What are the best perks for Scout?
You have looked at all the classes, and you got hooked by the Scout. His beard, blue clothes, and his grappling hook were the things you were looking for in a character class. Out of the four classes available, the Scout provides the most mobility and very good utility for either playing solo or with teammates. To enhance his playstyle, you will want the best perks available, and we got you covered on that.
5. Thorns
This perk gives you the following:
- Any time an enemy hits you with a melee attack it will itself take 6 / 12 / 18 / 24 damage.
Why Thorns is Great for Scout:
- You will be able to deal with Glyphid Swarmers better, instantly killing them.
- It’s an overall great perk, you’ll want all the damage you can get.
Link to this perk: https://deeprockgalactic.fandom.com/wiki/Thorns
4. Ressuplier
Ressuplier gives you the following:
- Stock up on Ammo and Health 20 / 30 / 40 / 50 % faster at the Resupply Pod.
- Regain an extra 10 / 15 / 20 / 25 % health when you resupply.
- After resupplying, all weapons instantly reload.
Why Ressuplier is Great for Scout:
- Getting ammo faster is very helpful when you’re in the middle of fighting hordes, since you spend less time standing still.
- You won’t be as reliant on Red Sugar to heal, since it heals you more.
- It reloads your guns, which can help you in a tight situation.
Link to this perk: https://deeprockgalactic.fandom.com/wiki/Resupplier
3. Born Ready
The Born Ready perk grants you the following:
- Unequipped weapons automatically reload after 15 / 10 / 5 seconds.
Why Born Ready is Great for Scout:
- It will definitely be helpful in tight situations, because you won’t spend time reloading.
- One of the best feelings is to always have flares at the ready. The gun takes some time to reload, and it’s just quality of life.
- Since you’ll be using the Grappling Hook a lot, this perk will activate quite often.
Link to this perk: https://deeprockgalactic.fandom.com/wiki/Born_Ready
2. Field Medic
Field Medic gives the following:
- Passive: You revive teammates 15 / 20 / 25 / 30 % faster. [Tier 4 only: Upon reviving someone, nearby enemies flee.]
- ALL TIERS: Active: Once per mission, you can get a downed teammate instantly back on their feet.
Why Field Medic is Great for Scout:
- Reviving your teammates faster can be the difference between finishing the mission or everyone getting downed.
- Fearing the bugs that are surrounding the downed teammate will give them time to reposition and deal with the crowd.
- The instant revive is fantastic, especially if your squad is struggling with the waves of Glyphids.
Link to this perk: https://deeprockgalactic.fandom.com/wiki/Field_Medic
1. Heightened Senses
This perk gives you the following:
- Passive: You get an early warning when a creature is about to grab you.
- Active: 1 / 2 / 2 times per mission, you can escape after being grabbed, killing your captor in the process. (∞ / 90 / 5 seconds cooldown)
Why Heightened Senses is Great for Scout:
- It’s a great perk, specially for solo play, because you can release yourself from anything that grabs you.
- The warning it gives you is very noticeable, which in a tight fight will help you be alert and instantly deal with the threat.
Link to this perk: https://deeprockgalactic.fandom.com/wiki/Heightened_Senses