on fire. Once Juggler kicks in, you get to spam Blue Fang at hostiles without moving an inch; Sleight Of Hand boosts Blue Fang’s Crit damage up to 100 percent; with room to grow as much as tripled if retrieved from corpses, thanks to Pay It Forward. With Byakko, Attack Speed doubles every time you neutralize a target; it boosts melee range by one meter and allows lunging at targets; couple that with Dash and Going The Distance and you’ll be teleporting from hostile to hostile; it’s a lightning-fast slash and dash the moment Flash And Thunderclap and Bladerunner are activated.
  • You plan on spending 81 Attribute Points to unlock brutal executions with Finishers. With Act Of Mercy, you finish the victim by stabbing them in the jugular, or the more intense version, by slitting their throat from ear to ear, with a throwing knife; or cut their face in half by plunging an ax in it. With Bladerunner, you get to stick your sword in the target’s belly and shove it all the way through, or just chop their head off; also, cut off their legs with a Chainsword, or drag it all the way across their neck while covering their mouth with your hand! That was Chucky mode. There’s also a titan mode; with Savage Sling, you could squash the victim by throwing them forcefully against the wall; or against other hostiles to finish them as well!
  • You’re looking to wreak havoc with Blunt Weapons and Gorilla Arms in the streets of NC. Wrecking Ball enables you to roll like a barrel with a Blunt Weapon and knock down hostiles while sprinting; it’s an effective hit-and-run tactic against groups of hostiles. The same goes for Quake, with which you get to violently slam the ground knocking down and staggering hostiles; you could also do that in a Superhero Landing from mid-air; when Quake is active, Attack Speed with Blunt Weapons goes up while Stamina cost goes down. For next-level crushing, of course, Savage Sling kicks in to take out the victim with a Sledgehammer uppercut or bash their head in with a baseball bat; or punch their head clean off with Gorilla Arms!

 

1.  Overpowered Sandevistan Reflexes Build (2.1 Phantom Liberty)

https://youtu.be/FRfWSKnMuAI

You’d get the drop on the enemy, and make them eat lead – lots of it; and you’d do it in a never-ending slo-mo

Setup

Cyberware

  • Frontal Cortex: Axolotl
  • Skeleton: Epimorphic Skeleton, Para Bellum, Bionic Joints
  • Nervous System: Visual Cortex Support
  • Integumentary System: Subdermal Armor
  • Operating System: Militech Apogee Sandevistan, Militech Falcon Sandevistan
  • Face: Kiroshi Cockatrice Optics
  • Hands: Microgenerator
  • Circulatory System: Biomonitor, Second Heart
  • Legs: Reinforced Tendons

Perks

  • Body

Painkiller, Comeback Kid, Speed Junkie, Army of One, Dorph-Head

Adrenaline Rush, Unstoppable Force, Juggernaut, Calm Mind Pain To Gain

Die! Die! Die!, Like A Feather, Don’t Stop Me Now, Bullet Ballet, Spontaneous Obliteration, Close-Quarters Carnage, Dread, Rush Of Blood, Bloodlust

  • Reflexes

Lead And Steel; Flash And Thunderclap; Slippery;

Ready, Rested, Reloaded; Tunnel Vision; Mind Over Matter;

Sharpshooter; Shoot To Chill; Spray And Pray; Practice Makes Perfect

  • Technical Ability 

Bolt, Lightning Storm, Internal Clock, In Charge, Shock Value, Chain Lightning,

All Things Cyber, License To Chrome, Edgerunner, Extended Warranty, Renaissance Punk, Driver Update, Chipware Connoisseur, Glutton For War, Health Freak, Pyromania, First Aid, Transfusion

  • Cool

Feline Footwork, Quick Getaway, Killer Instinct, Focus, Head To Head, Deep Breath, Deadeye, High Noon, Long Shot, Quick Draw

Weapons

  • Sovereign
  • Raiju
  • Sparky

Alternative Weapons

  • Senkoh LX
  • Overwatch

How It Works

This build aims to create a sharpshooter ninja that bends time to destroy and dismember even the most formidable targets in a split-second. It borders on God mode by going in and out of slo-mo, using on demand Sandevistan effect of Militech Apogee OS; to achieve unrestrained movement speed and brutality, it makes full use of Body Perks Adrenaline Rush and Spontaneous Obliteration; to emulate flying ninja attacks, relies on Reflex Perk Flash And Thunderclap; and for gunslinger abilities, expertly allocates Tunnel Vision, Mind Over Matter and Sharpshooter. 

