Quake Champions Best Champion (All Quake Champions Ranked Worst to Best): Page 3 of 15
13. Keel
Just imagine the chafing from wearing that armor all the time.
Keel’s overall playstyle will probably be familiar to anyone who has played Halo. He is a slow-moving heavy class champion with no special movement techniques and a large hitbox. However, he has a very high maximum armor capacity, and his ability lets him fire up to 5 grenades on demand. These grenades can be fired whilst firing weapons, meaning that he can throw quite a bit of damage out if his grenades and shots are all landing on their target.
The problem with Keel in high-level play is almost the same as Scalebearer’s. He has a huge hitbox, and he is probably the least mobile character in Quake Champions, making it easy to keep Keel at bay if he is after a kill. His grenades can be used for area denial, but Keel isn’t going to be able to get anywhere fast enough to need to keep someone else out. Instead, Keel is often left behind, firing his grenades impotently at the heels of speedier combatants.
Champion Power Rating: 68/100
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