For the full experience of this build, you need Character level 50; Cool 15; Body, Reflexes and Technical Ability 20. The Apogee OS spawns at Character level 40 at any Ripperdoc’s. As for the weapons, you will find Raiju and Sparky at Increased Criminal Activity spots, near Terra Cognita and Kress Street in Dogtown, Pacifica; and Sovereign at Suspected Organized Crime Activity, Modern Labor Market, in Japantown, Westbrook.

What Overpowered Sandevistan Reflexes Build Excels In

  • It is tailored to the last detail to work with all classes of ranged and melee weapons: Sovereign gets massive Electrical damage pumped into its shells by Microgenerator; plus, higher fire rate, instant dismemberment and no movement speed penalty for a shotgun, thanks to Die! Die! Die!, Like A Feather and Spontaneous Obliteration. Raiju gets more aim speed, range, accuracy as well as less recoil, with Tunnel Vision and Mind Over Matter; its lethality as an SMG is multiplied by devastating Electrical damage, with Bolt and Chain Lightning; As for Sparky, it gets boosted headshot damage, faster weapon swap and reload as well as no movement penalties for a sniper rifle, with Focus, High Noon, Quick Draw and Unstoppable Force. Bladed weapon proficiency is secured by swift movements and mid-air Strong Attacks, thanks to Feline Footwork and Flash And Thunderclap.
  • It’s so overwhelming that, with a few tweaks, works perfectly even with mediocre gear. Rather than waiting until level 40 for Apogee Sandevistan to spawn, you can get a Militech Falcon Sandevistan OS, which comes with the same Sandevistan toggle switch, only doesn’t last as long; instead of Raiju and Sparky, you could go with Senkoh LX and Overwatch, respectively, both of which are sold at the Downtown Jinguji; the Perks Passives would kick in all the same and the outcome would still be piles of dismembered corpses scattered all over Night City.
  • It provides the ultimate solution for shooting down elite enemy agents. With Sharpshooter and Practice Makes Perfect, one or two bursts of Raiju would be enough to neutralize a Tiger Claws Dragon or a Voodoo Boys Punisher; with Deadeye and Spontaneous Obliteration, It takes a couple of shots for Sparky and Sovereign to take out spec ops agents such as MaxTac operatives; in Sandevistan pause mode, it wouldn’t take Sovereign more than a few shots to take out giant Mechs such as Minotaurs at close range, with Microgenerator’s Electrical damage multiplier. 

Choose This Build If…

  • You plan on trading Intelligence for an OP gunfighter build. In terms of total annihilation, this build goes beyond all the rest. Sovereign’s destructive power doesn’t stop with Microgenerator’s Electrical damage; the impact of the electrical explosions is further multiplied by Pyromania; not to mention every single shell also inflicts Crit damage! The same goes for Raiju, which goes overboard with Bolt and Chain Lightning to supercharge the Crit Hits with Bolt shots; those shots ignore Armor while releasing waves that electrocute nearby enemies. As for Sparky, it’s already a killer, with Weakspot and headshot damage boost from Focus and Deadeye. Still, with almost double Crit Chance from Visual Cortex Support and Kiroshi Cockatrice Optics, it goes from kill shots to overkill.
  • You need a killer Sandevistan build with a toggle switch for pause mode. With 2.0 update’s brand new Militech Apogee Sandevistan OS, you get to slow time by 85 percent for 8 seconds; more than enough time to finish loads of hostiles! The duration is extended for 1.5 seconds with each kill. Once you’re done shooting, to save charge for next waves, switch off the Sandevistan and watch the hostiles drop at once. There’s virtually no Cooldown wait so you can activate it at any charge level; the unlimited Sandevistan flow is particularly helpful in dealing with surprise attacks. On top of all that, Apogee makes it easy to aim and shoot with a sniper rifle, by allowing you to press pause on the targets the second you have them in sight. 
  • You are looking for total domination with an OP SMG. Raiju maintains its fire rate in pause mode with Apogee Sandevistan OS; besides its high Crit Chance/damage, the iconic Tech Weapon does double headshot damage; at full charge, fires in full auto, which makes it as effective as an AR, only lighter and faster; also, for an AR to make a difference, you would have to unlock Salt In The Wound, all the way up the Sharpshooter ladder, which would cost extra Perk Points. By picking Raiju instead, you get to spend those points on the more lethal Perks of this build. Once Bolt and Chain Lightning kick in, no hostile would stand a chance against the SMG.

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A descendant of legendary Night City netrunners, Armon has system-reset loads of mercs. Gamers and company forever harken to his revealing reviews out of respect; also out of fear of detonation.
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